The messages accompanying the installation of a mark on the map for an ally in COOP mode
Messages from other players
Keyboard shortcuts:
Open/close input field - Enter
Open input field for a message to an allied squad - LShift
Open the quick messages panel - hold Enter
Open Quick Command Panel - LCtrl
Integrated new animations of reversals when aiming
Now when switching to the turn based stage of the battle, the player who lost the right to the first turn will be given an extra turn with one AP for each fighter and half the time of a normal turn, but he cannot shoot, just move
Increased HP of mercenaries depending on the influence of secondary characteristics "Strength"
Changes in skills:
Physical training" Assault class skill now gives 2 HP (previously it was 1)
Good tone" Heavy class skill now gives 3 HP (previously it were 2)
The first stage of the correction of weapons and body armor, which included: [expand type="details"] Assault rifles:
Added indication of the application icon blinking if a battle is found and the game is out of focus
Added a timer that displays the time after which your operative will restore health in the lobby, health after the battle, if he wasn't immediately healed
Changes in the item upgrading interface in the installation of upgrades to weapons and armor
Changes in the interface for selecting operatives for a mission
Fixed a bug when with certain skills the indication of spending AP worked out incorrectly
Fixed a bug due to which after the window about the lack of money appeared, the selected item disappeared from the Market
Fixed most of the places where enemies spawn in objects in COOP mode. If you come across this situation, please send us a bug report using the keyboard shortcut Ctrl+Alt+B in the game right in the place where you encountered the problem
Added information to the cooperative mission about the current wave of enemies
Removed the ability to capture an artifact in the cooperative mission
HP and armor were added to the bots in the cooperative mission. Initially, test bots got into the mode, now there are those that were planned for the mode
Changed the reward for victory for the cooperative mission (from $750 to $1000)
Changed conditions for victory in a cooperative mission. Now when an ally dies, the player remains to watch the battle. If the player watches the battle to the end, and the ally wins, then both will receive victory. In all other cases - defeat.
The sniper's skill "Recon shot" now has a 20% penalty to shooting accuracy
The sniper's skill "Recon overwatch" now has a 40% penalty to shooting accuracy
Change in the behavior of bots. Now they take cover more often
Fixed a bug due to which it was impossible to use the 3rd grenade in the battle
Fixed a bug when the "disorientation" effect with any other negative effect blocked the control of the fighters
Fixed teleportation of bots during their movement
Fixed a bug due to which after the last update of the game on some maps there was a large impassable area
Fixed a bug with poison machine gun ammo, now there is the correct probability
Patch Notes 29/03/2021
Added Cooperative mode. This is a test version of the mode, while interaction between allies (chat, short messages) hasn't yet been implemented, you cannot invite a friend (a random partner is chosen). Nevertheless, we invite everyone to take part in the playtests and we'll gladly take your comments into consideration as we continue to work on improving the mode. In the next updates we'll improve co-op, add the ability to invite friends (instead of playing with random allies) and add communication between allies, etc.
Now if a player repeatedly closes the game during the loading of PvP battles in order to avoid a battle with a specific enemy without getting a formal defeat, he will get a temporary ban to participate in PvP battles
Updated tips in the tutorial mission
Changes to the fighter control interface:
More visible highlighting of the current fighter
More visible fighter path
More noticeable selection of the current cell
All allowed cells for movement are displayed in white
The effective firing range of all sniper rifles has been reduced by 18.75%. The change shouldn't affect their accuracy when shooting within the sniper's line of sight, but slightly reduces the effectiveness of recon shot. This was done as part of a set of measures to improve the balance in PvP
Implemented automatic replenishment of consumables after the battle, if they are in the arsenal
Changed the cost of healing fighters: now up to rank 10 the cost of healing is significantly reduced and increases with the rank of the operative. At ranks 10-12, the maximum cost of healing hasn't changed, but now the maximum cost is reached with a lower amount of HP. Separately, we remind you that wounded fighters restore HP over time on their own
Changes in the upgrading item interface - installing weapon and armor upgrades
Added doors to the Underground
Optimization of the Underground
Optimization of lighting in certain locations in order to improve performance
Removed the player's level and the rank of fighters on the loading screen of the PvP battle
Fixed a bug when a smoke grenade removed 1 armor
Fixed a bug when after the appearance of a message about a lack of money, the item disappeared from the special offers
Fixed "Battle not found" bug when one of the players in PvP leaves in the loading stage
Fixed "Battle not found" bug for new PvE contracts
Patch Notes 26/02/2021
Added a new subclass Medic
Added new PvE mode Capture the artifact in survival mode. Your fighter needs to scan an artifact within 5 turns to win a mission, while reinforcements are constantly arriving at the enemy, and killing of all opponents in the current wave of reinforcements doesn't complete the mission. Temporary contracts (missions) with this mode will appear on the map, among others.
Improved AI for bots
Improved application stability, detected and fixed a memory leak that appeared in one of the previous updates
Fixed a bug with desynchronization with the server, due to which fighters sometimes couldn't be controlled until the end of the battle
Now, at the beginning of the turn, if the fighters have a negative effect that deals damage (for example, poisoning), the camera will be centered on these fighters at the beginning of the turn
Now the operatives selected in specific squads will be marked in the list of fighters in the "Squad" menu
Now if there are no cartridges in the weapon, the lines for displaying the predictions of the chances of hitting a specific cell for this fighter will flash
Added new contracts for the base headquarters for levels 3, 5, 7, 9 and 11. These contracts randomly drop on the map after the end of a PvP match or Hard PvE. They are time limited for 24 hours and require data to open a mission.
Fixed a bug when the mercenary wasn't added to the squad for completing certain contracts. Also, all players who previously completed this contract were given a reward during the update (mercenaries were added to the squad) in accordance with the number of these contracts completed
Fixed a problem with clicking on an empty cage through a large object, due to which it was often necessary to change the camera angle so that you could send a fighter to a cage closed on several sides by cover
Fixed a bug when subclass names were not displayed in the subclass study window
Fixed a bug due to which if a fighter was in a coma, several pop-up messages about damage were displayed on the screen above him
Fixed a bug when after removing all the fighters from the slots, they appeared there again
Fixed a bug when the repair kit visually disappeared after use
Minor fixes in the base
Minor GUI fixes
Minor bug fixes on maps
January Mega Update: Base, Research, New Missions and More...
Good News, Everyone!
New update released. We've been working on it for the last 2 months, putting aside all other plans. And we think it's worth it! But let's get straight to the point.
Major changes:
The game now has bases and the first modules available for construction. Very briefly:
Headquarters. As the level of the Headquarters increases, new contracts begin to appear on the map, and the reward for winning PvP battles also increases. Also, the Headquarters limits the maximum level of other base modules.
Science Center. Provides the ability to conduct research. The higher the level, the faster the research goes and the more of them available.
Hangar. Allows you to create squad templates. We've been receiving requests from players for a long time to make it possible to create several squads with a different composition of fighters and choose ready-made templates before starting a mission. The higher the level of the Hangar, the more you can create such templates and the higher the chance of additional loot in PvP and "Confrontation".
Barracks. The higher the level of the Barracks, the more operatives you can recruit to the squad. Previously, a squad could keep an unlimited number of operatives. The game balance has long required the introduction of a limit on their number. And now, by default (without the Barracks), their maximum number is 18. Surplus operatives won't disappear anywhere, they can be fired, the restriction concerns the hiring of new fighters. The development of the Barracks increases the number of operatives on the account.
Appeared research. In order to start them, it's necessary to build a Science Center. Research requires a variety of resources to start and progress along with the player's account gaining game experience. Thus, in order for the research to progress, it's necessary to complete missions or participate in PvP battles. Building new levels of base modules also requires preliminary research for each level.
There are new resources needed for research, containers with a variety of loot appeared (no, they are not for sale and won't be, this is just a way of grouping rewards for missions and research).
All of this has seriously changed the economic balance and affected almost every aspect of the game. The current implementation of the base, research and the new version of the economic balance is the first iteration. Further, new buildings of the base will be added, giving new functionality (including crafting, which will later require those resources that have appeared in the game now), the balance, research prices, the difficulty of new missions will also be adjusted.
We'll monitor your feedback and will try to take into account your wishes on the development of the base and research to the maximum. If you find any bugs, please do not hesitate to send reports directly from the game using the Ctrl + Alt + B keyboard shortcut.
Other changes:
Fixed a bug when with the learned skill "Hells heat" a soldier didn't receive damage from explosions
Fixed a bug when after the overwatch triggered the interface disappeared for a long time
Fixed a bug when after a long time minimizing the game there was a black screen
Fixed a bug when the goal in the mission is to capture an artifact, but there is no artifact on the map
Fixed a bug when UI control was blocked after using the "Running shot" skill
Fixed a bug where the overwatch icon remained after activating the skill
Fixed a bug when the laser designator was visible in the fog of war
Now the quality of a mission drop is affected by its difficulty
Now, before activating the skill, the interface shows how much AP the operative will spend
Now in the item window on the "Sell" button the selling price is indicated
Mistakes correction in localization
Minor changes in shaders
Minor GUI fixes
Minor bug fixes on maps
Thanks to all players for your support, ideas and bug reports. You are helping us make the game much better! Join our Discord channel to discuss the latest update.
Your RAM Pressure Development Team
Hotfix 08/12/2020
Fixed freezes of the game and operatives on the map. However, we may not have found and fixed all possible causes. If you come across something similar, please don't hesitate to send us a bug report using Ctrl + Alt + B in the game right in the place where you encountered the problem
Fixed a bug due to which the game crashed when a wall exploded
Fixed a bug with the "Explosion Scanner" skill, now it doesn't cause the stun effect
Fixed a bug due to which after the battle ended by timeout, the rating decreased
Fixed a bug due to which the door frame collapsed when opening a door
Included Underground Base map
Correction of mistakes in localization
Minor bug fixes on maps
Hotfix 27/11/2020
When passing the tutorial "Retreat" button is removed from the game menu
Fixed a bug when the intro video wasn't shown in STEAM version
Fixed a bug where in some cases when restarting the tutorial, operatives were injured
Added "Advanced" body armor to the market
Day 1 Patch and Launch on NVIDIA GeForce NOW
Good News, Everyone!
There are two of them. First, we released the Day 1 Patch. It solves most of the critical issues that users reported to us the first day after the game was released in the Early Access on STEAM. Such as: the inability to re-enter the game if you interrupt it on the 1st mission; game freezes; freezes of characters, etc. The patch also includes some functional updates and improvements that we managed to prepare in advance. The full Patch Notes you can read here.
Secondly, STEAM version of the game can now be played at maximum settings, even on weak hardware and tablets, thanks to our partners NVIDIA GeForce NOW!
Stay tuned 😊
Your RAM Pressure Development Team
RAM Pressure Early Access is Now Available on STEAM
Good news, Everyone!
RAM Pressure Early Access is now available on STEAM.
The current version is fully playable. However, the game has not yet implemented all the features that we've planned. We plan to add new functionality to the game and want to get feedback from players as early as possible in order to make the game better together.
We're really counting on your support and will do our best to bring the game to release as soon as possible and fix any possible shortcomings. In the meantime, we are getting ready to collect feedback and create a day 1 patch 🙂