Hey there! Pushing out a small update to fix a few issues. Mostly with Story 4 and some animation corrections. Here is the change log for those interested:
Changed: clone rising animation in Credits and
Fixed: issue where Photo stat was not connected
Fixed: incorrect labeling on Story 4 madlibs
Raise Your Own Clone - Version 1.3.0 Update
Finally. Story 4 has been released and the clones saga has come to an end. You can now follow Aloysius' adventures which start at the tail end of Marsch's, carry through the middle of Madelyn's, and hopefully end up finding out what happened to your uncle.
We also released Story 1 for free as a "demo" on Linux and Windows. If you haven't played the game, you can now go through the whole first episode.
There were also a list of bug fixes and changes made in this update. Here is the change log for the curious:
Added: Story 4 (last one!)
Changed: updated to Godot Engine 2.1.3
Changed: links open Steam overlay instead of browser
Changed: cleaned up some code
Changed: enabled story 3 to continue on to story 4
Fixed: small spelling and grammar issues
Fixed: issue with stats at 0 could cause weird percentages
Fixed: issue with unlimited characters in madlib fields
Fixed: issue with continuing a saved game
Fixed: ability to find the check infinity in Story 3
Fixed: acquisition display error when making a clone in Story 3
Fixed: broken variables in Story 1 and Story 2
Fixed: incorrect label in Stats
Fixed: system not checking if all callbacks are found
Raise Your Own Clone - Version 1.2.2 Update
Hey there. We just updated the game with various spelling and grammar fixes as well as restored the last chance to get candy in story three. And a few other little missing things. Here is the change log:
Changed: various text edits
Fixed: missing "last chance" candy pick up in house
Fixed: missing acquisition pop-op
Raise Your Own Clone - Version 1.2.1 Hotfix
We issued a ninja hotfix to correct a few small issues in the new update. What was the problem? Check out the change log:
Fixed: "Sure, mister" path in story 3 crashes game
Fixed: Weird outline with black text, all outlines removed on text
Raise Your Own Clone - Version 1.2.0 Update
Holy crap, story three is finally out! That took a lot longer than anticipated and for good(ish) reason. We have been working on some new games as well as getting our first localization for The Dope Game ready and basically rebuilding segments of Raise Your Own Clone.
However, the update is out and all the changes are coming online. You will notice first and foremost the whole art style has been changed out to match our other games. We also changed out the animations and the way story flow is handled, though this is only different in story three. Then there were bug fixes, etc.
Oh, and the game will be 25% off later today to celebrate the third story's release! Here's the change log, in case you're interested:
Added: story three content
Added: transitions from story to story
Added: story transition animations
Added: transition functions
Added: additional animations to each story
Added: missing acquisitions to Story 2
Added: wallet and lighter as items to all systems
Changed: layout of main game
Changed: art style to match ongoing style
Changed: hooks with CoaguCo API to fit new system
Changed: prepped story 4 madlibs and section
Changed: transition hooks in stories 1 and 2
Changed: removed custom from statistics
Changed: text now scrolls and is laid out as a large story
Changed: improved save game process
Fixed: various spelling and grammar issues
Fixed: thread differences between stories
Fixed: small errors in CoaguCo API
Fixed: scroll grabber stretching out
Fixed: story 2 ending going to story 3 if trying to go back to selection
Raise Your Own Clone - Story Three Update
Hey, folks. Just an update about story three and moving forward with the game. So we are busy restructuring parts of story three to fit a new layout we'll be using from this point on. It should break up the really long chunks of text and also provide more options for players.
This being said, we will be going back and restructuring stories one and two, as well as adding new text and choices. This does include a new layout as well and some new graphics. Basically a whole bunch of new shit.
Also we will be most likely dropping the story editor for custom stories. Considering our work load and integration of Steam Workshop, this option will probably be removed. The decision will definitely be finalized by the time story four rolls out.
We'll have more information soon as well as the story three update!
The 12 Days of CoaguCo Christmas Events Starts Soon
In less than six hours we are starting our 12 Days of CoaguCo Christmas event, inspired in part by the wondrous game Pony Island. We are gifting copies of our games through our games! Three copies per day for twelve days.
The event starts at midnight, tonight, CST. And the gift pile updates every night at midnight for the next twelve days, ending on Chrismas day. There are a total of 36 key gifts available!
How Does It Work? Basically any time you play either One Way To Die, Raise Your Own Clone, or The Dope Game, our system will decide whether you get a gift key or not. If you do indeed win, you'll see something like this... http://imgur.com/Oe2o37Z
You can copy the key using the ball and close the screen with the other one. Make sure to paste that key somewhere or use it as the gift won't appear again!
Our system does keep track of what keys go to whom, so we know what is going on in case something goes awry.
Some Gifts Weren't Opened In Time! If any of the gifts aren't opened before the time expires, then we will give those keys away on SteamGifts.com but will make sure to link and notify the community so there is an additional chance to get it.
We will be checking on the event each day and tweaking things if necessary. Good luck to all the gift recipients and have a happy holiday!
Twelve Days Of CoaguCo Christmas Coming Soon
Usually for the holidays we like to do a giveaway for all the folks in the community, and those lurking the the peripheral waiting for keys. This year we decided to do something much different and, if it works out, something we'll do moving forward. This year starts the Twelve Days of CoaguCo Christmas!
How's It Work? Inspired by the lovely game, Pony Island, each of day of CoaguCo Christmas, each of our games will release a new serial key for every game we have out. The keys will be embedded randomly somewhere in the games. The locations and keys should vary day by day, depending on how the RNG gods feel.
The process should be automated, for the most part, so new keys should release around the same time each day.
I Aleady Have This Game If you get a key for a game you already have, we suggest giving it to a friend or donate it back to the community. Don't be a cunt and sell it.
We'll drop another announcement the day before CoaguCo Christmasbegins!
Raise Your Own Clone - Version 1.1.2 Update
Hey there! We just issued another small bug-fix for Raise Your Own Clone, this time addressing issues with randomized events (yes, there are in there). Here is the very tiny change log:
Fixed: randomized range too small for events
Fixed: slight text changes
Raise Your Own Clone - Version 1.1.1 Update
Hey there, we just pushed out a super tiny update to Raise Your Own Clone that addresses some small issues found. Feast your eyes on the modest change log:
Changed: capped FPS at 60
Fixed: issue with "continue" not working in one branch of Story 2