Happy easter everyone! Just because it's easter doesn't mean we stop patching. We focus primarily on the map editor, with a nice how-to guide written up.
We suggest creating new maps from scratch after this patch (we promise to stop breaking old maps soon!). If loading old maps, we recommend re-placing all roads, rivers and forests. If your old map doesn't load, please send them to michael@foolish-mortals.net
You may need to restart steam to get the patch.
Patch v1.03
Map Editor: - Uploaded steam map-editor guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2058875860 - Added more tool-tips - Fixed rare bug where certain fonts would disappear - Removed large-town object for now - its shape was causing issues (will be reintroduced soon) - Fixed custom-shaped terrain sometimes having wonky colliders - Changed roads to be polygon shaped - the previous single-pathing was causing issues with colliders.
Major: - Turned on vsync for all graphics quality settings to fix excessive frame-rate on certain machines
Minor: - Added steam workshop button to custom missions level-select screen (opens a web browser to workshop page) - Made figurine muzzle-flashes be disabled with 'show battle animations' option - Fixed bug where dragging and unslotting a unit resulted in visual glitch and losing ability to slot that unit
Balance: - Further reduced artillery blast radius veterancy perks - Made tanks a bit more resistant to artillery barrages
What's next? Localization improvements, a 'straight-line' move command and of course more bug fixes.
If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980
We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.
Patch v1.02: more realism options, bug fixes and balancing
Another 'aggressive' patch, this time we have a bit of everything, and give some love to the map editor. You may need to restart steam to get the patch.
Patch v1.02
Major features: - Added 'Highlighting grid coordinates from radio messages on map' (showing event locations) option. This is toggled off for new 'high' realism campaigns. - Added 'Units becoming understrength/exhausted after missions' option (shown when creating new campaign). Note: for existing campaigns, you must toggle the above options yourself in the options menu.
Map editor: - Upload to steam workshop button hidden not clickable until map is saved once - Added confirmation panel when uploading to steam workshop - Added more tooltips - Fixed units sometimes ignoring elevation for path-finding - Fixed unit controller field not setting properly - Fixed road shapes not saving properly - Made default controller for enemy units static AI - Added highlighting to edit shape button - Fixed airfields not having visible labels - Made loading more error proof
Balance: - Hitler Line: swapped an enemy infantry company with an infantry battalion (it felt wrong this mission is easier than the previous Gustav Line) - Nerfed artillery blast radius veterancy perks by 50% (they were gosh darned too big!)
Minor: - Units no longer report losing sight of enemies when panicking or retreating (they're too busy!) - Royal Regina Rifles unit available for Juno Beach instead of Sicily, Royal 22é Regiment now available for Sicily - Fixed potential break in Dieppe Raid tutorial - Fixed rank designations in casualty list - Fixed a few typos
What's next? A 'straight-line' move command, map editor steam guide and localization improvements
If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980
We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.
Patch v1.01 - time/speed options available
You asked, and we answered - we've been monitoring and responding to discord and the community forums like a hawk, and a new patch addressing many concerns is now live! This is what we call aggressive patching.
You may need to restart steam to pick up the patch.
Patch v1.01
Major features: - Added 'extra mission duration' toggle to level-select screen. This doubles the duration for each operation, allowing you to take it slow and maneuver to your heart's content. - Added 'slow game speed' toggle to level-select screen. This halves the normal game speed, slowing down the game and allowing you to more easily react to the craziness of war. Note: Both options above only available for singleplayer (for now).
Minor: - Removed the 'look at me' red circle animation of message prompts after it happens twice - Made units be able to retreat when under fire even if they can't see their attacker (a.k.a. someone shooting your tanks, and your tanks can't see them) - Tweaked AI to add maximum distance they'll move to capture empty enemy-held objectives (no more cross-map marathons!)
Bug fixes: - Resized main menu and options menu to better support super widescreen (3440x1440) - Fixed scan-lines/grayscale remaining when quitting a mission while fast-forwarding via pause menu - Fixed drum-roll sound not stopping when a max-veterancy unit is levelled-up - Removed font warnings from player.log file - Changed saved replay filenames to use given names instead of mission name - MULTIPLAYER: Fixed client being unable to report enemy status using enemy figurines
What's next? A straight-line/move directly to command, localization improvements, a map editor guide, more bug fixes and maybe trading cards?
If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980
We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comment.
Launch Hotfix
A quick hotfix - Fixed artillery not firing for certain users (this blocked progression in 'Training Operations' mission
If you already downloaded the game, you must restart steam to pick up the patch.
Available now & Roadmap
After two and half years of work, Radio General is finally released! Storm the beaches with us, push back the enemy, and do your part to help the war effort, TODAY!
We're in this for the long-haul, so here's what we have planned
ROADMAP
- Aggressive bug fixes in opening weeks - April 30th: For the anniversary of Hitler's Death, a new free level! - June 6th: For the anniversary of D-Day, you get to decide the free content update (within reason, though)! Comment below on what you'd like to see (free level, more map editor features, etc.)
We hope you enjoy the game as much as we enjoyed making it.
Good luck out there, Generals.
Radio General release date announced!
The plan is drawn up, and the troops stand ready. Radio General will release on April 9th. Clear your throat, hold the receiver steady and get ready to lead your troops to victory!
Check out the live-action trailer: [previewyoutube="QEdeoElKiGw;full"]
This has been a long-time coming, and we thank every for their patience. We held off on releasing the game until it met our desired level of quality.
Thanks for supporting us. From some very Foolish Mortals.
Steam page is live!
Greetings troops. We are extremely pleased to make our Steam page live. Be sure to Wishlist the game so you are notified when the game is released.
We aim to make Radio General as historically accurate possible whilst still providing fun gameplay. We also wish to foster a community for our online multiplayer, and getting feedback from you folks will be critical. We will use this page to both share development progress, as well as get feedback.
There will be lots of interesting historical tidbits and gameplay features to share in the near future.