Raid Healing cover
Raid Healing screenshot
Genre: Role-playing (RPG), Indie

Raid Healing

Patch 1.0.22

- Added ability for the warrior.
- Added option for short and long fights to area selection (10 or 20 waves per tier).
- Added new area (Field Watch). In the new area, the player unit groups fight separately against the enemy groups.

Patch 1.0.21

- Added abilities for units which can be used to reduce combat time especially in endgame Tier 50+.
- The new abilities can be selected in the unit abilities priority.
- The health points that enemy units receive with each level have been reduced.

Patch 1.0.20

- Active unit ability cooldowns are now displayed in the unit tooltip.
- Items can now be moved to an inventory tab by right-clicking on it.
- The current X/Y corodians of the UI elements are now displayed on them when the UI elements are unlocked for moving.
- Damage per sec and Heal per sec are now displayed.
- Fixed a bug that prevented abilities from being dropped by right or left clicking when changing the unit ability priority in the group lineup.
- Added sound effects for picking up and dropping abilities in the unit ability priority.

Patch 1.0.19

- Buffs and debuffs can now be displayed outside the group slots. Toggleable in the UI settings.
- Abilities are now grayed out if the available mana is not enough to activate them.
- Equipped healer items are now compared in the tooltip with the item in the comparison slot.

Patch 1.0.18

- The combat UI elements can now be dragged and dropped. The UI elements can be enabled for moving in the UI settings window.
- The UI settings window can now be moved via drag and drop.
- An automatic adjustment of the cursor size to the screen resolution is added, this can be turned off in the general settings.

Patch 1.0.17

- The keybindings of ability slots are now correctly displayed at the ability slot after a new assignment
- Abilities are now correctly activated and displayed after a change of the keybinding
- It is now possible to change the order (priority) in which units activate their abilities
- The display of buffs and debuffs above the units HP bars can now be turned off in the game settings
- The display of the duration of buffs and debuffs above the units HP bars can now be turned off in the game-settings
- The display of buffs and debuffs in the group slots can now be turned off in the UI settings
- The display of the duration of buffs and debuffs in the group slots can now be turned off in the UI-settings

Patch 1.0.16a

- Items in the inventory where all stats are better than on the equipped item are now marked with two green arrows.
- When items are merged, only the items with the greatest stat improvement are marked in the inventory.

Patch 1.0.16

- Items in the inventory are now compared to the target item when the merge tab is opened. The same applies to the stat filter (green arrow)
- When opening the Enchant tab, the class of the currently selected unit is now set as default
- The X and Y position of UI elements can now be reset separately
- The group slots are now reloaded correctly after changing the orientation (horizontal or vertical)
- Loot preview is now under the UI settings and no longer blocks clicking on tabs
- The player is now listed in the healing display

Patch 1.0.15

- Added indicator for items with better values
- Added one more speed-up tier
- The battle timer now runs independently of the game speed
- Added option to automatically disassemble items of certain rarities
- Shield is now displayed in the HP bars above units
- Added a Healing Display for healing done by units
- The settings in the area selection are now saved
- Automatic units respawn when a wave is played again

Patch 1.0.14a

- Fixed bug that gave the crossbowman unlimited stacking critical hit value
- A Damage Display for the damage done by units in combat is now available
- Settings for the Damage Display are now available in the UI settings