Gameplay - Jump distance is slightly increased - All ladders are now 50% increased in width so the player will be able to attach on them more easily - Attaching on rope is completely changed, player now will be able to attach on rope with much less effort - Multiple map changes - removing the need of "pixel perfect" jumps - On the cage / carriage section the cage activates the carriage after 15 seconds, down from 24 seconds - At the three arrow part, the time between the arrows shoot now is greatly increased - At the arena,, the four AI guards movement speed has been reduced, so the player will have more time to react
Visual - Added visual cue to guide the player at the temple area - Added visual cue to guide the player at the cage and carriage section - At the arena part, the box has been replaced with different model and texture, so the player can easily spot it and interact with it
Performance - UI visuals optimization - Visual quality settings changes to reflect better performance for low / medium settings - Multiple performance optimizations - resulting in better and more stable framerate
UI - Information about the supported controllers is now directly displayed on the front page of the main/pause menus
All patch notes up to 04 February 2022
--Older Patch notes-- Hotfix: - Hotfix of a game breaking bug between the train station and the water reservoir
Improvements: - Ui changes: Font has been changed over all menus, now should be more appealing and easier to read - UI changes: Many UI elements re-positioned
--Latest Patch notes (04 February 2022)--
New Features: - Added Vertical Sync option in Options menu (Video Settings) - Added Framerate limit options in Options menu (Video Settings)
Improvements: - Player jump speed is slightly increased - Improved the player attach on ropes ability. Now should be much easier to attach on rope - Rope at the final puzzle is now moved into position where the player can easily reach