First of all, we would like to thank everyone who took part in the first wave of the Private Beta. We received a huge amount of useful feedback, new ideas, bug reports and game statistics. Despite the fact that we were not able to answer all your emails with suggestions, our game designers read them, studied, thought over and accepted a tangible part of the proposed. Thanks for your feedback!
One of the biggest changes: we made a decision about a large rebalance of classes, which we'll carry out gradually during the Private Beta and the Early Access, making changes to classes' skills, starting with three basic ones. We'll also try to release a video in the coming weeks, telling about the class system, leveling up and features of the combat system.
Now we are already conducting internal testing of a large update. And after we are ready to release it for users, we'll send out invitations to the second wave of Private Beta and publish the news. Invitations would be received by anyone who has managed to purchase any of the Early Access Packs. As well as a number of users, randomly selected from those who registered on our official site for the free option "EARLY ADOPTER'S BONUS".
After we test these changes in Private Beta, we'll be ready to launch the Early Access. Presumably, this will take place in late September-early October. This is a tentative plan, and we ask you not to take it as an accurate announcement, due to the fact that we still have a lot of work to do to fix bugs found in Private Beta and we have to test new content. But we assure you that we would make every effort so that the Early Access is launched as early as possible.
Yours RAM Pressure Development Team.
Private Beta Launch
Good news, Everyone!
We did it, finally! Private Beta has been launched. Not all players are invited at the moment, the first wave of emails has been sent. We'll send out e-mail with invitations gradually, in several iterations. While we are sending out invitations to the email among those who purchased one of the Early Access packs. Next we will look at the load on the servers.
Private Beta will take from one to several weeks. Then we'll either start the second wave of Beta, or immediately launch the Early Access.
The game is not in the condition as we would like. Content is being added, additional animations are added and configured, side quests are added, work is underway on character appearance tuning, fixing bugs, optimizing, etc.
For the time of Beta we disabled some classes of operatives and opened only a small part of the storyline missions. But we decided that the sooner we get the first feedback from our real users, the more time and opportunities we'll have to make the changes that you would like to see in the game!
We'll also try in the near future to make a series of videos about leveling up characters, skills, weapons, and similar aspects of the game. However, at the moment we have the priority as soon as possible prepare for the Early Access.
Thank you for your support and understanding!
Yours RAM Pressure Development Team.
RAM Pressure June Update
We are pleased to announce that the preparation of the game for Private Beta at the finish line. Debugging is in full swing and the last internal tests are conducted. However, we again made a lot of improvements on the results of the latest tests, so we couldn't launch Private Beta and Early Access in the 2nd quarter, as promised. The launch of Early Access is postponed to the 3rd quarter, details below.
We ask you to understand and forgive, and we hope that you wouldn't be disappointed with the result.
We took into account your feedback on the last gameplay video and in the near future we plan to record a certain amount of materials dedicated to leveling up characters, class systems, weapons and class synergy. In the meantime, our artists have prepared for you the next calendar in the form of desktop wallpaper with weapons from the game.
Wallpapers are available in 3 resolutions:
At the moment we are continuing to work on storyline missions, filling the game with content, basic optimization and debugging in the run up to the Private Beta.
We are planning to launch Private Beta in the coming weeks. And after a short pause to fix the bugs, the Early Access starts. Private Beta won't last long - 2-3 weeks only. The focus would be on PvP interaction, the storyline campaign would be limited to three missions, and the rest we would open in the Early Access. All users who have purchased any of the Early Access Packs will be able to participate in Private Beta.
After the Private Beta would be a wipe. Thus, all progress, items and resources in the game will be deleted from the accounts of players. Then, after a short pause, Early Access will be launched and items and resources from the Early Access Packs will be issued. After this wipe will be gone.
Some time after the launch of Early Access on our server (the client will be available from the official site), Early Access on STEAM will be opened, due to the fact that the adaptation of the game for STEAM requires additional time resources and debugging. And our task is as soon as possible to launch the game for users. Please note that all resources and achievements could be transferred to the STEAM version.
Thanks for your support!
Yours RAM Pressure Development Team.
RAM Pressure May Update
Good news, Everyone!
We did it, finally. We present to your attention the demo gameplay video from the Alpha build.
https://youtu.be/vjVqp5MLZUU
It turned out a little later than planned, but better late than never :) We wanted to wait for the new motion capture animations to be implemented into the game, but in the end we still decided to record the video as it is, because we had promised gameplay video long ago.
At the moment, the game has successfully passed all iterations of Alpha Tests and now we are preparing for Private Beta Test and the Early Access. We are planning to launch Private Beta in June, but for now, we cannot promise this 100%, because there is still a lot of work to be done in the game. At the moment we are working on polishing the gameplay, basic graphics optimization, implementing motion capture animations, recording voice replicas and locations of the story campaign.
Thanks for your support!
Yours RAM Pressure Development Team.
RAM Pressure April Update
Good news, Everyone!
We are pleased to announce that at the moment we are completing the second (and the last) iteration of Alpha Tests. The changes made to the game based on the first iteration gave their results, our Team is satisfied with how the core gameplay looks like. And we start preparing the game for Private Beta, where, as promised earlier, we'll invite players who have acquired the Early Access till the end of I quarter of 2019.
We understand that most of all (except for release of the game of course) you expect the official game video from us from the first tests. We plan to publish it in the beginning or at the middle of May. At the moment, we are still polishing all the technical details of the gameplay that make it difficult to show the game in all its glory.
Please treat with understanding and as a bonus for the long wait here is the next calendar wallpaper with weapons from the game from our artists :)
Thanks for your support!
Yours RAM Pressure Development Team.
RAM Pressure February Update
We are completing the preparation of the game for the next wave of private tests. As a result of the work on the bugs according to the results of the January tests, the game has undergone a lot of positive changes. Here are the most important ones:
Operatives would have faces and hairstyles (it was previously planned that the faces of all characters will cover helmets, masks, bandanas, gas masks, etc.).
We finally decided that it's necessary to make it possible to pass the story campaign with and without PvP missions. In this regard, the number of story missions in the release version of the game will be significantly increased, and the passage of PvP missions and side quests would only provide additional experience for leveling up and speed up the accumulation of intelligence data needed to open the key story missions.
Previous tests have shown that the start of PvP combat looked a bit boring for a player who is waiting for an opponent’s move before detecting enemy units. Therefore, we decided to make sure that before the opponents detect each other, the battle went on asynchronously, and the waiting for the move was accompanied by monitoring the movement of the enemy fighters discovered.
In PvP missions opponents controlled by AI would appear, who would complicate missions (aliens, robots, mercenaries of other human factions, etc.).
A lot of visual improvements, a new system of replicas and characters of operatives, improvements in tactical AI, etc.
Due to major changes in the game, we realized that we could not start the Early Access in Q1 2019, as planned earlier. Therefore, we decided to postpone the launch to Q2. However, we'll try not to delay the launch at the end of the quarter.
We'll also invite players who have purchased the Early Access packs from our site before the end of Q1, to take part in a small Private Beta Test, which would take place shortly before the Early Access start.
Our artists prepared another wonderful calendar with RAM Pressure weapons, so that you would not be so bored waiting for the launch of the Early Access :)
Desktop wallpapers are available for download in 3 resolutions:
We are pleased to announce that in January we've finished the first iteration of Closed Alpha Tests. Of course, as a result, we decided to improve a lot of things and we plunged into fixes. At the same time, we continue to fill the locations with content, working on animations, sound and storyline missions.
Yes, we deliberately do not post videos from early tests, because we have prepared a lot of visual improvements and we really want to show you the game in the most polished condition. Please, forgive us for this. Soon we will show you everything!
And our artists have prepared new wallpapers for you. Desktop wallpapers are available for download in 3 resolutions:
Happy New Year and thank you for supporting our project! We appreciate your attention and would try not to disappoint you. Accept our best wishes for the New Year and a small gift from our team - wallpaper with weapons from the game with calendar for January 2019 :)
The development of the game got to the finish line. Functionality of the core mechanics and the interface of the lobby are ready. We are working on filling the world of the game with content, animations, voice acting, also we are testing the basic functionality and game design.
In the course of testing, we made a lot of changes in game design, tried out many new ideas and now we are almost satisfied with the gameplay. Despite the fact that before we are ready to invite the first players to RAM Pressure, we still have a lot of work to finalize the content and polishing it, we try to do our best to start the Early Access in the Q1 2019, as announced earlier.
RAM Pressure Female Character Sketch
We noticed that we hadn't shown the girls yet. Fixing this fact.
Here is one of the early sketches of the appearance of female character.
RAM Pressure Video - Demolishing Tests
Check out this RAM Pressure video from the tests of the environment destruction system. Here you could see the demonstration of game physics system. We check how grenades spread houses to pieces. It seems, it turned out just what we need!