Download size = 4.1 GB Client version = 0.9.0.935 Client BuildID = 4873057 Dedicated server version = 60.0.1114 Dedicated server BuildID = 4873274
Changelist:
Ranked Multiplayer - Added an option to set minimum requirements in rating and safety for a player to be allowed in a ranked session. Added a filter for this to the MP lobby list menu.
Dedicated server - Added controls to Export and Import settings (if the host IP changes, the settings are still being lost, but at least you can now recover the settings in a couple clicks by importing a backup)
HUD - Moved the huge Disqualification notifications to the "butterHUD™" system (the smaller left side notifications)
Controllers - Reduced Minimum force for all Logitech wheels, and added a 10% slip effect
Controllers - Added default profile for Simagic wheelbase
Controllers - First iteration of support for Simucube - Added communication of in-game selected wheelrange to the simucube driver. Added “safe” default profiles for the 3 variants of Simucube 2 wheelbases. We still have to fix some forces not being stopped upon pressing ESC and sawtooth effects, which we will do together with the hardware manufacturer.
Controllers - Updated default FFB profiles for Fanatec CSL and CSR
Various improvements to simulating Electric powered cars for player and AI, pitstops, etc.
AI - Improvements to their handling of traffic in multiclass racing
AI - Improvements to their decision making in going for a defensive line while being followed
Fixed a bug where a multiplayer server in a closed qualifying session would still be displayed as “joinable” in the multiplayer list.
Fixed a bug where gearshift backfires would not make sounds in replays. Improved logic of the sound triggers in both replays and multiplayer.
Fixed a case where AI could be caught not shifting up when it thought it had too low grip on the powered wheels.
Fixed a bug where pitstop sounds wouldn't work in replays.
Fixed an issue where the ideal raceline would feature oddly positioned brake warnings.
Fixed an issue where watching an instant replay that featured a pitstop would result in receiving fresh tyres a second time after coming back to gameplay.
Fixed an issue with some in-game web links that would wrongly open in a Steam overlay whenever -webdev startup argument was being used.
Tweak to AI's understanding of gravity and forces to improve their behavior on slopes and banked corners.
Further tweaks hoping to catch some remaining timing discrepancies when spectating MP races
Backed out an older fix for driver names being offset above opponent cars when playing with a low FOV as it had introduced an arguably more annoying intense vibration of the driver names when close to player. Let’s live with an offset for now while we wait for a better fix.
Content updates:
All cars - Adjustments to behavior of the tyres once they've been covered in dirt, grass, gravel. As a consequence of those changes, the sounds for pebbles hitting the car are going to feel a bit fainter.
All cars - Modifications to upshifts and downshifts engine revs. Gearshifts are now more brutal™. Older cars from 70’s / 80’s / 90’s also received specific upshift backfires.
All cars - New transmission whine recordings for most cars, especially modern GT, prototypes and touring cars. The transmission volume ramp is also altered, it’s now louder while coasting and the pitch is in exact sync with the drivetrain.
All cars - New skid and locked brake tyre sounds that provide a more realistic sound during long slides. Also decreased tyre volumes for all modern GT cars.
All cars - Updates to behaviour of both the rev and pit limiters.
All cars - Modifications to forces involved in car to car collisions, to get rid of some collisions sometimes feeling like the other car is a solid brick.
Aquila - Adjusted tyre pressures in baseline setup, reduced brake power
Audi R18 - Fixed steering wheel not being exactly positioned on the steering column, which resulted in the cockpit camera placement being centered the wheel and therefore too far to the right.
Audi TT RS VLN - Longer default final drive for Zandvoort
CUPRA TCR - Fixed baseline setup that had an asymmetrical damper setting
DTM 14/15/16 - Fixed excessive suspension damage over curbs. Improved curb and bump behaviour with updated high speed dampers. Modified clutch and engine inertia values to stop them from bouncing off limiter upon downshifts. Differential updates to proper locks. Slight BOP adjustment of +5 Kg on the Mercedes.
Formula RaceRoom 2 - Updated baseline setup and tweaks to tyres for better handling. AI improvements.
Formula Raceroom 90 - Now offers three different tyre compounds, revised baseline setup and tyre model.
Formula RaceRoom X-17 - AI improvements
Group 4 - Porsche 934 RSR - AI improvements
Group C - Updated physics and tyre model, adjusted AI's to match. Adjusted Performance Index of the class to better reflect the actual speed of these cars.
GTR 1 - Improved AI pace spread
GTR 3 - McLaren 650s - Longer final drive
GTR 4 - Updated tyre model and baseline setup
Mercedes AMG CLK DTM 2003 - Adjusted cockpit camera position
Mercedes AMG DTM 1995 - Adjusted cockpit camera position
NSU TTS - Set undertray contact points that had been missing. Updated differential and drivetrain behaviour
P1 and P2 - Adjusted gearchange timings and drivetrain oscillations (shaft rigidity). Adjusted placement of cockpit camera.
Porsche 911 GT3 Cup (Sprint) - Updated tyre model and suspension. Further tweaks and improvements to physics. (this version of the GT3 Cup is not yet in store but used in Porsche Carrera Cup Scandinavia esports)
Porsche Clubsport Trophy by Manthey Racing - Updated tyre model and baseline setup
Silhouette Series - Now have factory ABS and preheated tyres. Fixed Canhard R52 that was showing some Push to Pass HUD elements.
Volkswagen ID.R - Updated physics according to the Nuerburgring lap record sessions telemetry. Equipped the car with DRS. Shortened the water pump startup sequence and made it sound more obvious that something is happening during car boot up sequence.
WTCC 2014/2016 - Fixed excessive suspension damage over curbs
WTCR 2018/2019 - Fixed excessive suspension damage over curbs, AI improvements
Bathurst - Tweaks to AI’s understanding of what’s a good cornering speed
Imola - Tweaks to AI’s understanding of what’s a good cornering speed
Ningbo - Improvements to framerate. The starting grid for the short layout is now the same as for the other layouts. Improved AI behaviour.
Nuerburgring - Improved AI behaviour at turn 1 of VLN / 24H.
Road America - Extended track limits a bit on the outside of the Canada Corner so you no longer get a cut with two wheels inside the white line.
Salzburgring - Tweaks to AI’s understanding of what’s a good cornering speed
Spa-Francorchamps - Tweaks to AI’s understanding of what’s a good cornering speed (Blanchimont)
Suzuka - Tweaks to AI’s understanding of what’s a good cornering speed
Known issue
Ningbo main layout has a wrong cut detection in the left turn just before pitlane entry. The only way to record a laptime there right now is by keeping left after the apex. Other Ningbo layouts are not affected. We’re still investigating what’s up with this and will fix as soon™ as possible.
COVID-19 - RaceRoom temporarily goes 100% free
Hello everyone,
In these difficult times of quarantine and lockdowns, it's very important that we take care of each other. As a racing game providing entertainment, we thought temporarily opening the gates and letting you all enjoy the RaceRoom content without worrying about the next paycheck was the best we could do. Starting now and for a minimum of five days, all the content in RaceRoom is freely accessible.
In addition to that, we are throwing a #RaceFromHome event this saturday, with all kinds of motorsport and simracing personalities. It will be streamed on Youtube and you can already set a reminder here -> https://www.youtube.com/watch?v=LEmjSXMPLdk Follow us on Twitter and Instagram for regular updates on the confirmed participants!
Later today, around 20.00 CET, RaceRoom devs from Sector3 Studios, including yours truly, will be hanging out on the RaceRoom Discord to chat and race on the ranked servers. See you all tonight!
Please take care of your loved ones as well as vulnerable people around you. You may very well have elderly neighbours scared of going outside from what they see on the news. Please take precautions to not spread the disease to them when reaching out.
While you are not using it, your computer can also help make a difference: please make sure to check out Folding@Home ( https://foldingathome.org/ ). It is a distributed computing project simulating protein dynamics, which helps scientists figure out new ways of curing diseases. They have recently dedicated resources to covid-19.
See you on track, and most importantly, stay safe, everyone!
J-F Chardon
Top 30 Ranked Multiplayer - Invitational Event
A race night exclusive to the top-ranked players in RaceRoom !
Since the December update, we have had ranked servers up in the multiplayer lobby for drivers to race each other and climb the rating leaderboard. To recognize those who have hit the servers and improved their driving, and therefore rating, we will be putting on an invitational event for our elite to battle it out!
On 17th March 2020 at 09h GMT, we will take a snapshot of the current rankings table and invite the top 30 drivers to the Ranked MP Invitational on 24th March 2020 at 19h GMT!
Drivers have between now & 17th March to hit the ranked servers (marked with an R in the multiplayer lobby) to improve their ranking and make it into the top 30 to be eligible for an invite to the showdown event.
How can you participate?
- In the Multiplayer lobby, use the filter to show "Only Ranked" servers - Race on those servers and improve your rating, you will find the ratings list at http://game.raceroom.com/multiplayer-rating/ - If you make it into the top 30 before the 17th March, make sure you have a valid email address associated to your account as this is how you will receive the invitation
The race will be streamed on YouTube and you can already set a reminder: [previewyoutube="L1tfXRTOOQo;full"]
Schedule - Now - 17/03/20 | Drivers eligible to improve their ranking - 17/03/20 @ 09h GMT | Top 30 drivers will be contacted and invited to the showdown event. (Make sure a valid e-mail address is added to your account!) - 24/03/20 @ 19h GMT | Ranked MP Invitational
The evening will consist of 3 races: - Race 1 | WTCR @ Hungaroring - Race 2 | GTR4 @ Laguna Seca - Race 3 | GTR3 @ Silverstone
Each race will consist of: - Practice | 10 mins - Qualification | 10 mins - Race | 20 mins
Server setup - Flags | Visual only - Cut rules | Slowdown - Damage | Full - Mandatory pitstop | Off - Wrecker prevention | Off - Fixed setup | Off - Tyres | x1 - Fuel | x1 - Time of day | Afternoon - Daylight progression | x0 - Max incident points | 30 - Server Driver Assist Settings: Driver Assist Transmission | Free Choice Driver Assist Steer | Forced Off Driver Assist Traction Control | Forced Factory Default Driver Assist Autopit | Free Choice Driver Assist ESP | Forced Off Driver Assist Brake | Forced Factory ABS Driver Assist Raceline | Forced Off
Car Choice
Drivers are free to use any car in the stated class for each race.
Reserves
If, for any reason, any of the top 30 ranked drivers cannot attend the showdown event the next driver(s) on the ranking table will be invited to fill the vacated slot.
Broadcast
The Ranked MP Showdown event will be streamed LIVE with commentary on our YouTube channel -> https://www.youtube.com/watch?v=L1tfXRTOOQo
Incident Submission
Any driver who feels they have been the victim of unfair driving or would like the stewards to look at a particular incident must submit the incident HERE by 07h GMT on 26/03/20.
Prize
The prize pool for the ranked MP Invitational will be 3500 VRP! The split being: 1st place overall | 2000 VRP 2nd place overall | 1000 VRP 3rd place overall | 500 VRP Rules
All drivers must adhere to the rules as set out in the RaceRoom General Competition Rulebook. Time penalties will be handed out in case of incidents.
RaceRoom has been updated!
The Zhejiang International Circuit is now available in RaceRoom. Scheduled to be used at RaceRoom events taking place throughout Asia (and China in particular), this Chinese racetrack is now available in the RaceRoom store.
[previewyoutube="yz3PqRXcIpk;full"]
Update details:
Download size = 312 MB Client version = 0.9.0.923 Client BuildID = 4695656 Dedicated server version = 58.0.1083 Dedicated server BuildID = 4695721
New Content: Zhejiang International Circuit
Changelist:
Reputation - Incident points cooldown has been increased from 3 seconds to 4 seconds to limit escalation after being pushed out of the track.
Reputation - Player now receives one incident point for invalidating a lap.
Reputation - Just after a 4 seconds cooldown, we are now ignoring further incidents for track object collisions, going off-track and losing control until the car has rejoined the track.
Option - The headrests of the cockpit seat were reportedly annoying for VR users as the camera was clipping through, so we added an option to toggle the rendering of the driver seat.
Controllers - Added a profile for the Xbox gamepad when connected through bluetooth
Controllers - Thrustmaster and Logitech wheels - Tweaked force exponent, max output and front wheel grip exponents to increase FFB feel in subtle effects
Fixed controller profiles for Bodnar cable and Fanatec CSW 2.5 to prevent some detection issues.
Fixed controller profile for the Thrustmaster T500 that was missing lines for Flatspot effects
Fixed Car Setup menu that wasn't hiding the differential settings for cars that do not allow changing them.
Fixed Car Setup menu not saving the differential setting for frontwheel driven cars
Fixed puffs of smoke and brake marks left by players with high latency
Fixed blinking of high latency opponent cars in multiplayer. It will now only cease to render the car if the opponent's latency is consistently above 1 second.
Fixed AI control in pitlane that could sometimes accelerate the car above the pitlane speed limit.
Fixed free flight camera that wouldn't work under certain conditions in the race monitor.
Content updates:
Smoothed revlimiter and pit speed limiters logics for a selection of cars that were problematic.
Red Bull liveries that were urgently replaced last update now have an updated image in menu and website.
Audi TT cup - AI tuning
Audi TT VLN - Added more gear ratio options
BMW M3 GT2 - Fixed the rear camber that was asymmetrical in default setup
BMW M6 GT3 - Fixed two esport liveries that had swapped renders in menu.
Canhard R52 - Fixed Launch Control that was wrongly available for this car
GT4 cars - AI tuning
KTM GT4 - Tweaks to damage, tweaked its clutch for better standing starts
Porsche 934 RSR - Added more gear ratio options
WTCC Chevrolet Cruze - Fixed a wrong tyre file
WTCC 15/16/17 - Updated suspension to improve toe control
Imola - Modified cut corridors a bit to try and get rid of a wrong cut detection on the start/finish area.
RaceRoom has been updated!
Today's update is mostly about maintenance and fixing issues reported since the December 2019 update. You will find all the changes below.
Update details:
Download size = 1.9 GB Client version = 0.9.0.921 Client BuildID = 4639903 Dedicated server version = 57.0.1077 Dedicated server BuildID = 4640022
Changelist:
Dedicated server now offers the possibility to set an incident point limit. Any player going above that defined amount will get instantly disqualified.
Dedicated server manager page now shows the points accumulated by each player in real time, rather than the amount of incident events involving that player.
Reputation - Improved detection of Non Starter participants on long tracks such as the Nordschleife.
Reputation - Car to car collisions are now worth 4 points. Losing Control of the vehicle is now worth 2 points.
Flat Spots - Reduced further tyre wear on flat spots, which makes them vanish quicker with tyre wear.
Flat Spots - Fixed some bad framerate when locking a tyre on a flat spot while in gravel or grass.
Suspension damage - Fixed some cases where a car with suspension damage could sometimes be seen shot into the air.
Car Setup - Fixed Setup rules are now properly affecting the car setup menu.
Car Setup - Changed so 4WD cars differential changes affect the rear differential instead of the front.
Fixed shift sounds playing twice in replays.
Fixed an issue where HUD elements would show in replays if the client was started with -broadcastUrl=http://**
Fixed some sorting / timing issues in client's position bar
Fixed a case where entering the pitlane could sometimes result in the lap being invalidated
Fixed rolling start qualifying where the car, under AI control, would try and dodge other players around the spawn location, even though they're invisible.
Fixed wrong values fed to Spectator overlays for live gaps between cars.
Fixed smoke not rendering from Aerial TV cameras.
Fixed an old Helpdesk URL that the client was attempting to load after throwing an error. It's now changed to point to the Sector3 Studios forums.
Content updates:
Bosh DDU4 - (data display seen in cars such as the Tatuus F4) - Fixed the Oil and Water temperatures that were swapped.
Aquila - Physics updates
Audi RS TT VLN - Physics updates
All Manual Gearbox cars - Reduced dogbox RPM to encourage more lifting when changing gears.
BMW M1 - Updated cockpit art
DTM (all years) - Reduced default FFB multipliers
Formula RaceRoom 90 - Tweaks to AI behaviour
Group 4 and Procar classes - Increased tyre heating and reduced default tyre pressures accordingly
GTR3 Car Class - Tweaks to AI behaviour
GTR3 Class BOP - Improved BOP of the older generation of GT3's. Porsche 911 GT3 R (2019) +20 Kg ; Mercedes AMG GT3 +15 Kg
GTR4 Class BOP - Adjustments
Hyundai I30 TCR - Reduced rear ride height and its adjustment range
Lotus Evora GT4 - Tweaks to pit limiter timings as well as engine orientation
Nissan GTR R32 - New sounds, updates to cockpit art.
Porsche Cayman (all types) - Adjustments to car physics
Porsche 911 GT3 Cup - The current model has now been modified to Endurance specs. The car now has Traction Control as well as more car setup adjustments allowed. The Cup specs will now be only available in upcoming Porsche Carrera Cup classes.
RUF CTR3 + RT12R GT2 and GT3 - Fixed a bad collision box
Silhouette Class - Physics updates
WTCC 2015/2016 - Fixed Chevrolet Cruze not having adjustable Tyre Pressure
Mount Panorama (Bathurst) - Tweaks to pitlane ambient sounds
Ningbo - Flipped the starting grid so the pole position starts on the right side, on the trajectory.
Nuerburgring GP Fast Chicane - Fixed rolling starts that could sometimes be bad for AI.
Portimao (all layouts) - Moved the spawn location used in Time Attack and rolling start qualifying.
Silverstone - Fixed AI running wide in turn 1 after a rolling start on GP and International layouts.
Zhuhai - Improved performance
Zolder - AI control in pitlane should no longer result in hitting a guardrail
Announcement:
In this update, we had to heavily modify the looks of some fantasy liveries that had Red Bull sponsoring since their original release. The Red Bull brand guidelines now enforce the brand to only be used as replica's of existing cars and liveries, never on fantasy cars. As some of the liveries were sold, we will be looking into refunding the 29 vRP's to your in-game wallets in the coming days.
The liveries affected are: - Formula Raceroom 2 #1 - Formula Raceroom 2 #2 - Formula Raceroom 3 #2 - Formula RaceRoom Junior #18 - Pagani Zonda R #73 - Porsche 911 GT3 Cup #11 - RaceRoom Canhard R51 #15
(beta) Multiplayer Rating
Since our december update, you may have stumbled upon Multiplayer sessions called "[RR] #** RANKED" in the lobby and wondered what that was about.
It has been stated in the past that we're working on bringing a fully fledged online career element to RaceRoom through scheduled and ranked multiplayer series. We are working towards that goal and a first step was to bring an early taste through ranked racing that's clearly advertised as such, but also exposing the rating to everyone.
The rating, your reputation and your full racing history will eventually be displayed in the new menus (work in progress) but until that's done, we have a page you can bookmark.
How to participate? - Race in any of the [RR] RANKED servers available in the lobby and see your rating and reputation scores evolve.
What do you need? - Bring your best behavior: all your actions on these sessions are monitored and linked to your game profile's Reputation score. - Intentional wrecking will result in a ban from ranked servers or a full game ban for the worst offenders. - Many tracks are on rotation for each server. - Upon joining a ranked session, you will see a Message box confirming this is a ranked session. You can dismiss that message by pressing the Brakes or just leaving the pitlane.
How does it work? The rating and reputation scores are only calculated from events occuring on servers called "[RR] #* RANKED". You will find them in the list of multiplayer servers inside RaceRoom.
Rating Our formula is based on an ELO rating system with many refinements to accurately rate racing events. Each player starts at 1,500 and can then go up or down depending on results. We take into consideration several variables to compute the rating of each driver who took part in a race. The more races you do, the more accurate the rating will become.
Reputation The reputation score reflects the behavior of each player on track. The more incidents you get during races, the lower your reputation. The reputation starts at 50 and will slowly rise (or drop) as more races are recorded until reaching a stable and accurate value.
Our December update was pretty massive and we thought the best way to allow you to discover it would be a full weekend of unlimited access!
Drive any car, on any track, in any game mode without any time limitations. Experience the new content and features from the December update, try out the ranked multiplayer races or just take a closer look at that track you always wanted to try.
You can do all that, and don't forget: If you have not played RaceRoom in a while, the new Force Feedback makes it necessary that you start from a default controller profile.
Steam Winter Sales:
Additionally, from now and until the 2nd January 2020, you can enjoy -20% on many cars and tracks! Visit the in-game store and pick up your favourite cars and tracks at a discount.
RaceRoom has been updated (Hotfix #2)
Update details:
Download size = 351 MB Client version = 0.9.0.915 Client BuildID = 4512421 Dedicated server version = 56.0.1062 Dedicated server BuildID = 4514536
Fixes:
Fixed a case where some steering wheels would not have any Force FeedBack due to their lack of support for square or sawtooth wave signals used since our last update for flatspots and curbstones.
Tweaked the default Force FeedBack settings for Direct Drive wheels by reducing damping, increasing rack percentage and scaling the maximum output.
When using a controller that has no wheel rotation (such as a gamepad), the Wheel Angle setting in car setup is now properly static instead of appearing to be changeable and then resetting itself.
Fixed a case where tyre pressure changes would sometimes not apply.
Content:
Sounds - Decreased volume of brake lock sounds
Porsche 911 GT3 R (2019) - Added more low frequencies to the cockpit sound
All cars - Reduced the big differences in default FFB multipliers, and reduced some extreme undertray friction values found on various older cars.
Formula RaceRoom 90 - Tweaks to AI performance
Formula RaceRoom X-17 - Tweaks to AI behavior
GT3 - Reduced drag for Nissan GT-R and tweaked gear ratios for the McLaren 650S. Tweaks to AI performance. Fixed some weird sound levels heard in the Corvette Z06.R GT3.
Group C - Improved feel through tweaks to the steering geometry
Group 4 - Tweaks to AI performance
WTCC 2013 - Fixed tyres getting punctured very easily from flatspots
Sachsenring - Modified the announcer sound sample as it was a bit repetitive with very accentuated "KOMMT der Daniel Keilwitz recht GUT weg"
RaceRoom has been updated (Hotfix)
Update details:
Download size = 66 MB Client version = 0.9.0.912 Client BuildID = 4489414 Dedicated server version = 56.0.1060 Dedicated server BuildID = 4489599
Fixes:
Dynamic daylight progression: System now calculates the sunrise and sunset times for each track being loaded, ensuring the Daylight progression always progresses from dawn to sunset.
Car Setup Menu - Fixed an issue where car setup files for cars sharing the same name would not show up (ie: CUPRA TCR 2019 was not showing any car setups)
Car Setup Menu - Fixed bug where asymmetrical camber settings were forced symmetrical upon loading of a setup.
Car Setup Menu - Added an estimation of laps on the Fuel amount selector. This estimate will show once at least one lap has been recorded.
Fixed Limited damage setting that was not forced upon players by the dedicated server.
Fixed Pause and VR reset position controls not working while on menus
Fixed error messages not showing after losing or being denied connection to a multiplayer session.
RaceRoom has been updated!
Update details:
Download size = 4.5 GB Client version = 0.9.0.911 Client BuildID = 4480845 Dedicated server version = 56.0.1058 Dedicated server BuildID = 4480917
Important:
Due to the new Force Feedback, it is recommended to start from one of the default profiles. More information on this topic is available on the Sector3 Studios forum.
New content:
GTR4 car class - Added BMW M4 GT4
GTR4 car class - Added Porsche 718 Cayman GT4 Clubsport
GTR3 car class - Added Porsche 911 GT3 R (2019)
Group 4 car class - Added BMW M1 Group 4
Added a new car class - Porsche Motorsport GT2 Supersportscar, with the Porsche GT2 RS Clubsport
Tracks - Added Ningbo International Speedpark with 5 layouts
Tracks - Added new layout: Nürburgring Grand Prix Fast Chicane, free for all owners of the track.
Features:
Added a first iteration of daylight progression, from morning to evening. A multiplier is available to set progression from x0 (static sun), up to x25.
Sun position is now astronomically accurate for each of our tracks as per a typical summer solstice day.
Dedicated server - Added possibility to set a "Message of the Day" that all players will be presented with upon joining. The message can be dismissed by pressing the brake, or leaving the pitlane. The message can be formatted using very basic html tags.
Damage overhaul - The old settings separating Visual and Mechanical damage have been merged into just one Damage setting which can have the following values: - Off (cars will not take any damage) - Limited (this is equivalent to having both mechanical and visual damage enabled before today's update) - Full (Suspension can get damaged, and tyres can have flat spots after lock-ups)
Damage model - New deformations and systems for detachables parts, cracks in windshields, etc.
Damage model - Tyres can now get punctured from collisions or from driving off track, and the probabilities of getting a puncture increase with the wear.
Car Setup Menu - One of our goals is to modernize the user interface and the first menu that we decided to tackle is the car setup. It is reflecting the future look and feel of the RaceRoom interface as we head into 2020. It is divided in three areas, the left will display some telemetry data from your last laps, the center has all the possible changes sorted into tabs, and the right side is dedicated to display helper texts and the steering settings.
Force Feedback - Added Pneumatic Trail to the physics engine, which results in self-centering forces on corner exits.
Force Feedback - Added Stationary Friction effects
Global AI behavioral improvements, with car specific tweaks using a self-learning algorithm.
Sounds - Improvements to tyre sounds (skid and scrub).
Added an option to display opponents of other classes in the HUD position bar
Added an option to force the HUD track map to remain static and not rotate with the player's car orientation
Added an option to show or hide the chat messages in Multiplayer
Added extra bindigs for Shift Up and Shift Down, allowing to mix paddles and a sequential shifter
Added different levels for the HUD overlays, allowing to turn them off, only show the essential overlays, or show them all