RaceLeague cover
RaceLeague screenshot
Genre: Racing, Simulator, Sport

RaceLeague

Hotfix update V0.2.8.5.1

-Fixed game crashing on startup for some players
-Previous build's controller fix caused this, reverted for now
-Fixed rendering after testdrive in track builder
-Improved cup car handling
-Various fixes & improvements

Update V0.2.8.5

Changelog:
-Optimizations (mostly AI and other CPU-bound things)
-Improved render distance
-Improved handling
-Adjusted tire wear
-Brake force has been adjusted
-Fixed prop brush delete (holding ctrl) not working
-Fixed prop curves sometimes being rendered inoperable
-Fixed road ends getting twisted after saving
-Fixed timing text's not working properly in practice
-Fixed some controllers not getting recognized
-Slipstream is temporarily disabled, waiting for optimizations & stability fixes
-Various fixes & improvements

For the next update, focus will be on improving AI behaviour, further improving handling and fixing multiplayer issues.

V0.2.8.4 Hotfix released

-Improved handling, cars should handle in a less "twitchy" manner
-Road and prop curves can now be completely deselected with enter
-Improved server listing and generic multiplayer fixes
-Various fixes & improvements

V0.2.8.3 Hotfix released

-Improved mutliplayer starting system
-Improved multiplayer server list
-Fixed radar breaking when someone retires
-Fixed stutters in multiplayer when someone is pitting
-Various fixes & improvements

V0.2.8.1 Hotfix released

Changelog
-Improved audio processing
-Fixed too high deadzones with controllers
-Tweaked tire wear on cup cap
-Re-added filtering dropdown to wheel control settings (can be used as a workaround to rebind controllers)
-Temporarily disabled tilt-shift effect on track editor (blurriness)
-Added votekick option to multiplayer (/kick player)
-Added few tooltips to track editor
-Fixed unecessary wait time when resetting while driving alone in practice
-Fixed wheel controls reverting every time you go driving
-Fixed not being able to look around in first person with controllers
-Fixed tires not making any sound
-Fixed ffb gain not saving
-Various fixes & improvements

V0.2.8.1 Hotfix released

Changelog
-Improved controls configuration
-Improved controls setting screen
-Improved loading times
-Optimized AI performance
-There's now countdown after resetting in practice when racing with AI
-Improved multiplayer server list
-Multiplayer race can no longer start before everyone has loaded the track
-Various fixes & improvements

Note that keyboard and gamepad controls rebinding has been temporarily disabled to solve some controllers not working. This will be worked on in the future, thank you for you understanding.

Some players have also had difficulties configuring their wheels. This issue probably still remains unresolved. For the time being you can try validating your installation on Steam as this has helped some players.

Addressing feedback so far

Thank you all who have bought the game so far. Some reviews have come through and I'd like to address them.

Main takeaways from the negative reviews so far:
-Controls don't work or they are bad: this is being worked on right now. For the time being you can take a look into community discussions to see if other players have solved the same issues you are having.
-Loading times are long: this is also being worked on. Part of this is because of the player influx loading the servers, making the database tracks loading times longer but there's also room for optimizations.
-Bad performance: optimizations are constantly being worked on, expect this to improve in the near future.
-Multiplayer experience is bad: again, being worked on. Multiplayer was tested a lot during the testing phase but it's having hard time keeping up with the amount of players currently.
-AI is bad: this is a known issue and will be improved through the early access stage.

Thank you all for the feedback, both good and bad. Expect things to get fixed in the near future.

RaceLeague has released into Early Access

The game has now released into early access. A lot of feedback has come through, most good but some of course bad. All feedback is appreciated so thank you for that.

Seems that many of you are having issues with controllers. While I'm looking into the issues and working hard solving them, you might find solutions in the Discord server where others have faced similar issues.
Some of the features, such as the track database and multiplayer are experiencing quite heavy loads from the player influx, they might be performing slower than usual. I'm looking into this issue as well.
https://discord.gg/deRKaXCPxA

Thank you for your patience.

I also wanted to share the near future development roadmap here, so you can get an idea what the future holds.

V0.2.8 <-- We are here now
Fixing Issues that have come up during Early Access release
Improving AI
Optimizations
Adding ability to upload custom car skins

V0.2.9
Adding a new vehicle
Improving sim racing aspects, such as adding configurable cockpit driver position and improving interior quality
Adding daily and weekly challanges

V0.3
Adding weather
Adding replays
Improving audio

V0.3.1
Adding a new vehicle
Adding mechanical failures and overall improving damage

V0.3.2
Adding a new vehicle
Adding new props

Racing Fest postmortem

Steam Racing Fest has ended, many people tried the demo which is awesome!

It's awesome to hear that many of you enjoyed it.
But of course some constructive criticism was also received, which is also much appreciated.

You have been heard and I'm confident that I can fix and improve the game to make it more enjoyable for the early access release.

Early access release is coming in July, stay tuned for the date.

Thank you!

Steam Next Fest postmortem

Steam Next Fest is now over, thank you everyone who tried the demo!

The demo provided a lot of feedback, many of you enjoyed it which is awesome to hear!
But of course some constructive criticism was also received, which is also much appreciated.

Main takeaways & things that you players seemed to struggle most with were:
-Car handling
-Long loading times (also causing crashing)
-Bad performance in general
-Usability issues

I have already started to address these issues and I'm optimistic that I can get them sorted out before early access release.

Thank you again and stay tuned!