Helicopters movement increased
Apache ( usa ) : 160 -> 220
Ka52 ( russia ) : 140 -> 200
Bug fixes
Sound volume counter is updated , its working fine now and without any bug
You can now upper or lower volume and even mute it whenever you want
Units , vehicles and tanks sometimes got behind roads of military base ( totally fixed )
Deleted wave effect , and new vortex amazing sea effect !
Increased range from 280 -> 360 to be able to decharge troops from military ships !
When click on + button to make minimap bigger , its getting behind army icon and behind units icons
( bug fixed )
asphalt roads are created now on military bases when upgrade level 3 ( bug fixed )
military cars are no more behind asphalt roads of miilitary bases
fixed collision format of the circle sandbags fortification of canons !
bazooka soldiers have gunners animations sometimes ( bug fixed )
M136 can shoot and target enemies normally ( bug fixed )
Special forces have more precision on throwing hand grenades
hand grenades timer text , is without text font ( bug fixed )
Abrams tank play " abrams shot sound " instead of " abrams moving " ( bug fixed )
hand grenades timer text is destroyed on having an error message ( bug fixed )
Hotfix update v1.34 live !
Hotfix update v1.34 ( last hotfix after v1.3 ) notes :
Ameliorations :
Enginners of the player are visible and have lighter circle on them
Tractors of the player are visible and have lighter circle on them
Enginners and tractors can detect enemy units and reveal them
Tractors timers to build military base , is equivalent to the time needed to be created
Balances :
Circle sandbags foritifcations of canons health reduced : 800 -> 600
canon russia health upgrade : 250 -> 600
canon usa health reduced : 1200 -> 600
Bug fixes :
Circle sandbags fortifications of canons cannot be destroyed ( bug fixed )
Quit to desktop button not working ( bug fixed )
Counter units texts too big and not shown when it have 2 numbers ( bug fixed )
Soldiers icon goes big sometimes ( bug fixed )
enemy units stay visible on minimap ( bug fixed )
loading text and loading pourcentage are now well places in the center of screen
loading text and loading pourcentage are with font now
wrong text shown " little village " when capturing big villages and fuel factories while playing
with usa team ( bug fixed )
Usa team dont have Lose text message when losing a territory ( bug fixed )
Explication texts of units stay visible sometimes even when cursor is not over them ( bug fixed )
enemy tractors cannot be visible even when you approach from ( bug fixed )
enemy russian soldiers ( if playing with usa ) , complete they way now to his position after
a combat
Canons / helicopters on destroyed , gard post soldiers get destroyed ( maybe i wasnt concentrated
when programming :v , bug fixed )
Hotfix v1.33 is Live !
Hotfix v1.33 notes :
Improvements :
<*> All enemy units on loosing they military base , they have as main objective to defend it !
, so they can call again for troops
<*> Counter texts of number units , have now better visibility
<*> Dog sound volume and range reduced to avoid being annoying sound
<*> Military boats have announcer units sounds now
<*> On directing boats , the mouse show the targeted position to go to
<*> Initial budget and fuel resources are added to the total budget and fuel gained during the game !
Bug fixes :
The explication text of military base units stay visible when playing with usa team ( bug fixed )
The font not working ( bug fixed )
Positions of texts was buged ( bug fixed )
Statistics interface show now exact numbers of battle statistics
When clicking on the Military base interface , units icons stay visible ( bug fixed )
T-72 tank on destroyed reduced 5 population from russian population instead of 6 ( bug fixed )
When all your selected units are dead , the interface return to default state
On destroyed Abrams tank ( occupy 8 population ) , population is substracted by 6
and it must be substracted by 8 ( bug fixed )
The military base appear on right clicking when you are still trying to land the military boats
on the coasts ( bug fixed )
Decharging soldiers from boats icon get invisible on right click ! ( bug fixed )
On clicking on a new unit when you have already another selected , the first unit dont return
its icon to default black color ( infantries icons ) , bug fixed !
The cursor return now to default when you scrolling between main menu interfaces !
Loading texts have bad positions ( bug fixed )
Box selection on units , is spawn in front of them ( bug fixed )
The explication text stay visible sometimes when scrolling between military base menus ( bug fixed )
You cannot now click on aircraft bombardement positionement if the mouse is over interface
The upgrade military base interface is now below of fps and dont overlap with it
Fixed scroll effect between Teams images in the choose team interface
Usa team have 4 enginners instead of 3 ( bug fixed )
Hotfix update v1.32 !
Hotfix v1.32 notes :
Improvements :
Announcements texts in bottom left of the screen explaining mechanisms of the game
Announcement texts showing a description of each unit
Announcement texts showing a description of military base upgrades
added attack enemy announcer sounds for units !
units announcer volume reduced : -10 db -> -15 db
Enginners that build military base are more faster to do they job and have increased
movement speed and more speedier in creating walls blocs of the military base
Melting of blocs speed increased
Tractors have increased movement speed and do they job faster ( destroying the houses in the position
to build military base on )
Balance :
enemy team is able to pass level 2 of the military base after 3 mins of creating it !
: from 90 seconds ( 1 min 30 seconds ) -> 180 seconds ( 3 minutes )
enemy team is able to pass level 3 of the military base after 6 mins of upgrading the military base to
Level 1 : from 300 seconds ( 5 minutes ) -> 240 seconds ( 4 minutes )
the enemy usa squad first capture timer is reduced from 18 seconds -> 15 seconds
Bug fixes :
<*> Choose team interface working fine now , without any bugs and also its interactive now :
you can scroll now between difficulties and scroll between teams
<*> Fuel factory territory N5 in bottom of map is working fine now ( thanks for reporting that bug )
<*> Leave ship icon is visible when the game is loading ( bug fixed )
<*> initial angles of usa canons fixed
<*> tanks and vehicles dont move anymore behind roads of the military bases
<*> tanks and vehicles dont move anymore behind H _ sign of helicopters
<*> tanks and vehicles dont move any more behind military base objects and containers !
<*> Russian canons rotate in a fast way when no targets available ( bug fixed )
<*> Fixed missiles distance to be travelled ( of helicopters ) when shooted
<*> Helicopters working fine now without any sort of bugs
<*> Cursor stay cannot be changed ( cursor image ) now if its on the interface !
<*> Soldiers inside bunkers of the military bases , cannot be visible anymore if
the military base is not revealed
<*> military base roads are invisible now , unless the military base is revealed ( of enemy team )
<*> When usa team upgrade military base to level 3 , only half of military roads appear ( bug fixed )
<*> When upgrading the military base , Its previous ground is not destroyed ( bug fixed )
<*> Enemy russia team spawn 2 transport ship at once for transporting soldiers and military cars ( bug fixed )
<*> Rpg soldiers change they animation to riflemens when hit by bullets ( bug fixed )
<*> Bunkers on beachs cannot be revealed anymore if the russian troops have landed on coasts
<*> M2 machine guns palced on beach bunkers can rotate toward targets ( bug fixed )
<*> Usa first squad icon on the minimap is shown when the loading screen is working ( bug fixed )
<*> Usa military base icon is not equivalent to the military base level ( bug fixed )
<*> Error message text " Out of fuel " disappear when calling for new waves ( bug fixed )
<*> Enginners now disappear when the military base is builded
Hotfix v1.31 is live
To make sure you have a great gameplay experience , im doing a bunch of hotfixes to make sure any bugs are fixed !
Hotfix v1.31 notes :
Bug fixes :
Fixed bugs on choose team interface
Fixed " Quit " function , its working fine now
Fixed restarting a new raid , you can restart a new raid anytime without being buged
Fixed statistics interface bugs
Improved statistics interface
Help section updated and no more buged
Major update v1.3 Live !!
Massive major update V1.3 notes :
New contents :
New military bases :
3 Developement phases ( Command Base -> Military Base -> Air Base )
New units : - Helicopters ( Apache : Usarmy / Ka52 : Russian army )
- Canons Artillery
New units : tractors for both teams ( Main role is for building military bases )
New units : Workers ( Main role is building military bases )
New Beginning of the raid
New Fuel factories
New Stunning Palms trees
New animals : Black Dogs
New amazing Sea & Sea waves
New weapons for soldiers
New Rpg rockets
New M136 bazooka rockets
New tanks canon rockets
New : Tanks now shoot bullets in a burst fast shootings after shooting with canon
New Aircrafts Bombs
New : Waving Flags on the center of territories
New building : bunker ( situated on the coasts in order to defend it )
New obstacles : Wires & tanks wires ( situated on the coasts to lower the speed of enemies )
New tracers for : Doshka machine gun & M2 machine gun
New ground : for military bases ( Level 2 : Military Base and for Level 3 : Air Base )
Barriers around fuel factories are deleted
The new Fuel factories crash smokes
New better text fonts in the game
Credits interface updated
All bullets speed are increased by 25% :
Machine guns ( M2 / Dshk ) : 1400 -> 1750
Soldiers : 1200 -> 1500
Combat range of all units is reduced : 725 -> 700 ( closer combat range and to make sure
combats are viewed on the screen between units )
Special forces dont own anymore tnts , its no more supported
but they still have increased fire rate to normal infantries and they are able to throw grenade bombs
at enemies that are behind buildings
Palms cannot be destroyed anymore
Better map design and better placement of palms
The decharge position of units is near now to the Military base
Projectiles ( rockets ) can damage houses now when hiting them
Ai improvements on bots :
Soldiers have as objective to capture a fuel territory if they Fuel = 0 ( Out of fuel )
( This apply only in medium / hard / expert difficulties )
Soldiers now can go capture the Little Village n 14
Soldiers now stay in the center of the zone to capture for a moment from 8 to 16 seconds
If the territory is neutralised they need 8 seconds until they capture it
If the territory is for the other team they need 16 seconds until they capture it
Balance :
Medium difficulty bots have increased chance to have as objective to capture a territory : 40% -> 50%
The military base provide budget now ( 250 / 1 min ) , its now the official provider of budget !
( Budget gaining / 1 min ) for little village reduced by 90% : ( 140 / 1 min ) -> ( 12 / 1 min )
( Budget gaining / 1 min ) for big village reduced by 90% :
( 240 / 1 min ) -> ( 24 / 1 min )
( Fuel gained / 1 min ) for fuel factories reduced by 65% : 140 -> 50
Starting resources for russia : Budget : 1000 -> 480
Max population : 20 -> 12
Starting resources for usa : Budget : 1000 -> 520
Max population : 20 -> 8
Sof ( usa special forces ) cost reduced : 420 -> 380
Doshka damage against abrams reduced by 50 %
Doshka damage against M60 reduced by 30 %
Doshka damage against usa soldiers reduced by 60 %
M2 damage against soldiers reduced by 60 %
M2 damage against Uaz reduced by 50 %
M2 damage against T72 reduced by 15 %
Russian Special Forces ( Spetsnaz ) reduced fire rate by 60%
Infantry squads have reduced fire rate by 50%
T-72 russian tank reduced rate of fire : 4 sec -> 6 sec
Abrams tank reduced rate of fire : 6 sec -> 8 sec
Abrams direct hit minimum damage against Uaz increased by 40%
Abrams direct hit minimum damage against T72 increased by 50%
Abrams direct hit maximum damage against T72 increased by 25 %
The capture range is reduced by 50 % : from 250 -> 125 ( to avoid tricking the
capturing , by staying behind houses )
Rpg missiles acceleration deleted : 1000 -> 0
Rpg missiles speed increased instead : 350 -> 750
Rpg missiles direct hit damage against Abrams reduced by 40%
Rpg missiles direct hit damage against M60 reduced by 30 %
Rpg missiles direct hit damage against Humvee reduced by 40%
M136 bazooka missiles direct hit damage against T72 increased by 25%
M136 direct hit maximum damage against Uaz redcued by 20%
M 136 missiles acceleration deleted : 1000 -> 0
M 136 missiles speed increased instead : 350 -> 650
M60 Tank maximum damage against Uaz reduced by 25 %
Enemy aircrafts do airstrikes only 2 minutes after the begin of the game
The enemy ( Usa Team ) call aircrafts only if he get +300 money then the cost of aircraft
( apply only in medium / hard / expert difficulties )
The enemy ( Russia Team ) call aircrafts only if he get +250 money then the cost of aircraft
( apply only in medium / hard / expert difficulties )
F15 Missile damage against tanks increased by 25% !
F15 maximum damage against soldiers increased by 25 % !
F15 Missile damage against buildings and destructible objects increased by 100 % !
F15 cost increased : 400 -> 500
Bug Fixes :
Russian soldiers of waves are not spawn properly ( bug fixed )
Units now shoot their enemies only if they have a certain angle toward them ( 20 degree )
First squads sometimes dont capture they first village destination ( bug fixed )
Soldiers cant be selected now when they are on boats
You cant now select ( 1 mouse click ) units that are behind the interface
You cant double click on tanks now if they are already selected
Units walk behind rocks and bushes ( bug fixed )
When cursor over enemy units , health bar is not visible ( bug fixed )
First enemy squads have green health bar ( fixed : enemies have red health bars )
The army icon stay visible for a while after selecting a military or tank ( bug fixed )
the army icon stay visible for a while after double clicking on units ( bug fixed )
M136 rocket is not destroyed after hiting houses ( bug fixed )
all effects are placed now on layer : effects when spawned ( this layer make all effects visible completely
no matter the fog of war darkness )
Destroyed Tanks and vehicles are behind the units , so they dont pass behind it anymore now
Fixed crashing smoke on ground position of the Abrams/T72 tanks
Enemy tanks & vehicles cannot be heard anymore if not visible
When ordering usa units to attack enemies , they attack them properly now ( its no more buged )
Insufficient money error is not updated with the new units prices ( bug fixed )
maximum population error is not updated with the new units populations costs ( bug fixed )
Errors messages available now when playing with usa team
Fixed spelling mistakes in the game
When playing with usa team , the text " wave coming in : x seconds " stay visible
after the wave come ( bug fixed )
Tanks and vehicles positions in minimap stay visible in minimap even if they are invisible ( bug fixed )
Tanks and vehicles effects ( smoke or burning ) stay visible even if they are invisible ( bug fixed )
wrong number shown of fuel consumpted when playing with usa team ( bug fixed )
You can select soldiers that are inside a transport military car ( bug fixed )
The counter bar showing number soldiers inside transport car ( humvee cars ) not working ( bug fixed )
In 3-4 days there will a hotfix V1.31 thought and with bunch of bugs to be fixed !
Also it will make the game performance really better to make sure you have better gameplay experience and
stunning firefights and battles !
Major update v1.2 Live !
Major update v1.2 notes :
New contents :
New gameplay UI user interface
Linux 32 & 64 bits / osx 64 bits available
Bots ai ( artificial intelligence ) improvements :
The bots create his units based on different factors ( the more difficulty higher ,
the more factors will be applied ) like : Budget / soldiers squads active / priority of units to be created first )
Gunners soldiers on the "gunned military cars" cant die ( unless its destroyed )
Aircrafts can damage enemies as well your units ! be aware when striking a position
Enemy squads soldiers move together to positions
Targeting enemy units by Mouse ( Right click ) now works fine without bugs and smoother !
Shootings ranges changed for all units ( no more longer combat ranges ) :
Tanks & Gunned military cars : 900 -> 725
Soldiers : 750 -> 725
View ranges of units changed :
Tanks & Gunned military cars : 1000 -> 925
Soldiers : 1000 -> 875
Name of squads changed in both selection and military base interface :
Ak 47 soldier -> infantry
Rpg soldier -> Rpg squad
Special Forces ( russia ) -> Spetsnaz
M16 soldier -> infantry
M136 soldier -> M136 squad
Special Forces ( usa ) -> SOF
military car ( russia ) : Uaz
Gunned car ( russia ) : Uaz dshk
Gunned humvee : Humvee m2
T90 tank -> T-72 ( it was t72 tank from months , just fixed the name on T72 as it was T90 before )
su 27 -> Su 34 ( its updated now as the actual bombers of russia are Su 34 )
Soldiers / Tanks / Gunned cars All have same combat range but ( Gunned cars & Tanks ) have more view range then soldiers
Bug fixes :
Interfacing of units is now better
Fixed an interface bug where many cars selected are shown as a 1 car selected in interface
Double click on units works without problems now
Gunners on enemy M2 humvee are visible now ( bug fixed )
Stop ordre / movement attack ordre now are setted to invisible if not units selected
When leaving the " military base interface " you can find military base icon again
Enemy T72 russian tanks bots fixed health bars to its equivalent health
Using and moving objects is no more supported and its deleted as consequence ( it was based on 1 soldier ,
but its changed to squad system)
Refresh targeting of Gunned cars after sending them to attack a unit via ( Right click ) : 0.5 -> 0.25
Health bar of the first usa squad is in front of soldiers ( bug fixed )
Counter of soldiers text ( of usa soldiers squads ) get invisible if no soldiers selected ( bug fixed )
You can click anywhere in minimap and order units to move in desired position
Box selection tanks usa persist after tanks being destroyed ( bug fixed )
Hotfix update v1.12 !
Hotfix v1.12 notes :
New contents :
enemy health bars are red , so it make easier to know the enemies
( Tanks/ M136 bazooka squad / Rpg squad ) now have targeting priorities : tanks -> military cars -> soldiers
( Gunned cars / machine gunners ) now have targeting priorities : military cars -> soldiers -> tanks
Balance :
Population units changes :
Abrams : 6 -> 8
T72 : 5 -> 6
Costs of creation :
Transport car russia cost : 240 -> 180
Gunned car russia cost : 340 -> 240
Humvee transport cost : 260 -> 220
Humvee gunned cost : 360 -> 260
M60 Tank cost : 420 -> 400
Abrams cost increased : 600 -> 620
Fuel consumption changes : ( L : liter )
Remarque : Fuel is consumpted every 30 seconds
Fuel is consumpted only when vehicles are moving !
Russia military car : 0.25 -> 0.16 L / sec , 5 L / 30 sec
Humvee : 0.3 -> 0.2 L / sec , 6 L / 30 sec
T72 : 0.5 -> 0.4 L / sec , 12 L / 30 sec
M60 : 0.6 -> 0.35 L / sec , 11 L / 30 sec
Abrams : 0.7 -> 0.65 L / sec , 20 L / 30 sec
Landing ship movement speed reduced by 33% : 400 -> 265