Raid Off! cover
Raid Off! screenshot
Genre: Strategy

Raid Off!

Concept art + new demo incoming



Feedback


Since our last steam fest, we had a lot of feedback and we are working hard to deliver the best possible experience. After hard work we are glad to finally announce a brand new demo that will be delivered soon.

New demo incoming


We almost remade our game, boss fight and city management will merge to have a true 4X gameplay (Exploration, Exterminate, Expand, Exploit).

Warrior (raider)


Here are concept art for our new raider class “Warrior”. A melee class that will do damage whirling and can execute boss when they are low on health point. In the first one you can see your guild banner literrally paint over his body.

Who is your favorite ?

MMO-Simulator : Be a guild leader in this RTS game

Level up your guild in this MMO simulator. Then boss rush with your raiders in this real time strategy with pauses. As a guild leader, did you manage not to get overwhelmed in this fast-paced RTS ?

MMO-Simulator : Be a guild leader in this RTS game

Level up your guild in this MMO simulator. Then boss rush with your raiders in this real time strategy with pauses. As a guild leader, did you manage not to get overwhelmed in this fast-paced RTS ?

Update post Steam Next Fest :

Bug fix (since beginning Steam Next fest) :
- Nerf damage from boss 33 to 25
- Less event on management phase.
- No defeat message anymore.
- Change on RaidOff button.
- Fixing boss ai bug (no fighting when target died during event).
- Adding new pseudos from google form feedback.
- Add music Loot Distribution
- Adding UVViewer script.
- Moving raider stat above all scripts.
- Less text on tips
- Add FeedBack menu
- Adding random music
- Adding music on loot distribution.
- Fixing Cell amount inside black bound.
- Changing Tips button and position (all 3 same pos).
- Fixing MainMenu bug timescale.
- Adding black bound in gestion.
- Moving Bone position little further (debug).
- Add limit to camera AI on Gestion
- Debug name auto for SaveCreation (update was changing name to null).
- Debug NecroLigthning.
- Debug taskGather event on objectives for gestion.
- Fixing dialogue, new Balrog name.
- Fixing resistance on boss prefab.
- Fixing box collider BONE.
- Fixing damageInstant type of damage.
- Bigger GoRaid button.
- Fixing boss frame.
- Fixing sprite ResistanceWisdom image and name.
- Adding property on BUFF and ADDDEBUFF and BOSS AUTOATTACK.
- Soft lock at Bone Boss
- Juice Cursor
- Faster Animation victory
- Refactoring Defeat Notice into "Raid Off"