Hello everyone! its been a while since our last update, but we are still at work! Through the feedback from previous iterations and live performance at the retrocon convention we made a fresh new build for your appreciation 🙂
Laying the groundwork for the new highscore system: -Energy crystals now earn points multiplied by combo meter -Holding onto crystals will make them bigger and more valuable! -Score points earned now visible with big numbers!
New Weapons! -2 new special weapons available from the start of the game!
Streamlined game start -now the game has a how-to-play preview video on the title menu showcasing basic gameplay actions and control inputs -less text before starting a new campaign
Ingame menus localization for French and Portuguese Many minor bug fixes and balancing ^^
Look forward to new content and features on the next updates, we are inching closer to the full release 😄
Update/BugFix Unreacheble ennemies and crazy particles
Update/BugFix
EN -Fix enemies flying too high, -Fix particles problems -Remove cutscenes from solved levels. PT-BR -Arruma inimigos voando muito alto, -Arruma particulas -Remove cutscenes de levels resolvidos.
Beginners levels relocated and balanced
railgunners-EARLYACESS-alpha1.10
Tutorial level and first level modified and balanced. Now there is two levels with modules before the first boss.
In game options
Added acces to main options menu inside the game, so can set volume and everything without returning to title menu.
This is just the beginning!
Little over a month since the early access has been released, and we got a lot of useful feedback, thanks to that we already made tons of bug fixes, balancing and added features, including:
- softer difficulty curve from stage 0-0 to 1-0 - adjusts on cost and damage on all weapons - adjusts on weapon energy gauge - removal of scree shake o several enemies - option to show ship hitbox - and many bugfixes!
There are many other updates planned for the next months so please board on this journey with us! ^^
Show player hitbox option
Added Show/hide player Hitbox option Changed mask collision of player, bosses and enemies for more precision New balanced enemy waves on first level and boss.
Special Cost in HUD
Drawing in red the minimum special needed to shot. Energy Icon shows up if special are ready. Bug fixes.
Fixed unreacheble flying enemies
EARLYACESS-alpha1.7
Fixed unreacheble flying enemies spawning too high.
Remove Screenshake on bullet impact and let it only on medium big explosions.
Fix audio transition when entering in a level.
Fix Parallax on city level.
Options are now saving
Saving options as fullscreen, sdx and bgm volume are now saved on file.