Watch 30 minutes of pure unedited RAIDBORN Gameplay.
Enough of wasting precious time by walking eternal distances and engaging in endless dialogue? Want to get to the fun part quickly? Say no more! RAIDBORN should be right up your alley.
RAIDBORN is a straightforward first-person fantasy action RPG featuring procedurally generated dungeons and quests. Plunder a treasure-strewn world, upgrade your gear, level up your skills, and hurl yourself into intense combat.
Base Building and Crew System Sneak Peek
Here is a sneak peek at what I have been working on for the next major content update. If you are interested in more regular news, make sure to join my Discord.
Upon completion of the tutorial, you will get access to an abandoned guard outpost instead of the old player home. The outpost is run down when you first arrive. To bring it back to its former glory, you can build facilities in existing rooms, which grant benefits, or expand the base to have more rooms available.
This shows the facility building menu and player bedroom with the (much requested) ability to sleep and recover. Please note that this is work in progress. Texts are just placeholders, and facility costs have not yet been defined.
Facilities, for example, include a player bedroom where you can rest and recover, or a workshop, which is now required to unlock crafting. Some facilities also offer slots for crew members.
This shows the crew recruitment dialog. Crew members can be found and hired in the city and offer additional benefits or services.
You can hire an alchemist, for example, and assign him to your alchemy lab. While enough plants are available in your outpost's surplus, he will produce potions for you over time.
This shows the surplus chest. Everything your outpost produces will be stored there, and everything your facility or crew requires will be taken from there. You can also use it for personal storage of your items.
Now the cool thing is that many facilities and crew members can form synergies. If you build a garden facility, for example, it will provide your alchemist with plants, so you don't need to manually do it anymore.
This shows the alchemy lab. Crafting is now separated into smithing, alchemy, and upgrading. Each crafting type now has its own workstation and requires a specific facility to be unlocked.
This was just a quick glance at what's possible with the outpost and how it works. There are much more facilities and crew members, and most of them can form synergies with each other. The outpost will also be interwoven with the main quest. Stay tuned for more information!
Spine-Tingling Halloween Event and Free DLC
🎃 Greetings Adventurers! Get ready for this year's spine-tingling Halloween event. From today to November 4th, the city and your home will be wrapped in a wonderfully eerie atmosphere, featuring spooky decorations and a special themed soundtrack. There will also be an accompanying sale here on Steam.
👻 Additionally, registered players will gain access to their next free DLC, an exclusive, time-limited Halloween quest featuring the perfectly fitting reward for the season.
💀 If you are still hungry for more you can check the RAIDBORN Founder's Pack which not only immediately grants all future free DLC content, but also gives you permanent access to otherwise time-limited items. Included are 12 thematic equipment sets, over 60 legendary items and more than 20 new enchantments.
Update #6 Breakdown: Base Building and Crew System
Below is a detailed breakdown of what I've planned for UPDATE 6. This update will significantly expand playtime and form new exciting synergies with existing mechanics, making this one of the most important updates to date.
Because this update is so critical to the game's overall experience, I want to take the time necessary to get it right, and it will likely not release before 2025.
Please Note: You can follow the update progress any time by checking this post. Features with a leading ? are optional, and it remains to be seen how well they fit into the game and the development schedule.
Additions:
☐ Base Building ☐ Crew System ☐ Resource Harvesting ☐ ? Dungeon Discovery System ☐ ? Enchanting Mechanic
Improvements:
☐ Main Quest Enhancements ☐ ? Revised Loot Distribution
Finalization:
☐ Bugfixes ☐ Polishing
Hotfix 2024.09.28 Now Live
Hotfix 2024.09.28 now live. Here is what changed:
Fixes:
Fixed respawn prompt not working correctly
Fixed final strike not counting towards combo
Fixed crafting achievement descriptions
Fixed Craftsman achievement checking for wrong count
Fixed crafting achievements not taking into account count slider
Arrr! Free Pirate DLC now available!
Ahoy Adventurers! I’m excited to present the next free DLC for registered players, just in time for Talk Like A Pirate Day! To mark the occasion, I’ve prepared a special pirate-themed equipment set for you to plunder.
Become a fierce old pirate, swing your saber, unearth hidden treasures, and steal your enemies' goods and chattels. And don’t worry, the essentials are all there. Hooked hand, wooden leg, and eye patch included!
To claim your bounty and more like this in the future, just register here. More information will be provided in the confirmation email you'll receive.
Please note: You can only log in on PC using a mouse and keyboard. Controller text input is not yet supported.
Patch 2024.09.12 Now Live
Patch 2024.09.12 now live. Here is what changed:
Improvements:
Changed energy points to gradually grow with combo count
Changed energy point tutorial message
Enabled bows to deal damage to crystals when close enough
Added notification for bows when shooting at crystals from too far
Added check to detect and clear obsolete dungeons from the map
Fifth Major Content Update 2024.08.31 Now Live
The fifth major content update is finally here, featuring a complete user interface overhaul, controller and Steam Deck support, full German localization, an extended soundtrack, exciting new skills, and much more.
Further customize your character with the all-new craftsman skill tree and immerse yourself in the world of Raidborn with the extended soundtrack, now boasting seven additional tracks.
Enjoy a rebalanced combat system along with numerous improvements, both small and large, making Raidborn the best experience to date.
Here is the full list of changes:
User Interface Overhaul:
Inventory:
Completely revised menu design
Revised item info design
Revised item preview visuals
Improved item type info
Made item info grow/shrink dynamically
Added functionality to expand/collapse item info
Added functionality to pin items
Placed pinned items at the top of the list
Placed equipped items at the top of the list
Placed quickslots items at the top of the list
Changed message to tutorial tab
Moved letters and notes to quest items
Added potion potency stat display
Added potion duration stat display
Added more tooltips
Improved inventory sorting
Added language setting to new game menu
Trading:
Added buy/sell tabs
Made pinned items ignore auto-selling
Added indicator for items that are not available to buy
Crafting:
Added tab to switch to inventory
Implemented count popup
Added categories
Added recipe availability indicator
Changed count display to show item count
HUD:
Changed UI fonts
Improved compass visuals
Improved hover info visuals
Implemented quick loot menu
Added dungeon orientation marker to compass
Revised lockpicking visuals
Revised quickslot menu design
Improved quickslots functionality
Added new level complete notification
Added new level complete sound
Improved notification visuals
Added notification background
Map:
Completely revised map design
Completely revised menu design
Added new location info panel
Added location type info
Added dungeon bane description
Added location description
Added hover indicator for controllers
Improved distribution of locations
Quest Menu:
Added separate quest menu
Completely revised menu design
Added quest type info
Added quest giver info
Added quest location info
Added quest reward info
Skill Menu:
Completely revised menu design
Removed skill info panel
Added skill tooltips
Added functionality to unlock knowledge skills in skill menu
Dialog Menu:
Revised menu design
Added typewriting effect
Added objective preview
Main Menu:
Completely revised menu design
Added new background image
Added animated characters
Updated credits
Options Menu:
Completely revised menu design
Added extra large font size option
Added language option
Added controller option
Renamed and rearranged categories
Added hover effect for controllers
Removed buttons and added new controls
Renamed mouse settings
Other:
Added input glyphs to all menus
Revised item icons
Added new item icons
Improved tooltip visuals
Improved tooltip functionality
Revised death screen
Added death screen sound
Improved scrollbar visuals
Improved scrollbar functionality
Improved letter visuals and readability
Revised journal design
Increased some font sizes
Implemented dropshadow system
Revised popup designs
Controllers & Devices:
Implemented Steam Deck support (offically verified)
Implemented Xbox Controller support
Implemented Playstation Controller support
Implemented analogue player movement for controllers
Added Xbox controller glyphs
Added Playstation glyphs
Changed stealth dash controls
Changed power shot controls
Text & Localization:
Implemented localization system
Localized all texts to German
Improved text flow in many dialogs
Rewrote many quest dialogs for better language compatibility
Slightly changed some quests for better language compatibility
Made many notifications more concise
Renamed potions to improve name consistency
Improved potion descriptions
Improved clarity of system messages
Improved tutorial messages
Changed item names for better clarity
Fixed a bunch of typos
Additions:
Added three new cave soundtracks
Added three new castle soundtracks
Added one new generic soundtrack
Added Craftsman skill class
Added Blacksmith skill branch
Added five Blacksmith skills
Added Alchemist skill branch
Added five Alchemist skills
Improvements:
Implemented rock throwing ability for NPCs
Added XP reward for dungeons
Made home door and city gates open the map menu when interacted with
Made more items compatible with quickslots
Disabled skill unlock confirmation if you have many skill points
Renamed Misc Skills to Knowledge
Improved menu keyboard shortcuts
Implemented legacy versions support
Added legacy versions info message
Improved NPC navigation
Improved player dialog camera
Implemented safety fallbacks when saving or loading fails
Added error message when access to savefiles is denied
Improved item info if no item is selected
Reintroduced random critical damage
Changed savegame backups to be created every 20 minutes
Balancing:
Significantly increased speed boost from combo
Slightly increased max weapon speed
Increased bow damage
Increased headshot damage multiplier
Slightly increased enemy damage
Significantly increased melee stealth damage
Increased bow stealth damage
Decreased prices of gift boxes
Decreased max stealth dash range
Increased time before combo decays
Decreased level requirement for upper district
Decreased level required for merchants to offer master level equipment
Decreased base tool condition
Significantly increased damage of higher level weapons
Improved scrolling in menus
Fixes:
Fixed NPCs not looking at target
Fixed blood effect getting stuck
Fixed attacks sometimes not dealing damage
Fixed chests not dropping equipment
Fixed NPCs sometimes stop attacking
Fixed stamina message in tutorial popping up too early
Fixed trainer in tutorial attacking while in dialog
Fixed NPC animation snapping error
Fixed skill unlock sound playing too early
Fixed incorrect NPC attack frequency calculations
Fixed some errors with player dialog camera
Fixed bug with arrow quickselection
Fixed inventory not refreshing when you close a note or message
Fixed bookshelf mesh with clipping books
Fixed king in intro having no material assigned
Fixed intro railing not having physics
Fixed intro barrel being ignored by NPCs
Fixed some small UI bugs and issues
Fifth Major Update Sneak Peek Livestream
The fifth major update for RAIDBORN is almost here and will release on September 4th. Get ready for a complete user interface overhaul, controller and Steam Deck support, full German localization, an extended soundtrack, exciting new skills, and much more.
In this gameplay stream, you can get a first impression of the new features and content coming with the update. More information will follow on the release September 4th. Stay tuned!