Raid on Coasts cover
Raid on Coasts screenshot
Genre: Strategy, Indie

Raid on Coasts

Hotfix v1.35 !

V1.35 hotfix update notes :

Balance



  • Helicopters movement increased
    Apache ( usa ) : 160 -> 220
    Ka52 ( russia ) : 140 -> 200


Bug fixes



  • Sound volume counter is updated , its working fine now and without any bug
    You can now upper or lower volume and even mute it whenever you want

  • Units , vehicles and tanks sometimes got behind roads of military base ( totally fixed )

  • Deleted wave effect , and new vortex amazing sea effect !

  • Increased range from 280 -> 360 to be able to decharge troops from military ships !

  • When click on + button to make minimap bigger , its getting behind army icon and behind units icons
    ( bug fixed )

  • asphalt roads are created now on military bases when upgrade level 3 ( bug fixed )

  • military cars are no more behind asphalt roads of miilitary bases

  • fixed collision format of the circle sandbags fortification of canons !

  • bazooka soldiers have gunners animations sometimes ( bug fixed )

  • M136 can shoot and target enemies normally ( bug fixed )

  • Special forces have more precision on throwing hand grenades

  • hand grenades timer text , is without text font ( bug fixed )

  • Abrams tank play " abrams shot sound " instead of " abrams moving " ( bug fixed )

  • hand grenades timer text is destroyed on having an error message ( bug fixed )


Hotfix update v1.34 live !

Hotfix update v1.34 ( last hotfix after v1.3 ) notes :

Ameliorations :



  • Enginners of the player are visible and have lighter circle on them

  • Tractors of the player are visible and have lighter circle on them

  • Enginners and tractors can detect enemy units and reveal them

  • Tractors timers to build military base , is equivalent to the time needed to be created


Balances :



  • Circle sandbags foritifcations of canons health reduced : 800 -> 600

  • canon russia health upgrade : 250 -> 600

  • canon usa health reduced : 1200 -> 600


Bug fixes :



  • Circle sandbags fortifications of canons cannot be destroyed ( bug fixed )

  • Quit to desktop button not working ( bug fixed )

  • Counter units texts too big and not shown when it have 2 numbers ( bug fixed )

  • Soldiers icon goes big sometimes ( bug fixed )

  • enemy units stay visible on minimap ( bug fixed )

  • loading text and loading pourcentage are now well places in the center of screen

  • loading text and loading pourcentage are with font now

  • wrong text shown " little village " when capturing big villages and fuel factories while playing
    with usa team ( bug fixed )

  • Usa team dont have Lose text message when losing a territory ( bug fixed )

  • Explication texts of units stay visible sometimes even when cursor is not over them ( bug fixed )

  • enemy tractors cannot be visible even when you approach from ( bug fixed )

  • enemy russian soldiers ( if playing with usa ) , complete they way now to his position after
    a combat

  • Canons / helicopters on destroyed , gard post soldiers get destroyed ( maybe i wasnt concentrated
    when programming :v , bug fixed )

Hotfix v1.33 is Live !

Hotfix v1.33 notes :

Improvements :



<*> All enemy units on loosing they military base , they have as main objective to defend it !
, so they can call again for troops

<*> Counter texts of number units , have now better visibility

<*> Dog sound volume and range reduced to avoid being annoying sound

<*> Military boats have announcer units sounds now

<*> On directing boats , the mouse show the targeted position to go to

<*> Initial budget and fuel resources are added to the total budget and fuel gained during the game !

Bug fixes :



  • The explication text of military base units stay visible when playing with usa team ( bug fixed )

  • The font not working ( bug fixed )

  • Positions of texts was buged ( bug fixed )

  • Statistics interface show now exact numbers of battle statistics

  • When clicking on the Military base interface , units icons stay visible ( bug fixed )

  • T-72 tank on destroyed reduced 5 population from russian population instead of 6 ( bug fixed )

  • When all your selected units are dead , the interface return to default state

  • On destroyed Abrams tank ( occupy 8 population ) , population is substracted by 6
    and it must be substracted by 8 ( bug fixed )

  • The military base appear on right clicking when you are still trying to land the military boats
    on the coasts ( bug fixed )

  • Decharging soldiers from boats icon get invisible on right click ! ( bug fixed )

  • On clicking on a new unit when you have already another selected , the first unit dont return
    its icon to default black color ( infantries icons ) , bug fixed !

  • The cursor return now to default when you scrolling between main menu interfaces !

  • Loading texts have bad positions ( bug fixed )

  • Box selection on units , is spawn in front of them ( bug fixed )

  • The explication text stay visible sometimes when scrolling between military base menus ( bug fixed )

  • You cannot now click on aircraft bombardement positionement if the mouse is over interface

  • The upgrade military base interface is now below of fps and dont overlap with it

  • Fixed scroll effect between Teams images in the choose team interface

  • Usa team have 4 enginners instead of 3 ( bug fixed )

Hotfix update v1.32 !

Hotfix v1.32 notes :

Improvements :



  • Announcements texts in bottom left of the screen explaining mechanisms of the game

  • Announcement texts showing a description of each unit

  • Announcement texts showing a description of military base upgrades

  • added attack enemy announcer sounds for units !

  • units announcer volume reduced : -10 db -> -15 db

  • Enginners that build military base are more faster to do they job and have increased
    movement speed and more speedier in creating walls blocs of the military base

  • Melting of blocs speed increased

  • Tractors have increased movement speed and do they job faster ( destroying the houses in the position
    to build military base on )


Balance :


  • enemy team is able to pass level 2 of the military base after 3 mins of creating it !
    : from 90 seconds ( 1 min 30 seconds ) -> 180 seconds ( 3 minutes )
  • enemy team is able to pass level 3 of the military base after 6 mins of upgrading the military base to
    Level 1 : from 300 seconds ( 5 minutes ) -> 240 seconds ( 4 minutes )
  • the enemy usa squad first capture timer is reduced from 18 seconds -> 15 seconds


Bug fixes :



<*> Choose team interface working fine now , without any bugs and also its interactive now :
you can scroll now between difficulties and scroll between teams

<*> Fuel factory territory N5 in bottom of map is working fine now ( thanks for reporting that bug )

<*> Leave ship icon is visible when the game is loading ( bug fixed )

<*> initial angles of usa canons fixed

<*> tanks and vehicles dont move anymore behind roads of the military bases

<*> tanks and vehicles dont move anymore behind H _ sign of helicopters

<*> tanks and vehicles dont move any more behind military base objects and containers !

<*> Russian canons rotate in a fast way when no targets available ( bug fixed )

<*> Fixed missiles distance to be travelled ( of helicopters ) when shooted

<*> Helicopters working fine now without any sort of bugs

<*> Cursor stay cannot be changed ( cursor image ) now if its on the interface !

<*> Soldiers inside bunkers of the military bases , cannot be visible anymore if
the military base is not revealed

<*> military base roads are invisible now , unless the military base is revealed ( of enemy team )

<*> When usa team upgrade military base to level 3 , only half of military roads appear ( bug fixed )

<*> When upgrading the military base , Its previous ground is not destroyed ( bug fixed )

<*> Enemy russia team spawn 2 transport ship at once for transporting soldiers and military cars ( bug fixed )

<*> Rpg soldiers change they animation to riflemens when hit by bullets ( bug fixed )

<*> Bunkers on beachs cannot be revealed anymore if the russian troops have landed on coasts

<*> M2 machine guns palced on beach bunkers can rotate toward targets ( bug fixed )

<*> Usa first squad icon on the minimap is shown when the loading screen is working ( bug fixed )

<*> Usa military base icon is not equivalent to the military base level ( bug fixed )

<*> Error message text " Out of fuel " disappear when calling for new waves ( bug fixed )

<*> Enginners now disappear when the military base is builded


Hotfix v1.31 is live

To make sure you have a great gameplay experience , im doing a bunch of hotfixes to make sure any bugs are fixed !

Hotfix v1.31 notes :

Bug fixes :



  • Fixed bugs on choose team interface

  • Fixed " Quit " function , its working fine now

  • Fixed restarting a new raid , you can restart a new raid anytime without being buged

  • Fixed statistics interface bugs

  • Improved statistics interface

  • Help section updated and no more buged

Major update v1.3 Live !!

Massive major update V1.3 notes :

New contents :



  • New military bases :
    3 Developement phases ( Command Base -> Military Base -> Air Base )

  • New effects

  • New sounds : Weapons / rockets / Aircrafts / explosions / effects

  • New : Background ambient sound

  • New interfaces

  • New units : - Helicopters ( Apache : Usarmy / Ka52 : Russian army )

    - Canons Artillery

  • New units : tractors for both teams ( Main role is for building military bases )

  • New units : Workers ( Main role is building military bases )

  • New Beginning of the raid

  • New Fuel factories

  • New Stunning Palms trees

  • New animals : Black Dogs

  • New amazing Sea & Sea waves

  • New weapons for soldiers

  • New Rpg rockets

  • New M136 bazooka rockets

  • New tanks canon rockets

  • New : Tanks now shoot bullets in a burst fast shootings after shooting with canon

  • New Aircrafts Bombs

  • New : Waving Flags on the center of territories

  • New building : bunker ( situated on the coasts in order to defend it )

  • New obstacles : Wires & tanks wires ( situated on the coasts to lower the speed of enemies )

  • New tracers for : Doshka machine gun & M2 machine gun

  • New ground : for military bases ( Level 2 : Military Base and for Level 3 : Air Base )

  • Barriers around fuel factories are deleted

  • The new Fuel factories crash smokes

  • New better text fonts in the game

  • Credits interface updated

  • All bullets speed are increased by 25% :

    Machine guns ( M2 / Dshk ) : 1400 -> 1750

    Soldiers : 1200 -> 1500

  • Combat range of all units is reduced : 725 -> 700 ( closer combat range and to make sure
    combats are viewed on the screen between units )

  • Special forces dont own anymore tnts , its no more supported
    but they still have increased fire rate to normal infantries and they are able to throw grenade bombs
    at enemies that are behind buildings

  • Palms cannot be destroyed anymore

  • Better map design and better placement of palms

  • The decharge position of units is near now to the Military base

  • Projectiles ( rockets ) can damage houses now when hiting them

  • Ai improvements on bots :
  • Soldiers have as objective to capture a fuel territory if they Fuel = 0 ( Out of fuel )
    ( This apply only in medium / hard / expert difficulties )
  • Soldiers now can go capture the Little Village n 14
  • Soldiers now stay in the center of the zone to capture for a moment from 8 to 16 seconds
    If the territory is neutralised they need 8 seconds until they capture it
    If the territory is for the other team they need 16 seconds until they capture it


Balance :



  • Medium difficulty bots have increased chance to have as objective to capture a territory : 40% -> 50%

  • The military base provide budget now ( 250 / 1 min ) , its now the official provider of budget !

  • ( Budget gaining / 1 min ) for little village reduced by 90% : ( 140 / 1 min ) -> ( 12 / 1 min )

  • ( Budget gaining / 1 min ) for big village reduced by 90% :
    ( 240 / 1 min ) -> ( 24 / 1 min )

  • ( Fuel gained / 1 min ) for fuel factories reduced by 65% : 140 -> 50

  • Starting resources for russia : Budget : 1000 -> 480
    Max population : 20 -> 12

  • Starting resources for usa : Budget : 1000 -> 520
    Max population : 20 -> 8

  • M60 cost reduced : 400 -> 340

  • Abrams cost reduced : 620 -> 520

  • M136 squad cost reduced : 360 -> 320

  • T72 cost reduced : 500 -> 420

  • Rpg squad cost reduced : 320 -> 280

  • Spetsnaz ( russian special forces ) cost reduced : 380 -> 360

  • Sof ( usa special forces ) cost reduced : 420 -> 380

  • Doshka damage against abrams reduced by 50 %

  • Doshka damage against M60 reduced by 30 %

  • Doshka damage against usa soldiers reduced by 60 %

  • M2 damage against soldiers reduced by 60 %

  • M2 damage against Uaz reduced by 50 %

  • M2 damage against T72 reduced by 15 %

  • Russian Special Forces ( Spetsnaz ) reduced fire rate by 60%

  • Infantry squads have reduced fire rate by 50%

  • T-72 russian tank reduced rate of fire : 4 sec -> 6 sec

  • Abrams tank reduced rate of fire : 6 sec -> 8 sec

  • Abrams direct hit minimum damage against Uaz increased by 40%

  • Abrams direct hit minimum damage against T72 increased by 50%

  • Abrams direct hit maximum damage against T72 increased by 25 %

  • The capture range is reduced by 50 % : from 250 -> 125 ( to avoid tricking the
    capturing , by staying behind houses )

  • Rpg missiles acceleration deleted : 1000 -> 0

  • Rpg missiles speed increased instead : 350 -> 750

  • Rpg missiles direct hit damage against Abrams reduced by 40%

  • Rpg missiles direct hit damage against M60 reduced by 30 %

  • Rpg missiles direct hit damage against Humvee reduced by 40%

  • M136 bazooka missiles direct hit damage against T72 increased by 25%

  • M136 direct hit maximum damage against Uaz redcued by 20%

  • M 136 missiles acceleration deleted : 1000 -> 0

  • M 136 missiles speed increased instead : 350 -> 650

  • M60 Tank maximum damage against Uaz reduced by 25 %

  • Enemy aircrafts do airstrikes only 2 minutes after the begin of the game

  • The enemy ( Usa Team ) call aircrafts only if he get +300 money then the cost of aircraft
    ( apply only in medium / hard / expert difficulties )

  • The enemy ( Russia Team ) call aircrafts only if he get +250 money then the cost of aircraft
    ( apply only in medium / hard / expert difficulties )

  • F15 Missile damage against tanks increased by 25% !

  • F15 maximum damage against soldiers increased by 25 % !

  • F15 Missile damage against buildings and destructible objects increased by 100 % !

  • F15 cost increased : 400 -> 500



Bug Fixes :



  • Russian soldiers of waves are not spawn properly ( bug fixed )

  • Units now shoot their enemies only if they have a certain angle toward them ( 20 degree )

  • First squads sometimes dont capture they first village destination ( bug fixed )

  • Soldiers cant be selected now when they are on boats

  • You cant now select ( 1 mouse click ) units that are behind the interface

  • You cant double click on tanks now if they are already selected

  • Units walk behind rocks and bushes ( bug fixed )

  • When cursor over enemy units , health bar is not visible ( bug fixed )

  • First enemy squads have green health bar ( fixed : enemies have red health bars )

  • The army icon stay visible for a while after selecting a military or tank ( bug fixed )

  • the army icon stay visible for a while after double clicking on units ( bug fixed )

  • M136 rocket is not destroyed after hiting houses ( bug fixed )

  • all effects are placed now on layer : effects when spawned ( this layer make all effects visible completely
    no matter the fog of war darkness )

  • Destroyed Tanks and vehicles are behind the units , so they dont pass behind it anymore now

  • Fixed crashing smoke on ground position of the Abrams/T72 tanks

  • Enemy tanks & vehicles cannot be heard anymore if not visible

  • When ordering usa units to attack enemies , they attack them properly now ( its no more buged )

  • Insufficient money error is not updated with the new units prices ( bug fixed )

  • maximum population error is not updated with the new units populations costs ( bug fixed )

  • Errors messages available now when playing with usa team

  • Fixed spelling mistakes in the game

  • When playing with usa team , the text " wave coming in : x seconds " stay visible
    after the wave come ( bug fixed )

  • Tanks and vehicles positions in minimap stay visible in minimap even if they are invisible ( bug fixed )

  • Tanks and vehicles effects ( smoke or burning ) stay visible even if they are invisible ( bug fixed )

  • wrong number shown of fuel consumpted when playing with usa team ( bug fixed )

  • You can select soldiers that are inside a transport military car ( bug fixed )

  • The counter bar showing number soldiers inside transport car ( humvee cars ) not working ( bug fixed )



In 3-4 days there will a hotfix V1.31 thought and with bunch of bugs to be fixed !
Also it will make the game performance really better to make sure you have better gameplay experience and
stunning firefights and battles !

Major update v1.2 Live !

Major update v1.2 notes :

New contents :



  • New gameplay UI user interface

  • Linux 32 & 64 bits / osx 64 bits available

  • Bots ai ( artificial intelligence ) improvements :

    • The bots create his units based on different factors ( the more difficulty higher ,
      the more factors will be applied ) like : Budget / soldiers squads active / priority of units to be created first )

    • Gunners soldiers on the "gunned military cars" cant die ( unless its destroyed )

    • Aircrafts can damage enemies as well your units ! be aware when striking a position

    • Enemy squads soldiers move together to positions

    • Targeting enemy units by Mouse ( Right click ) now works fine without bugs and smoother !

    • Shootings ranges changed for all units ( no more longer combat ranges ) :

      • Tanks & Gunned military cars : 900 -> 725

      • Soldiers : 750 -> 725


    • View ranges of units changed :

      • Tanks & Gunned military cars : 1000 -> 925

      • Soldiers : 1000 -> 875


    • Name of squads changed in both selection and military base interface :

      • Ak 47 soldier -> infantry

      • Rpg soldier -> Rpg squad

      • Special Forces ( russia ) -> Spetsnaz

      • M16 soldier -> infantry

      • M136 soldier -> M136 squad

      • Special Forces ( usa ) -> SOF

      • military car ( russia ) : Uaz

      • Gunned car ( russia ) : Uaz dshk

      • Gunned humvee : Humvee m2

      • T90 tank -> T-72 ( it was t72 tank from months , just fixed the name on T72 as it was T90 before )

      • su 27 -> Su 34 ( its updated now as the actual bombers of russia are Su 34 )

      • Soldiers / Tanks / Gunned cars All have same combat range but ( Gunned cars & Tanks ) have more view range then soldiers


Bug fixes :



  • Interfacing of units is now better

  • Fixed an interface bug where many cars selected are shown as a 1 car selected in interface

  • Double click on units works without problems now

  • Gunners on enemy M2 humvee are visible now ( bug fixed )

  • Stop ordre / movement attack ordre now are setted to invisible if not units selected

  • When leaving the " military base interface " you can find military base icon again

  • Enemy T72 russian tanks bots fixed health bars to its equivalent health

  • Using and moving objects is no more supported and its deleted as consequence ( it was based on 1 soldier ,
    but its changed to squad system)

  • Refresh targeting of Gunned cars after sending them to attack a unit via ( Right click ) : 0.5 -> 0.25

  • Health bar of the first usa squad is in front of soldiers ( bug fixed )

  • Counter of soldiers text ( of usa soldiers squads ) get invisible if no soldiers selected ( bug fixed )

  • You can click anywhere in minimap and order units to move in desired position

  • Box selection tanks usa persist after tanks being destroyed ( bug fixed )

Hotfix update v1.12 !

Hotfix v1.12 notes :

New contents :



  • enemy health bars are red , so it make easier to know the enemies

  • ( Tanks/ M136 bazooka squad / Rpg squad ) now have targeting priorities : tanks -> military cars -> soldiers

  • ( Gunned cars / machine gunners ) now have targeting priorities : military cars -> soldiers -> tanks


Balance :



Population units changes :

  • Abrams : 6 -> 8

  • T72 : 5 -> 6


Costs of creation :

  • Transport car russia cost : 240 -> 180

  • Gunned car russia cost : 340 -> 240

  • Humvee transport cost : 260 -> 220

  • Humvee gunned cost : 360 -> 260

  • M60 Tank cost : 420 -> 400

  • Abrams cost increased : 600 -> 620


Fuel consumption changes : ( L : liter )

Remarque : Fuel is consumpted every 30 seconds
Fuel is consumpted only when vehicles are moving !

  • Russia military car : 0.25 -> 0.16 L / sec , 5 L / 30 sec

  • Humvee : 0.3 -> 0.2 L / sec , 6 L / 30 sec

  • T72 : 0.5 -> 0.4 L / sec , 12 L / 30 sec

  • M60 : 0.6 -> 0.35 L / sec , 11 L / 30 sec

  • Abrams : 0.7 -> 0.65 L / sec , 20 L / 30 sec


  • Landing ship movement speed reduced by 33% : 400 -> 265

  • Landing ship rotation speed reduced by 33% :
    90deg/sec -> 60deg/sec

  • Refresh targeting for military gunned cars increased by 100% :
    1 sec -> 0.5 sec

  • Nerf : Longer reload time for Special forces Russia ( spetsnaz ) :
    0.8 sec -> approx 2.5 sec


Bug fixes :



<*> Landing ships land now more nearer to the coasts

<*> The territories countdown return to fully captured 8/8 if no enemies around

<*> initial landing boat of russia now move smoother and land at the right position of soldiers landing

<*> initial landing boat size bigger by 30%

<*> First squad of russia now visible on the landing boat

<*> First squad of russia now decharge in a well determined position

<*> Smoother movement of the aircrafts

<*> Fixed aircraft bug when it stuck and turn on itself

<*> Good positioning now of russian units after decharging from landing boats

<*> Fixed M2 gunners angle positioning

<*> Gunners mounted on cars can shoot normally now ( bug fixed )

<*> Static gun deployed in cars still rotating after death of gunner ( bug fixed )

<*> Infantry and special forces usa buging when shooting ( bug fixed )

<*> Ordering units to attack enemies by right click on , works now without problems

<*> Units on landing ships are well organised now

<*> M60 tank effects ( burn/smoke) last after being destroyed ( fixed )

<*> enemy health bars of usa soldiers dont work with health variance ( bug fixed )


Hotfix update v1.11 is live

Update v1.11 notes :

Balance :



  • Transport Humvee cost reduced : 280 -> 260

  • Transport military car of russia cost reduced : 250 -> 240

  • Gunned military car of russia cost reduced : 350 -> 340


Bug fixes :



  • (rpg/bazooka m136) squads can move normally now ( bug fixed )

  • M2 gun / gunner visible and appearing now normally on humvee

  • fixed health bar bug ( soldier usa )

  • health bars of military cars / tanks not shown when cursor over ( bug fixed )

  • static gun is destroyed now when container military car of base is destroyed ( bug fixed )

  • Static gunners receive now damage from bullets or explosions ( bug fixed )

  • Prices on interface fixed to the cost of units

  • adjust Options interface : text colors and fonts

  • New fonts on Options Interface

Update v1.1 live

The new update v1.1 is now live with bunch of changes :

New contents :



  • New soldiers squad system !

  • Launch icon is now the game logo !

  • Company logo / developer appearing in startup page

  • Game text logo is smoother

  • Military base interface working fine now without any bug !

  • Updated credits interface , its better now and well organised

  • Game story updated and more clear to understand !

  • Selection box is now tiny and better


Bug fixes :



  • Corrected some spelling mistakes

  • win/lose bug fixed