After a period of reflection and creative hiatus, we are excited to announce that development on Race Project has resumed with renewed vigor and ambition. Our team has been hard at work, reimagining and rebuilding the game from the ground up, and we are eager to share our vision and progress with you.
Here's a sneak peek of what's in store:
Comprehensive Re-development: We are starting from scratch, aiming to enhance every aspect of the game.
Advanced Driving Physics: Prepare for a driving experience like no other, with improved physics that bring realism to the forefront.
Expanded Vehicle Roster: The game will now include a variety of helicopters, boats, and motorcycles, enriching your racing options.
Engaging Level System: Earn rewards and progress through the game with a new level system that's set to add depth and replayability.
Diverse Racing Tracks: From pre-made circuits for high-speed races to arenas for Destruction Derby and Demolition Derby, there's something for every racing enthusiast.
This update is not just about adding new features; it marks the beginning of a new era for Race Project as we prepare to leave Early Access. To ensure that we're on the right track, we'll be releasing features progressively on the Steam Beta Channel, inviting all of you to share your thoughts and feedback.
Looking Ahead
In the coming days, we will delve deeper into each of these updates with a follow-up announcement. Your input has always been invaluable to us, and we look forward to your continued support as we take Race Project to new heights.
Thank you for being part of our journey. Together, we're racing towards an incredible future.
We are working on a big update for Race Project which will be out soon.
Vehicles
All vehicles has been replaced. Each vehicle has the ability now to have a collision system e.g. to detach parts like the bumpers. The visual collision system is not implemented yet but will be delivered after this update has been released.
Physics
The behaviour of each vehicle is now more natural but also with an touch of arcade. The air movement has been reworked also the system when the vehicle is lying on the roof, it's now easier to recover the vehicle after a crash.
Network
The network system is completly replaced which means the complete code base had been renewed. We are happy to moved this step, because we had a lot of issues with the old one.
Steam integration
This features are integrated
Lobby system for client hosted games, so you don't need to start a dedicated server!
Join your friends game, by right click on their name and join his game
Workshop, to upload your map on the Steam Workshop and share it with others (or not by making it private)
Map Editor
It's now multiplayer ready, so your friends can fly as spectators give you some feedback and when you press on the Play button they will also get a vehicle and are able to test the map with you. Currently it's hard locked to 4 players and friends only.
The new save system will also upload your map automatically to the Steam Workshop.
(The latest build is on the staging branch, but be aware there are a lot of bugs!)
New Graphics & Snapping Preview - WIP
Map Editor - Snapping
We integrated the Snapping mode into our Map editor and it's currently in the preview. Our testers are trying to find some major bugs to be ready to publish this mode to you.
If you want to test it, you can just switch to the "staging" beta and test it yourself.