Just released a patch with some fixes and small improvements:
Increased the stack limit for mats to 99 (Item pouch only)
Set the stack limit for consumable items to 10 (item pouch only)
Set the stack limit for items in the item box to 999
Removed AO cause it was tanking performance
Fixed the black logo on the titlescreen
Restored the boundaries in Orvelte
Restored the invisible mining crystals in the Tundra
Some other minor stuff
Valentine's Event & New update!
**A new update is now available!**
Valentine's Day event: The Valentine's Day event is now live until February 23rd! Tragedy has struck a royal couple on their honeymoon and are now in need of the help of a capable Hero! Clear the event quest by following the guide below and earn yourself the Choco Slime Hat that gives you extra quest rewards and a big defense boost during the event!
Website updates: - You can now log in to your game account on the website! (link your email address in-game) - The pictures you take in-game can now be uploaded to your online album! - View your friends, recents, and friend quests on the People page - View people's profiles, including their avatar, bio and photo album - Set your profile picture from any of the photos in your album - Edit your bio
Game updates: - Carved items from monsters are now represented with 3d models of the item icons, instead of the generic shiny sparkle - Redesigned the camera - Added a 3-second timer to the camera - Camera now uploads to your online photo album on the website if you press the Upload button (instead of setting it as your profile pic) - After uploading you can set the photo as your profile picture, or delete it if you don't actually like it - All remaining NPC's have had their faces updated to be less soulless - Added a little head bobbing animation to npc's when they speak - Improved performance a lot on some of the heaviest scenes in the game (Eltstadt Field, cave in the Hills) - Cave in the Hills has had a makeover - Restored the timer in the Target Practice quest - Added height calibration - Added the character customizer to the Hero Hotel - Added eye color customization - Fixed a large variety of small bugs
Come visit Snoqual, and take on new quests in the Frigid Tundra!
IT'S A CHRISTMAS MIRACLE! Right on Christmas Eve, Santa has blessed us with a new game update!
Just in time for the holidays, the Hero's Guild has opened up a new outpost in the cold mountain town of Snoqual! Come discover the town and visit the tavern to find new quests in a whole new environment!
All heroes that have cleared the 1-star quest "Dad's Revenge" are eligible to get promoted to Hero Rank 2 by talking to quest girl Sophia in the Orvelte tavern. Once you're HR2, talk to the mayor and he'll give you a warp to Snoqual. Once you're there, head to the new tavern and introduce yourself to the people there, and gain access to some new quests.
You'll be given 3 new quests to get you familiar with the new locale:
Rodent Rumble
Fangs of Frost
Ice Harvest
The game is now also on sale for 35% during the Winter sale, so if you haven't yet, this is a great time to get into the game! Or get your friends into it!
Over the holidays, more quests, items, and activities will be added, so there's still more good stuff to look forward to. As always, thanks for playing!
The Halloween event is now live!
The first ever event in Quest Together is now live, just in time for Halloween! In Eltstadt, find Poppy the tiny witch and her flying cat (bat?) friend, Pippy, to start a quest to find the three missing spirits of fallen warriors that have escaped through a rift in time and space. She will tell you the spirits went off somewhere and tell you their general location.
One is in Orvelte
Another is hiding in Eltstadt
The last one is somewhere in The Hills
After you've found the 3 spirits, return to Poppy The Witch and continue the quest from there. Once you meet the requirements, talk to Pippy to trade your spoils for a rare pumpkin hat that will give you a big defense boost and 2x the quest rewards while the Halloween event lasts!
New patch with improvements & changes
New stuff:
New furniture can now be bought from an NPC vendor in Eltstadt
Spawned furniture in your room will be saved and will load in every time you enter your private room (also visible to people visiting your room, so have fun decorating rooms with your friends!)
Talking to NPC's is now done by clicking the "Talk" button that shows up when you approach an NPC
Field items now automatically get sent to your item box when moving between instances (No more tedious pouch-emptying between quests!)
Fixes:
Fixed getting pushed through terrain by large monster attacks
Fixed voice chat not staying disabled when turned off in the settings
Fixed Wyrval's missing fire attacks
Monster animation transitions are a bit smoother now
Fixed getting stuck on climbing vines
When climbing, you will now clamber onto the ledge when you let go of the vines at the top
Fixed the hip holster rings being invisible
Fixed hair and eye colors not being applied to player avatars
Fixed monsters floating up when they die
Various server-side improvements & fixes
Minor patch
- Fixed a bug with playspace centering - Improved climbing, you can fling yourself up and you will automatically clamber on to the ledge when you're close enough now - If you jump off the airship you will respawn now - Painted the supply box & the delivery box in the Hills base camp - Monsters now move around a bit in-between attacks - Fixed a small bug where your stamina kept draining even after having stopped sprinting
Super small patch to fix the empty inventory
People were getting confused by their inventories being empty upon first login and not realizing they had to relog, so I've added in a workaround to fix it. Now your inventory will load correctly!
Bug fixes
Hey, just a quick bug fix patch for yesterday's update!
Fixed the quest rewards menu
Fixed quests not granting any Zin
Your Zin is now displayed properly in the menu
Fixed weird formatting on player shops
Fixed the Wyvern Eggs
Fixed the Close Shop button not doing anytihng
Fixed the Bullton's charge attack not doing any damage
New update! Inventory overhaul, player vending, new monsters and new quests!
Howdy all, here's the changelog for this new update:
New inventory system:
The inventory has had a big overhaul
The item box and the item bag are now separate inventories, you can put items in your bag permanently and they won't disappear when traveling between instances.
Items like the Potion, Pickaxe and Bug Net are now "bag items," meaning they won't take up a precious item slot on your body anymore but will sit neatly in your bag.
Dynamic item ownership: If you don't want an item anymore you can simply take it out of your inventory and toss it on the ground to discard it. Any item that leaves your inventory will not have an owner like before and can now be picked up by anyone, so you can now intuitively trade with people or simply give them stuff.
Quest supply items are now indicated in your item pouch with a blue outline, so you can tell at a glance which items are yours and which will be returned after the quest.
When you find an item out in the wild, it will now be a "field item" and have a green outline around its icon until you return from the quest/freeroam. Delivery quests, such as deliver 10 iron ores, will only accept field items. This is done so that you cannot cheat the system by bringing 10 iron ores from your item box and immediately turning them in on quest start, over and over.
Player vending:
You can now sell your stuff to other players via vending in Eltstadt.
Buy a Vendor License from any of the NPC shops in Elstadt or Orvelte for 500 Zin.
When in Eltstadt, hold the License in your hand and press A to bring up the vending menu. (Make sure you're not too close to one of the city entrances or important npc's, as vending is prohibited in those areas to prevent impacting visiblity of important landmarks)
Add the desired items from your item box and give them a price and name your shop.
Once you press Start, a clone of your character will appear and your shop will open and stay open for 20 hours, or until your wares have sold out.
Player shops are saved on a server level, so no matter which instance you're in you will see the same shops as everyone else so long as you're on the right map.
New small monsters:
Goblin
Caratroth
Atanodo
Snaproot
Voraciflora
New quests:
A Slimey Mess
Goblin Disposal Squad
Fish for the chef
Fight for the Stolen Jewels
Investigate the uproar
Other changes:
Fixed a bug that was impacting monster AI and trapping them in a loop.
Monsters can move around more during combat now (you'll mostly see this with the goblin for now)
Pictures taken with the in-game camera now automatically save locally to the /Pictures/Quest Together Photos/ folder.
The drop rate for Slime Jewel has been changed from 1% to 3%.
Note!!! When you choose your character after downloading the update, it will take a minute to log you in. The server is transferring your old inventory to the new system and this can take a while.
New update is out! New intro quest, menu, NPC's & more
Hello!
A new update is out now with some cool new things. Here's some of the changes:
The title screen and main menu have been completely reworked.
You can now create up to 3 characters per account!
You can delete old characters.
A brand new intro quest has been added!
A new small map has been added: Airship (only used in intro quest for now, will see more uses soon!)
NPC's have evolved a bit, can now make noises at you whilst talking.
Behind the scenes NPC's are now a lot more sophisticated, they can do things like navigate terrain and respond to enemies and events. You won't notice this yet except for in the intro quest, but this opens many cool possibilities.
A variety of small adjustments and fixes have been added.
This is "part 1" of a larger update of sorts. I wanted to get the intro quest out there first, and will roll out some of the other things I've teased on Discord soon as well.