Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, Tactical, Adventure, Indie, Card & Board Game
Racine
Racine update - 1.0.7
Hello everyone!
Here's the patchnote for today's update!
Changing "Good Fortune" charm's Ki accumulation bonus rate from +0.3 to +0.2
Fixing a bug where the effects of "Minimalism" card were activated twice when played
Tweaking the speed of stats changes at the end of the fights
Adding the possibility to skip the animation of statistic changes at the end of the fights, either with left mouse button or with the validation key
Adding a security that prevents fights starting without ennemies
Tweaking the spawn method of Merchant and Challenge tiles, so they won't move between updates
Fixing a bug where Merchant and Challenges tiles were spawning where they were not supposed to
Racine 1.0.6 Patchnotes
Hello everyone! New patch coming today following bugs that have been found! We're also adding a way to tweak the settings so you can play controller or mouse/keyboard only if there's troubles with auto-detection on your side. We also added some new synergies with the Bloody transaction charms, so take a look to the full patchnote! Cheers,
1.0.6 Patchnote :
Allowing to deactivate the automatic switch between mouse/keyboard and gamepad. The switch will be added in game later, but the possibility of doing so has been added. To do it, you have some steps to follow :
Navigate to Racine files.
You can go there manually : C:\Users\yourusername\AppData\Local\Racine, or press Windows + R keys and paste this in the window that appeared : %appdata%/../local/Racine
In there, open the settings.sav with the notepad, you've got two settings to change. First, search for "controller_hotswap":1.0 and change it for "controller_hotswap":0.0.
Then, if you want to play with mouse only, search for "controls_type": and set it to "controls_type":0.0 to lock it to play with the mouse, and "controls_type":2.0 to play with the gamepad only.
Once again this is not optimal but it'll help people who had issue preventing them for playing the game at all, we'll integrate this in game in a later patch
Fixing a bug with the cards in the lobby not appearing if the player had died during a boss' defeat animation
Adding a new effect on the Bloody transaction charm that adds health regeneration based on Ki accumulation
Adding new synergies with the Bloody transaction charm with the cards that have effects linked to health or Ki.
Wealth card halves health points and give 1 Ki for every 4 Health instead of dividing Ki by 2 and giving 4 health for each Ki point
Emergency card halves the Ki instead of halving Health points
Investment card heals 15 Health points for each discarded card instead of 15 Ki points
Perfusion is doubling Health points (without going beyond max HP) and divides Ki by 3
Blessing and Curse cards are healing Health points instead of giving Ki
Pharmacopoeia card heals 5 Health point by Status healed instead of giving 5 ki
Following cards that cost health normally now require an equivalent cost in Ki to be played with the Bloody transaction charms :
Berserk
Scar
Immolation
Autonomy
Electroshock
Red Coin
Catalysis
Racine at the Turn-Based Carnival!
Hello everyone,
Exciting news! We're part of the Turn-Based Carnival happening from November 14 to 21, where you can enjoy a whole week of turn-based strategy games.
Racine, as well as other Goblinz games will be participating throughout all week!
Hello everyone! Another patch. Today we're adding/tweaking stuff thanks to your feedback, and we're also correcting more bugs that have been found!
Full patchnote :
Bugfixes
Fixing a bug that would create an infinite loop when talking to a monk in a village
Fixing a bug that would make the game crash on a Fear map when a smoke ball was located on isolated tiles
Fixing a bug that would make it impossible to select cards in the deck menu in the fire village when using a controller
Fixing a bug that would allow the Painkiller card to heal beyond max health
Fixing a bug with the reinforced Maximalism card that would allow it to draw multiple time the same card, even if said card was only present once in the deck
Changes & Balancing
Adding the possibility for parade effects to trigger even if the attack was evaded
Added a save backup system. For every existing save, a copy is created when launching the game (savegamex_backup_begin) and another one when closing the game (savegamex_backup_end). Those copies are located next to the initial save files, saved localy and not concerned by the Steam Cloud, and can be used by renaming them to an existing normal save (savegame.sav, savegame2.sav, or savegame3.sav)
Added the charm's descriptions on the map when hovering it with the mouse. With a controller, you can press Y/Triangle
Tweaking the Leech card's cost from 10 to 5
Taking away the inflation effect on Beastly card
Correcting a typo on the end of fight healing skill's description in english
Tweaking the input detection system correcting the fact that the game would act weirdly, as if the mouse was still active when playing on the gamepad
Racine 1.0.4 patchnote
Hello there!
Another bug-fixing patch. It's probably not the last, and I want to take the occasion to thank you all for your feedback on the forums, it greatly helps us finding out what goes wrong and fix it as soon as we can.
Here's the patchnote!
1.0.4 Patchnote
Fixing a bug that would wrongfully start a fight right after quitting the elementary card reward
Fixing a bug that would prevent the players from unlocking the "Sightseeing" achievement
Fixing a bug that would display a completion mark next to an achievement that's not yet unlocked
Fixing a bug with the "Critical regeneration" charm that would heal the player of twice 25% of his damage instead of once when critical hits happened
Fixing a bug with the "Critical regeneration" charm that could heal more than 25% of the ennemy's remaining health
Fixing a bug with the "Critical regeneration" charm the would bring back the player's HP to 200 instead of healing when the player have more than 200 HP
Racine 1.0.3 Patchnote
Hello there!
Pushing a new patch live. We fixed the issue we had about the languages not loading properly, sorry about that! We made some bugfixing, and also some tweaks to the game! (so you won't spend 2 hours against a barrel)
Thanks for playing, and as always, consider reviewing the game!
Cheers!
1.0.3 Patchnote
Fixing a bug that could lead to a crash where the character could keep on attacking the Poison boss if he healed during it's death animation
Fixing a problem with certain languages not loading properly or displaying as intended
Put back the skill icons in the right order
Saves management optimization (seamless but we still wanted to let you know)
Tweaking the barrel - it will now die automatically after 15 attacks if no other spirit is presentm 30 attacks if there one or more spirit left. This is made to prevent very long battles depending on the builds
Changing the default gamepad profile so the correct one is set when launching the game on Steamdeck
Correcting a typo in the Priest's dialog in French
Racine 1.0.2 patchnote (07/11/23)
Hello everyone! Here's our first patch with some bugfixes and also some requests that you've be asking for!
Thanks again for all your kind words since the game is out ; if you didn't do it yet, please take a minute to review the game, it greatly helps! I'll leave you with the patchnote below
Cheers!
1.0.2 Patchnote
Adding a sound when picking up a carte in card rewards screen
Adding an arrow on top of reroll icons and on quit button when they're selected in card rewards screen
Fixing a bug in selection in cards menu in the hub
Fixing a bug with the sound of card selection playing twice when card were selected in the card menu and in fight in some situations
Fixing a bug with the Water boss that would make the game crash if an ennemy with the "Warmonger" boost appeared while the boss had it's shield
Fixing a bug with the behaviour of the Blockade card that would set the temporary armor to twenty instead of healing 20 temporary armor
Changing "Fullscreen" option in "Display mode", making it able to chose between "Fullscreen", "Windowed", and "Borderless"
Adding the possibility to manually resize the game's window when in windowed mode
Adding the possibility to screenshot the game in steam with F12 key
Racine is out now!
Hello everyone,
It's time! After much anticipation, we're happy to announce that Racine is finally out!
We can't wait for you to experience Racine, its real-time fights and discover its story! We also wanted to thank you for all your support throughout its development and release. ❤️
Features:
- Dynamic real time combat - Increasing intensity - Optimize your character - Build your deck carefully - Gather various praying cards in ancient shrines and sites - Uncover the secrets behind the spirits' bursts of violence
Great news! We are pleased to announce that Racine, the roguelike autobattler, will be launching on November 6th!
Features:
- Dynamic real time combat - Increasing intensity - Optimize your character - Build your deck carefully - Gather various praying cards in ancient shrines and sites - Uncover the secrets behind the spirits' bursts of violence