Racket: Nx cover
Racket: Nx screenshot
Genre: Sport, Indie, Arcade

Racket: Nx

Release 2.2.0 notes

- Glicko rating system - your score reflects your performance more accurately (replacing the Elo system that was used previously)

- Matchmaking - you are matched against players of your skill level (when possible)

- More multiplayer Versus content

- A new and exciting Monthly Challenge

- Improvements:
* Snap turn overhaul - smoother, more responsive and should work better on all platforms
* Song skipping changed - Hold Up / Down on the Joystick / Touchpad instead of Left / Right
* High five - enabled

- Bug fixes:
* Fixed: Targets don't load after first round for one of the players
* Fixed: Ball slides very fast on the wall for no good reason
* Patch: Wrecking Ball abuse in Versus - timer doesn't run during opponent's turn
* Patch: Grabity sling limited to 5 seconds of trigger time per turn to avoid exploits

Update notes for v2.0.11

Patch 2.0.11
- bug fix: music doesn't start until the player skips to the next song

Update notes for v2.0.10

Patch 2.0.10 notes:
* Bug fix: February Challenge continues after music ends (leaderboards will be fixed separately)
* Bug fix - We probably fixed the "Game ends after one shot" bug in Versus, please let us know if it's still happening after this update.
* Bug fix - "Best bug by Jackkline"
* Bug fix - Ball get's stuck in portal entrance
* Tweak - Removed the invisible collider between the players in the Multiplayer Arena

Update notes for version 2.0.9

Hey @everyone, the February monthly challenge is finally here, and it's a special one!
Not only do we have a guest music track by *Paul Oakenfold* that will be featured in this month's challenge
but we also made the challenge different this month to make it more interesting!

The goal is to score as high as possible before the track ends.

To play this new challenge you need to update the game to the latest version (2.0.9).

This update also includes a few tweaks and bug fixes:
* Tweak - SpeedUp text fades away quicker
* Tweak - Hitting a floating powerup will count as a successful shot and increment the streak
* Bug fix - racket stops being able to hit the ball

GL;HF :)

Season 3 is open!



- 3 new multiplayer sets
- multiplayer leaderboards now shows all seasons
- bug fixes

MP Balancing
- in multiplayer powerups will show up only after one player gets to heve the first hit of a wave (thanks to Boztizch for suggesting that)
- First wave of Duplo tweaked
- Wreckingball will always return to the player after hitting the wall

Multiplayer Update: COMPLETE!

We've just completed our Multiplayer Update!

It includes:

  • 2 new multiplayer sets
  • Private matches allowing games between any two players using any platform or account
  • Balance tweaks
  • Bug fixes
  • A new 3rd person camera for streaming and spectating

In the video: Matan and Dave playtesting one of the new sets.

GL HF!

https://youtu.be/569T_Gnxioo

Free OST!



We're kicking off the One Hamsa mailing list by giving away the Racket: Nx Original Sound Track to all new subscribers.

This mailing list is the best way to follow us, get early peaks into our upcoming games, and get extra content like the OST :)

To subscribe go to http://www.racketnx.com

Thanks and have fun!

We're available on Quest!

https://www.youtube.com/watch?v=q-bRCyIGbho&feature=youtu.be

As of today, Racket: Nx is available for the Oculus Quest!


For those who are interested, you can go have a look here.

For the rest of you, please welcome our new cannon fodder :)

GL HF!

Racket: Nx is coming to Quest!



We're very happy to finally announce that Racket: Nx will be available on the Oculus Quest.
The port is almost done, it looks and feels almost indistinguishable from the PC version, and we've been having tons of fun playing it on the Quest!

Here's a little teaser we put together :)

Patched!

We have a new patch out addressing most of the bugs and issues we've been aware of.

Here's what's in it:

Balancing



  • In Arcade mode there is now more Wave variety when reaching Wave 50 and beyond. The game will draw from a larger Wave pool when reaching these high difficulties.
  • In Multiplayer, the Sling (Tractor Beam) is now limited to 2 seconds (instead of 5) before the ball switches to the opponent. This is to avoid abuse and keep the game pace high. It also the mitigates advantage players had of having the first shot in a new Wave containing a Powerup, where by abusing the Sling players could line up their shot perfectly and take the Powerup.


Bugs



  • Fixed ball losing Powershot on Oculus when touching the trigger immediately after the hit.
  • Fixed Oculus playspace center when chaperon is not setup.
  • Fixed Wrecking ball stuck in floor bug.
  • Fixed Nuke Powerup heat marker staying when game is over.
  • Fixed streaming camera that could be placed inside the wall.
  • Fixed Splash damage pellet scale bug.
  • Fixed problem playing read-only mp3 files.
  • Fixed a few UI bugs where certain menus would wrongly persist.
  • Fixed a bunch of other small bugs.


Other stuff



  • Added option to force SteamVR or Oculus through the config (VR SDK: force_openvr & force_oculusvr).
  • Added option to switch network port through config.


We still have one open bug concerning the Star rating given in Solo Insane stage Sets. For some players, 3 Stars are given even when not finishing the set in the required time.
If you have any information about this bug, please contact us here or on Discord.

That's it for now!