Hello!
Today we are making public a huge update, on which we have been working tirelessly over the past few months.
Here's some significant features of the update:
1] Complete replacement of the network architecture. Now it is more productive and scalable.
2] Global fixes for a lot of bugs. We received a lot of feedback about the previous version, about bugs and flaws, so we worked hard to fix them. Of course, they can still occur, but there is nothing critical and global.
3] Lobby and match maps were heavily reworked, a lot of details, corrections and changes were added. We also pulled up the graphic component while trying not to harm performance.
4] The in-game interface has undergone changes, somewhere significant, somewhere not very.
5] Shooting was redone from scratch, bullets now possess ballistics and have the ability to ricochet. (Carefully, you can kill yourself in a cramped room! :) )
Unfortunately, due to the fact that the team is small, we cannot immediately implement all our plans - this can be seen even by the number of blocked menu items. However, the project is not abandoned and will not be abandoned — so thanks to everyone who stays with us throughout this time and patiently watches the development of the game!
Since the release of this update, the price of the game has been reduced to a ridiculously tiny price.
And now we are working for a lot of tasks, increasing the number of guns and loot, skills implementation, collections and much more. Stay in touch!
Hello, Steam!
We are happy to inform you that the 'page check' on the Steam platform was successful and now we are in the "soon to be released" section. We will announce a more accurate date for early access, but you can add the game to the wish list and subscribe for updates!