Slovakiaring - Fixed a false cut detection in the last turns near the pit exit when player was close to pitlane entrance. Fixed inconsistent cut rules while at it.
Brands Hatch - corrected the location of the pitlane exit gate
Nürburgring - Fixed a texture misalignement on the BMW bridge
Dedicated server - added a "Select All" for servers with all cars
Paul Ricard - Fixed HUD trackmap for 1A layout, fixed TV cameras
Spa-Francorchamps - Added so white lines are visible in rearview mirrors, added terrain normal maps, fixed wall collision sounds for GP layout, added animations and some visual tweaks
Daytona Oval Race
The Daytona Oval Race returns on Friday March 3 2023!
- 3 x 30 min Races - Top 10 reversed grids - Fuel & Tyres x4 - Your leaderboard time = Your starting position
You have until Thursday March 2, 09:00 CET to set a lap time on the leaderboard. All drivers on the leaderboard are invited to race. You can cancel or confirm your participation until Friday March 3, 09:00 CET through an online form.
Drivers will be placed on a grid based on their lap time versus the other confirmed drivers.
On Friday March 3 around 14:00 CET you will receive an email with server information and the grid list.
The European server with the top 34 confirmed drivers will be broadcasted live on the RaceRoom channels.
Note: you do not need to own the content in order to set a lap time on the leaderboard, but you do need to own the car and track in order to participate in the online races.
Race format The server will start at 18:00 CET / AEDT / EDT with 90 minutes of practice.
There will be no qualification session, the start order is defined by the leaderboard position
The first race starts at 19:30 CET / AEDT / EDT
You need to join before the first race starts and you need to stay on the server to be in race 2 & 3
Race 1: 30 minutes - start order defined by leaderboard position
Race 2: 30 minutes - reversed top 10 grid
Race 3: 30 minutes - reversed top 10 grid
Race settings
Car: Chevrolet Camaro GT3
Fuel usage: x4
Tire wear: x4
Incident limit: 50
Mandatory pit: 2 tires
Rolling start
Open setup
34 drivers per grid/server
For Europe we will have Bronze (75 reputation), Silver (1550+ rating and 80 reputation) and Gold (1700+ rating and 85 reputation) servers that will keep running.
For America and Oceania we will have 1 Bronze server available.
More information and questions/suggestions? Make sure to join our Discord server or send an email to esports at raceroom dot com
RaceRoom has been updated
Update details:
Client version = 0.9.4.64 Client BuildID = 10503826
Daytona - Adjusted bumpiness to match latest state of the track
Performance index reviewed so that M235i and MX5 are in a better order on the starting grid
New Action cameras for Anderstorp, Aragon, Assen, Portimao, Bathurst
Mid Ohio - brought to 2022 specs with visual updates and normal maps for the terrain
Daytona 2.4H Race
The RaceRoom Daytona 2.4H Race is one of the yearly highlights and will be broadcasted LIVE on our channels on Friday 27 January 2023
You can enter the leaderboards to qualify for the live servers - the MX-5 support race or the main event with GTR3, GTE and the P2 Daytona Prototype on the Competition Page
There will be more servers ready for everyone to join who didn't qualify for the LIVE Broadcast Race.
Shaders - Fixed issue where animated characters were not receiving shadows
Mazda MX-5 Cup - Updated rearview mirrors to reduce stretching
Volkswagen Scirocco - Fixed needles in the dashboard that could sometimes clip or be skewed
Brands Hatch - Fixed a hole on the indy layout, updated turn 2 vegetation, curbs and runoffs, updated some textrures and various other fixes and tweaks
Chang International - Updated with normal maps and various visual improvements.
Ningbo - added collision to the blue tyres at the pit exit
Nordschleife - fixed a hole in the collision wall of the VLN layout
Oschersleben - updated with normal maps, visual improvements, camber adjustment in turns 5 and 12 and corrected sun position that wasn't correct with real life.
Zandvoort - Fixed an invisible wall at turn 3 on all layouts
RaceRoom has been updated
Update details:
Download size = ca 2.0GB Client version = 0.9.4.61 Client BuildID = 10213344
Crossle 90F - Tweaked fuel useage, Improved accuracy of fuel use estimate, Updated baulktorque
Crossle 9S - Tweaked fuel useage, Improved accuracy of fuel use estimate, Updated baulktorque
Porsche GT3 Cup - Raised front RC height by 20mm, Aligned brake heat behaviour with PFC compound 11, Damper tweaks, Set engine braking reduction min to 10, Removed upshiftlifthrottle for faster & smoother gearchanges. Set tyre life estimate to a more accurate 94 minutes
Porsche GT3 Cup Endurance - Raised front RC height by 20mm, Aligned brake heat behaviour with PFC compound 08, Damper tweaks, Moved ARB balance forward, Set engine braking reduction min to 1, Removed upshiftlifthrottle for faster & smoother gearchanges, Had accidentally made base setup too twitchy, fixed. Increased mechanical trail for more FFB self-centering. Set tyre life estimate to a more accurate 94 minutes
DTM 2020 - Set upshiftlift throttle to 0% for faster & smoother gear changes, Fixed error where diff power/coast values were inverted
Mazda MX5 - Added longer final drive Hockenheim GP, added default gearbox ratios for various tracks
The new drivetrain oscillations system is now implemented on most cars (all except GT3 and TCR due to ongoing E-Sport competitions). As a reminder, the new drivetrain oscillations are generated by the physics which provides much more natural, dynamic and random oscillations when shifting and throttling. The track surface is also triggering oscillations (bumps, curbs, surface changes, etc.). In the old system, the oscillations were embedded in the engine sounds so they were not dynamic.
Backfires and external gearshifts sounds:
Added new short backfires samples to increase the randomization.
Added new gearshift backfires samples, intended to play simultaneously with the normal gearshifts sounds and in combination with the new Fall Off Distances settings. It provides more organic, complex and random external gearshifts.
Backfires sequences adjusted to increase the randomization of the new external backfire samples.
The connection between engine revs and backfires amount/volume has been improved, which provides the player a more interactive experience.
Sound volume based on distances:
Doubled audible distance for external engine, backfires, gearshifts and antilag.
Increased distant volume for external engine, backfires, gearshifts and antilag.
Improved reverb on external gearshifts and backfires.
The cars are now audible and slightly louder from a much longer distance. While this adjustment was kept conservative (due to some audio distortion issues with many cars on track), the improvement is clearly audible in the way the engine, backfires and gearshifts are triggering the reverb effects, making it more “enveloping”, spacious and natural. It’s also a delight to hear the cars volume decrease slowly in distance and being audible until 4 kms or more, compared to the previous quick volume drop.
This is mostly intended for TV cams and freecam users.
Improved car body/paint shader to blur reflections based on roughness and fresnel highlights
Improved cockpit shader, bringing more dynamism and deeper shadows
Improved the car body shader to include some fresnel reflections
Improved light reflections on tarmac / tyre marks
Other changes:
Autodrom Most - AI speed tweaks, improved AI start behaviour
Brands Hatch GP - Fixed incorrect fuel use estimates
Donington - Fixed misc art issues, AI speed tweaks on National layout
German Nationals - Physics update
Group 5 - Physics updated to improve the FFB and to the approach to differential settings so there’s now no preload. It makes them nicer to handle once traction is broken. Except for the Fabcar that still has a locked solid rear axle.
Hungaroring - Fixed misc art issues, added road and terrain normal maps, visual tweaks.
Imola - Fixed multiple cars spawning inside each other
Nordschleife Tourist - AI speed tweaks in to first chicane (Hohenrain) as some AI cars were going in too hot
NSU TTS - Physics updates improving the FFB as well as making the default setup a bit more fun and lively.
Paul Ricard - updated to 2022 specs, including the new pit entrance path.
Red Bull Ring - Added a new layout, free of charge for all owners of the track: Moto, using the chicane between turn 1 and turn 2.
Silverstone GP - AI speed tweaks
Spa-Francorchamps - AI Speed tweaks on all layouts
Volkswagen Scirocco Gr2 - Physics updates improving the FFB as well as making the default setup a bit more fun and lively.
The Drivers Pack is the ultimate addition to your RaceRoom experience. With four incredible cars and one iconic track, this pack offers a thrilling driving experience that is sure to satisfy even the most demanding racers.
The pack includes the Mazda MX-5 Cup, a high-performance race car designed for competition in the Mazda MX-5 Cup racing series.
The Praga R1, a cutting-edge race car known for its exceptional handling and performance on the track.
The Crosslé 90F, a single-seater racing car renowned for its agility and speed.
And the Crosslé 9S, a classic sports racer with a modern twist.
In addition to these incredible cars, the pack also includes the Circuit de Charade, a challenging and exciting racetrack located in the Auvergne region of central France. With its fast, sweeping turns and steep elevation changes, the Circuit de Charade offers a true test of a driver's skill and courage.
Whether you're a seasoned pro or a beginner looking to push your limits, the Drivers Pack is sure to provide an unforgettable driving experience. Don't miss out on this exciting pack – get your hands on the Drivers Pack for RaceRoom today!