Issue with custom color amounts crashing lobbies fixed
Optimization Patch 2: Electric Boogaloo
Quatro! used a lot more GPU than expected, but not anymore! This patch should finally make the game run much smoother for everybody, and use WAY LESS GPU.
So why did it use so much GPU anyway? While the game itself runs pretty light the graphics presets were not properly updated to match. The game was trying to run like some kind of unoptimized AAA game.
Through testing I've gone from ~30% GPU usage to <10% though the change should be bigger on some computers.
The Modding Update!
Starting off the new year with a new update! Things are gonna get a lot more crazy...
Lobby Changes
You can now play matches with up to 8 players! Invite all your friends (Or bots most likely) and suffer together!
Deck Stacking
One deck not enough? Want to mix and match? Well now you can with the new deck multiselect mode!
DLC Selection
Tired of seeing that WIP DLC button? Well now it works! Along with the new animated KittyWave DLC to show off with!
Modding Changes
Alright and now a big one; The modding system. Mods will now be much more stable and matches should have way less gamebreaking issues. The whole modding menu has been redesigned and now has its own consistent look. Along with the menu changes you can finally change the amount of a cards in a deck!
Even better for those advanced users, we now have a link to Quatro's documentation in the menu.
Previously, there have been issues with the mod system not working in specific cases. These issues have been fixed. Make sure to load and edit anything necessary if your mods weren't working before.
A detailed list of changes:
Mods
Modding variables have been "unbroken"
Fixed OnTurn scripts not running properly
Modding menu redesign
Mods will now log errors to game logs
Custom code block has syntax checking
Decks file format has been switched to readable json files
Card amounts can be set in the editor
Fixed "no decks" showing after creating deck
Mod editor now has sounds
Added documentation button
Added "flip direction" code block
Added QOL methods to lua
Gameplay
Switched to the new Unity Input System and redone menu system for future reasons...
Increased player max to 8
DLC can be selected from menus
Multiple decks can be selected from deck selection.
Optimization Hotfix
Fixed an issue that tanked performance in some cases. Some users should see a large difference in GPU usage.
Networking changes
Lobbies have been reworked internally
Various bugs with matchmaking fixed
Bots are synced correctly with non host players
We got bots baby!
The bots are coming...
Bots now fill empty spots in a lobby when created, If a player leaves during a match, a bot will replace them.
Added bots
Game behavior when player leaves during match changed