[p]Hey everyone, time for a quick update.[/p][p][/p][p]I'll keep this short: the upcoming update is going to be delayed, and its scope will be smaller than originally planned. My goal was to get it out before the summer sale, but I’ve run into some serious hardware issues, technical problems with the project itself, and, of course, the usual scheduling challenges.[/p][p][/p][p]At this point, I don’t have a new release estimate, but I’ll keep you updated as things progress.[/p][p][/p][p]On a brighter note: the game is currently discounted as part of the Steam Summer Sale, so if you haven’t picked it up yet—or want to share it with a friend—now’s a great time.[/p][p][/p][p]Thanks for your patience and continued support![/p]
Hotfix V0.5.5 published
Changelog: -Fixed players occasionally sharing pitboxes in multiplayer (again) -Longer final drive for RL300 and CupCar -Fixed netcode gradually getting worse over time
Hotfix V0.5.4 published
While the next big update is under development, players have reported some issues with multiplayer that require a fix.
Changelog: -Disabled tire skid marks on other cars in multiplayer (gravel tire mark issue) -Fixed players occasionally sharing pitboxes in multiplayer -Improved netcode gradually getting worse over time
Hotfix V0.5.3 published
Changelog: -Fixed inability to validate tracks if previous validation effort was aborted -Fixed jagged terrain on the edges of roads -Fixed driving UI not reappearing in multiplayer after a race has finished and a new track has been loaded -Fixed track records not always updating properly after changing car in garage -Fixed track lighting not turning on at night if player join a multiplayer session after time of day has been set -Fixed inconsistent lap count after resetting in multiplayer race sessions -Fixed radar not working after reset in AI races -Other cars' engine audio now appears less loud
Looking for feedback
Hey all and happy new year!
The Winter sale has just ended and I'm sure we have some new players enjoying the game. Welcome! I'm constantly trying to improve the game and I think a small feedback questionnaire about the game is a good way to kick off 2025.
So, any new and old players, please fill out the following form if you can. All feedback is greatly appreciated. The answers are anonymous unless you decide to leave your discord handle.
https://forms.gle/piNPNXpQ4H7FNy729
What comes to the upcoming major update, I'm planning on including some track builder improvements, options overhaul, many bugfixes and a new vehicle.
Hotfix V0.5.2 published
Changelog: -Added time of day slider to track builder -Fixed time of day texts' being poorly formatted -Fixed time of day icons not working -Fixed track lights sometimes being on during day time -Fixed other cars in multiplayer occasionally leaving gravel tire marks on tarmac -Tweaked Cup car's aera balance a bit for more high-speed stability -Tweaked thumbnail lighting -Disabled crickets at night
Hotfix V0.5.1 published
Changelog: -Improved and optimized heightmap smoothing tool -Fixed props, prop curves, roads and checkpoints not being set to newly generated terrain -Fixed Cup Car's radiation breaking when hitting kerbs -Fixed checkpoints being invisible in track builder -Fixed database tracks not showing up in track builder -Fixed inability to back out from load track -menu in track builder -Fixed all ground matrials driving like tarmac in track builder test drive -Fixed inability to zoom in and out in track builder after test drive -Fixed some old tracks not loading -Fixed other cars in multiplayer occasionally leaving gravel tire marks on tarmac -Fixed first lap not counting after reset in multiplayer practice and qualifying -Updated Cup car's base setup with a more stable one by Kinichie
Update V0.5 published
Update V0.5 published -Added replacement for Cup car: -Completely new model & physics -New liveries by @Kinichie -All new audio -Added new track selection screen -Ability to favorite database tracks -Ability to search by author -Added new driving line visuals -Added anti-stall clutch to assist starting from standstill -Added support for car selection in drive settings/setup menu -Added distance audio filters for engine audio -Added community names for AI -Improved heightmap tools in the track builder -Minor UI improvements for track builder -Improved AI -Tweaked lighting and post processing -Tweaked slipstream for GG900 -Adjusted wet grip levels -Adjusted headlights -Game time of day is now set to lat 50.3323, lon 6.9405, on 26.7.2022 -Improved rain and wind visuals -Fixed kerb colliders -Fixed cars spawning poorly on uneven surfaces -Fixed prop curve node duplication issue -Fixed damage indicators staying on after reset -Fixed spectate player selection not working properly after reset in AI races -Fixed paint not getting dirty fast enough -Fixed player assignment to pit boxes -Fixed jagged terrain on road edges -Disabled inputs when typing in chat -Fixed poor performance when using many single guardrail props in multiplayer -Fixed radiators not being repaired in pits -Fixed engine not getting repaired at pits -Fixed heightmap shading when using heightmap tool -Fixed lights occasionally not working -Fixed time of day not always syncing in multiplayer -Fixed depth of field slider not working in photo mode -Fixed photo mode adjustments initially displaying incorrect values -Reduced volume of other cars' engine audio -Fixed loud wind audio when driving with AI
This update has some good improvements and fixes but nowhere near as many as I would've liked. The improvements & bug fixes will continue on the next update.
Hotfix V0.4.7 published
Changelog: -Fixed controllers not working when Steam Controller Configurations / Steam Input is enabled -Fixed car paint shader not showing matte colors correctly
(Last hotfix, I promise)
Hotfix V0.4.6 published
Changelog: -Fixed players being able to drive on a multiplayer session before the session has started -Fixed players occasionally getting assigned to the same grid spot / pit box -Small netcode tweaks -Other small multiplayer fixes -Added nametags to replays
There has been quite a few hotfixes during this update-phase, this should be the last one. I have also been working on the next update on the background.