RaceLeague cover
RaceLeague screenshot
Genre: Racing, Simulator, Sport

RaceLeague

Update V0.3 published

Update video
https://www.youtube.com/watch?v=OKOUUm02EfQ

Changelog
-Added new vehicle, a modern stock car
-New multiplayer system
-All new lobby UI
-Added optional practice and qualifying sessions
-Added weather to multiplayer
-Added dynamic time of day to multiplayer
-Improved netcode
-Improved audio and vfx sync between cars
-Chat is now available when driving
-Improved spectating
-Added optional passwords for lobbies
-New main menu
-New loading transitions
-New water visuals
-Added slipstream
-Improved some ground materials
-Improved driveline simulation (engine momentum transfers more realistically to wheels, so you can launch car from neutral better + driveline slack simulation)
-Removed neck brace from driver
-Improved photo mode:
-Added adjustments and they are now divided to tabs
-Photo camera now spawns next to your car
-New shift sound
-Removed pitbox banging sound
-Updated Unity version
-Improved reflections
-Improved skid mark visuals
-Improved grass particles

Fixes
-Fixed inability to puncture tires with rx, cup and stock car
-Fixed sparks not working
-Fixed joker laps not working properly in multiplayer

Happy holidays everyone, I hope you'll enjoy this update!

Update V0.2.9.4 published

Video highlighting all the changes in this update:



New garage & Custom setups
-New garage
-Ability to access garage from practice pause menu and multiplayer lobby
-Added setup customization
-Added tarmac and gravel compounds for cup car and rx
-Added tire deformation, punctures etc. for all remaining wheels and cars
-Added new skin color variations for all cars (thanks Kinichie)
-Improved handling with all cars

Terrain tools
-Improved terrain and heightmap brushes
-Added heightmap visualizations

Multiplayer
-Improved multiplayer stability and performance:
-Other players' cars don't have client side environment collision any more, which can cause some weird looking visuals occasionally but this will also increase stability and performance. This is still work in progress.
-Improved engine audio sync

Misc
-Expanded damage system to account radiator & engine damage and damage to dampers and brakes
-Added damage indicator UI
-Added suspension audio effects
-Added kerb audio effects
-Added wind audio effect
-Added very simple damage to AI cars (detachable parts)
-Improved track preview camera
-Improved RL300 engine audio
-Tweaked steering linearity with gamepad and keyboard
-Raised RL300 front wing a bit
-Adapted new UI style in a few places, more to come
-Added motion blur to spectate

Fixed
-Fixed inability to upload track if not saved first
-Fixed prop WYSIWYG (What you see is what you get)
-Fixed ability to enter pit box without stopping in first person camera
-Fixed some tracks not loading
-Fixed FFB shake at low speed
-Fixed duff and other ground details not rendering properly
-Fixed camera shake/crash effect showing up when changing camera

Hotfix V0.2.9.4 published

Video highlighting all the changes in this update:



New garage & Custom setups
-New garage
-Ability to access garage from practice pause menu and multiplayer lobby
-Added setup customization
-Added tarmac and gravel compounds for cup car and rx
-Added tire deformation, punctures etc. for all remaining wheels and cars
-Added new skin color variations for all cars (thanks Kinichie)
-Improved handling with all cars

Terrain tools
-Improved terrain and heightmap brushes
-Added heightmap visualizations

Multiplayer
-Improved multiplayer stability and performance:
-Other players' cars don't have client side environment collision any more, which can cause some weird looking visuals occasionally but this will also increase stability and performance. This is still work in progress.
-Improved engine audio sync

Misc
-Expanded damage system to account radiator & engine damage and damage to dampers and brakes
-Added damage indicator UI
-Added suspension audio effects
-Added kerb audio effects
-Added wind audio effect
-Added very simple damage to AI cars (detachable parts)
-Improved track preview camera
-Improved RL300 engine audio
-Tweaked steering linearity with gamepad and keyboard
-Raised RL300 front wing a bit
-Adapted new UI style in a few places, more to come
-Added motion blur to spectate

Fixed
-Fixed inability to upload track if not saved first
-Fixed prop WYSIWYG (What you see is what you get)
-Fixed ability to enter pit box without stopping in first person camera
-Fixed some tracks not loading
-Fixed FFB shake at low speed
-Fixed duff and other ground details not rendering properly
-Fixed camera shake/crash effect showing up when changing camera

Hotfix V0.2.9.3.4 published

Changelog
-Fixed inability to load tracks that use double palm curves
-Fixed wrong grass density on high graphics preset
-Fixed flicker when autosaving occurs
-Disabled vsync for causing performance issues
-Small handling improvements for cup car and rx
-Adjusted steering wheel angle on cup car and rx

Hotfix V0.2.9.3.3 published

Changelog:
-Further improved thumbnail lighting
-Improved drivetrain model to allow driving with broken drive axles
-Fixed car getting stuck on endless repair loop when pitting using first person camera
-Fixed some cars spawning wrongly on some tracks

Hotfix V0.2.9.3.2 published

Changelog:
-Fixed tires starting to bounce after being repaired in multiplayer
-Improved how bridges are generated to reduce bumps
-Fixed/improved thumbnail lighting
-Fixed moving/rotating/scaling props not invalidating laps in track builder
-Fixed prop scaling using wrong pivot when scaling one prop
-Fixed not being able to shift rotate some props
-Fixed prop tool not remembering lastly placed prop's rotation
-Prop curve indicators are now disabled when tool is not active

Hotfix V0.2.9.3.1 published

Changelog:
-Fixed not being able to load some tracks
-Fixed wrong orientation with Video billboards when using on prop curves
-Fixed wrong start bridge orientation
-Fixed "WYSIWYG" not working with props

Update V0.2.9.3 - Track Builder update, phase 2

New update is finally here, bringing some new props, improvements to the prop tools, multiplayer netcode improvements and more.

Changelog:
Additions:
-New props:
-13 parked vehicle props
-New kerb with 2 variants and 17 color combinations for both
-Blocker treelines, can be used to create illusion of dense forests without causing performance issues
-New terrain material added; long grass
-Added multiselect for props, right click when shift is held or right click drag
-Added copy/paste for props, ctrl + c, ctrl + v
-When adding props, the preview will show the exact prop variant and size + rotation that will get added next and variants will no longer change on every load (WYSIWYG)

Improvements:
-Improved prop curve tool:
-Selection audiovisual improvements
-Adding new nodes play the same audio and vfx as the road tool
-Netcode improvements
-Multiplayer ghosting improvements
-3D grass improvements
-Lighting improvements
-Weather changes now slower when using random weather
-Unity version upgrade
-Improved chainlink material
-Minor render distance improvements
-Changed day time ambient audio

Fixes:
-Fixed track builder UI flickering on low fps
-Fixed pressing 'Load' in the Editor and then 'Exit' softlocking the game by removing all UI
-Fixed loading second/third track in track builder can crash the game during the loading process on digging soil
-Fixed some props having wrong orientation when used in prop curves:
-Light poles
-Small grandstands
-Video billboards
-Fixed not being able to enable Discord rich presence

Other:
-Video billboards are missing the video clip for now, they were causing issues
-Various fixes & improvements

Sorry for such a long break between this and the previous update. There were quite a few issues with the Unity version upgrade and it took quite a while to fix those. It's my intention to release update approximately monthly.

Hotfix V0.2.9.2.2 published

Changelog:
-Improved multiplayer performance
-Improved 3D grass
-Strengthened RL300 suspension
-Fixed vertical brake markers having random scaling on
-Various fixes & improvements

Hotfix V0.2.9.2.1 published

Changelog:
-Adjusted terrain materials
-Fixed road snapping not working
-Fixed old road nodes not staying scaled when adding new ones
-Fixed bridges to being quite long enough causing issues on some old tracks
-Road material width adjusted, so it's not visible under the road any more
-Improved thumbnail visuals
-Improved driving line textures
-Various fixes & improvements