We have just released a Hotfix for Update 1.0.3, which readjusted and fixed the priority of delivering wares and we wanted to share some additional insights with you all. The issues noticed were mainly related to the calculation of priority in the underlying code and now that it is fixed we wanted to take a moment to elaborate on how it is decided which good goes where and why first.
At the start of their journey, the following is considered for the wares: The assessment is based on the nearest city that has a demand for the goods, whose import storage is not full and can be reached by the current city. Already declared goods in the cities and goods consumed during the scheduled travel time are also taken into account. The priority of cities in need of goods is decided via 2 factors:
The most important factor is the distance the goods would need to travel to reach their target. This refers to the length of the rail connecting the starting point and goal, not the direct distance. For reference: the length of a station is 200 meters.
In case this distance is similiar in length, the amount of times the goods would have to change trains is also taken into account. The higher this number is, the lower the priority of the city.
Based on this, the following Formula applies: 1 â D / 5000 â U / 10
D = Distance in meters to the destination, counting the length of the tracks leading there, not their actual distance U = Amount of track changes that would be needed
With this formula/prioritization for prioritization laid out, the goods would be delivered to each city, until the storage of the city is full and then proceed to reserve goods for the next city in the priority line.
To summarize, this means that, the closer the city expecting the goods is to the warehouse and the more direct the connection is without warehouses, the more priority is given. The distance value is the most important.
In case there is still something that you think is working incorrectly about the warehouses after the update, please report it to us in the Bug-Report Subforum, so we can have a closer look at it!
Railway Empire 2 verified on Steam Deck!
Railway Empire 2 verified on Steam Deck!
We are very happy to share with you that Railway Empire 2 has been reviewed by the Steam Team and is now already officially Steam Deck Verified!
Get comfortable and try it out for yourself, or check out our other games that are also officially Steam Deck Verified. https://store.steampowered.com/publisher/kalypso/list/96823
Today we are delivering Railway Empire 2âs first big update for Steam, Xbox Game Pass for console and PC Game Pass for PC, Epic Games Store, PlayStation 4|5, Xbox Series X|S and Xbox One consoles (supported through Smart Delivery): Aboard the freight train there are over 100 fixes, including changes to the train logic and track construction, improving trains passing each other on free tracks, as well as fixing misplaced signals on a 4-track gridiron. Also, weâve fixed several issues with waypoints not working properly and the Mallard engine now plays the correct sounds.
Aside from the train logic and track construction, weâve made several changes to the UI, sound, task lists, multiplayer, bugfixes, gameplay, achievements, and many other issues. Please find the full Changelog below.
This update will lay the tracks for the future improvements to Railway Empire 2, so please stay tuned and donât forget to check out the first Roadmap for the game if you have missed it:
We encourage you to keep sharing your feedback on the forums https://steamcommunity.com/app/1644320/discussions/3/ and discord.âŻ
Your Railway Empire 2 Team
Train Logic
Improved train logic where a waiting train in a station could block other train tracks and might cause traffic jams.âŻ
Improved train logic for passing other trains when possible, rather than waiting for them in switching zones.âŻ
Improved the priority calculation behind unloading goods.
Fixed an issue where trains would wrongfully reverse at a station after building a new track.
Trains will no longer stop at train stations on their route if there are no actions possible.
Fixed an issue where trains sometimes would glitch into and block each other.
Fixed AI delivering goods to a city from a distant point, blocking goods consumption due to not receiving the delivery.
Fixed an issue with broken waypoints interrupting rail line operation.
Fixed an issue with signals close to supply towers sometimes wrongfully closing, leading trains to stop unnecessarily.
Fixed an issue where wares could not reach their target city destination when being transported through a chain of warehouses, especially when two warehouses were built in close proximity to each other.
Fixed an issue where placed waypoints within a train route could lead to trains skipping train stations and generally not behaving as intended.
Fixed an issue where trains could not be refuelled at a supply tower due to the supply towerâs signal not being detected correctly. For save games from before this update, simply change the track direction, so that the signals update themselves.
Fixed an issue with the calculation of the locomotive maintenance, ensuring all bonuses are considered and calculated correctly.
Track Construction
Fixed additional tracks being displayed during girdiron construction when the respective platforms do not exist due to limited available space at the station.
Fixed an issue where unselected tracks were wrongly highlighted while defining track direction.
Fixed an issue in topographical mode where a switch between crossing tracks was sometimes not displayed correctly.
When constructing a track using a controller, it is now possible to automatically snap to the closest track by pressing the corresponding direction on the D-Pad.
Fixed an issue where signals were sometimes misplaced when constructing a 4-track gridiron.
Fixed an issue where it would sometimes be possible to place waypoints.
To improve waypoint placing using the controller, the track the player is hovering over now displays the waypoint cone in advance.
Fixed an issue where parallel tracks were sometimes unnecessarily built as bridges.
Fixed an issue where parallel crossing tracks were constructed incorrectly at the track junction.
Fixed an issue where building parallel tracks could lead to the parallel track being built in disconnected segments.
UI
Fixed cumulative bonuses not being displayed in the info box of some technologies.
Fixed the number of train cars being displayed incorrectly when using special cars (e.g. the refrigerator car).
Fixed the âregionsâ button disappearing in some cases.
Fixed quarterly report showing maintenance costs when no maintenance post or depots are being used.
Fixed route lists at train stations still being accessible after stationâs last train was deleted.
Fixed the camera focus not centering on the connection bonus city when clicking on the connection bonus icon.
Fixed loading screen showing unsupported files when other files than save games are copied into the save game folder.
Ratings window is now showing which campaign, chapter, or which specific scenario was played.
Fixed cities now displaying which goods are being produced when building a new train station.
Fixed display of areas suitable for building during factory construction when the selected factory cannot be built in the selected city.
Fixed the âtips and tricksâ screen not being closed correctly in the main menu when opened via hot-key.
The number of wagons now cycles properly when used manually.
Improved controller navigation when changing the order of stations while editing or creating a rail line.
In the Personnel interface, bonuses from research that affect the cost are now visually indicated via an arrow icon. Hovering over this icon displays more details on these bonuses.
Fixed an issue where values were wrongly displayed in the newspaper.
The total research bonuses in the research menu are now correctly displayed for engine reliability.
Fixed an issue, where scrolling in the Goods Supply and Demand page also changed the zoom level in the gameworld.
Fixed an issue where the schematic track representation disappeared when opening the list of routes and selecting a train.
Changed the controller key assignment so that it is now possible to open the auction bidding during track construction.
City names are now displayed in the building menu (e.g. when constructing train stations).
Fixed the express tooltips not including bonuses from the engineer or entrepreneur characters.
Fixed maintenance post cost not being included in the calculation for the average balance per week in the company menu.
Fixed the cash icon not being displayed in the newspaper.
Fixed a research node being researchable even without an existing connection to other research nodes.
Fixed an issue in the save game menu, where after changing the language some of the map information was not displayed correctly.
Fixed issues with the font in the save game menu for several languages (Arabic, Chinese, Japanese)
Fixed an issue where the maintenance postâs green influence circle was not displayed when selecting a maintenance post while a different maintenance post was already selected.
Fixed an issue where track directions were displayed within train stations even though it is not required. Now when selecting a route, the tracks are highlighted within stations, but no track direction will be displayed within the station.
When using a controller editing a train route, the confirm option is now only displayed if there were any changes to the route that can be confirmed.
Changed the order of goods being displayed when changing goods in a warehouse, so that basic goods are displayed in a more prominent position.
Tasks List
Fixed an issue where missions in the task list would ask for either resources or the connection of rural businesses that would not appear within the taskâs timeframe.
Fixed the scoring screen sometimes displaying a score of 0.
The name of the scenario or campaign is now also displayed in the task list.
Fixed task âgain access to 4 regionsâ only updating after loading a save game.
Added informational hint for task âEnsure 95% train utilizationâ to help the player understand what needs to be done.
Fixed âProduce X loads of Xâ task only counting goods produced in cities.
Fixed a hint for a particular task that was missing and led to the incorrect assumption that the task could not be completed.
Fixed the task âEnsure 95% train utilization for freight in âŚâ not working properly.
Tutorial
Tutorial 2: Fixed confirmation button being hidden by the dialogue textbox for some resolutions.
Tutorial 2: Fixed an issue, where switching to the track construction tab was not possible.
Tutorial 2: Fixed an issue in Tutorial 2 where it was possible to select train routes other than the intended ones.
Tutorial 3: Locomotives can no longer break down in this tutorial mission.
Tutorial 3: Fixed some trains not counting for the âselect a train line once moreâ request.
Tutorial 3: Fixed an issue where it was not possible to select locomotives having a breakdown.
Tutorial 4: Sacramento will now start with a larger population and grow faster within this tutorial mission.
Tutorial 4: Reworked San Francisco <-> Sacramento tracks to allow smaller grid iron placement.
Tutorial 4: Fixed an issue where the dialogue to edit locomotives could not open when using a controller.
Tutorial 5: Disabled any random auctions appearing and interfering with the tutorial flow.
Tutorial 5: Fixed player having insufficient money to participate in auction in some cases. Now additional money is granted before an auction is initiated.
Tutorial 5: Fixed an issue where the game would be stuck when the player bought a business too early into the tutorial.
Tutorial 7: Fixed conditional blocker when player starts searching for a saboteur before he is supposed to.
Tutorial 7: Fixed an issue where the Tips & Tricks button in the competitor screen was not accessible.
Sound
Added additional sounds to interactions/UI interactions.
Fixed and improved whistle/horn sounds of trains.
Fixed Mallard engine not playing the correct sounds.
Fixed an issue where the whistle/horn didnât turn off within the Engine Shed when quickly switching to a sub menu.
Fixed an issue where, after setting the audio volume to 0% and restarting the game, an additional audio sound could be heard.
Multiplayer
Fixed demolishing not working as intended for host and client.
Fixed inconsistent amounts of goodsâ supply and demand getting displayed for host and client player.
Fixed the game crashing for a player who is upgrading an industry while another player is demolishing it.
Fixed client player being unable to access the first train station expansion in some cases.
Fixed the game crashing for player in ride-along mode while another player changes the colour of the engine.
Unavailable multiplayer sessions can now be deleted from the multiplayer menu.
Fixed client player not being able to build train station expansions before a first route was connected to a new train station.
Streamlined the buy buildings auction so that only the host player can now initiate and participate in the auctions.
Disabled âpause when game loses focusâ option for multiplayer games.
Fixed the train marker arrow not shifting to newly established train for client.
Fixed an issue where unused slots were displayed as being spectators if the client player joined a lobby in the 4th slot.
Fixed an issue where the player could not increase the maintenance limit to 100% when using a controller.
Fixed an issue where, during track construction, the topography map could not be displayed during multiplayer.
Fixed an issue where it was not possible for the client to demolish owned buildings.
Fixed an issue where the quarterly report could differ between the client and host players.
PS5: Fixed an issue, where using the âRestart Activityâ function in multiplayer mode would lead to UI overlapping after loading into the main menu.
Fixed an issue where the message âspectatormode activatedâ would appear even though no spectators could join the game and no spectators were active.
Improved an issue where sometimes entering a multiplayer mode did not work and led to an error message.
Other
Bugfix: In the Scenario âThe Southern Routeâ, it is now no longer possible to demolish prebuilt tracks in the locked areas.
Bugfix: The research bonus given by the âTrolleyâ (unlockable during the 1840s), which reduces the cost of maintenance post by 5%, is now applied properly.
Bugfix: Fixed the âCenter View on Objectâ option during an auction not working when currently having the âCenter View on Trainâ option in use.
Bugfix: Fixed an issue where the saboteur would stop working when the last remaining competitor had been bought.
Bugfix: Fixed an issue where the AI opponent could place waypoints in blocked height ranges. This could lead to issues with the gameâs performance or crashes.
Bugfix: Fixed an issue where businesses could be located outside of the playable area.
Bugfix: Fixed an issue where new city building spaces did not unlock after reaching the required population.
Bugfix: The F11-key can no longer be assigned to the photo mode, as this could cause a soft lock.
Bugfix: Fixed an issue where the game could crash, when the highest bidding opponent is bought, and the company merged during an action.
Bugfix: Fixed an issue where the player could receive refund higher than the initial investment when demolishing bridges.
Sabotage: Fixed an issue, where trains were still being loaded even though sabotage should have prevented this from being possible at a specific train station.
Gameplay: Fixed connection bonuses not being rewarded properly. The system to check whether a connection bonus should be received has been improved.
Gameplay: Fixed an issue where station extensions (restaurant, post-office, market hall) were generating more revenue than intended in their bonuses.
Gameplay: Fixed an issue where the list of trains affected by a Maintenance Post were not updated properly.
Gameplay: Fixed an issue where wares were not being requested by cities even though they had reached the appropriate population size.
Gameplay: Fixed an issue where the train consumption would be displayed as 0%.
Gameplay: The AI opponents will now try to place their initial headquarters in a city directly neighboring the playerâs headquarters.
Gameplay: Fixed an issue where the cost of some businesses was calculated incorrectly.
Gameplay: The Caboose bonus is now added independently of the maximum possible personnel efficiency bonus.
Balancing: Inflation scaling is now adjusted depending on the starting year. The inflation scaling has been increased overall for auctions and Buildings.
Exploit: Fixed an exploit, that allowed the buying and immediate selling of company shares to generate money.
Campaign: Fixed an issue where the player could demolish tracks within restricted areas.
Campaign: Fixed an issue in campaign 3 where it was not possible to buy shares from Walter Pajonkâs company, which was required for a task.
Campaign: Fixed an issue in campaign 2 where it was sometimes not possible to build a route between the two required destinations in Dec. 1852.
Campaign/Scenarios: Several technical adjustments to the Campaign and different scenarios (in France and Germany) regarding region unlocks.
Achievement: âTogether We Standâ achievement can now be unlocked in all modes as intended instead of only in free play.
Achievement: Fixed the âHostile takeoverâ and the âAssimilatedâ achievement being unlockable through unintended methods.
Achievement: âCall of Dutyâ achievement can now be unlocked as intended.
Achievement: Fixed an issue with the âMax Powerâ achievement being unlockable through upgrading cityâs factories instead of rural businesses.
Achievement: The "Let off some steam" achievement can now be completed through all means of sabotage.
Report Issue Functionality: Fixed the âReport Issueâ function not opening the location of the save game in some cases.
Graphics: Fixed tunnels visually overlapping with each other in some instances.
Graphics: Adjusted the beginning of game camera settings, so that the camera always centers on to the player headquarters.
Art: Fixed the lip movement of avatars sometimes not being displayed correctly.
SteamDeck: The game now correctly defaults to external Bluetooth/USB controllers on the SteamDeck.
Railway Empire 2 - Roadmap
Railway Empire 2 - Roadmap
Attention, Tycoons,
Today, weâre bringing you exciting news straight from the Railway Empire 2 Team and unveiling the first roadmap for PC, Xbox One, Series X|S and PlayStation 4|5 with our first three major stops.
Our Railway Empire 2 journey will follow the tracks laid by its predecessor, with a view of even greater improvements on the horizon. This is just the first roadmap of multiple that will follow, but for now, letâs have a closer look at the first three major stops.
The Railway Empire 2 team has been all ears and are about to incorporate some amazing improvements based on your feedback.
Our journey begins at the first station, which boasts over a hundred fixes to ensure the smoothest possible engine maintenance. We've carefully listened to your feedback and will be addressing a lot of your concerns.
Second on our route is the implementation of manual signals. One of the most requested features across social media, reviews, forums, and discord, was a manual signalling system for Railway Empire 2. We are bringing back the manual signals from the first Railway Empire - as requested by our veteran players. In addition to our newly introduced automated logic with waypoints and track directions, you can then take matters into your own hands for your rail system. This will be a separate mode that will let you start a new game with manual signalling.
At our third stop, weâll be taking a closer look at the Quality of Life in Railway Empire 2. We have heard your wishes for a more comfortable and customizable gameplay experience and will be implementing additional overlays and shortcuts, among other improvements.
In the future weâre also planning to provide some co-op multiplayer focused improvements. Please keep your feedback coming, in the Feedback and Suggestions forum on Steam: https://steamcommunity.com/app/1644320/discussions/3/.
Your experience matters, and we are committed to making it awesome. We want to hear your thoughts and grow the game together!!!
All aboard!
Your Railway Empire 2 Team
Railway Empire 2 â Railway-Academy
Railway Empire 2 â Railway-Academy
Welcome to the official Railway-Academy, Tycoons! In this post, we will provide you with a few suggestions on how to solve some of the most common questions asked about Railway Empire 2. We hope they will help you enjoy Railway Empire 2 even more!
Why can I not stockpile goods at a warehouse?
In Railway Empire 2 we have changed the way goods are distributed: Unlike in the predecessor, every transported good gets assigned a final destination when starting its journey. This way goods can switch rail lines with the help of warehouses and get to their different destinations independently. Goods are therefore never sent to a warehouse for storage, but only for transit to an already known destination.
Why are my trains not running?
Missing station gridiron or missing switch
In general, trains must be able to return to their initial station. If the tracks are given directions, then the trains need the ability to move from one track to another. This necessitates a station gridiron or switches on both ends of the track.
Minimum required wagons are set above zero
Maybe you changed the minimum number of wagons while editing the rail line. If the train is ordered to only depart once a certain number of wagons have been loaded, then it will wait until that number is reached.
Problem with route
If the warning âProblem with routeâ is shown at the rail line, the route could not be created and the trains cannot be deployed. This also means there is an unresolved issue with the route. See âWhy is there a problem with route?â below.
Trains waiting for deployment
There is something preventing the train deployment. For specifics, see âWhy are my trains waiting for deployment?â below.
Why are my trains running empty?
No goods are being requested
Trains only load cargo once there is a demand for it. Goods without demand will not be loaded. For specifics, see âWhy is good X not requested?â below.
Production is halted
It is possible that your factory is running out of raw resources or the export Warehouse reaches its maximum capacity.
Production is slow
Consider buying and expanding the site, or simply waiting. Normally, businesses owned by the AI automatically expands after some months running at full efficiency.
No goods in storage (Rural business, factory or warehouse)
If no goods are present, no goods can be transported.
The demand is fulfilled by a different rail line
It is possible that another rail line is already fulfilling the demand.
Waypoint error
There may be a misplaced waypoint somewhere along the route, that messes with your trains.
Please check your waypoints carefully again, there might be a misplaced one along the route.
Why are my trains âwaiting for goodsâ for a long time?
There are a few reasons why your trains might fall short of the minimum amount of wagons you have set:
Production is halted or slow
See above: âProduction is haltedâ or âProduction is slowâ.
No goods are being requested
There is something preventing your goods from being requested by a destination. For specifics, see below.
Why are my trains âwaiting for deploymentâ?
Minimum spacing between trains of the same rail line
Trains of the same rail line will try to keep a reasonable distance between each other. To avoid blocking a track, a new train is not deployed until the distance is large enough.
Too much traffic at the station
There is no free track for the train to be deployed on or the free tracks are already reserved by existing trains on the way to that station.
Why is there a âproblem with routeâ?
Missing station gridiron or missing switch
In general, trains must be able to return to their initial station. If the tracks are given directions, then the trains need the ability to move from one track to another. This necessitates a station gridiron or switches on both ends of the tracks.
Track directions only go one way or are conflicting
Perhaps a train cannot follow its route because the track directions you have set would cause a conflict.
A track is missing
Maybe a track was deleted after the route was created
A train station was deleted but the route was not adjusted
When a station is replaced, it might not be recognized by the initial route. In such a case edit the rail line to fix the issue.
Why is a specific good not being requested?
City is not big enough
Certain goods are only demanded once a specific population level has been reached. To check this, select the city and open the list âGoods Supply and Demandâ.
There is an oversupply
If a city has reached its maximum stock for a good, the demand will hold until it had time to consume.
A competitor is fulfilling the demand
There might be a competitor delivering the same good. Goods in delivery are counted as goods in stock.
Why is a specific good not being transported?
A sufficient number of goods is already on its way
A city will only request a certain number of goods at the same time. Goods in delivery are counted as goods in stock.
Another rail line is shorter by more than 25%
If there is another rail line passing the same station, goods may use both unless one is 25% shorter than the other.
Not enough train capacity
A single train only has eight wagons and needs some time to transport its goods. If it cannot keep up with the demands of the supply some goods will not be transported.
Why are goods getting stuck at the warehouse?
Not enough train capacity between the warehouse and the destination
A single train only has eight wagons and needs some time to transport its goods. If it cannot keep up with the demands of the supply some goods will not be transported.
Something happened to the rail line that was supposed to transport the goods to the destination
If something disrupts a rail line, goods in the warehouse arenât automatically reset. You can always reset the goods in the warehouse by deleting and re-adding the selected good type.
Why is my new, more efficient, route not delivering the goods itâs supposed to be?
Another rail line is more than 25% percent shorter
A sufficient shipment of goods is already on its way
A city will only request a certain number of goods at the same time. Goods in delivery are counted as goods in stock.
A sufficient shipment of goods is stuck at a warehouse
It is possible that a number of requested goods arrive at a warehouse, but then arenât transported to a city. For specifics see above.
In case you encounter a gameplay issue not mentioned above, or none of the mentioned solutions helped you resolve the situation, please send a message to support@kalypsomedia.com. Please provide them with a Description of your issue, a DxDiag.txt and the affected savegame. You can find all the necessary information on how to acquire these things in the Technical FAQ
We just released hotfix 1.0.2 for Railway Empire 2 for Steam, Xbox Game Pass for console and PC Game Pass for PC, Epic Games Store, and PlayStation 4|5, Xbox Series X|S and Xbox One consoles (supported through Smart Delivery), which includes several fixes youâve been reporting to us around launch. Of course, this is just the first small step amongst many to come, and we want to once again assure you that we are diligently working on the game and towards the first update and a first list of planned improvements for you.
We encourage you to continue sharing your feedback on the forums https://steamcommunity.com/app/1644320/discussions/3/ and discord.
Stay tuned for the exciting developments that lie ahead! Your Railway Empire 2 Team,
All platforms
Fixed several rare crashes .
Fixed an issue where the achievements âCall of Dutyâ and âAccurateâ were not being triggered.
Fixed an issue in Tutorial 2 where the player could switch rail lines via event symbols on other rail lines, even if the tutorial did not intend for this to happen.
Fixed an issue in Tutorial 2 where the player was able to switch to the railway buildings tab when not allowed.
Fixed an issue in Tutorial 2 where the Confirm button was hidden by a speech bubble.
Fixed an issue in Tutorial 3 where the player was unable to proceed because of an engine breakdown.
In Tutorial 4, the waiting time for Sacramento reaching 40.000 citizens has been reduced.
Fixed an issue in Tutorial 5 where the player got stuck if an industry is bought too early.
Fixed an issue in Tutorial 5 where players could get stuck if they didnât have enough money to participate in the auction.
All trains have their correct whistle sound now.
Fixed an issue where the displayed user score in the rankings showed 0 when the player performed much better than the average.
Fixed an issue where some connection bonuses were not getting paid out.
Fixed an issue where parallel track were using unnecessary bridges.
Fixed an issue where the player was unable to fulfill the task âEnsure 95% train utilization for X in Yâ.
Fixed an issue in the scenario âGold Rushâ where the custom company name chosen by the player was overwritten.
Fixed a multiplayer issue where only the host was able to demolish industries via the âDemolish Industryâ button.
PC only
Fixed an issue with the game requiring the AVX CPU feature which lead to crashes on very old CPUs that donât have it (this affects 10+ years old CPUs). Instead of crashing, the game will instead not display videos on these CPUs anymore as a temporary workaround. We will provide a thorough fix in a later patch.
PS5 only
Fixed an issue where the trophies for finishing Campaign missions were not getting awarded. Loading a save game just before a mission was finished and finishing the mission again will now properly unlock the trophy.
Xbox One consoles/PS4
Improved loading algorithm for better performance when scrolling over the map.
7 reasons to jump on the Railway Empire 2 train
7 reasons to jump on the Railway Empire 2 train
đ Whatâs new with Railway Empire 2âs track building? How does the map size compare? đ¤ đŹ In our newest video we have 7ď¸âŁ reasons why the hit sequel is right on track and what has changed from the first game!
We wanted to send our heartfelt thanks to you, our awesome community, for your incredible feedback during the first 2 weeks of Railway Empire 2's launch!
Just as we did with Railway Empire 1, our aim is to transform Railway Empire 2 into the game that aligns with the vision of our community. We are committed to collaborate with all of you to achieve this goal. We have been overwhelmed by the response, with over 400 threads on Steam, more than a thousand reviews, and numerous other sources of feedback. Rest assured, we are taking the time to meticulously evaluate and gather all the input in order to plan our next steps and the first updates.
We have already received a wide range of suggestions, from minor tweaks to substantial improvements, and we are eager to engage in discussions regarding them. We kindly request your patience as we strive to take all your feedback on board.
In the meantime, we want to assure you that we are diligently working on the game. We will soon release fixes which will address multiple issues that you have reported in-game, on Steam, through reviews, on social media, and on Discord. As we have long-term plans to support Railway Empire 2, we encourage you to continue sharing your feedback on the forums and discord. Stay tuned for the exciting developments that lie ahead!
Once again, thank you for being a part of our passionate Railway Empire community.
Your Railway Empire 2 crew
All Aboard! A Railway Empire 2 Co-op game live stream!
Railway Empire 2 a new live stream on Tuesday June 6st at 7pm CEST / 6pm BST / 10 am PDT / 1pm EDT đ
Tycoons!
On Tuesday Patrick and a team of special guests are exploring in Railway Empire 2 the Co-op game. Watch Patrick and his team of tycoons facing the challenges of running one train company together and expanding the business into differrent regions.
You can either watch it directly on Steam or via Kalypso_live on YouTube! đ