RaceRoom Racing Experience cover
RaceRoom Racing Experience screenshot
Genre: Racing, Simulator, Sport

RaceRoom Racing Experience

RaceRoom has been updated!


This server-side update deployed the following tweaks to car physics:



  • Audi TT cup - suspension and handling tweaks, modified the default setup to have front toe out and a softer front anti-roll bar.
  • Formula RaceRoom U.S. - Fixed an issue where the car would sometimes miss gearshifts by reducing drivetrain elasticity, also tweaked the torque curve and modified the turbo boost.
  • GTR 3 car class - BOP adjustments based on performances recorded since last adjusts. Tweaks to standing start launch logic so starting abilities are equalized for all the cars. Reduced drivetrain elasticity to all cars.
  • Porsche Cayman Clubsport - suspension tweaks and reduced drivetrain elasticity.

Free Weekend!



Starting now and for the duration of the whole weekend, we're giving FREE access to the entire RaceRoom content catalogue for everyone!

It's been a while since we did this last time and our racing simulator has since received numerous improvements in all areas and game modes. RaceRoom supports VR as well as true triple screen rendering. It features more than 120 cars with 40 highly detailled tracks to choose from.

We have added three different Porsche race cars in December 2017, as well as new tracks from North America, Asia and Europe. Many of the already released cars have benefited from a complete overhaul of their handling with the feedback of real drivers, and the sound department was also busy improving many samples.

Just recently, Simracing System has launched championship series using RaceRoom, offering scheduled online races around the clock with driver rating and matchmaking, effectively redefining the experience for many fans of online racing.

We welcome you all to see what you have missed, free of charge - all weekend long.

Porsche DLC#1


https://www.youtube.com/watch?v=BXVBCp4DyLI

Road America


https://www.youtube.com/watch?v=ghddQqlJ4lY

Mercedes AMG GT3


https://www.youtube.com/watch?v=-L0hCfJJYJE

Audi R8 GT3


https://www.youtube.com/watch?v=ytFHSNtPDs0

Callaway Corvette C7 GT3


https://www.youtube.com/watch?v=YhDkpSz-8fA

BMW M6 GT3


https://www.youtube.com/watch?v=2lIZV4MxoMk

BMW M235i Racing


https://www.youtube.com/watch?v=od9Y5qMXevs

Untitled

Zhuhai has been released - RaceRoom has been updated

https://www.youtube.com/watch?v=Gg60KaYAO8I

Zhuhai has been released and an update to RaceRoom has been deployed.

Here is the changelog of this update:

Game:

  • Added support for Thrustmaster TS PC Racer in “Advanced Mode”
  • Added support for colored rev LED’s on Fanatec CSL Steering wheel P1 (Xbox & PS4)
  • Game now properly clears the digits shown on the display of Fanatec rims upon closing.
  • Turned off Fanatec’s built-in auto-centering of the wheel.
  • Increased the default steering lock for gamepad users to 13 after feedback that 8 was too low.
  • Cut penalties are now decided by the game when the car has rejoined the track at racing speed, preventing cases where a penalty could sometimes be handed out to a car in an unfair manner.
  • Fixed incident reporting in Multiplayer results that would list all incidents in one and unique lap.
  • Fixed a case where a player could sometimes be handed a penalty upon spawning on the grid for the race start.
  • Fixed a case where "DRS Activated" HUD message could remain stuck on screen when manually shutting DRS off.
  • Fixed a case where player was unable to repair a broken front wing in Formula X-17, US or 2.
  • Fixed a timing issue on tracks like Nordschleife VLN / 24H that would occur when player did an outlap after pitting.
  • AI - Improved fuel calculations for pitstop decisions
  • AI - Improved tyre wear calculations for pit decisions
  • AI - Fixed a wrong AI behavior where it would fail to brake when caught out of fuel
  • AI - Further improvements to their behaviour when cars are on different lines.
  • AI - Improved pitlane entering behaviour on tracks such as Silverstone where AI could be sometimes seen braking in the middle of the track to make it into the pitlane entrance.
  • AI - Various DRS and Push to Pass logic improvements
  • AI - Fixed a case where, on track layouts like Nordschleife VLN, AI could sometimes be seen having trouble avoiding cars coming out of pitlane.
  • AI - Fixed a case where, in a replay, the data display in the cockpit camera would not match what the AI is doing.
  • AI - Fixed so refueling is always allowed in practice / qualifying, no matter the car class, preventing AI’s of classes like DTM being caught running out of fuel on longer sessions
  • AI - Allowed AI to enter pitlane through any entrance if more than one exists (i.e. - VLN / 24H Nordschleife)
  • Reduced the dropping / bouncing that could occur when car is spawning on track
  • Triple Screen - Improvement to the balance between clipping through objects close to camera and flickering of distant textures.
  • VR - Fixed a case where shadows would not render within a certain perimeter around the player.
  • VR - Fixed some window textures not showing transparency when they should
  • VR - Race ending phase no longer shows a moving TV camera
  • Massive update to french localization in both game and portal sides.


Sound, Physics & AI:

  • Audi V8 DTM ‘92 - Fixed an issue with rate at which the tires were getting worn
  • BMW M1 Procar - Adjusted AI braking distances
  • Group 5 cars - Adjusted AI braking distances
  • GTO cars - Adjusted AI braking distances
  • Formula RaceRoom X-17 - Fixed engine that could easily overheat and take damage.
  • Formula RaceRoom 2 - Improved AI’s respect for opponents.
  • GTR 3 cars - Fixed engine temperature and damage from overheating. Reduced fuel usage.
  • Porsche 911 GT3 R - Adjusted placement of hood camera in triple screen
  • WTCC 2013, 2014, 2015, 2016 & 2017 - Reduced fuel usage
  • Laguna Seca - Fixed AI cutting through the sand when exiting the pitlane through the turn 1 road.
  • Lausitzring GP - Fixed AI that was always a bit slow on the newly added GP layout
  • Macau - Improved speed at which AI enters pitlane.
  • Road America - Moved starting position for leaderboard challenges further towards the S/F line to avoid getting next lap invalidated when doing a mistake in turn 12.
  • Zandvoort - Improvements to cut rules to prevent getting penalties when exiting pitlane and rejoining track in a wild fashion.

Road America has been released - RaceRoom has been updated

https://www.youtube.com/watch?v=ghddQqlJ4lY

Road America has been released and an update to RaceRoom has been deployed.

Here is the changelog of this update:

Game:

  • Multiplayer - Garage assignment should now result in a lot less spawning inside several other cars.
  • Multiplayer - Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)
  • Multiplayer - Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.
  • AI - Further improved spatial awareness
  • AI - AI cars now embark varying amount of fuel in practice and qualify sessions.
  • AI - Improved their pitstop strategy decisions (starting fuel, number of stops)
  • AI - AI drivers now have a random performance factor to avoid having always the same AI’s winning most championships.
  • AI - Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.
  • Thrustmaster - Updated API version / Added support for leds and automated the fetching of the wheel range
  • Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.
  • Pit menu navigation - “Menu Up” and “Menu Down” commands no longer wrap vertically
  • Further improved performance when changing values on the car setup screen.

Sound, Physics & AI:

  • Porsche 911 GT3 R - External sounds improvements
  • Porsche Cayman GT4 CS - Reduced lift off oversteer (engine braking)
  • GTR3 Car class - BOP adjustments. Leaderboards were cleared.
  • WTCC 16/17 - More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.
  • Audi TT cup - AI has been slowed down
  • Ford GT1 - Gearbox is now properly marked as sequential
  • Saleen S7R - Gearbox is now properly marked as sequential
  • Formula RaceRoom 2 - Now has a maximum steerlock
  • Zandvoort - AI strength adjusted

Art:

  • Chevrolet Daytona Prototype - Fixed a very bright cockpit when looking at a certain LOD level of the car
  • Porsche 991 GT3 Cup - Fixed missing labels / texture on the steering wheel

RaceRoom has been updated

Happy 2018 to all!

We're kicking off the year with a small hotfix update adressing some stability issues in multiplayer.

We wish you all a great year 2018!

Here are the detailed changes:

Game:

  • VR - Fixed shadows that wouldn’t render near the player
  • Fixed an issue where some dedicated servers would hang and keep showing in the game menu even though unreachable.
  • Fixed a crash that could sometimes occur on the dedicated server
  • Porsche Cayman CS should no longer start in front but instead now be properly positioned on the grid of multiclass multiplayer events.

Art:

  • Audi R8 LMS - Minor tweaks to some Audi Sport liveries

RaceRoom has been updated

https://www.youtube.com/watch?v=gPJBYFmYgQQ

We have prepared the game for the release of 3 Porsche cars. The release will take place tomorrow 21st December

Here is the changelog of the update that was deployed:

Game:

  • Added a default profile for Fanatec CSL Elite PS4
  • Added a new selector for the strength of the collision effects in the FFB options menu
  • VR - Added an optional start-up argument to make the monitor presentation of the VR session be toggled on from the start, without needing to use the keybind. Mostly used for events or regular streamers. Add "monitor" to your VR start-up argument, for example "-vr 1.5 monitor" to toggle on the monitor presentation.
  • VR and Triple Screen - Fixed an issue with skydome being offset vertically as well as appearing broken in rearview mirrors on large track scenes like the Nuerburgring.
  • Triple Screen - Tweaked clip plane value for camera to avoid seeing cut objects, at the cost of some flickering in the distance.
  • AI - further improvements to make AI more careful around pit-entry, decreasing risk of AI overtaking a pitting car on wrong side of path
  • AI - further improvements of AI side-by-side logic
  • AI - Improved their decision making in changing tyres or not when having to refuel in a non mandatory pitstop race
  • Potential fix for a 64-bit crash when entering a race with triple screen enabled, after applying changes to graphics options.
  • Fixed a crash reported when using an OSW / DD wheel with MMOS FFB 2014 in 64-bit
  • Fixed a wrong Bosch label on the Callaway C7R virtual display.
  • Fixed an issue where the front headlights would turn off if the taillights were broken by an impact.
  • Code reworked to attempt and get rid of an issue where some controllers are sending throttle and brake inputs constantly until the user moves the wheel or a pedal.
  • Fixed a case in Spa Combined when game would think player has left the pitlane if player was leaning against the exterior wall at La Source.
  • Changed replay comment field in media hub to be multi-line. Increased max length when renaming replays to 128 and comment to 256.

Sound, Physics & AI:

  • BMW M6 GT3 - Made 5th gear a bit longer
  • BMW B6 Alpina - Bop adjustments and fuel use adjustments. Leaderboards entries with this car are wiped.
  • RUF RT12 GTR3 - Fuel use adjustments
  • Knutstorp - AI tweaks to stop them from messing up in last turns. Also made them behave better in first lap or a race.
  • Lakeview Hillclimb - Helicams (drone style) added
  • Nordschleife 24H + VLN - Fixed Action cameras switching to empty GP area in the first meters of the Nordschleife.
  • RaceRoom Raceway - Adjusted Cut Rules and AI speed tweaks for all layouts (leaderboards are wiped)

Art:

  • Brands Hatch - Fixed a hole in the ground in turn 2.
  • BMW M6 GT3 - Various matte finish tweaks
  • McLaren 650s GT3 - Various matte finish tweaks