Genre: Hack and slash/Beat 'em up, Adventure, Indie
Radical Heroes: Crimson City Crisis
Radical Heroes: Crimson City Crisis Update 6
UPDATE 6
FIXES
-Game no longer crashes at New Game, Continue or Save Game
-Lightened shadows in Knucklegeddon playset
-Crimsonville playset objects failed to load on occasion
-Preloaded objects don't get processed unless the player is nearby
-Bullet damage increased for the WASP gun
-NPC's now rotate toward the direction they are moving
-Objects sticking half way through the ground ( some still in ground )
-Enemies don't attack in "game boy mode"
UPDATES
-New dialog content added for some NPC's
-Music fade shortened
-Sound effects added to characters
-Sound Tracks Added to buildings
KNOWN / REPORTED BUGS
-Gun ammunition decreasing after pickup
-Minor weapon glitches in multiplayer
-Experience gain issues in multiplayer
-Game may hang computer when exiting
-Graphics in game appear lower resolution than should be
Radical Heroes: Crimson City Crisis Update 5
UPDATE 5
FIXES
-Enemies no longer pile up at player spawn point after death
-Many misspellings corrected
-Coins now do not need to be on the ground to be picked up
-Food now do not need to be on the ground to be picked up
-Hearts are easier to identify (filled / not filled) when in front of red buildings
-No longer unnecessary cops standing around
-Save Slots Fixed: Beginning a new game will now reset all player data for that slot
UPDATES
- Shops do not trigger "Gameboy Mode" after purchase
- Audio added for Giblet shack Shop
- Audio added for Medical Center Shop
- Audio added for Robo Snacks Shop
KNOWN / REPORTED BUGS
-Minor weapon glitches in multiplayer
-Experience gain issues in multiplayer
-Game may hang computer when exiting
-Graphics in game appear lower resolution than should be
Radical Heroes: Crimson City Crisis Update 4
UPDATE 4
FIXES
-Enemies now pursue NPC Buddies for hire (buddies)
-Standard punches and kicks now properly animating
-Issues with freezing when entering shops (music loading repeatedly)
-Player launching into the air when attacked less frequently
-Camera no longer randomly locks position during combat as often
-All Firearm bullet damage increased
-Bullets now have larger collision area
UPDATES
-Special moves now executable even if player is holding a weapon.
-NPC Buddies now have updated health, damage and prices.
-Max Number of NPC Buddies increased to 11 depending on how much game the player has unlocked
- NPC Buddies attack radius from player increased 150%
- NPC Buddies now move faster
-Chuckle Burger, 90's Cafe, The Bank, Tesla Labs, Mad Unicorn, and more stores now have unique music
-Loading Screen Music
KNOWN / REPORTED BUGS
-Playset 4, Night of the Ninjas, Goal issues
-Minor weapon glitches in multiplayer
-Experience gain issues in multiplayer
-Game may hang computer when exiting
-Graphics in game appear lower resolution than should be
Radical Heroes: Crimson City Crisis Update 3
UPDATE 3
FIXES
-Special move latency timer adjusted
-Mantis Slide special move (Forward Slide Knee Kick) button combo changed to Forward, Forward, Kick.
-Thunder Punch special move (Forward Slide Punch Attack) button combo changed to Forward, Forward, Punch.
-Donnie's Dojo updated to show proper button combo
-Start Button assignment in options menu no longer shoots the player to the start screen
-Map mode is no longer toggle-able while the start screen is open
-Sprites no longer show while in "Slow mode"
-Misc Fixes
UPDATES
-5 Special Move Achievements added
-All Special Moves updated and reworked
-All new music throughout the game (More to come)
-New music system (in progress)
KNOWN / REPORTED BUGS
-Minor weapon glitches in multiplayer
-Experience gain issues in multiplayer
-Game may hang computer when exiting
-Graphics in game appear lower resolution than should be
Radical Heroes Demo Updated
All features of the most recent updates have been packed into the Demo version of Radical Heroes! Experience all new music, fixes, features and game-play with this comprehensive update.
Radical Heroes: Crimson City Crisis Update 2
UPDATE 2
FIXES
-Infinite ammunition for guns fixed
-Items now leave your inventory when thrown
-"Gameboy mode" now stays on when on a mount
-Enemies no longer die as they spawn
-Enemies and buddies no longer die when spawning in -"Gameboy mode" mode.
-Enemies no longer try to get special weapons floating for the Player
-Hack and smash now gives hammer when purchasing a hammer
-Hack and smash now gives hatchet when purchasing a hatchet
-Playset 6 now has enemies
UPDATES
-Guns now have ammunition
-Guns and "Gameboy mode" now available as pickups throughout the playsets
-Level Pickup objects (burgers, guns, magazines) now stand out better and have a uniform behavior
-Fade / Clipping System for trees developed making it easier to see the player
-Purchased weapons have full ammunition/durability
KNOWN / REPORTED BUGS
-Alt-Tab during loading screen may cause system crash or file loss
-Minor weapon glitches in multiplayer
-Experience gain issues in multiplayer
-Game may hang computer when exiting
-Graphics in game appear lower resolution than should be
Radical Heroes: Crimson City Crisis Update 1
UPDATE 1
FIXES
-Boss banner no longer flashes if the player is killed during a boss battle
-Player is now sent back to the last checkpoint if killed during a boss battle
-Boss attacks now connect with the player
-Goal post at the end of a level no longer bounces into the ground
-Level 1 blue key card moved to a more convenient location for pickup
-Store menu's should show the status "locked" for weapons and items
not available to the player in that playset
-Purchasing defense updates in Dragon's Fight Club will now play the purchase sound effect.
-Frames added to player attacks
-Player punch and kick animations sped up considerably
-Space bar, Return, Punch and Kick all now activate character dialog
-Knucklegeddon now locked until unlocked through natural progression
-Player now get sent to last checkpoint if killed
-Weapons can now be picked up while on a mount
-Mounts now add a slight increase to player speed
UPDATES
-Initial loading screen shows progress percentage
-Overall initial loading time reduced
-Hold "Escape" option to abort loading added to loading screen
-Mounts now allow the player to attack with a melee weapon
-Boss battle now does not lock player Z movement. Both the boss and the player can move in all four cardinal directions
-Bosses no longer hold weapons or objects
-Guns now do damage scaled based off of player strength
-Scan-lines removed from loading image
-Starting a new game now grants the player 1 experience point to spend at Dragon's Fight club
-Music for level 1 and 2 updated
KNOWN / REPORTED BUGS
-Alt-Tab during loading screen may cause system crash or file loss
-Minor weapon glitches in multiplayer
-Experience gain issues in multiplayer
-Game may hang computer when exiting
-Minor final boss glitches
Radical Heroes early access is live, IT'S HERE!!! GO GET IT!
Radical Heroes early access is live!!! We are very happy to bring you up to date on Radical Heroes: Crimson City Crisis. Radical Heroes needs your help! Grab a copy and start kicking butts! Or grab some friends with co-op multiplayer for up to 4 players.
We need your input. Make your voice heard, We are listening! Oh, and don't forget to report those nasty Bugz! Radical Heroes should be a pretty smooth experience for you, But it's not complete so, You could stumble upon some glitches.
Thank you for your support! We look forward to the future of Radical Heroes and enjoying it with all of you!