Ragnorium cover
Ragnorium screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Ragnorium

Status Update

Hey!

I have been tightly working with the localization team to help them localize Ragnorium into different languages, and we are progressing well; beyond that, i can't give any dates as of yet. In addition, we have done Internal QA, and i have been working on fixing bugs that they have found.

Thus: Ragnorium 1.0 is pending Localization and Internal QA, and once those are ready, we will release the update. It's important to note that the work on the game will not end after 1.0 and will resume again in Autumn with Season 2 content. Once the game is localized, i will no longer be able to update the game at rapid speeds due to the localization team having their schedule; this means that when Episodes resume, they will be bigger than Season 1 episodes but will take a longer time to develop.

I just wanted to keep everyone in the loop.

I hope you guys stay safe.

PS1 UPDATE 33

EPISODE 36 / PS1 UPDATE 33
*--------------------------------------------------
*Fixed Bug where camera tilting did not work during a pause. (Page Up / Page Down -> Default Hotkeys).
*Fixed Bug where in some rare instances if one Colonist had to use emergency surgery twice in a row, it would bug, and the Colonist would just stand.
*Fixed Bug where in some rare instances Ark enemies would not die after a bodge bomb explosion.
*Fixed Bug where you could not change objective pages from the Commander UI if Research Tech Tree visualization was on.
*Fixed Bug where in rare situations game would freeze when starting Gas Mask Objective.
*Fixed Bug where Ark Invasions sometimes not complete properly.
*(New Saves)Fixed Bug on TANAS-6 where Elder Crap Golems would sometimes spawn behind the mountain.
*--------------------------------------------------
*Backward Compatability: This Update is backward compatible with your existing saves. Restarting the game is not necessary.



What can you expect from PS1 Updates?

Post-Season 1 Updates are intended for polishing the game and preparing the game for Season 2, which by the current pace would happen somewhere in 2022 Fall with the release of Episode 37. These PS1 updates don't have a schedule and will be happening randomly during the last months of EA and after the game is out of EA.

In detail, these updates include Bug fixing, polish of the current systems, balance and some light revamps, and localization. The goal is to perfect all the content that has been introduced during EA/Season 1 of Ragnorium and fill the gaps that might exist.

Note: Soon some holidays.

PS1 UPDATE 32

EPISODE 36 / PS1 UPDATE 32
*--------------------------------------------------
*Building: Harvest Nodes (Trees, Stones, etc...) no longer block building and furniture placement, and when you place building or furniture the Harvest Node will be just removed.
*Lumbermill: Lumbermill effective range reduced by 30% and instead of providing Harvest Speed Boost it now spawns fresh Trees every cycle.
*--------------------------------------------------
*Game Loading: Loading Game Sequence is now more stable and is less prone to becoming unresponsive.
*--------------------------------------------------
*Fixed Bug where in some rare instances Ark Invasion spawn could cause your FPS to drop to the point where game freezes. In this situation, the invasion would not even appear. Thanks for the Save (Jaunty O.N). The game will retry again with new coordinates to create a spawning location with multiple fail-safe mechanisms.
*--------------------------------------------------
*Backward Compatability: This Update is backward compatible with your existing saves. Restarting the game is not necessary.



What can you expect from PS1 Updates?

Post-Season 1 Updates are intended for polishing the game and preparing the game for Season 2, which by the current pace would happen somewhere in 2022 Fall with the release of Episode 37. These PS1 updates don't have a schedule and will be happening randomly during the last months of EA and after the game is out of EA.

In detail, these updates include Bug fixing, polish of the current systems, balance and some light revamps, and localization. The goal is to perfect all the content that has been introduced during EA/Season 1 of Ragnorium and fill the gaps that might exist.

Note: Soon some holidays.