Quest of Dungeons is now available for Linux users too.
With this released the game is now available on all 3 platformas, PC/Mac/Linux, so everyone on Steam can enjoy it :)
As with any new release problems can appear, so if you experience an issue take a look at the forums, there's always someone willing to help and I'll do my best to help too of course.
Update 1.1 - Introducing new difficulty mode "Hell"
For this update I'm introducing a new difficulty mode called Hell, it was in beta for a bit of time and now I decided to release it. Monsters are stronger, items are more expensive, no HP recover, lower Mana recover, and there's a chance that a floor won't have a Shopkeeper.
Changes in update 1.1
New Difficulty mode "Hell"
Achievement added for completing "Hell"
Added current Save information when loading (Level, Class, Difficulty, etc)
Fixed "Create New Game" screen animation glitch where class selector would jump from off screen
Fixed typo in "Pierce Skin"
Fixed Store bug where quickly walking away before Store menu completely opens would show the menu empty
Improved memory usage while fetching Leaderboards positions
Added option to switch between "Global", "Friends" and "Around User" on Leaderboards
When setting to Window mode the window centers to monitor, this should help the rare glitch where window gets stuck in top left corner
Trimmed names in Leaderboards too big to fit inside the menu
Store menu now remembers if Inventory was open or not before closing it
Update 1.0.10
Map only displays missing keys (Doors) and not all required keys
Fixed "Used Key" text animation glitch
Fixed "Electric Storm" weird targeting problem (no longer needs to have mouse on top of enemy)
Tweaked Wizard skills Mana cost
Fixed uncapped FPS problem when GPU had "Application Preference" option. Still respects if forced ON or OFF in your GPU preferences.
[Linux/SteamOS] Changed save games/configs folder from "$HOME/QuestofDungeons" to "$HOME/.QuestofDungeons"
Fixed 'Q' key bug where even if quests menu was set to another key, 'Q' would still trigger the menu.
Fixed memory leak in Story Intro
Rebalanced floors 3-7 (Enemies are a bit stronger)
Replaced stairs icons on Map with up/down arrows for easier navigation
Enemies no longer cast Buffs if they already have them (Example: casting Shield 2 times in a row)
Reworked the final boss room a bit to have more space for movement
And that's it for this update, if you experience any problems let me know in the forum.
Note: The Linux build is also on the main branch now. Only a small percentage of testers have reported problems so it's stable enough to be released soon I hope.
Update 1.0.9
Hi there, time for a new update with a couple more tweaks/features to improve the overall experience while playing.
Can use Keyboard for ranged attacks on enemies (X to toggle enemy and C to use attack, arrow keys to move attack area with Skills)
Map shows all required keys for locked doors instead of just first one
Increased "Death" probability of success
Statistics are now ordered alphabetically
Lowered Assassin probability of disabling traps
Fixed "Thunder" ability description error
Balanced Gold drop by lowering it a bit
Just want to say thank you for all the valuable feedback/reports, it's been very helpful.
Update 1.0.8
Added permanent Minimap on top right corner of screen. (Can be turn off on in-game options)
Map shows the correct image of the key required instead of generic image
Allow re-mapping of Space key (default is Atk/Skill switch)
Tweaked game intro times (some sentences disappeared too fast)
Bookshelves now display spider webs when not used, for easier recognitions of what's been searched
Fixed bug where walking with keyboard would not uncover secret tiles with hidden stash
1.0.8.1 (BETA only)
Added new Difficulty (Hell)
Increased overall difficulty on all modes
Fixed bug that was causing difficulty to increase at a lower pace after Floor 3
Update 1.0.7
Added option "Mouse Click to Attack only" (Pause Menu Options) - If you don't want mouse clicks to trigger movement and only use keyboard to do so
Mouse cursor now displays a "Attack Icon" when on top of Enemies, to help target a bit better
Fixed glitch where only the first required Key on a Door was showed in the message
Skills menu button (Spell Book) now shows closes/open image accordingly
Pressing Mouse Wheel resets map zoom and centers around the player
Update 1.0.6
Added an in game options menu (on Pause Menu)
Added option for auto-loot when walking (in-game options)
Added an Adventure log, displays some combat info (in-game options)
Decreased Tomes sell price
Fixed stairs near doors (?)
Fixed glitch on key binding were you could not set the already used key on same action.
Tweaked Shaman abilities mana costs and cast chances