Racing Glider is coming out of early access and is available on the Steam store ! After a long period of development I am happy to present you version 1.0 of the game. Everything that was contained in previous versions has been improved, optimized and finalized. Many circuits have been added as well as the diamond medal to offer an ultimate challenge to the player.
[previewyoutube="nZ5hZS4yzL8;full"] Racing Glider offers you to experience the antigravity racing game like never before thanks to a driving simulation completely managed by physics. All on more than 50 circuits, all very different.
A big thank you to everyone who supported and followed Racing Glider from the start. Thanks to your support, your opinions and your ideas, I am now able to offer you this unique racing game experience.
I hope that many of you will appreciate and obtain all the medals. Thank you for your support !
Merhunes
Update 2 : Mantis Glider
Hello everyone
An important update with the addition of the "Mantis Glider" a new all-terrain vehicle. Gameplay improvements for the "WindRanger". Direction, slip, brake, Fx etc ...
7 new circuits have been added. 4 of these circuits are playable with the "Mantis Glider".
A medal winning system to unlock levels has been added. As well as new graphical options, fix bugs and optimizations on the whole game.
Your opinions and reviews are as always welcome! I will take them into account for the next update.
Thank you for your support and have fun!
Update 2 Changelog :
Racing Glider V0.2:
-WindRanger 1.2:
-Changing steering min and max forces
-LateralSpring changed for more "sliding"
-AngularSpring changed for more "sliding"
-Turning forces conditions changed (Height/speed)
-Camera offset changed
-Particles Linked to animation
-Brake improvments (Slipping/forces/light)
-Animation speed reduced
-Velocity when decelerate changed
-T_scale back to 1.0
-New vehicle added : Mantis Glider 1.0
-Rally/Off-road vehicle
-Time attack mode with 4 circuits for "Mantis Glider"
-Menu improvments:
-Added system to unlock levels with medals
-Added vehicle selection menu Phase 1
-Added more graphic settings:
-Added motion blur to settings
-Added Shadows quality to settings
-Added Particles to settings
-Added AntiAliasing to settings
Fix and optimization:
-Fixed menu "Pause Game" and "Resume Game"
-Fixed FinishLine bug when respawn on finish
-LODs changed in many levels
-Earth Valleasy Optimized (Dome/Shadows/LODs)
-Volumetric Clouds Optimized
-Fixed Aerial Controll in Nebula Artefact
Edit: 05/10/18
-Quick BugFix for Camera change "T" with Mantis Glider.
Update 1: Quick performance Fix
Quick fix for performance issue with Update 1 (V0.107).
-Fixed one missing file
-Added "r_motionblur=2" in "System.cfg". You can set 0 to disable motion blur, 1 to enable camera motion blur and 2 to enable camera/objects motion blur.
-Added motion blur quality in accordance with the graphic preset
Thank you
Update 1
Hello everyone!
A quick update to provide you with some changes you might like. Essentially gameplay changes, additional screen resolutions and effects changes on the boost.
Thank you for your suggestions and support!
-WindRanger prototype 1.1
-Added turning animations
-Added new rotation forces
-New rotational forces act with speed (the higher the speed, the less impact the force has)
-Game speed up 0.1
-Camera fixed behind the vehicle (no more possibility to turn the camera manually)
-Effect "Shake" and "Artifact" of the boost disabled
-Increased the sensitivity of the Xbox cursor by 2.0 in the menu
-New nomenclature concerning the version of the game. For more understanding the current version is renamed version 0.107.