Quantum Rush Champions cover
Quantum Rush Champions screenshot
Genre: Racing, Simulator, Sport, Indie

Quantum Rush Champions

Quantum Rush: Champions – new patch brings Steam Achievements and more

Hello Pilots,

With the patch of today Quantum Rush: Champions received the long awaited Steam Achievements. Now you can compare yourself to all other pilots on Steam!

Of course there were other changes and improvements as well, they are listed below:

General

  • 34 Steam Achievements are now available!
  • the personal statistics and achievements were completed by information boxes and help texts
  • we added more visual feedback during a races
  • in Arcade mode, for the game mode Courier you can configure the speed and steering handicap per package collected


Campaign

  • the finishing times of all Time Trial races were improved
  • the finishing times of some Hit the Target races were improved
  • the tier 5 boss adversary of the campaign Macrostellar Warfare does not
  • give the victory away to his challenger so easily!


Race tracks

  • the track „Adrenaline Terminal“ is now already available in Arcade mode in tier 1
  • on the race track Asteroid Belt a problem with respawn before finish line was fixed
  • there is an achievement available for the race track Deuterium Rally
  • on the race track Deuterium Rally an invisible hole was closed in the track walls
  • on the race track Ice Cluster appear in the game mode Hit the Target targets no longer appear in objects and obstacles.
  • the race track Ice cluster is now available in Arcade mode
  • the entrance to the tube sector in backwards direction of the race track Metro Sykblitz is now better raceable
  • the effect of a booster pad on the track Novasea Airstrip was normalized
  • on the race track Novasea Airstrip in game mode Hit the Target a target was removed that was unreachable behind a stone
  • the energy pads on the race track Twilight Grounds react now to energy even if you don't cross them in the mid of the energy charging track


General bug fixes

  • the target requirements for tier 6 boss adversary of the campaign Buccaneer Blasters was fixed
  • 2 broken Defeat the Enemy challenges in Buccaneer Blasters now work
  • the personal statistics evaluate the 3 top placements in game mode Against the Clock
  • the challenges for tier 7 boss adversary in campaign Macrostellar Warfare can be unlocked now
  • the Defeat all Boss Adversaries Achievement can now be unlocked


We wish you lots of fun and great success in mastering the challenges!

Your Quantum Rush Team

Quantum Rush: Champions - Patch notes Release

Hello Pilots!

Waiting is over! As by today you can download the full version of Quantum Rush: Champions on Steam. Compared to the Early Access version many things have changed: Lots of new content have been added and of course many bugs have been fixed.

What exactly was added and which bugs were fixed you can read in our patch notes below:

New content

Campaigns

- 3 new individual campaigns – one per racer manufacturer
- these campaigns contain for the first time tiers 6 and 7 and their 6 racers, also available for the first time (2 per manufacturer) and countless functional and optical unlocks
- many new challenges
- 2 new game modes: Defeat the Enemy and Courier
- 7 new boss challenges
- 5 new race tracks: Now you can choose between a total of 14 different race tracks.
- through progress in the new campaigns you can unlock various skins for the racers


Profile & personal statistics

- now you can create, save and load several profiles
- through the new menu point "Profile" you can view comprehensive personal statistics and achievements
- over 90 achievements have been added


other changes

General

- navigation with menu grids was optimized
- menu grids with much content now have several pages
- a new score window was added which shows better information during races without adversaries

Campaign

- for all racers now skins can be unlocked

Race tracks

- the energy generation fields on all race tracks were balanced again to guarantee a steady energy delivery
- on all race tracks the pickup "Stasisphere" has been added
- now on all race tracks a "Hit the Target" configuration is available
- some race tracks were optimized for races on higher tiers. Resets or similar problems should no longer arise

Bug fixes

- keyboard settings are no longer reset when restarting the game
- the time for the fastest round is now tracked during the race
- racer respawn is now always correctly set up when the race is started again
- the pickup "Bodyslam" now works more reliably
- various game pad input problems were fixed
- it is no longer possible in the game mode "Hit the Target" to go backwards through targets to get bonus time


We wish you lots of fun on the race tracks!

Your Quantum Rush team

Quantum Rush: Champions – Autumn Sale!

Hello Pilots,

We'd like to let you know that Quantum Rush Champions is offerd in this year's Autum Sale. If you did not yet get Quantum Rush Champions, you should take this opportunity now.

We wish you lots of fun and thrilling hours with Quantum Rush: Champions!

Your Quantum Rush team

more information about Boss Fights

Hello Pilots!

Last week we presented you a new video of the bosses. Today we’d like to show you 3 of the many boss challenges.




Now a few examples of challenge scenarios:

Energy Leaker

The enemy in this boss challenge uses a powerful booster with special energetic properties. If he boosts then energy jumps over to racers nearby. You aim at synchronizing your own internal booster with the one of your boss adversary to take advantage of the energy leaking over.

Devils Triplet

In this boss challenge you fight up to 3 powerful adversaries at once. They have special abilities with which they support each other to set up traps to get you.

Your aim is to eliminate the leader of the triplet. It is of advantage to eliminate his companions first to weaken his racer!

Bomb Target

For this boss challenge you need strong nerves!

The race track is prepared with special lock-on pickups you have to use to eliminate your adversaries. However, these detonate after a short countdown. You have to permanently decide if the boss adversary is within range and if it is possible to use the pickup fast enough.

We wish you lots of fun and exciting hours with Quantum Rush: Champions!

Your Quantum Rush team.

Quantum Rush: Champions – Bosses in Early Access

Hello Pilots,

Today we'd like to tell you more about the bosses.

At the end of each tier in the Early Access campaign the boss Vengarra Gur waits for you! You have to defeat him to unlock the next higher tier.

Vengarra Gur is a master of mean tricks with which he wants to turn the race into hell!

We have a new video for you in which we show you the boss fights. With the release coming soon more bosses will follow.

http://youtu.be/JPFlZQ1ugfA

Which special properties Vengarra's racers have can be seen in the following overview:

Tier 1 – 3

Here, your arch enemy in the Jump Start tournament uses especially effective weapon systems, he also likes to use energy balls and mines, and many at the same time!

Tier 4

Vengarra Gur races with an illegally tuned engine. Besides that he seems to have struck a deal with the race director who permits him to head off before countdown ends. Avoid the smoke clouds he generates to impair your vision!

Tier 5

Vengarra uses a scrambler that allows him to block your internal booster, your primary weapon and your pickups to kick you out of the tournament!
Can you defeat Vengarra Gur and decide the exclusive Early Access campaign Jump Start tournaments for yourself?

We wish you lots of fun and many thrilling hours with Quantum Rush: Champions!

Your Quantum Rush team

Quantum Rush: Champions – Soundtrack available!

Hello Pilots,

Many of you asked for it – and now you can get it for your MP3-player: The Quantum Rush Soundtrack!

The soundtrack is available as DLC for Quantum Rush Champions on Steam. The download contains all the soundtracks from the game and 4 bonus tracks!

It also contains all tracks as a loop version!

The DLC page of the Quantum Rush soundtrack: http://store.steampowered.com/app/330690

P.S.: We'd like to know what you think about the game! So let us know, we're happy about each review!

We wish you lots of fun on the race track!
Your Quantum Rush Team

Quantum Rush: Champions - Early Access Update

Hello Pilots,

As we announced last week, today we have a really big update for you! This update contains mostly new content for the campaign, new racers, new challenge-types and foremost the Arcade mode! Besides that, we have made Quantum Rush Champions now available in Spanish, Italian and French.

We would like to take this opportunity to thank you all for your great feedback! It matters to us and that's why we fulfilled your wish and made all menus gamepad compatible and fixed most of the bugs you reported.



Full information on the update can be found below.

We hope you like the update and we look forward to your feedback and your reviews!

1. Extended campaigns

The exclusive Early Access campaign „Jump Start Tournaments“ gets 2 new tiers. These contain many new challenges, 2 brand new challenge types and 2 merciless boss fights.

To unlock tier 4 you also have to win a new boss fight in tier 3 of this campaign.

1.1 New tiers

With the new tiers, for each manufacturer a player now gets tier 4 and tier 5 racers including parts which can be unlocked.

1.2 New challenge types

The 2 new challenge types "Time Trial" and "Hit the Target“ are now available!

In Time Trial the player has to perform a solo race with 3 laps and beat the best time.

In Hit the Target the player has to perform one lap only, but he also has to race through certain targets to avoid penalty seconds.

1.3 New race track

Together with the new tiers a new race track becomes available, the mountain track "Deuterium Rally“!

In this thrilling race down the slopes of a mountain players have to get out the most of the many pickups and boosters placed right at the edge of the cliffs without loosing the ground under their feet!



1.4 Degree of difficulty & new NPC opponents

The artificial intelligence of the NPC opponents has been improved. Now they act smarter and are no longer such an easy target for experienced players!

Consequently, the degree of difficulty of all challenges has been adjusted in such a way that both new players and professionals will have a new and motivating gaming experience !



2. Arcade mode

The Arcade mode is now available!

It allows players to configure and drive races and challenges freely. They have various options which allow them to imitate the races of a campaign and to create new kinds of challenges by their own.

Some options such as choice of race track and choice of glider are restricted at start and are unlocked through mastering of challenges. The Arcade mode will get some new options in the near future.

3. Gamepad support

All menus now support gamepad control!

We listened to the feedback from the players and our plan to make Quantum Rush: Champions fully compatible to gamepad was carried through. All menus now are fully controllable with the gamepad.

We will work on the controls in future as well and improve them where possible!

4. New languages available

Quantum Rush: Champions can now be played in Spanish, Italian and French. You can select the language in the game options in your Steam library.

5. Other changes

The Arcade mode is now available.

  • the tracks Novasea Canyon, Solarstorm Coast and Turbonetic Grounds are now available as a standard and more tracks can be unlocked in the campaign
  • the degrees of NPC difficulties "Easy", "Medium", "Hard" and "Nightmare" are now available
  • all settings related to change-type are now available
  • respawn limit for players and NPCs have been added to the game


General

  • n Racer Customization you can see an overview of the racer properties
  • in Customization you can see 3D models of parts




Bug fixes

  • racers no longer get stuck with their front in narrow corners of the track
  • sorting order of participants in the placements window of game mode "Death Match" now works properly
  • the game no longer freezes for a second on use of automatic primary weapon
  • exploding racers now cause a backwards shock
  • the property "Armor Strength" of racer shields is no longer converted to 'MJ'
  • Colors are unlocked for all racers on winning a challenge
  • racers no longer move their air brakes on change of parts
  • some defective single shot guns of tier 3 racers have been removed, as they caused problems in racer display
  • loading speed of an engine that could be unlocked with Nitroid tier 3 – Vulture was set to normal



Manual for Quantum Rush: Champions

Hello Pilots,

we would like to draw you attention to our updated manual of Quantum Rush: Champions.

You can find it on our store page in the basic info section ([URL="http://store.steampowered.com/manual/317440"]http://store.steampowered.com/manual/317440[/URL])

The manual contains not only basic information like the description of the different game modes, but also an overview of the game controls and a detailed explanation of the pick up’s in Quantum Rush: Champions.

[IMG]http://blog.quantum-rush.net/wp-content/uploads/2014/10/tastaturbelegung-500x137.jpg[/IMG]

For further questions please don’t hesitate to get in touch with us!

Have fun on the racetracks!

Your Quantum Rush team

Update coming next week

Hello Pilots,

We're planning a great update for the coming week.
And as the greatest pleasure lies in the anticipation we'd like to let
you know what the update will contain.


  • The Jump Start tournaments will be expanded by tiers 4 and 5
  • AI will be improved
  • The menus will be fully functional with the controller
  • Acrade mode will be available
  • Two new game modes will be added, "Hit the Target" and "Time Trial"
  • Three new bosses will appear in the game


And of course some of the bugs you reported will be fixed.

As you can see, we plan to do a lot.

Until then we wish you lots of fun on the race track!

Your Quantum Rush team

Quantum Rush: Champions – New Video explains racer properties

Hello Pilots,

Auriga, Kite and Clipper, these are the names of the tier 1 racers in Quantum Rush: Champions. Each of these racers has different strengths and weaknesses.

We have a new video for you in which you can see all three racers in their full splendor:

https://www.youtube.com/watch?v=EGSARbH0vl4&list=UUIB4zs0tyHu9acl_Uszrxyg

The following overview shows strengths and weaknesses the racers have:

Manufacturer: Ion Energy Systems

+ High energy capacity
+ High end speed
- Slow acceleration
- Poor armor

Tier 1 racer: Auriga

If the energy of this racer is used up, it causes an electromagnetic pulse that disables the weapon systems of racers nearby.

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Manufacturer: Nitroid Racing

+ High acceleration
+ Strong internal booster
+ Heat management
- Low energy capacity
- Weak shields
- Slow steering

Tier 1 racer: Kite

The systems of this racer keep on running even if it overheats. This way it can generate more heat and go to the extremes. However, if it becomes too hot it explodes.

-----------------------------------------------------------------------

Manufacturer: Nanofabric Motorworks

+ High resistance
+ Good steering
- Average speed
- Average acceleration

Tier 1 racer: Clipper

This racer is difficult to lock on with target lock-on weapons. It can use various pickup weapons more effectively.

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We wish you lots of fun and exciting hours with Quantum Rush: Champions!

Your Quantum Rush team