New controls, improvements and bug fixes in v1.1.0
Hi!
Firstly, this update contains the long awaited new control scheme for mouse and keyboard, as described in this post: https://steamcommunity.com/games/772290/announcements/detail/3227296324759282710
Also, some people had a hard time navigating around Pineview, so I've added indicators that direct you to your next location and tell you which side-road leads to what destination! You can see a preview of that here:
Apart from these features, the following bugs have been fixed in this update:
1. Fixed the bugged NPC Anav and added him back into the game.
2. Fixed main and pause menu scaling on non-16:9 aspect ratio resolutions.
3. Fixed William not animating when walking outside past the cafe on day 4.
4. Fixed star clusters particles not triggering correctly on day 5.
5. Fixed some characters clipping when walking across each other during free roam.
6. Fixed an issue where skipping the end game credits would cause the credits scene to start again before quitting to the main menu.
7. Fixed an issue where you could talk to Chad all over again on day 4.
Now I'm beginning work on adding controller support, and this will likely be added in the next update which should be up in the next couple of days.
Thanks for playing and supporting the game!
-Armaan
New controls preview
Hi!
Here's a preview of the new controls that will be implemented in the next patch -
https://youtu.be/dxo38hsUzO4
Now all visible objects in a scene can be looked at with the cursor without moving up right next to them. Movement is still restricted to the keyboard. It'd be nice to be able to give an option of both mouse and keyboard, but it'd create way too many issues, mostly with pathfinding.
Also, this scheme means I can possibly start looking at controller support now as well - with cursor movement bound to the right stick. What do you think? Does this fix most of the issues with the controls? Would love to know your opinions!
- Armaan
Upcoming controls overhaul + Bugs fixed in v1.0.13b
Hi!
Before getting to the bug fixes, I wanted to announce that I'm currently trying to figure out a reworked control scheme. Many people have suggested they'd rather the game was completely playable by mouse alone.
My assumption was that WASD movement feels more immersive as it's something we're used to from third person/ first person action games, but it's quite obvious I was wrong! I'm not 100% sure this will work with the way the game is designed, but it's something I'll work on and let you know about it soon.
Controller support will also be worked on. It's something I've wanted to add from the beginning, but a few issues have prevented its implementation.
Here's a list of the latest bug fixes and improvements:
1. Added Vsync.
2. Removed the bugged NPC Anav from Central Street.
3. Fixed a bug where it was possible to get stuck in a conversation with Brad during the second conversation.
4. Fixed a bug where interaction with a phone on day 6 was sometimes disabled.
5. Fixed an issue where sometimes Chris could appear in place of Michael in the Main Street after a particular flashback.
-Armaan
Bug fixed in v1.0.12
Hi there!
Here's the details for a couple of bug fixes in the latest version:
Fixed a rare bug where the conversation options led to wrong answers during the second interview with Brad.
Fixed a rare bug where it was possible for the player to get stuck on day 5 on the way to the church after talking to Jack.
Let me know of more issues on the discord server here: https://discord.gg/Nwe5ePT
-Armaan
Bug fixed in v1.0.11a
Hello!
Here's a couple of bugs that have been fixed in v1.0.11a
Fixed a bug where loading a saved game prevented the user from turning journal pages.
Fixed a bug where the character would get stuck running to the left.
Let me know if you run into any issues in the discord server here:
https://discord.gg/Nwe5ePT
-Armaan
Known issues and Steam Cloud saves
Hi everyone!
Hope you are having a good time with Rainswept, and thank you for the wonderful response to the game!
That said, there are some issues that have been pointed out and I'm working on. At the moment they seem to be relatively rare, but if you've encountered them, do let me know in the comments for this post!
1. Loading a saved game disables the ability to turn pages in the journal. (Fixed in v1.0.11a)
2. In some cases the character will always run to the left automatically when not controlled by the player, possibly due to the default joystick controls. A patch for this will be up today. (Fixed in v1.0.11a)
3. It is possible to get stuck in Allan's basement on day 5 after completing the tasks inside the basement. (Fixed in v1.0.11a)
4. Sometimes loading a save will force the player to get stuck in a conversation loop.
5. Framerate cap will be added
Also, Steam Cloud save support has been added for both Windows and Mac. Do let me know if you run into any trouble with this!
-Armaan
Bug fixed in v1.0.10
Hi!
This update includes fixes for the following issues:
1. Grandpa couldn't be interacted with on day 5
2. In the cafe on day 4, sometimes the interact option would get stuck on the skater character walking outside the cafe
3. The layers for Officer Blunt and a character in Aspen Street clashed.
Improvements:
1. Shadow added under text in the pause menu.
Known issue addressed in v1.0.8
Hi!
Now that Rainswept is out, I really hope it's lived up to your expectations! In the previous version, an issue was observed where talking to a character named Anav would cause the player to get stuck in an endless conversation loop.
As a temporary measure, the character has been removed from the game while I work on the issue in the background. The character is non-essential to the story, so his absence will not affect anything. The fixed version with the character reintroduced should be up in a day or two, depending on the complexity of the issue.
Thanks for playing Rainswept!
Armaan
Rainswept is OUT NOW!!
Hi!
I'm excited to announce that after two years of working on the game, Rainswept has finally been released and is now available on Steam!!
If possible, I would SUPER appreciate if you could help Steam's algorithm by getting the game soon and leaving a review - this helps get the game get featured on the front page and is super important in the first 24 hours for a game to succeed.
There is also a 15% launch discount so if you're planning on getting the game, now would be the best time for both of us ;)
Lastly, thank you SO MUCH for supporting the game, providing feedback and for just playing through the demo. It has been super encouraging and helpful <3
I'll leave you with the new launch trailer. Do get in touch at armaan@frostwoodinteractive.com if you need help with anything. I hope you enjoy the game, and I hope to talk again soon!
1. The button for the lock in Allan's home would sometimes not work correctly. This has been removed and the lock will now automatically open once you've got the right combination
2. Upon loading a save, the interaction icons would sometimes not respond to clicks. Fixed in v1.0.6