With today's patch we're introducing the Personalidex feature. Which will let you see all the personality types that you have unlocked within the game, along with info like: Personality trait to trait hints/tips. How many times you have taken that personality type on a quest. And known trait to trait interactions (once you've exposed said interaction). We would love to hear your feedback on the Personalidex, so feel free to get in touch with us, or use the Feedback button in the Settings menu.
Along with the Personlidex, today's patch contains other assorted art, and content fixes.
Up next for Questr is another large update that we're aiming to include 2 large features: Fork in the Road, and Wandering Merchant. Fork in the Road will present players with an opportunity to influence what types of Encounters they will run into on a quest. And the Wandering Merchant will be a randomly spawning store that will offer interesting in game perks that will greatly influence players strategic approaches to how they go about completing a Story Path run.
May your Quest Spinner always land on Epic, and thanks for playing!
Jeff
Patch 0.7.6
Patch 0.7.6 goes live today.
This patch focuses on replacing the Alignment of characters with Faction Houses.
Our early testing was showing us that some players were mistaking character Alignments (Lawful, Neutral, and Chaotic) as core personality markers that were driving character Personality Traits. In retrospect this is a totally valid assumption, as Alignment in most RPGs does drive character behavior. But is not how the game actually works.
In response to that we brainstormed a few ideas. Some of which centered around things like pop culture fandoms, and/or things like high school cliques. These all didn't quite solve the problem for assorted reasons. We did eventually hit upon the idea of Faction Houses, which solves the core problem of confusing character Personality Traits with any other character descriptors.
So please welcome to the game House Wolf, House Lion, and House Drake. Each in game character will be a member of one of the 3 Great Houses of Questr and will sometimes Like or Dislike characters of the other Houses.
We welcome any and all feedback, and as always we hope you enjoy the game.
Jeff
Patch 0.7.5
Apparently we've been posting these to the wrong location, so look for patch notes here in the Announcements section moving forward.
With that said: Here's patch 0.7.5!
New patch is up and ready to go! This week we have updates from all fronts!
First we have an update to the trait to trait interaction writing! Hopefully the way different personalities interact will be much more clear. We are still constantly looking at the trait to trait interaction system and hope to make it as clear as possible.
Next we have the Camp Upgrade System! The old Camp Upgrade system was pretty boring, you just pressed the button to make your camp tier one tier higher. The new system is an attempt to:
Provide interesting decisions
Give players the ability to strategize the way they approach each run
Give players a way to further impact the gameplay elements
Give clarity to some of the underlying systems (like chance for a friend to stay with you)
We really hope you guys enjoy the new camp system, it's probably not perfectly balanced but we've been trying to get it as close as we can. We look forward to hearing any feedback about the system, and what kind of strategies players are using.
Along with the Camp Upgrade System we have a pretty massive art overhaul! The Post Quest Screen has all new art assets, the HUD has new assets, and there is updated art sprinkled throughout.
We hope you guys enjoy the update and we look forward to your feedback as well as the next patch!
Road Map
Hey Everyone,
We're super happy with the Early Access release and how it's being received, so we're going full steam ahead with a feature release schedule.
Please remember that all the info provided here is subject to change, as game development is a bumpy ride, to say the least.
Launch Patch - Questr 1.0 - Very Rough Estimate 10/20/17
Again, please remember that these are just estimates and all of this is subject to change.
Jeff
Welcome
Hi and Welcome!
All of us here at Mutant Entertainment Studios are happy to invite you to join us in Questr. The game will go live in Early Access on August 17th. We're excited to share in the journey as we take Questr from Early Access to Release and we plan on publishing a planned feature road map in the near future. In the meantime feel free to drop us a line here, or feel free to email us at support@mutantstudios.com