For the time being, I am also disabling the wolf packs in the live build. I will continue running tests on my end to get them working as they should, but I don't want it interfering with your questing anymore, especially during this event.
Patch notes:
Drop rates increased to 100% for the Lunar Blessings event.
Wolves temporarily disabled.
Bosses will no longer spawn until party level is 30 or higher.
Increased the amount of time before party members will start casting spells at fight onset
fixed a bug that kept the number of stacked items in the inventory from updating properly.
Again, thank you all for your patience and support and I hope you make the most of this event. Happy questing!
-oxrock
2/15/18 Update
Hello everyone, back with another update to address some issues that were raised. As always, drop by the forums with any questions/comments and I'll respond.
Change List:
Game should no longer get "stuck" after fighting wolves at campfires
Tooltip has been modified to be easier to read and stay within the screen
The amount of upgrades an item has should now be visible on tooltip
Lowered the cooldown for members to starting casting at fight onset
Fixed a bug causing items in inventory not to load correctly.
Hopefully these changes address the bulk of issues players are experiencing. Thank you for your patience.
2/14/18 update
I wanted to quickly get a build out that addresses some of the concerns that I'm seeing mentioned over and over again. They are as follows:
Lowered the scaled power of enemies.
Slightly increased primary stats gained on level up for all classes.
Added tooltips explaining stats and abilities.
Greatly increased campfire regeneration rates.
Cleric should no longer be able to cast heals while dead.
This was just a quick and dirty update getting these in to bring the game to a place where it needed to be. In the future builds will be more tested and polished before going live.
As always, please feel free to stop by the discussion forums and leave your feedback. This patch is a result of people doing just that. Thank you all for your support and I hope these changes make your sessions more enjoyable.
-oxrock
Quests Unlimited makes it's Steam debut!
Hello everybody and thank you for your interest in my game. As the title suggest, Quests Unlimited made it's way to steam and the community is already making it a better game! I now have a growing list of improvements to be made that will help me to focus on what matters most to our community.
Some of you may have noticed an update come out yesterday evening, it was very minor but I thought I should explain what it was and what it addressed. Users were complaining that Quests Unlimited was using a lot of resources and making their computers run hot. For development purposes I had vsync disabled. Without vsync in place, the game tries to run as fast as it possibly can which results in giving your computer a workout. With vsync on, the game loop is slowed down to more reasonable levels (60 fps as opposed to 300+).
So the minor change yesterday was me simply enabling vsync and uploading the new build.
I want to thank you all for your support and hope you're all enjoying the game so far.