Quantum Wizard cover
Quantum Wizard screenshot
Genre: Indie

Quantum Wizard

Hotfix

Hello gamers,

First of all thank you very much for trying the game out on its release! Still 3 days to go on the launch promotion, share Quantum Wizard with your friends if you like it :)

We've just uploaded a quick fix that should allow you to unlock achievements for gathering 10 and 25 seals.

Have fun !

Quantum Wizard 1.0 is out! Early Acces is officially over!

Dear Quantum Wizards,

The game is out. Thanks a lot to all of you for your feedbacks during the Early Access phase. The game launch evening was really great, once again thanks to all the players that joined the party :)

We will of course keep the game maintained so that eventual bugs will be fixed, achievements added and critics taken into account.

Have a great time with this brand new quantum game and may you save Atlantis!

Early Access over soon

Greetings to all the Quantum Wizards out there!

On Friday, September 29th 2017, the Early Access of Quantum Wizard will be officially over and the game will be released. This event will be highlighted by a party in the city where the game was developed: Rennes, France at the Warpzone bar. You are all welcome!

We had lots of comments and fruitful discussions with many players to improve the game during the Early Access. A huge thanks to all of you!

The main new feature you can expect in Quantum Wizard 1.0 is the controller support. Thorough tests were done and the results are solid: the game experience is even better when playing from a couch.

Obviously we are still open to any comment/suggestions you guys might have. In fact, we cannot wait for them :)

May Aizzenberk be with you.

v0.93 has arrived !

Greetings dear players,

Today we released a new patch, fixing some issues you've encountered and adding a few features. Most notably:


  • Generals should no longer awake from death
  • Added a new level Fx and redecorated some places
  • Added a reset level button in options to restart anytime
  • New achievements : seals milestones !


Any fresh feature you'd like for the next patch ?

Have fun!

v0.92 now live !

Dear Quantum Wizards,

This week, we offer you the following:


  • As it was requested by the community, you can now activate the white line of the Aizzenberk (quantum double jump) spell from the menu instead of having it only in the first level you have this spell.
  • The Aizzenberk spell has been made consistent when you cast it on a flat surface. No more "surprise teleportation".
  • New achievement: try to complete the first level WITHOUT getting the first seal. Good luck with that!
  • Another request of the community was fulfilled: the cloud synchronization keeping your game progress across different computer is now an option you can deactivate in the main menu.




Anything you guys want for next week? We are open to suggestions!

Cheers

v0.91 now live !

Greetings Quantum Wizards,

First of all thank you for trying the game out in early access ! We hope you're enjoying it !

The first feedbacks are very positive and very useful to polish the game.

We've just uploaded the first patch. It contains several fixes including:


  • Camera jumping during the thug ambush in level 2
  • Boss of chapter 2 could get stuck against a wall
  • Revised some puzzle designs to keep a progressive challenge throughout the game
  • Some UI fixes


For the next patch, we're planning on delivering two main features:

  1. Some of you suggested we add an option to keep the white line that shows the height of Aizzenberk's spellcast after level 3.
  2. We are currently figuring out the best way to handle the lightning attack. Currently, the Wizard fires towards the direction he's looking at. Some players suggested it would be more intuitive to fire towards the direction of the mouse click.

Tell us what you think !

If you see any bug or have any suggestion about the game, the team is all ears.

Have fun !

Quantum Wizard Early Access now LIVE!

We did it!

Quantum Wizard Early Access has been launched on this Friday, July 7th 2017.

We are very excited to hear feedback from the community and we are more than open to criticism.

The first-hour fans made a huge difference into what Quantum Wizard looks like today. We think that reviews from the gaming community are worth listening to as it might increase the overall quality of the game. This is why even though we are a small team, communication with the community is our top priority.

Let the world know that Atlantis needs all the Quantum Wizards it can get!

Cheers,

-------------------------------
The Bad Gravity team