In the upcoming update: equipment levels, help window, clans
Hello everyone! We want you to be aware of all the upcoming changes and innovations, therefore, we are pleased to introduce you to the “In Upcoming Updates” cycle.
Equipment Levels In the past, the variety of equipment was limited to a slight variation in parameters. With the introduction of unique skills, the equipment has become more original. Thus, we have the opportunity to make the rotation of weapons differently. At the moment, this is implemented using the "resource" system. We have been watching your feedback for a long time, and we see that it causes a lot of negativity and reluctance to pay for items that will later disappear forever. This problem is mainly solved by the equipment level system, which replaces the “Resource” system.
[expand type="showmore"] [/expand] Weapons and body armor will receive a progression system and a disassembly system. By dismantling items of equipment, you will receive Parts. Parts are needed to level up weapons and body armor. When the level of items increases, their characteristics will increase, such as Damage, Crit Chance, Accuracy, Crit. damage, armor-piercing, shot distance, cover mode distance. In some situations, you will be able to exceed certain existing weapon parameters, including damage. Full leveling of weapons or body armor will provide a more powerful equipment option than is currently available.
Lobby help screen in and battles To make it easier for new players to adapt to the game world and old players to fight more effectively on the battlefield, we have prepared a help screen that contains all the necessary information that you can apply. [expand type="showmore"] [/expand]
clan development Work on clans continues. At the final stage, the development of the first part of the clans - the creation, entry, choice of faction, applications. Work continues on the clan shop and missions.
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With respect, RAM Pressure Team
Happy Defender of the Fatherland!
Developers and administration congratulate all RAM Pressure players on Defender of the Fatherland Day!
In honor of this holiday, we have prepared a special code for you: FEBRUARY23 The code includes: Protective Modules "Elite", Weapon Modules "Elite", Supply crate x3, Labware x300, Special weapons, Special body armor, $30,000. Validity: until March 3.
Hotfix 08/02/2022
Fixed a bug when the animation freezes when healing
Optimization of city maps
Minor bug fixes on maps
Hotfix 25/01/22
Fixed a bug where interactive objects could detect fighters
Fixed a bug where killing interactive objects counted as killing an enemy
Fixed a bug when specific skills worked on interactive objects, fighters received an additional action
Fixed a bug where a lot of interactive objects appeared on the desert map
The colour of the icon of interactive objects has been changed to yellow
Patch Notes 20/01/2022
New system of squad strength for rating mode and PvP+. We will be grateful if you try out the new selection system and share the results
New mode - Protection of the object. This mode has a higher launch chance and is launched randomly with the help of the contract "Clearing the Area" job on Hard and Expert difficulty
For players who received the old rewards (Season 1) of the Battle Pass at the start of Season 3, the rewards have been reset (while retaining the received rewards) in order to correctly receive the new rewards
Interactive objects have been added to the maps near the artifact - these are objects that can be destroyed and receive area damage using various adverse effects
The "Scramble" contract now only starts with an entire squad
Now, weapons from the Battle Pass will be added to containers and special offers after 56 days (before 28)
Weapons from the Battle Pass will now be added to the syndicate store after 56 days
Laser weapons received +1 damage and crit damage
Minor GUI fixes
Minor bug fixes on maps
Patch Notes 12/01/2022
We have to admit that our experiment with turning off payments using in-game currency was not a success. Practice has shown that the project will not survive on the sales of Battle Passes alone. Therefore we're enabling purchases using in-game currency, but we have also significantly changed the amount of in-game currency in purchase bundles.
Now all developers' efforts are directed towards creating a clan mechanic, which will provide players with more activities and awards. We're also working on removing ""the Resource"", which will be accompanied by the introduction of new game mechanics in the near future.
Patch Notes 12/01/2022
Returned the ability to make in-game purchases. Adjusted the price and size of the received currency
A new map is available in the European setting
Fixed some interface freezes
Patch Notes 17/12/2021
We've disabled the ability to buy ingame currency for money. Despite the fact that the game economy was calculated so that the purchase of ingame currency didn't give an advantage in the gameplay and there was no direct opportunity to buy top weapons and equipment for real money, many players wrote negative reviews about the feeling of Pay-2-Win and the shortage ingame currency, forcing you to buy it for real money. We decided to react to your feedback and conduct an experiment: completely remove the ability to buy ingame currency. Now you can only earn it in the game! The only paid option in the game at the moment is the premium part of the Battle Pass. We also significantly reduced the cost of repairing equipment in order to remove the feeling of a severe shortage of ingame currency.
We also plan to rework the equipment system and remove the "Resource" characteristic from items in one of the next updates. This change will allow you to use the received items indefinitely, including those that you have now. If you have good items that are completely ran out of resource, don't sell them yet.
Patch Notes
Reduced the price of the Battle Pass
Reduced the price for repairing equipment items from 25% to 50%, depending on the rank of the item
Significantly reduced the characteristics of bots at the "Easy" level
Immunity of bots to certain effects is now indicated by a green icon of the corresponding effect under the bot HP bar
Adjusted the behavior of bots depending on their class: Medics heal more often, Snipers run away farther, etc.
Reduced pistol shot range from 20 to 16 cells
New matchmaking scheme in Rating Matches: now players will be matched not by the current Rating, but by the strength of the squad, regardless of the difference in the Rating and Division
Fixed a bug, when using a main skill together with a modified one from a weapon, the use of the skill wasn't counted in the Battle Pass
Hotfix 30/11/21
Fixed a bug when an enemy in heavy and energy armor could be attacked with a knife
Fixed freeze when miss from using a knife
Fixed a bug when the class of bots in battle was displayed incorrect
Fixed bug with not loading the map
Minor bug fixes on maps
Hotfix 26/08/21
Fixed a bug with incorrect display of the Battle Pass level. After the update you'll see your real level
Fixed a bug with incorrect accrual of SPIKE points after the last update
Patch Notes 19/11/2021
Battle Pass
The Battle Pass system is a series of daily and weekly challenges, by completing which players will earn Battle Pass experience and will be able to receive the special rewards. The Battle Pass is divided into paid and free parts and is created as content that is beneficial for all players at all stages of the game. The paid part of the Battle Pass contains unique rewards such as avatars and new weapons. You can only get new weapons in the Battle Pass. After completing the Battle Pass, new weapons can be obtained from containers and the Syndicate shop. The Battle Pass will last exactly 28 days and will be updated along with the new season. At the end of the Battle Pass, all gained experience will be reset, and the rewards will be updated.
Changes to skills and mechanics
Combat Effect Changes The following combat effects no longer update the time of duration on the target when triggered again:
Disorientation
Panic
Stun
Burning
Bleeding
Poisoning
Wounding
Slowdown
Battle effects of control (Stun, Desorientation and Panic) now cause temporary immunity after completing the action on the target. This means that after the time of duration of the stun (or other control effects) has expired on the enemy, for the next two turns he will be immune to the stun.
Changes in the Parameters of Combat Effects
Poisoning now deals 2 damage each turn for 5 turns
Burning now deals 2 damage and destroys 2 armor each turn for 3 turns
Bleeding now has an increase in damage with each turn +1 (On the first turn - 1 damage, on the second turn - 2, on the third - 3 and on the fourth - 4)
Disorientation - action time reduced to 2 turns (previously was 3)
Changes to Heavy Infantry Class Skills Mobile infantry - now reduces the penalty to mobility when wearing heavy or power armored suits and when using heavy machine guns and grenade launchers by 50%
Changes in Weapons and Armor
Heavy machine guns and grenade launchers now have a mobility penalty of 2 (previously was 3)
Heavy armor and energy armor now have a mobility penalty of 4 (previously was 3)
The damage of grenade launchers below the Major level is increased by 1.
The damage of Major level grenade launchers has been increased by 2.
The base hit chance of all weapon models has been recalculated upward to smooth out the loss of accuracy from Perception. Low level weapons now have a lower accuracy penalty and allow them to hit their targets more often.
Changes in Bots
Now among the opponents there will be bots of different classes (Assault, Heavy Infantry, Sniper, Grenade Launcher, Medic and Commados).
Bots will be limited by class specifics, appropriate equipment and skills, both passive and active.
Some bot classes have been permanently immune to certain combat effects.
Changes in the SPIKE Characteristics of Operatives
Strength - Now increases HP (previously it increased HP and throwing range of items)
Perception - Now increases the detection range (previously it increased the detection range and increased accuracy)
Intelligence - Increases the chance of a critical hit (Intelligence hasn`t changed)
Knack - Now increases the throwing range of items (previously it increased dodge and fortitude)
Endurance - Now increases fortitude and the chance of getting a coma effect instead of death (previously it reduced the chance of getting the effects of Panic, Disorientation, Bleeding, Poisoning and Burning)
The tutorial is supplemented with a window about base modules
Fixed the bug when, when the Medic's skill "Specialist on toxins" was learned, the damage didn`t increase when dealed
Fixed known bugs when there was no artifact on the map, but the target was "Capture the artifact"
Minor GUI fixes
Minor bug fixes on maps
We are continuing to investigate an issue when the UI would freeze when reloading a weapon. If you encounter a freeze in the interface after updating the game, please send us a bug report using the shortcut Ctrl + Alt + B in the game right in the place where you encountered the problem