Racecraft cover
Racecraft screenshot
Genre: Racing, Simulator, Sport, Indie

Racecraft

New Vision

After some time of putting together informations about the state of development and on the road that will take us from now to release, it’s finally time to give you guys some details on the current state of things.



Let's start with the patch that was scheduled for this month, which is a prelude for a better news and actually sign that development is progressing.
The date I’d previously give out was incorrect because the situation changed after the fair we had in March.
Instead of a public patch what will actually happen is a progressive release of testing versions throughout the summer (and I’ll tell you why in a moment), so you will be able to try out the new features before the release date if you want to, but we warn you that they will be very raw with minimal interface and we don’t guarantee that they will work for everyone, you will may need to modify some files and stuff like that if it doesn’t work for you.
The public version will always be there for those who just want to play without any hassles and are not interested in previewing the new features, like VR.
We still have to finalize the way the previews will be sent to you, it will probably be a side executable that will be updated with new stuff as development progresses.

This decision came because we are quickly progressing toward Racecraft 1.0 now, and it isn’t efficient to implement features on a build that will soon be deprecated. Instead the idea is to pack everything in the new version and launch directly Racecraft 1.0, which will be preceded by a beta after the summer.

Things are now getting better each week, RC Arcade is giving us some more resources to put in to the online version of the game, and from now on development will only get faster.
We are also hiring 2 programmers, 1 to work on the procedural engine and 1 for vehicles, I will link you a page with more informations about that soon.

But now I would like to share with you some of the ideas orbiting the project, the current state of things and what you can expect for the near future of Racecraft.
TaaTT4 will post an article more focused on the new engine.


Vision for RC 1.0:


The vision for Racecraft 1.0 has changed quite a bit since early this year.
The team is in the process of making some important decisions on the direction to take productionwise. We are trying to reach version 1.0 in a reasonable time frame but without compromising quality.
What we understood ultimately is that we were trying to make the game too big for the current size of the team, ending up having 3 unfinished sections of the game that required a considerable amount of time to develop and didn’t completely meet the expectations of players, creating disappointment and doubts among many of you. Add to that the gigantic black-hole that was the period before last summer and there you have it.
So now after a reorganization of the studio and gather of the necessary resources we are escaping from the event horizon, and to do so we needed to redefine what RC 1.0 would be.

The first obvious solution is to cut unnecessary features in order to get the core experience as polished as possible, and then expand from there.
Since the core experience of RC is multiplayer with procedural tracks generation, that is what we are focusing on right now.
Single player modes will be developed in a later stage (but you will still be able to drive in solo time-attacks!).
Asynchronous events will keep on rocking, with added functionality and communication features, while synchronous multiplayer races will finally be a thing!
The second step is to list the secondary gameplay elements required to complete the core of the game, such as characterization, sense of achievement, social interaction, VR, and so on.

The work toward this new vision of Racecraft has already begun and the following are some of the things on which the team is working on right now.


Progress toward RC 1.0:



  • Menu

One of the big changes RC is undergoing involves the main menu interface, which will be completely web-based, kind of like iRacing does but with advanced interactivity between players and ongoing events.
This will be very beneficial for future development of other social tools and companion apps.




  • Crafting and customization

Some anticipated features like car parts crafting and other personalization modules will be very simplified for version 1.0 of the game, and will be developed in more detail in a later stage.


  • Car

Car physics is still being worked on. Although prised for the most part, we still see room for improvement. On top of that, all strategic elements from tire wear to fuel consumption will be added accompanying hand to hand the synchronous multiplayer.
New vehicles series will come next.


  • Controls

Controls will receive a complete overhaul, you will be able to bind them, and support for the various steering wheels will be revised.


  • Assets

As you saw with the buildings preview, 3D and 2D artists are working on new assets for Camilla, from skyscrapers to tents and trees the environment will feel much more varied. Other 3D objects that you can expect include 2 new start buildings (and matching grandstands), intermediate bridges, crossing bridges and some characteristic landmarks. There are many more assets on the list though, and the work on the environment extends to the creation of splines for modular and dynamic positioning of objects, creating rules and classifications for the procedural generation of objects in the different biomes, resources optimization, and so on.






  • Graphics engine

The new engine will solve all the problems that many of you are having regarding performance, UI unresponsiveness, and others, while also improving loading times, visual quality and post-processing fx.
TaaTT4 will give some details on the problems and limitations of the old engine, the current state of the new one, and future developments.


  • VR

With the new engine VR will finally be on board!
As said in a previous thread, the rewriting of the engine is necessary for VR, because the old one just couldn’t reach the required performance (FPS) to be appreciable and avoid sickness.


So after this quick overview I hope some of your questions have been answered, if you have more don’t hesitate to leave a comment.
We’ll be back soon with more!

Tireco Cup Round 1 [April.2019], Birmingham Prix, Hard Weekly Challenge, RC Battle Royale special event.

Let us recap the first week of April.
Change Persists and NASTYWOLF started hard this season, dominating the week in an alternation of 1st and 2nd places.

The Australian won the Hard Weekly Challenge and the first round of the Tireco Cup, while ending 2nd in the Birmingham Prix.

American NASTYWOLF won the Birmingham Prix and the RC Battle Rolyale special event, and finished 2nd in both the first round of the Tireco Cup and the Hard Weekly Challenge.

Bomber1 is 3rd in all of the events but the RC Battle Royale where he ended 2nd, in front of muddybubbler.

The first midweek monthly championship starts today, sponsored by Lappa. Each round lasts 3 days just like the weekend one, Tuesday-Wednesday-Thursday, and it gives players who cannot play in the weekend the possibility to compete in a monthly championship and win a hefty amount of SP.

May the speed be with you.







March 2019 - Season Results

🥇 Bomber1 won the Season of March, ending the long streak of 3rd places and finally earning the long-awaited title of Season Champion. He worked so hard for this title, since the first official season of Racecraft and he fully deserves it, congratulations!

🥈 muddybubbler is second after the ardent competition that saw him and Bomber1 battling in the last few official events of the season. He was able to win the Alter Tournament but that wasn't enough, as Bomber1 finished most of the events ahead of him. An excellent finish nonetheless, his first podium after the 4th place of the previous season. Well done!

🥉 NASTYWOLF is 3rd after winning the Cavrón Cup and the March Cup. Impressive finish given the small amount of events he participated in this season.

Change Persists won the 4th Victorious Week.












1st April Event

The 1st of April there is going to be a special official event on Racecraft, it lasts only one day don't miss it!

Cavrón Cup Round 3 [Mar.2019], Brahn Tournament, Sanya Prix, Spring Week

Bomber1 and muddybubbler are alone on top of the leaderboard as we enter the final week of this season. Both are fighting for their first Season title, it will be a thrilling week!

Meanwhile NASTYWOLF keeps his position in the Cavrón Cup by winning the third round. He has a wealthy advantage in Race Points now, almost securing the cup to his name, as long as he participates to the last round.








Recap of the first two weeks of March.

Here are the results for the past 2 weeks.

Change Persists wins the Australian Prix cheering to his home country and sending all of his fans to bananas by winning with a margin of over 2 seconds over muddybubbler, who in turn was 1 sec faster than Bomber1.

NASTYWOLF dominated the previous week and won round 2 of the Cavrón Cup, leading the championship on the global rankings.

Bomber1 takes home some precious SP by winning the Pi Week and the RC Arena Cup.










February 2019 Season Results, Las Vegas Prix, Desert Tour, Carnival Week

🏆 Hugyn(L_Htz) wins his third Season, three in a row! This sets a new record and Hugyn is now the most successful player of Racecraft to date.

🥈 diegoalberto is 2nd, fantastic season for the Brazilian who claimed his second 2nd place in a row, that's quiet an achievement!

🥉 Bomber1 is 3rd for the fifth time out of 7 seasons. He is the driver with the most Season podiums in his career, achieving five 3rd places and one 2nd place for a total of 6. Change Persists is right behind him at 5 podiums.

Honorable mention goes to muddybubbler in 4th place, he is improving each season and won his first official event last week, the Las Vegas Prix, and arrived 2nd in the Desert Tournament.
Bomber1 won the Desert Tour and the Carnival Week.







Tireco Cup Round 4 [Feb.2019], Malaysia Winter Series Prix, Victorious Week 2

Results for the last weekend of February.

L_Htz, diegoalberto and Bomber1 dominated the week placing 1st, 2nd and 3rd respectively on all of the official events.

By winning the last round L_Htz secured his first Tireco Cup title, congratulations! 🏆 We are sure many more will come for this talented racer.
diegoalberto and Bomber1 follow 2nd and 3rd.

Thursday marks the end of the current season, stay tuned for the final results.






Working on new buildings

Here are some previews as promised.
Work in progress...
We are also testing bridges.













Tireco Cup Round 3 [Feb.2019], GRE Tournament, Week of Love

Results for the Saint Valentine's week.

L_Htz wins the third round of the Tireco Cup leading the championship's leaderboard right in front of diegoalberto, who placed 2nd on the third round, and Bomber1 who placed 4th. NASTYWOLF is 3rd this round, but 5th on the general leaderboard due to having missed one of the previous rounds of the championship.

diegoalberto wins the 1st GRE Tournament and the weekly dedicated to Saint Valentine's Day, well done!

The second weekly dedicated to Victory: AoR is on, don't miss it! 🏁 🏎️