Sorry for the micro update! I accidently left a debug weapon in the last patch haha! It is now removed in future saves. Don't be alarmed if you do see it in your inventory.
Hey everyone! Long time ago I had an issue where players near the end of the game approached a strange stuttering issue on the world map. I found out that it was tied to a RPG Maker MV plugin related to passive states as that was how I did the passive stats (such as the 10% HP).
As a result I removed the Auras and one set of passive stats but compensated by improving the previous ones. The reduction of the number of passive stat states 7x12 (84!) greatly improved performance and that stuttering issue should no longer be visible or just barely with a lower end PC. Please let me know if this helped as it can help me develop Radiant Arc 2 (Already 35% done!)
Hopefully this should be save compatible as I only removed skills and changed numbers, not added any.
As well, most end game bosses I have removed their damage reduction by about 20% so it is a bit easier to take them down with the loss of passive auras.
Overall takeaways from this patch: Two 10% stat buffs -> One 25% stat buff (available at lvl 15) Removal of Character Auras for team Overall buffed personal passives usually by about 10% or more. Slightly underperforming characters got more. Slight decrease in damage reduction for end game bosses.
Thank you everyone for the support over the years and progress on Radiant Arc 2: The After Years is under great progress. I hope you will await the sequel when it is finished and continue the journey with the next generation.
-Linky317, Danny
1 Year Anniversary Sale! News of 2nd Game
It's already been a year since I have released Radiant Arc. I am grateful to all of those who have supported me, played my game, gave me feedback!
To celebrate, between May 31, 2020 10:00am to Jun 14, 2020 10:00am there will be a 50% Sale. For those who still have it on their wishlist or are interested in a classic RPG Maker JRPG, be sure to pick it up!
As well, I have been progressing steadily for the sequel, Radiant Arc: The After Years.
So far this is what I have finished: -19 Playable Characters (both new generation and old generation characters) (art is finished, skill lists compeleted) -more streamlined skill progression as well as story progression -greatly improved optimization
Thanks everyone and Stay Safe!
-Linky317 (Danny)
40% off for this Fall Sale!
If you haven't gotten Radiant Arc, now is your chance!
33% off for this week!
If you haven't grabbed Radiant Arc already now would be a great time! Enjoy 33% off for one week!
Patch 1.05B
Hi everyone once again, another small patch mainly just little things I noticed or fixed while watching others play.
-numerous amount of bug fixes/mapping errors/etc
-Adjusted Nuria reflex shot from 12 SP to 25SP.
(This skill was way too powerful with SP generating items/abilities)
(As well this skill has a very rare bug where it skips a party members casting skill if reflex shot is used just before a party member's skill is about to finish casting, if it is reported often/happens more often, I will probably remove the skill)
-Tool tips for Aria summon tier AOE spells were kinda messed up, this time should be fixed
Thanks everyone and I hope you are enjoying Radiant Arc. Be sure to drop a review if you liked the game :^3
Progress is going slowly but well for the sequel, updating/polishing the battle system.
-Linky317 (Danny)
Patch 1.05A
Hi everyone once again, another small patch.
-Increased Linky's Radiant Strike from 1 Turn CD to 4 Turn CD
(This skill was way to powerful if you could generate SP very quickly)
-Fixed bug with Lumi's Blizz being able to use out of battle.
(This you could exploit by generating free SP out of battle)
-Swinger extra attacks decreased by 1 (five to four)
(While many didn't use this weapon, it has a lot of strong potential in generating SP, leading into the Linky Radiant Strike problem. Will still generate 60 SP with the four AA)
-Updated tool tips for Aria summon tier AOE spells
(clarified to state that it hits multi times)
Thanks everyone and I hope you are enjoying Radiant Arc. Slowly working on a sequel. ːsteamhappyː
-Linky317 (Danny)
Patch 1.04A - EDIT
Hey everyone, hope you are all enjoying Radiant Arc.
Did a micro fix on entering the Guild of Light with Linky for the first time. If you had AP upon entering the cutscene, it would be reset to 0 without any warning due to a class change. Since I can't really change it so it remembers how many AP you had before, I gave a warning to spend AP before entering and upon class change, the player will obtain an extra 5 AP for Linky.
If anyone has had their AP stolen away due to the no warning/bug at the Guild of Light, please let me know how much you had lost and I can manually give to you if you give me your save via DM or Discord.
-readjusted Dark Prince Shield upgraded form (better base stats, same barrier amount)
-fixed numerous typos/bugs
Edit: Micro patch, fixed Chrono's Katana, ability now properly works.
Thank you!
Patch 1.04
Hey there once again! Hope you are all enjoying Radiant Arc. Another round of bug fixes, one major one and lots of small ones.
-Numerous tile errors (walking into the sky)
-Typos
-Fixed a very strange bug in regards to MP Regen. If you were at Max HP, MP Regen would decrease your Max HP too like poison (this should also Fix Aria's passive Mage Spirit if it didn't work before)
Once again, let me know if you find any bugs, I'll try to fix as soon as I can.
- Linky317 (Danny)
Patch 1.03(A)
Hey everyone once again! Another round of bug fixes! I hope everyone is enjoying their time so far.
Fixed: (EDITED)
Various silly typos
Fixed Lumi's Fimbulvetr not unlocking properly
Guild of Light Cutscene lock after obtaining airship
Unresponsive NPC in military camp
Fixed War Tent transfer event
Duplicate Terence after finishing his 2nd sidequest
Weird leftover tiles in Succubus Mansion
Various tile/passibility issues
Crash on Relic of Time Dungeon
Bugged Cure not working on poison (let me know if it doesn't cure something properly)
Aria side quest not completing itself properly (the cemetery one)
(new fixes)
Boy and Turtle not dropping reward
Changes in how the 2x gold necklace works, should be fine now, let me know if it doesn't work properly
More weird tiles
Derek tower fixes
Let me know if you find anything else weird and let me know asap!