Ravenbound cover
Ravenbound screenshot
Genre: Role-playing (RPG), Adventure

Ravenbound

Thank You from the Ravenbound Team


Vessels of Ávalt,

Well, here we are. After years of hard work and development from our humble studio in Stockholm, we’ve finally seen our dream come to life. Ravenbound’s final update is now live and being enjoyed by you all, and it's time for our team to set our sights on our next adventure.

As with any game development project we’ve had our ups and downs, but we’ve known from the start that Ravenbound is something special - and we are all so thrilled you’ve come along with us on this journey.

At its core, Ravenbound has always been a story of overcoming the impossible. We set out with a vision to create our own unique experience combining the freedom of a stunning open world together with challenging roguelite combat seeped in Scandinavian folklore. Through conception, development, and in the months since release, we've transformed that vision into a vibrant reality.

But this isn't just our journey; it's yours as well. Since its announcement in August last year, we’ve held fast to the belief that our community is vital to the heart and soul of Ravenbound. Each line of code, every visual element, and all the gameplay mechanics were crafted with you in mind. Our goal was an exciting and fresh experience that inspired our players to challenge themselves and their fellow community members, and our community is a testament to the fact that we’ve certainly achieved that.

Your feedback, your discussions, and your unwavering support have guided us every step of the way. Together, we've shaped this world into something we're proud to share with players around the globe. It is because of your passion for Ravenbound that we’ve been able to make improvements and add features such as the Vessel Select screen and the Skill Tree to make each lifetime tailored to your strategy and preferences. With your assistance, we made extensive improvements to the Hatred system, difficulty balancing, and we even added a map - making every playthrough more enjoyable for everyone. Without you, this wouldn’t have been possible!

We would also like to give a special thanks to our diligent community council, the Conspiracy of Ravens. Your dedication when testing the latest updates has helped us grow Ávalt into something for everyone to enjoy for years to come. The level of detail in your feedback blows us away every time, and it means the world to us. And for those of you who attempted speedruns to defeat the Betrayer, you showed us so many incredible ways to navigate Ávalt and clear the game. With each update, we’ve wondered how you would use the changes and new additions to reduce your clear time, and we’re always in awe of your results!

With Ravenbound now complete and standing as a testament to our collective efforts, it is time for us to officially pass the torch to you, so you can continue building your legacy in Ávalt for years to come. As our team moves on to their next projects, we know Ravenbound is in good hands. While active development has concluded, Ravenbound's legacy lives on in you and all of your fellow community members. We can’t wait to see all of the speedruns, creative videos, and beautiful art you continue to share in our Discord and across the internet.

So, from the depths of our hearts, we extend our sincerest gratitude. Your role in shaping Ravenbound and its world cannot be overstated. As you dive into the game, know that you're playing not just a product of our dedication, but a piece of our shared journey.

With heartfelt thanks,
The Ravenbound Team


Patch 1.2.2 is now live!


Greetings Vessels,

After Patch 1.2.1, we had reports of Grey Health not functioning correctly. This patch addresses these issues.

If you have any questions or comments, drop them in the replies. There's also the option to come and join our Discord to talk about Ravenbound with your fellow Vessels. We’d love for you to come and hang out with us!

See you in Ávalt.

Patch 1.2.1 is now live!


Greetings Vessels,

We’ve released a new update addressing some issues and bugs that arose after the release of Update 1.2.

Thank you all once again for your continued support!




Gameplay Changes


Card Balance


With update 1.2 we introduced a wide array of balance changes to cards. Some of these didn’t quite hit our targets, so we’re adjusting them again to bring them in line. We’ve also adjusted some card numbers to account for behaviour changes caused by bug fixes, which you can find listed below.


[table equalcells="1"][tr][td]Type[/td][td]Name[/td][td]Change[/td][/tr][tr][td]Relic[/td][td]Bouquet of Invigoration[/td][td]Health increased adjusted from a flat value of 100 to a scaling value of 40%[/td][/tr][tr][td]Relic[/td][td]Golden Thread Purse[/td][td]Luck increase per Coin adjusted from 1% per 20 Coins to 1% per 50 Coins[/td][/tr][tr][td]Relic[/td][td]Pouch of Liveliness[/td][td]Health increase adjusted from a flat value of 70 to a scaling value of 25%[/td][/tr][tr][td]Relic[/td][td]Reclaimed Coin[/td][td]Luck increase reduced from 18% to 10%[/td][/tr][tr][td]Relic[/td][td]Talon of Luck[/td][td]Temporary Luck increase reduced from 32% to 20%[/td][/tr][tr][td]Weapon[/td][td]Arms of the Storm[/td][td]Periodic Posture Impact applied to the wearer has been reduced from 17 to 10[/td][/tr][tr][td]Weapon[/td][td]Blades of Nature's Growth[/td][td]Extra Earth Damage per Stack has been increased from 20 to 30[/td][/tr][tr][td]Weapon[/td][td]Bringer of Cataclysm[/td][td]Burning Damage has been changed from a scaling value of 100% to a flat value of 10[/td][/tr][tr][td]Weapon[/td][td]Bulwark of the Blizzard[/td][td]The Storm now inflicts Damage faster, and it has been increased from 50 to 70 Frozen Damage[/td][/tr][tr][td]Weapon[/td][td]Executioner’s Greataxe[/td][td]Weapon Damage increase per Stack has been increased from 100% to 150%[/td][/tr][tr][td]Weapon[/td][td]Flaring Arms[/td][td]Burning Damage has been increased from 35 to 99[/td][/tr][tr][td]Weapon[/td][td]Greatsword of the Mountain Guard[/td][td]The Extra Frost Damage has been increased from 100 to 170[/td][/tr][tr][td]Weapon[/td][td]Hatchets of Glacial Advance[/td][td]The Extra Frozen Damage per Unique Card Suit has been increased from 5 to 10[/td][/tr][tr][td]Weapon[/td][td]Overcharging Thunderbolts[/td][td]Stacks required reduced from 7 to 6[/td][/tr][tr][td]Weapon[/td][td]Redoubt of Arcane Curse[/td][td]Extra Spirit Damage per Unspent Mana reduced from 6 to 3[/td][/tr][tr][td]Weapon[/td][td]Swords of Ghostly Strikes[/td][td]Extra Spirit Damage increased from 100 to 150[/td][/tr][tr][td]Weapon[/td][td]Swords of the Frost[/td][td]Previous Effect: After applying Frozen 5 times, the next will have its duration increased by 100%, and the target takes 100% increased Damage.[/td][/tr][tr][td]Weapon[/td][td]The Plunderer’s Impetus[/td][td]Extra Burning Damage reduced from 15 to 9[/td][/tr][tr][td]Weapon[/td][td]Thunderstrike[/td][td]Lightning Strike Damage increased from 100 to 250[/td][/tr][/table]

Bug Fixes


Major Fixes


  • Fixed an issue where Critical Hit Chance was not correctly applied to Magic Damage. All Magic Damage that does not originate from Status Effects can now critically hit, and will be affected by Critical Hit Chance.

Cards


  • Fixed an issue where “Brooch of the Bleeding Sun” did not give extra Burning damage.
  • Fixed a bug where “Emberstone” didn’t apply Burning to nearby enemies.
  • Resolved an issue where “The Rupture” did not increase Critical Damage.
  • Fixed an issue where the player could be given the wrong predicted Hatred Card when starting a new lifetime.
  • Fixed a bug causing “Axes of Cosmic Cold” not to do extra frost damage.
  • Fixed a bug where Inner Growth and Superior Inner Growth would either not function at all, or not give the correct amount of cards.
  • Fixed an issue causing Foresight to occasionally not draw a card even when the player has already played eligible cards.
  • Resolved a bug causing the “Thunderbolts” weapon not to receive any effect from Overcharging.
  • Resolved an issue where effects that spawn game objects (such as “Emberstone”) do not work correctly if the effect triggers while the player is dodging. Spawning behaviour has also generally been improved for weapons across the board.
  • Fixed an issue where “Earth Splitter” did not always create shockwaves correctly.
  • Fixed an issue which could cause effects from Undetermined Fate to last longer than intended.
  • Fixed various minor bugs where some Cards would not apply Buffs correctly, or would not function when played.

General



  • Fixed an issue where enemies would sometimes spawn with missing health.
  • Fixed an issue where Soul Fragments would sometimes give Sky cards in the center slot.

Combat


  • Fixed a bug causing the Posture Meter to disappear when full.
  • Fixed a bug causing Magic Damage to vary more than the intended amount.
  • Fixed an issue where players would be given more Forceful Attack tokens than intended.
  • Fixed an issue where Status Effects would not always apply where a status effect is already applied.

UI


  • Resolved an error causing text to overlap in the Skilltree in several languages

Audio



  • Resolved several issues with music behaviour, which would be resolved upon opening the pause menu.





Thank you all once again for your support throughout!

If you have any questions or comments, drop them in the replies. There's also the option to come and join our Discord to talk about Ravenbound with your fellow Vessels. We’d love for you to come and hang out with us!

See you in Ávalt.

Patch 1.2: Card Balance Changes


Greetings Vessels,

With the changes to the Combat System, we had so many changes to make to the Cards that we had to include them on a separate page!

With this update, we’ve brought in a lot of changes to Cards and Traits, changing the Suits and Rarity of some to make them more appropriate while updating the effects and Mana costs of others, all to make Ravenbound more balanced for you to take on the Betrayer.

[table equalcells="1"][tr][td]Upgrade Type[/td][td]Name[/td][td]Change[/td][/tr][tr][td]Armor[/td][td]Armor of Andi[/td][td]Previous Effect: Taking Damage inflicts Cursed on attacker
New Effect: Forceful Attack inflicts Cursed
Mana Cost: 4 → 5[/td][/tr][tr][td]Armor[/td][td]Armor of Eldr[/td][td]Previous Effect: Taking Damage inflicts Burning on attacker
New Effect: Forceful Attack inflicts Burning
Mana Cost: 4 → 5
[/td][/tr][tr][td]Armor[/td][td]Armor of Isir[/td][td]Previous Effect: Whenever Lucky, taking Damage inflicts Frozen on attacker
New Effect: Forceful Attack inflicts Frozen
Mana Cost: 4 → 6
[/td][/tr][tr][td]Armor[/td][td]Armor of Jordr[/td][td]Previous Effect: Whenever Lucky, taking Damage inflicts Spored on attacker
New Effect: Forceful Attack inflicts Spored
Mana Cost: 4 → 8
[/td][/tr][tr][td]Armor[/td][td]Armor of Skyr[/td][td]Previous Effect: Taking Damage inflicts Electrified on attacker
New Effect: Forceful Attack inflicts Electrified
Mana Cost: 4 → 5
[/td][/tr][tr][td]Armor[/td][td]Ranveig's Fortified Coat[/td][td]Previous Effect: When taking Damage, 100% of Stagger Impact is Mirrored
New Effect: When getting hit, the attacking enemy falters[/td][/tr][tr][td]Armor[/td][td]Reflecting Armor[/td][td]Previous Effect: Taking Damage inflicts Bleeding on attacker
New Effect: Forceful Attack inflicts Bleeding
Mana Cost: 4 → 5
[/td][/tr][tr][td]Armor[/td][td]Reinforced Armor[/td][td]Previous Effect: Taking Damage inflicts Weakness on attacker
New Effect: Forceful Attack inflicts Weakness
[/td][/tr][tr][td]Armor[/td][td]The Icy Gaze[/td][td]Previous Effect: When you Perfect Guard, Mirrored Damage is Doubled
New Effect: When you Perfect Guard, Thorns is Doubled[/td][/tr][tr][td]Armor[/td][td]The Mirrored Fury[/td][td]Previous Effect: Thorns increased by 50
New Effect: Thorns increased by 300
[/td][/tr][tr][td]Bounty[/td][td]Potted Riches[/td][td]Previous Effect: Somewhere in the current Region, a Golden Pot filled with 200 Coin appears
New Effect: A Rainbow materializes nearby, leading to a pot filled with 290 Coins[/td][/tr][tr][td]Bounty[/td][td]Rest for the Weary[/td][td]Rarity: Common → Rare[/td][/tr][tr][td]Bounty[/td][td]Superior Inner Growth[/td][td]Added as the new reward for killing Open World Bosses
Effect: Transform all Cards in your Hand into random new Relic or Equipment Cards of equal or higher rarity and gain 5 Mana
Mana Cost: 0
Rarity: Legendary
Suit: none
[/td][/tr][tr][td]Folk Trait[/td][td]Human[/td][td]Previous Effect: Whenever you Drain a Card, gain 50 Coins
New Effect: Whenever you Drain a Card, gain 80 Coins
[/td][/tr][tr][td]Folk Trait[/td][td]Simlar[/td][td]Previous Effect: Whenever you Drain a Card, gain 1 Mana
New Effect: Whenever you Drain a Card, gain 2 Mana[/td][/tr][tr][td]Folk Trait[/td][td]Ulvar[/td][td]Previous Effect: Whenever you Drain a Card, gain 10% increased Weapon Damage
New Effect: Whenever you Drain a Card, gain 15% increased Weapon Damage
[/td][/tr][tr][td]Hatred[/td][td]Fragment Shatter[/td][td]Removed[/td][/tr][tr][td]Hatred[/td][td]Mana Leech[/td][td]Previous Effect: On Reveal: You lose 1 Mana
New Effect: On Reveal: You lose 4 Mana[/td][/tr][tr][td]Hatred[/td][td]Vanishing Wealth[/td][td]Previous Effect: On Reveal: You lose 50 Coin
New Effect: On Reveal: You lose 199 Coin[/td][/tr][tr][td]Relic[/td][td]Band of Fangs[/td][td]Previous Effect: Weapon Damage increased by 135%
New Effect: Weapon Damage increased by 100%[/td][/tr][tr][td]Relic[/td][td]Band of Lover's Longing[/td][td]Previous Effect: While below 50% Health, Weapon Damage increased by 125%
New Effect: While below 50% Health, Weapon Damage increased by 95%
Suit: Soul → Neutral
[/td][/tr][tr][td]Relic[/td][td]Blademaster's Whetstone[/td][td]Suit: Soul → Neutral[/td][/tr][tr][td]Relic[/td][td]Blaze Brand[/td][td]Previous Effect: While you’ve inflicted Burning on an Enemy, you are Frenzied
New Effect: While you’ve inflicted Burning on an Enemy, you are Frenzied (Unique)
Rarity: Rare → Legendary
[/td][/tr][tr][td]Relic[/td][td]Blood of the First[/td][td]Previous Effect: While you have Gray Health, you are Frenzied
New Effect: While you have Gray Health, you are Frenzied (Unique)[/td][/tr][tr][td]Relic[/td][td]Boar Bone Needle[/td][td]Previous Effect: Weapon Damage increased by 60%
New Effect: Weapon Damage increased by 45%[/td][/tr][tr][td]Relic[/td][td]Bones of Beings Long Forgotten[/td][td]Previous Effect: While at Full Focus, your Gray Health takes 30% less Damage
New Effect: While at Full Focus, your Gray Health takes 30% less Damage (Unique)[/td][/tr][tr][td]Relic[/td][td]Bouquet of Invigoration[/td][td]Previous Effect: Health increased by 60%
New Effect: Health increased by 100
[/td][/tr][tr][td]Relic[/td][td]Bronze Ear Hook[/td][td]Previous Effect: Guard Health increased by 100%
New Effect: Increase Damage by 165% when using Devastating Attack
Mana Cost: 2 → 4
Suit: Frost → Neutral
[/td][/tr][tr][td]Relic[/td][td]Brooch of the Bleeding Sun[/td][td]Previous Effect: Attacks against a Staggered enemy afflicted with Bleeding has 400% increased Damage
New Effect: Whenever you Surge trigger an Explosion on Burning enemies
Mana Cost: 3 → 5
[/td][/tr][tr][td]Relic[/td][td]Captured Flame[/td][td]Rarity: Rare → Legendary[/td][/tr][tr][td]Relic[/td][td]Cinder Bracer[/td][td]Previous Effect: Attacks have a Chance* to inflict Burning*5% plus 10% of your Critical Hit Damage
New Effect: Attacks have a Chance* to inflict Burning*5% plus 5% of your Critical Hit Damage
[/td][/tr][tr][td]Relic[/td][td]Cloth of Inspired Wind[/td][td]Previous Effect: Multistrike Chance increased by 20%
New Effect: Multistrike Chance increased by 12%
Mana Cost: 5 → 3
[/td][/tr][tr][td]Relic[/td][td]Crown of Fervor[/td][td]Previous Effect: While you are Frenzied, your Attacks inflict Burning
New Effect: While you are Frenzied, your Attacks inflict Burning (Unique)[/td][/tr][tr][td]Relic[/td][td]Emberstone[/td][td]Previous Effect: Status Effect Critical Chance increased by 50%
New Effect: Surge Consumes 10% of your Coins dealing 9 Burning Damage per Coin Consumed to nearby enemies and inflicts Burning
Mana Cost: 4 → 1
[/td][/tr][tr][td]Relic[/td][td]Figure of Mountain's Guard[/td][td]Previous Effect: Guard Health increased by 250%
New Effect: Increase Focus Gain for Perfect Guard by 350%[/td][/tr][tr][td]Relic[/td][td]Flint Earrings[/td][td]Previous Effect: Stagger Impact increased by 60%
New Effect: Primary Attacks increase Posture Impact of your next Secondary Attack by 90% (max 270%)
Suit: Earth → Neutral
[/td][/tr][tr][td]Relic[/td][td]Forever Leaf[/td][td]Previous Effect: Attacks against a Spored enemy inflicts Frozen
New Effect: Attacks against a Spored enemy inflicts Frozen (Unique)[/td][/tr][tr][td]Relic[/td][td]Forgotten Sheathe[/td][td]Previous Effect: Status Effect Potency increased by 150%
New Effect: Magic Potency increased by 200%[/td][/tr][tr][td]Relic[/td][td]Fossilized Leech[/td][td]Previous Effect: Attacks against a Bleeding enemy inflicts Weakness
New Effect: Attacks against a Bleeding enemy inflicts Weakness (Unique)[/td][/tr][tr][td]Relic[/td][td]Frid's Bond[/td][td]Previous Effect: Whenever you Play the Rest for the Weary Card, the Relic increases your Health by 30%
New Effect: Whenever you Play the Rest for the Weary Card, the Relic increases your Health by 50%[/td][/tr][tr][td]Relic[/td][td]Frozen Feather Charm[/td][td]Previous Effect: While Guarding, 200% of Damage is Mirrored back to the attacker.
New Effect: Thorns increased by 200[/td][/tr][tr][td]Relic[/td][td]Frozen Gold Shackled Bottle[/td][td]Added
Effect: Devastating Attack temporarily increase Magic Potency by 225%
Mana Cost: 2
Rarity: Rare
Suit: Frost
[/td][/tr][tr][td]Relic[/td][td]Gold Shackled Bottle[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Relic[/td][td]Golden Bloodletting[/td][td]Previous Effect: Charged Attacks against an enemy Boss Consume 10% of your Coins, which deal 30 Damage per Coin Consumed
New Effect: Charged Attacks against an enemy Boss Consume 20% of your Coins, which deal 30 Damage per Coin Consumed[/td][/tr][tr][td]Relic[/td][td]Grounding Stone[/td][td]Previous Effect: Stagger Resistance increased by 70
New Effect: Forceful Attacks both inflicts Weakness and deals 150% increased Damage[/td][/tr][tr][td]Relic[/td][td]Haggler's Pouch[/td][td]Previous Effect: All vendor Prices are reduced by 25%
New Effect: All vendor Prices are reduced by 25% (Unique)[/td][/tr][tr][td]Relic[/td][td]Heart of the Frost Guardian[/td][td]Previous Effect: Mirrored Damage has 100% chance to be Critical Damage
New Effect: Thorns Critical Hit Chance increased by 100%[/td][/tr][tr][td]Relic[/td][td]Hilt of the Stolen Blade[/td][td]Previous Effect: Status Effect Potency increased by 50%
New Effect: Magic Potency increased by 78%
Suit: Sky → Neutral
[/td][/tr][tr][td]Relic[/td][td]Hope's Recital[/td][td]Rarity: Rare → Legendary[/td][/tr][tr][td]Relic[/td][td]Ice Core Geode[/td][td]Previous Effect: While Invulnerable, Attacks have a Chance* to inflict Frozen*5% plus 5% of your Weapon Damage
New Effect: While Invulnerable, Attacks have a Chance* to inflict Frozen*10% plus 10% of your Weapon Damage[/td][/tr][tr][td]Relic[/td][td]Jagged Thimble[/td][td]Previous Effect: Weapon Damage increased by 5
New Effect: Weapon Damage increased by 4[/td][/tr][tr][td]Relic[/td][td]Key of the Strong[/td][td]Previous Effect: Whenever you Empower Fragments, gain 1 Mana
New Effect: Whenever you use a Fragment, gain 1 Mana[/td][/tr][tr][td]Relic[/td][td]Malevolent Eye[/td][td]Added
Effect: Status Effect Critical Chance increased by 50%
Mana Cost: 4
Rarity: Rare
Suit: Neutral
[/td][/tr][tr][td]Relic[/td][td]Mantle of Braided Gales[/td][td]Previous Effect: Multistrike Chance increased by 35%
New Effect: Multistrike Chance increased by 20%
Mana Cost: 9 → 5
[/td][/tr][tr][td]Relic[/td][td]Pouch of Liveliness[/td][td]Previous Effect: Health increased by 40%
New Effect: Health increased by 70[/td][/tr][tr][td]Relic[/td][td]Protector's Fur Mitten[/td][td]Previous Effect: When you Perfect Guard, Damage to Guard is reduced by 40%
New Effect: Armor increased by 18
Mana Cost: 4 → 2
[/td][/tr][tr][td]Relic[/td][td]Reclaimed Coin[/td][td]Suit: Sky → Neutral[/td][/tr][tr][td]Relic[/td][td]Revered Axe Head[/td][td]Previous Effect: Attacks against a Staggered enemy has 300%increased Damage
New Effect: Your Perfect Guard and Perfect Dodge reduces cooldown of Forceful Attack by 50%
Suit: Soul → Neutral
[/td][/tr][tr][td]Relic[/td][td]Rubble Charm Bracelet[/td][td]Previous Effect: While at Full Focus, Stagger Impact increased by 115%
New Effect: When using Devastating- or Forceful Attack, Damage and Gray Health Recovery increased by 100% of Thorns
[/td][/tr][tr][td]Relic[/td][td]Shards of Clouded Glass[/td][td]Previous Effect: While below 50% Health, Multistrike Chance increased by 35%
New Effect: Forceful Attacks has 50% increased Multistrike Chance
Rarity: Rare → Legendary
[/td][/tr][tr][td]Relic[/td][td]Shield Charm[/td][td]Previous Effect: Armor increased by 18[/td][/tr][tr][td]Relic[/td][td]Skullbasher's Dice[/td][td]Previous Effect: For every 100 Coins you own, Stagger Impact increased by 25%
New Effect: Increase Damage by 220% when using Forceful Attack
Mana Cost: 1 → 2
Suit: Fire → Neutral
[/td][/tr][tr][td]Relic[/td][td]Stag's Horn[/td][td]Previous Effect: When you Surge inflict Bleeding on nearby enemies
New Effect: When you Surge inflict Bleeding on nearby enemies (Unique)[/td][/tr][tr][td]Relic[/td][td]Strap of the Inspired[/td][td]Previous Effect: Focus Gain increased by 40%
New Effect: Focus Gain increased by 63%[/td][/tr][tr][td]Relic[/td][td]Sunken Ship Miniature[/td][td]Previous Effect: Stagger Resistance increased by 40
New Effect: When a Status Effect deals a Critical Hit temporarily increase Magic Potency by 120%
Suit: Frost → Neutral
[/td][/tr][tr][td]Relic[/td][td]Tainted Idol[/td][td]Previous Effect: While enemies are afflicted with Cursed, Bleeding Damage inflicts Stagger Impact
New Effect: While enemies are afflicted with Cursed, Bleeding Damage inflicts Posture Impact (Unique)[/td][/tr][tr][td]Relic[/td][td]Talon of Luck[/td][td]Previous Effect: Your Critical Hits temporarily grants 21% Luck
New Effect: Your Critical Hits temporarily grants 32% Luck
Suit: Sky → Neutral
[/td][/tr][tr][td]Relic[/td][td]Thundertusk[/td][td]Previous Effect: Surge triggers a Shockwave which deals 100 Stagger Impact on nearby Enemies
New Effect: Surge triggers a Shockwave which deals 75 Posture Impact on nearby Enemies
Mana Cost: 1 → 3
Rarity: Rare → Common
Suit: Neutral → Sky
[/td][/tr][tr][td]Relic[/td][td]Troll Eye[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Relic[/td][td]Unbroken Cuffs[/td][td]Previous Effect: Stagger Impact increased by 100%
New Effect: Increase Dodge Charges by 1[/td][/tr][tr][td]Relic[/td][td]Vined Amber Goblet[/td][td]Previous Effect: When you Surge inflict Spored on nearby enemies
New Effect: When you Surge inflict Spored on nearby enemies (Unique)[/td][/tr][tr][td]Relic[/td][td]Waterskin of Plagues[/td][td]Previous Effect: When you Surge inflict Cursed on nearby enemies
New Effect: When you Surge inflict Cursed on nearby enemies (Unique)[/td][/tr][tr][td]Relic[/td][td]Weightless Tool Belt[/td][td]Previous Effect: Attacks have a Chance* to inflict Electrified*5% plus 5% of your Guard Health
New Effect: Attacks have a Chance* to inflict Electrified*5% plus 2% of your Max Health[/td][/tr][tr][td]Trait[/td][td]Aggressive Thrillseeker[/td][td]Previous Effect: While Frenzied is active, Critical Hit Chance increased by 30%, and Perfect Dodge refreshes and then extends the duration of Frenzied by 50%
New Effect: While Frenzied, Critical Hit Chance increased by 50% and Frenzied Duration increased by 100% of your Critical Damage[/td][/tr][tr][td]Trait[/td][td]Born of Blood[/td][td]Previous Effect: Grey Health Armor increased by 0.3% per missing Health
New Effect: Gray Health Armor increased by 0.3% per missing Health[/td][/tr][tr][td]Trait[/td][td]Commanding Presence[/td][td]Previous Effect: Thorns increased by 50% of Max Health and while Guarding, Mirrored Damage is increased by 5% of Guard Health
New Effect: Thorns increased by 25% of Max Health and Perfect Guard increases Thorns by 50%[/td][/tr][tr][td]Trait[/td][td]Death of a Thousand Cuts[/td][td]Previous Effect: 30% reduced Base Damage, but Multistrike increased by 30%
New Effect: 30% reduced Base Damage, but Multistrike increased by 20%[/td][/tr][tr][td]Trait[/td][td]Dodger[/td][td]Previous Effect: Perfect Dodge makes you Invulnerable for 1.2 seconds
New Effect: Your Perfect Dodge does not consume a Dodge Token
[/td][/tr][tr][td]Trait[/td][td]Painbringer[/td][td]Previous Effect: Status Effect Potency increased by 50% per Status Effect currently active on nearby enemies
New Effect: Magic Potency increased by 55% per Status Effect currently active on nearby enemies[/td][/tr][tr][td]Trait[/td][td]Parrier[/td][td]Previous Effect: 50% reduced Health, 70% reduced Guard Health, but Perfect Guard reduce all Damage to the Guard
New Effect: Health is reduced by 50%. Perfect Guard does not affect your Posture.[/td][/tr][tr][td]Trait[/td][td]Prey on the Weak[/td][td]Previous Effect: Stagger Impact increased by 100% while Invulnerable, and you have 20 Additional Damage against Staggered enemies
New Effect: Attacks against enemies with at least half their Posture broken has 11 increased Weapon Damage[/td][/tr][tr][td]Weapon[/td][td]Arms of Flowing Wind[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Arms of the Storm[/td][td]Added
Effect: Attacks against Electrified targets temporarily increase your Damage, Multistrike, and Gray Health Recovery by 100% but periodically inflict 17 Posture Impact
Mana Cost: 4
Rarity: Legendary
Suit: Sky
[/td][/tr][tr][td]Weapon[/td][td]Ashen Reckoning[/td][td]Previous Effect: Whenever you Stagger an enemy, a lingering Pool of Fire appear where they land, which inflicts Burning
New Effect: Forceful Attacks evoke a lingering Pool of Fire, which inflicts Burning[/td][/tr][tr][td]Weapon[/td][td]Axe of Fortuitous Journeys[/td][td]Added
Effect: Whenever Lucky your Attacks deal 10 Extra Damage with an increase of 35 per (Unique) Card Suit Equipped
Mana Cost: 2
Rarity: Common
Suit: Neutral
[/td][/tr][tr][td]Weapon[/td][td]Axes of Cosmic Cold[/td][td]Added
Effect: When an enemy is afflicted with Frozen and Burning or Electrified immediately end Frozen and deal 300 Frost Damage
Mana Cost: 5
Rarity: Legendary
Suit: Frost
[/td][/tr][tr][td]Weapon[/td][td]Axes of Morning Rime[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Axes of Nature's Caress[/td][td]Previous Effect: While Invulnerable is active, and Lucky, your Attacks inflict Spored
New Effect: When inflicting Spored on an enemy afflicted with Burning, increase Burning Damage by 300% temporarily[/td][/tr][tr][td]Weapon[/td][td]Axes of Swift Decomposition[/td][td]Added
Effect: Whenever you Kill an enemy your Forceful Attack is Refreshed
Mana Cost: 3
Rarity: Rare
Suit: Earth
[/td][/tr][tr][td]Weapon[/td][td]Blades of Nature's Growth[/td][td]Added
Effect: When inflicting an enemy with Spored, gain a Stack, for every Stack gain 20 Extra Earth Damage. Stacks resets upon leaving combat
Mana Cost: 3
Rarity: Rare
Suit: Earth
[/td][/tr][tr][td]Weapon[/td][td]Bringer of Cataclysm[/td][td]Added
Effect: While Frenzied you and nearby enemies periodically take 100%
Burning Damage. The damage dealt to enemies increases over time
Mana Cost: 5
Rarity: Legendary
Suit: Fire
[/td][/tr][tr][td]Weapon[/td][td]Bulwark of the Blizzard[/td][td]Added
Effect: Surge evokes an Ice Storm that periodically inflicts Frozen and deals 50 Frozen Damage
Mana Cost: 5
Rarity: Legendary
Suit: Frost
[/td][/tr][tr][td]Weapon[/td][td]Corrosive Twin Swords[/td][td]Previous Effect: While Surge is active, 200% increased Status Effect Potency
New Effect: While Surge is active, 200% increased Magic Potency[/td][/tr][tr][td]Weapon[/td][td]Dusk's Thunderbolts[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Executioner’s Greataxe[/td][td]Added
Effect: When doing a Devastating Attack, gain a Stack, for every Stack Weapon Damage increased by 100%. Stacks resets upon leaving combat
Mana Cost: 4
Rarity: Rare
Suit: Neutral
[/td][/tr][tr][td]Weapon[/td][td]Fine Arms[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Fine Greataxe[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Fine Longsword[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Fine Twin Axes[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Fine Twin Swords[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Flaring Arms[/td][td]Added
Effect: Charged Attacks deal 35 Burning Damage and inflicts Burning
Mana Cost: 3
Rarity: Rare
Suit: Fire
[/td][/tr][tr][td]Weapon[/td][td]Fortunehammer[/td][td]Previous Effect: Whenever you Empower Fragment, your Luck for that Empower is increased by 30%
New Effect: Whenever you use a Fragment, your Luck is increased by 30% for that Card Draw[/td][/tr][tr][td]Weapon[/td][td]Gravekeeper's Might[/td][td]Mana Cost: 1 → 5[/td][/tr][tr][td]Weapon[/td][td]Greataxe of Earth's Touch[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Greataxe of the Cursed[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Greatsword of the Mountain Guard[/td][td]Added
Effect: Perfect Guard infuse your next Attack giving it 100 Extra Frost Damage, and increasing its Posture Impact by 100%
Mana Cost: 3
Rarity: Rare
Suit: Frost
[/td][/tr][tr][td]Weapon[/td][td]Hatchets of Conflagration[/td][td]Added
Effect: When you Surge deal 100 Burning Damage to nearby enemies which is increased by 100% of Weapon Damage against Burning enemies
Mana Cost: 2
Rarity: Common
Suit: Fire
[/td][/tr][tr][td]Weapon[/td][td]Hatchets of Glacial Advance[/td][td]Added
Effect: Attacks deal 5 Extra Frozen Damage per (Unique) Card Suit Equipped which is increased with 100% whenever you Obliterate a Boss with this Equipped
Mana Cost: 4
Rarity: Rare
Suit: Frost
[/td][/tr][tr][td]Weapon[/td][td]Hellfire Blades[/td][td]Added
Effect: Increased Burning Damage while enemy is afflicted by Cursed by 75% for every Spirit Card Equipped
Mana Cost: 2
Rarity: Common
Suit: Fire
[/td][/tr][tr][td]Weapon[/td][td]Longsword of Exploitation[/td][td]Added
Effect: Attacks against enemies with Weakness reduces the cooldown of your Forceful Attack by 2 Seconds
Mana Cost: 3
Rarity: Common
Suit: Sky
[/td][/tr][tr][td]Weapon[/td][td]Longsword of Gloom[/td][td]Previous Effect: While at Full Focus, and Lucky, your Attacks inflict Cursed
New Effect: While Surge is active spawn a Draugr Champion to fight by your side, it has 100% increased Damage and its attacks inflict Cursed[/td][/tr][tr][td]Weapon[/td][td]Onarr's Thirsting Might[/td][td]Mana Cost: 3 → 5[/td][/tr][tr][td]Weapon[/td][td]Overcharging Thunderbolts[/td][td]Added
Effect: When inflicting Electrified gain a Stack upon reaching 7 Stacks the next Electrified applied will evoke Lightning Strikes
Mana Cost: 5
Rarity: Rare
Suit: Sky
[/td][/tr][tr][td]Weapon[/td][td]Ranveig's Crowd Breaker[/td][td]Previous Effect: Attacks against a Staggered enemy, deals Double Damage
New Effect: Weapon Damage increased up to 200% the closer the Posture of the enemy is to break[/td][/tr][tr][td]Weapon[/td][td]Razorgale[/td][td]Previous Effect: Status Effect Potency increased by 200% against Staggered enemies
New Effect: Magic Potency increased up to 300% the closer the Posture of the enemy is to break[/td][/tr][tr][td]Weapon[/td][td]Redoubt of Arcane Curse[/td][td]Added
Effect: Attacks deal 5 Extra Spirit Damage per Unspent Mana
Mana Cost: 2
Rarity: Rare
Suit: Soul
[/td][/tr][tr][td]Weapon[/td][td]Sharpened Greataxe[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Sharpened Twin Axes[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Sharpened Twin Swords[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Shield of the Unwavering[/td][td]Previous Effect: Guard Health and Guard Lifetime increased by 50%
New Effect: Health increased by 50%[/td][/tr][tr][td]Weapon[/td][td]Stormcaller[/td][td]Previous Effect: While Surge is active, Secondary Attacks deals 20 Damage, and inflicts Electrified
New Effect: While Surge is active, Secondary Attacks deals 20 Extra Electrified Damage, and inflicts Electrified[/td][/tr][tr][td]Weapon[/td][td]Svali's Jolt of Alacrity[/td][td]Added
Effect: Applying Electrified temporarily increases Multistrike chance by 50%
Mana Cost: 5
Rarity: Legendary
Suit: Sky
[/td][/tr][tr][td]Weapon[/td][td]Sveid's Truth Addler[/td][td]Previous Effect: Attacks against a Staggered enemy has a 1% chance per 40 Coins to inflict a random Status Effect
New Effect: Charged Attacks has a 1% chance per 40 Coins to inflict a random Status Effect[/td][/tr][tr][td]Weapon[/td][td]Swords of Fire's Hunger[/td][td]Previous Effect: While at Full Focus, and Lucky, your Attacks inflict Burning
New Effect: While Frenzied Attacking a Burning enemy deals 30% Extra Burning Damage[/td][/tr][tr][td]Weapon[/td][td]Swords of Ghostly Strikes[/td][td]Added
Effect: Multistrike Attacks against a Cursed target deal 100 Extra Spirit Damage
Mana Cost: 5
Rarity: Rare
Suit: Soul
[/td][/tr][tr][td]Weapon[/td][td]Swords of the Frost[/td][td]Previous Effect: While Frenzied is active, and Lucky, your Attacks inflict Frozen
New Effect: After applying Frozen 5 times, the next will have its duration increased by 100%, and the target takes 100% increased Damage
[/td][/tr][tr][td]Weapon[/td][td]The Chill of Death[/td][td]Added
Effect: Attacking a Frozen enemy Empowers* you temporarily
*Additional Damage increased by 30 and Attacks inflict Cursed
Mana Cost: 5
Rarity: Rare
Suit: Soul
[/td][/tr][tr][td]Weapon[/td][td]The Earth Splitter[/td][td]Added
Effect: While Surge is active Secondary Aerial Attacks deal 150 Earth Damage in a line
Mana Cost: 5
Rarity: Legendary
Suit: Earth
[/td][/tr][tr][td]Weapon[/td][td]The Forest Guardian’s Axe[/td][td]Added
Effect: Taking Damage temporarily increases Gray Health Recovery by 100%
Mana Cost: 4
Rarity: Legendary
Suit: Earth
[/td][/tr][tr][td]Weapon[/td][td]The Plunderer’s Impetus[/td][td]Added
Effect: For every Chest opened after equipping, your Attacks deal 15 Extra Burning Damage
Mana Cost: 2
Rarity: Common
Suit: Fire
[/td][/tr][tr][td]Weapon[/td][td]The Rupture[/td][td]Added
Effect: Each Bleeding inflicted increase your Critical Damage by 50% until combat ends
Mana Cost: 5
Rarity: Legendary
Suit: Neutral
[/td][/tr][tr][td]Weapon[/td][td]The Silvery Crusher[/td][td]Previous Effect: Critical Hit Chance increased by 100% against Staggered enemies
New Effect: Attacks against enemies with at least half their Posture broken has 100% increased Critical Hit Chance[/td][/tr][tr][td]Weapon[/td][td]The Spark of Fire Within[/td][td]Previous Effect: While Surge is active, Secondary Attacks Consumes Burning to trigger an Explosion
New Effect: Secondary Attacks Consumes Burning to trigger an Explosion[/td][/tr][tr][td]Weapon[/td][td]The Stone Sentinel[/td][td]Previous Effect: Whenever you Stagger an enemy, your next Charged Attack inflict Spored
New Effect: When you Perfect Guard, Thorns is Doubled[/td][/tr][tr][td]Weapon[/td][td]The Unraveler of Souls[/td][td]Mana Cost: 10 → 6[/td][/tr][tr][td]Weapon[/td][td]The Worldshaper[/td][td]Previous Effect: Attacks deals 10% Damage
Whenever you Obliterate a Boss with this Equipped, this bonus increases by 30%
New Effect: Attacks deals 10% Extra Damage
Whenever you Obliterate a Boss with this Equipped, this bonus increases by 30%
Mana Cost: 1 → 3
[/td][/tr][tr][td]Weapon[/td][td]Thunder's Bolt[/td][td]Previous Effect: While Surge is active, Secondary Attacks sends Electrical Blades
New Effect: While Surge is active, Secondary Attacks evokes Lightning Balls[/td][/tr][tr][td]Weapon[/td][td]Thunderstrike[/td][td]New Effect: Forceful Attacks evoke a Lightning Strike dealing 100 Damage and inflicts Electrified[/td][/tr][tr][td]Weapon[/td][td]Tornado Axe[/td][td]Added
Effect: When you Surge evoke a Tornado that lifts enemies into the air and applies Electrified while increasing the Electrified Damage they take by 700%
Mana Cost: 3
Rarity: Rare
Suit: Sky
[/td][/tr][tr][td]Weapon[/td][td]True-Forged Arms[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]True-Forged Greataxe[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]True-Forged Longsword[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]True-Forged Twin Axes[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]True-Forged Twin Swords[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Velaug's Vein Tearer[/td][td]Previous Effect: Whenever Lucky, your Attacks inflict Bleeding
New Effect: Whenever you apply Bleed the enemy takes 100 Extra Bleed Damage[/td][/tr][tr][td]Weapon[/td][td]Weakening Longsword[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Worn Arms[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Worn Greataxe[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Worn Longsword[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Worn Twin Axes[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon[/td][td]Worn Twin Swords[/td][td]Card recycled to create a new Card[/td][/tr][tr][td]Weapon Trait[/td][td]Dual Wielder[/td][td]Previous Effect: While Frenzied your Multistrike is increased by 15%. You can only Draw Dual Wielder Weapon Cards
New Effect: While Frenzied your Multistrike is increased by 16%. You can only Draw Dual Wielder Weapon Cards
[/td][/tr][tr][td]Weapon Trait[/td][td]Generalist[/td][td]Previous Effect: Weapon Damage increased by 10%, and Armor increased by 8. Can Draw any type of Weapon Card
New Effect: Weapon Damage increased by 17%, and Armor increased by 5. Can Draw any type of Weapon Card
[/td][/tr][tr][td]Weapon Trait[/td][td]Great Weapon Master[/td][td]Previous Effect: Whenever an enemy becomes Staggered they instantly lose 17% Health. You can only Draw Two-Handed Weapon Cards
New Effect: Forceful Attacks have 40% increased Posture Impact. You can only Draw Two-Handed Weapon Cards.[/td][/tr][tr][td]Weapon Trait[/td][td]Greataxe Specialist[/td][td]Previous Effect: While Frenzied your Stagger Impact is increased by 40%. You can only Draw Greataxe Weapon Cards
New Effect: While Frenzied, Posture Impact increased by 50%. You can only Draw Greataxe Weapon Cards[/td][/tr][tr][td]Weapon Trait[/td][td]Hammer Specialist[/td][td]Previous Effect: Weapon Damage increased by 30% against Staggered enemies. You can only Draw Hammer Weapon Cards
New Effect: Secondary Attack against enemies with broken Posture has 90% increased Weapon Damage. You can only Draw Hammer Weapon Cards[/td][/tr][tr][td]Weapon Trait[/td][td]Longsword Specialist[/td][td]Previous Effect: While Invulnerable your Weapon Damage is increased by 50%. You can only Draw Longsword Weapon Cards
New Effect: While Invulnerable your Weapon Damage is increased by 80%. You can only Draw Longsword Weapon Cards[/td][/tr][tr][td]Weapon Trait[/td][td]Sword & Shield Specialist[/td][td]Previous Effect: Guard Health increased by 75%. You can only Draw Sword and Shield Weapon Cards
New Effect: While Guarding, Posture Resistance increased by 50%. You can only Draw Sword and Shield Weapon Cards[/td][/tr][tr][td]Weapon Trait[/td][td]Swordsman[/td][td]Previous Effect: Weapon Damage increased by 20%. You can only Draw Sword Weapon Cards
New Effect: Weapon Damage increased by 30%. You can only Draw Sword Weapon Cards[/td][/tr][tr][td]Weapon Trait[/td][td]Twin Axe Specialist[/td][td]Previous Effect: While Frenzied your Critical Hit Chance is increased by 20%. You can only Draw Twin Axe Weapon Cards
New Effect: While Frenzied your Critical Hit Chance is increased by 30%. You can only Draw Twin Axe Weapon Cards[/td][/tr][tr][td]Weapon Trait[/td][td]Twin Sword Specialist[/td][td]Previous Effect: Frenzied Damage increased by 300%. You can only Draw Twin Sword Weapon Cards
New Effect: Frenzied Damage increased by 70%. You can only Draw Twin Sword Weapon Cards[/td][/tr][/table]

Patch 1.2 is now live!


Greetings Vessels,

We’re here with the latest update, and we’re eager to show off what we have in store for you with 1.2! Having taken your feedback on board as we’ve progressed, we have a range of new features, quality-of-life updates and balances designed to improve the player experience and bring Ravenbound into a place you can all enjoy.

One requested feature that we’ve been excited to bring to you is the addition of the Map of Ávalt, giving you a much clearer view of your surroundings so you know exactly where you need to go.

If you’ve seen our roadmap, you’ll have seen our plans to improve combat after hearing your feedback. We’re happy to announce that we have made a number of improvements and changes to the combat system to make it look and feel that much better. With changes to your Dodge, Surges and more, you’ll find that fights are much more stylish and interesting.


New Features



Map of Ávalt


One feature we’ve seen requested time and time again from players has been the addition of a map, and we’re excited to reveal that the Map of Ávalt is available now!


The world of Ávalt has never been so easy to navigate!

This detailed map is filled with all the information you’ll need on your journey to save Ávalt, with a marker to show your location and keep you on track.

With two different zoom levels, you’ll be able to find exactly what you’re looking for, as one level shows you the locations of Wardens, Towns, World Bosses and more, while the closer level reveals Camps and Sigil Chests, saving you time as you roam the world. You can even place Custom Markers around your map, letting you know exactly where to go or where you’ve already been.


Raven Mode


Since Ravenbound’s launch, we received a lot of feedback from you about the difficulty of traversing the map on foot. We mentioned previously that we felt ground travel was necessary to help give depth to the scale of the world, and attempted to help alleviate some of the difficulty with more Raven Towers around the map.

That said, we have continued to listen to your feedback regarding this matter, and with this update, we have made changes to allow you to transform into a raven wherever you are outside, as long as you are not locked in combat.


Tomb Rewards


The players who have attempted speedruns to defeat the Betrayer have shown us some amazing tips and tricks to shave minutes and seconds off their run, and we thought that speedy actions deserve a reward of their own!

With this update, we’ve added new Legendary Chests to the Ellri in each Tomb. One of these will always be open, with the loot free for the taking. The other, however, has a timed lock on it, and in order to retrieve the goodies inside, you need to reach it within a set time.

Both of these chests will include higher chances for rare and legendary items, and will modify the Mana Cost of Cards to reduce the cost to 0! To open each of these chests, you must reach the chests within:
  • 10 minutes for the first Siphon
  • 20 minutes for the second Siphon
  • 30 minutes for the third Siphon.



Major Improvements



Combat


With your feedback in mind, we wanted to take another look at the combat system. This has been in the works for a while, and we have made a series of improvements to the combat system in order to give you more interesting ways to slay your foes.

Posture


By combining Guard Health and the Stagger mechanic, we have reworked them into Posture. Both players and enemies now have a Posture bar, which can turn the tide of the battle in an instant. This bar fills when you, or your opponent, take a hit, and when an enemy’s Posture bar reaches capacity, they become Stunned to give the player the chance to use a Devastating Attack*.

If your own Posture bar reaches the maximum and you take another hit, you’ll be briefly stunned and 10% of your health becomes Grey Health, so keep an eye on your Posture! When you Surge, your Posture bar is reset, allowing you to reap the full benefits of Surge. If you see your Posture bar getting too full, you can stop using Guard for a brief moment will allow this bar to start to deplete.

As a result of this addition, the Raven Guard no longer has its own health bar. Instead, it will block a certain amount of incoming damage, including some Posture damage. If you time your Guard perfectly, this will inflict both Impact and Posture on your opponents, so make sure to keep vigilant!

*Info on Devastating Attack below.

Dodge


One big change that we’ve made is to dodging. We have implemented a Charge system for Dodges that is displayed on a player’s HUD and can be upgraded through the Skill Tree. These Dodge Charges recharge one at a time, so be mindful of how many dodges you have left.

Surge


We’ve taken Surge under consideration with the other changes made to the Combat System, and now when you activate Surge, you will be able to dodge freely without costing a Dodge Charge. Your Posture bar is also reset, making you immune to Posture damage while Surge is active.

Forceful Attack


To allow for the weapons to feel unique enough to make a difference, we’ve added a unique Forceful Attack for each. Visible on screen, you’ll be able to see when your Forceful Attack is ready to be used, allowing you to decimate your foes with style, all while gaining invulnerability during the initial part of the attack.

Devastating Attack


When your foe’s Posture bar is completely filled and they’re Stunned as a result, a player can take advantage of this to deliver a Devastating Attack.


Tutorial Update


With all these changes and updates, the Tutorial needed an update of its own. When loading the game after this update, players will receive a message to advise of the changes to the Tutorial.

If you want to try the tutorial out again to see the updates here, you can access the Tutorial in the Settings Menu.


Skill Tree


We’ve updated the Skill Tree and the traits to reflect the changes made to combat.

Weapon Traits


  • Sword and Shield: While Guarding, Posture Resistance is increased.
  • Great Weapon Master: Forceful Attacks increase Posture Damage.
  • Great Axe Master: While Frenzied, Posture Impact is increased.

Upgrades


Various of the Passive nodes have been updated, such as:
  • Predator’s Precision: Devastating Attack damage is increased.
  • Stabilising Force: Posture Impact increased.
  • Surge Force: While Surging, Posture Impact is increased.
  • Crushing Momentum: Forceful Attack damage is increased.



World Bosses


With update 1.2, Open World Bosses will now only be available one at a time, changing as you defeat Wardens. The reward for defeating them has also been updated. You will now gain the Superior Inner Growth Card once you defeat a World Boss. That Card transforms all your Cards in your Hand into new Cards of equal or higher rarity, and grants 5 Mana. We’ve also added two new World Bosses, giving you even more of a range of enemies to challenge.

Cultist


Spawns after the 3rd Warden is defeated.


Earth Troll


Spawns after the First Warden is defeated.



Variations


We want each run to feel different and interesting, which is why we’ve added a whole range of additional enemies and variations that you have the possibility of facing!

  • Vittra - Two-Handed Spear


  • Häxa Mentor - Staff


  • Cultist - Dual Dagger


  • Cultist Zealot - Dual Swords


  • Cultist Zealot - Two-Handed Hammer


  • Cultist Brute - Dual Sword Magic


  • Cultist Brute - Two-Handed Sword


  • Svartalf Medium - Two-Handed Axe


  • Svartalf Chieftain - Two-Handed Axe


  • Svartalf Chieftain - Dual Axes


  • Bandit Rugged - Sword




Gameplay Changes


Along with the new features and improvements we’ve made, we also have a myriad of changes to the gameplay, ranging from Difficulty to Loot and the Hatred system to make your journey through Ravenbound feel that much smoother and balanced.

We have an entire post dedicated to our Card Balance Changes, as they didn't quite fit in the one page!

Unique


Several Cards have become Unique, meaning they can only appear once in a Run. Their descriptions will feature the keyword Unique, and they have their own distinct Card appearance.


Magic


Status Effect Potency is changed to Magic Potency as it now scales the effect of all magical damage, regardless of source. It will also increase the effectiveness of things like Weakness, Cursed, and Frozen. All Status Effects in the game count as Magic, meaning even effects such as Bleeding grow stronger through Magic Potency.

The Weakness Status Effect has been changed to no longer decrease Weapon Damage, but instead decrease the Posture Impact dealt by the creature under its effect.


Difficulty


To make everything much more streamlined, we’ve made some changes to the different levels of difficulty within Ravenbound.

For the Hard and Nightmare modes, we’ve added stat modifiers to increase the Health, Damage, Stagger Tolerance and Posture Tolerance of enemies, making them more of a challenge to defeat. Elites will now maintain the same rarity progression as on the default difficulty.

Unique spawn groups will also appear depending on the difficulty chosen for your run.


Loot


We’ve made some changes to the rewards within Chests to make things more streamlined and effective for your runs. All drop rates have been adjusted.

Fragments


Interacting with a Fragment now immediately presents you with 3 Cards:
  • Only one Card can be a Weapon Card
  • Only one Card can be an Armor Card
  • Only the side Cards can be Bounty Cards; neither will be Riches or a Mana Card.
  • The middle Card will always have the Suit of the Fragment.
  • The side Cards will either have a Neutral Suit or the same Suit as the Fragment.

Hidden Chests


These Chests will now contain Relic or Equipment Cards with a Neutral Suit, with a general low rarity.

Coin Chests


When you loot a normal Chest, the center Card will always be a Riches Card. The difficulty of the camp dictates the rarity of the center Card.

Mana Chests


The center Card of a Mana Chest will now always be a Mana Card. The difficulty of the camp dictates the rarity of the center Card, and the rarity of the Mana Chest is now reflected in its appearance.

Folk


  • Ulvar now gain 15% Weapon Damage increase on Drain.
  • Simlar now gain 2 Mana on Drain.
  • Humans now gain 80 Coins on Drain.

Misc.


  • The Apothecary Vendor now charges more Coins the further into the run you are.
  • The Relic Slot Vendor now charges more Coins as you have Relic Slots unlocked.
  • The Gambler Vendor now charges less, but the cost increases the more you Gamble.
  • The Reforger Vendor now charges more.
  • The Blacksmith Vendor now charges slightly more.
  • Tears of Hatred now gives 4, 5, and 6 Mana at each tier.
  • Side Quests now reward more coins.



Hatred


We’ve been listening to your feedback on the Hatred system, and have been working to make this the best possible system that it can be.

Fragments


  • Fragments now display Hatred smoke to a lesser extent.
  • Fragments immediately draws Cards instead of being stored in a Fragment Slot.
  • When you interact with an object carrying Hatred, one of the Cards will be a Hatred Card, unless you have a Blessing.

Blessings


  • In order to give you the best possible start to your run, players will now start with 6 Blessings. These Blessings will allow you to interact with Hatred objects without drawing any Hatred Cards, so you can come out swinging!
  • When interacting with Hatred Objects, you’ll be able to see how many Blessings you have left.
  • When you no longer have any Blessings to protect you, the Vessel Screen will indicate both the next Hatred Card and your current Hatred Level.
  • Each Ellri you visit will grant you 6 more Blessings, allowing you to save up several if you so choose.



UI Changes


There have been so many changes and updates that we’ve updated where you’ll find some information to make it more informative, all while making sure they don’t get too cluttered for you.

Hatred Bar


To help prevent your screen from feeling cluttered, the HUD no longer displays the Hatred bar or Fragment slots. When you start to gain Hatred, you’ll be able to monitor it on the Vessel Screen, which updates as your Hatred level changes.

Combat


With the changes we’ve made to the Combat system, we’ve updated the HUD to show your Forceful Attack, along with the Dodge Charges and Posture bar, so you can keep vigilant while slaying your foes.

Card Screen


We’ve made some changes to the HUD on the Card Screen to make things more intuitive and clearer for everyone. Now you’ll be able to see how many Blessings you have to use. Once these Blessings are used up, you’ll start receiving Hatred.





Balance Changes


We’ve made some adjustments to some enemies to help improve the balance overall.

Starting Health


[table equalcells="1"][tr][td]Warden[/td][td]Before[/td][td]After[/td][/tr][tr][td]Spirit[/td][td]3000[/td][td]2500[/td][/tr][tr][td]Sky[/td][td]2000[/td][td]2750[/td][/tr][tr][td]Ice[/td][td]3000[/td][td]2500[/td][/tr][tr][td]Fire[/td][td]3000[/td][td]2500[/td][/tr][tr][td]Earth[/td][td]3000[/td][td]2500[/td][/tr][/table]

Movement


We have made adjustments to the relocation, teleportation and evasion of the following enemies:
  • Alvar Dancer
  • Alvar Halberd
  • Alvar Tempest
  • Häxa Apprentice
  • Cultist - Dual Dagger
  • Cultist - One-handed Sword

Misc


  • We have made adjustments to the Stagger Impact for the Earth Warden.



Bug Fixes


With this patch, we aimed to cover a large range of bug fixes to make this update smooth and issue-free, and thanks to a lot of hard work from our team, we have a massive list of fixes to share with you!

Tutorial


  • Fixed a bug that prevented Tutorial Tips from appearing consistently when abandoning and starting a new run during the tutorial phase.
  • Fixed an issue where loading a save during the tutorial would spawn the player in without a weapon.
  • Resolved an error where playing the tutorial again after abandoning a run prevented the player from spawning with a weapon.
  • Fixed a bug where a black texture would appear over the water in the Dungeon Camp.
  • Fixed an issue preventing players from replaying the Tutorial when there is a saved run active.
  • Fixed a bug that would cause a Tutorial Tooltip to get stuck on screen.
  • Fixed a bug where the Tooltip explaining Raven Flight would appear at random times.
  • Fixed a bug where the Tooltip stating that a player doesn’t have enough Mana would appear at the wrong time.
  • Resolved an issue where the wrong popup would appear during the Basic Attack Tutorial.
  • Fixed a bug where players would get stuck in the Tutorial due to a lack of Mana.

Combat


  • Fixed a bug where players would get stuck in the Devastating Attack menu.
  • Fixed an issue where the Betrayer’s health bar was broken.
  • Resolved an error where the Svartalf - Two-Handed Axe would not spawn.
  • Fixed an issue where World Bosses would spawn the wrong enemies on Hard and Nightmare Difficulties
  • Fixed a bug preventing Frenzied from increasing Weapon Damage.
  • Resolved a bug where the Sporetraps from The First Saplings would not despawn.
  • Resolved an issue where the Forest Guardian’s Axe would set a player on fire when dodging.
  • Fixed an error where the first attack in a Basic Attack chain would miss more frequently than intended.
  • Fixed an issue where the Crown Mother would spam a failed cast animation.
  • Corrected an error where the Charged Attack effect would not display correctly.
  • Fixed a bug where the Elder Häxa’s attacks would ignore a player’s Guard.
  • Corrected an error where an enemy would get stuck inside a house.
  • Fixed a bug where Draugrs would spawn underground.
  • Fixed an issue where Häxa Apprentice orbs did not work.

Cards


  • Fixed an issue where the unique Card Frames were not set up on the Card Collection Screen.
  • Fixed a bug where certain Cards were missing strings.
  • Resolved an error where certain Relics were not set as Unique.
  • Fixed a bug that caused the “Superior Inner Growth” Card to perform incorrectly.
  • Fixed a bug where the “Sword & Shield Specialist” Card was missing the ‘Can only pick up Sword & Shield Weapon Cards’ text and effect.
  • Fixed an error where players could access locked weapons after deleting their save file.
  • Resolved an error where the “Bringer of Ragnarok” Card displayed the wrong text.
  • Fixed a bug that prevented Cards from spawning correctly.
  • Fixed an issue where “Everhumming Chimes” did not stack Electrified damage.
  • Fixed a bug preventing “Hilt of the Stolen Blade” from increasing Magic Damage effects.
  • Fixed a bug where using Icebreaker would cause the Frozen status effect to be cancelled out instantly without the enemy taking extra damage.
  • Resolved the issue where “Nature’s Caress” would not increase Burning damage.
  • Fixed an issue where “Blades of Nature’s Growth”, “Executioner’s Greataxe” and “Hatchets of Glacial Advance” would not stack damage.
  • Fixed a bug preventing “Hellfire Blades” from giving the correct amount of bonus Burning damage.
  • Fixed an issue where the effects of “Gold Shackled Bottle” did not drain a player’s coins.
  • Resolved an issue where the relic “Hope’s Recital” does not increase weapon damage when an enemy is cursed.
  • Fixed an issue where using “Longsword of Gloom” does not spawn a Draugr Champion.
  • Fixed a bug preventing “Bringer of Ragnarok” from using its effects.
  • Fixed an error where “Redoubt of Arcane Curse” did not do any extra damage when the player had unspent Mana.
  • Corrected an issue where “Sharpened Longsword” did not extend the Bleed duration.
  • Fixed a bug where the effects of “Thundertusk” do not occur when the player surges.
  • Fixed an issue where “Greatsword of the Mountain Guard” did not work.
  • Resolved an issue where the relic “Flint Earrings” had the wrong text.
  • Fixed an error where “Swords of the Frost” does not give an extended Frozen duration or apply increased damage.
  • Resolved an issue where “Ashen Reckoning” would not set fire to Staggered enemies.
  • Fixed an issue where the relic “Frozen Feather Charm” did not reflect damage when guarding.
  • Fixed a bug preventing the “Shockwave” weapon from working correctly.
  • Fixed a bug where “Velaug’s Vein Tearer” did not work as intended.
  • Fixed an issue where “Card Armor Erosion” did not decrease Armor.
  • Resolved a bug where “Tornado Axe” does not spawn Tornados.

Chests


  • Fixed a bug where Mana Chests had the wrong rarity for the Camp difficulty.
  • Resolved an issue preventing the Raven Talon loot chest from spawning.
  • Fixed a bug where Ellri Chests would cause a soft-lock on the loot screen, preventing the player from choosing a Card.
  • Fixed a bug where two chests would spawn in a Camp.
  • Fixed an error where Sigil Chests would give the incorrect warning that enemies were nearby when a player did not have any Sigil Keys.

Graphics


  • Fixed an issue where the Hatred Beam wouldn’t spawn over an active Siphon.
  • Resolved an issue with enemies being hard to see in a certain cave.
  • Fixed a bug where environmental assets would block the path to start an objective.
  • Fixed a bug where the visual effects on the Fragment Interaction were missing.
  • Resolved an issue where the Earth Troll Boss arena was too dark when fighting at night.
  • Fixed an issue where the Raven Text was not displayed in the centre of the text box.
  • Resolved an issue where snow texture would clip through the ground in the open rift in the mountains.
  • Fixed an error that played the grapple animation when sprinting and jumping.
  • Fixed a bug where “Thunderstrike” does not create a Lightning Strike effect.
  • Fixed an issue where birds can be seen stuck mid-flight in an enemy camp.
  • Fixed an issue where the Guard Break glow would stick.
  • Resolved a bug where the Dive effect would get stuck on screen.
  • Fixed rendering issues when underneath water level.
  • Fixed an issue where an enemy would Stagger twice if hit rapidly.

Gameplay


  • Fixed a bug that prevented a door from re-opening if the player leaves the Boss Room before the Gates are closed.
  • Fixed a bug that prevented a Buff from clearing after defeating a Warden.
  • Fixed a bug where the Gale Door was made available again after the Gale Warden was defeated.
  • Resolved an error where the Earth, Sky and Betrayer Doors would open at the same time.
  • Fixed an issue where enemies would not spawn in a Camp.
  • Fixed a bug preventing Shards from spawning after defeating enemies.
  • Fixed an error where a player is not informed that they can gain Frenzy when using “Blood of the First”.
  • Fixed a bug where players are unable to pick up fragments after killing an enemy.
  • Resolved an issue where dropping Raven Mode in town would crash the game.
  • Fixed a bug where the Raven would prevent a player from going to the first Tomb when the quest objective instructs them to go there.
  • Fixed an issue where the character would not automatically enter Raven Mode when leaping out of the Siphon Select doors when jumping or dodging.
  • Fixed a bug that caused Alvar Halberd to stop spawning.

UI


  • Fixed a bug where controller input would stop working in the Pause Menu.
  • Fixed an error showing the wrong quest objective when going to the Betrayer.
  • Resolved an issue where the World Marker for the Cultist World Boss was the same as the Troll marker.
  • Fixed a bug where pressing LT/RT would fail to respond if used at the same time as moving to the side.
  • Fixed an issue where the game would crash when fighting certain enemies.
  • Corrected a bug where players would see a red placeholder Card in their inventory after dying to the first boss and starting a new run.
  • Fixed an issue where the game would not close correctly when exiting.
  • Fixed a bug preventing the Skill Tree message from closing.
  • Fixed a bug when using the lower Hatred Card, where the Hatred Level did not show as decreased until the interface was closed and reopened.
  • Fixed an issue where trying to swap to Simlar in the Vessel Select screen would start the game in controller mode.

Audio


  • Fixed a bug where the ‘Vessel Has Fallen’ effect would play twice.
  • Resolved an error where a sound would play incorrectly in Camps.
  • Fixed a bug where no combat music would play during the Cultist World Boss battle.
  • Fixed a bug where the Quest Completion celebration after the Tutorial would play three times.
  • Resolved a bug that would play the incorrect reverb when a player is inside.

Misc.


  • Fixed an issue where an enemy would spawn inside a wall at certain locations.
  • Fixed a bug where relevant articles were not added to the Codex.
  • Resolved an error where Relic Slots only cost one coin each.
  • Fixed a bug where the Difficulty Option isn’t saved when the run has ended.
  • Fixed a bug where the Siphon Arena would clip through the world.
  • Resolved an error where various texts and descriptions were missing.
  • Fixed an issue where the XP awarded for completing the Betrayer was lower than intended.
  • Resolved an issue where rebinding the Raven’s Talon would prevent it from working correctly.
  • Fixed a bug where deleting a save in-game did not delete the save.



Known Issues


We have included a list of issues that we are currently aware of at this time.

Crashes


  • The game may on rare occasions crash in the open world.
  • The game may on very rare occasions crash in the character select screen after starting a new run.

Cards


  • On occasion, some Weapon Cards may not trigger their effects correctly.
  • The Foresight Card may draw an already played Unique Card, resulting in the player not receiving a new Card.
  • The Card “Bouquet of Invigoration” does not give extra life.

Combat


  • The new enemy variants Häxa Mentor and Cultist Brute may lose sight of the player in some circumstances.
  • If the player reaches 100% posture damage and dodges out of a fight the posture bar may fade out even though it is still full.
  • Sometimes the Forceful Attack cooldown icon may not update correctly.
  • Some enemies in camps may start a fight with some lost health.
  • Spirit Damage from Shield and Sword weapons does not work against Draugrs.

Gameplay


  • On rare occasions, enemy camp chests may not spawn correctly.
  • On very rare occasions dropped fragments may not be interactable.
  • On rare occasions, the Forceful attack and Devastating attack may not trigger correctly.
  • On occasion, some Hatred-filled chests do not have Hatred in them.

UI


  • There may be issues with missing line breaks or overlapping text in localized languages on some Cards.
  • In some cases the icon for the amount of dodge charges left may not update correctly, showing 1 used even though 2 are used.
  • If setting down a custom marker on the map, this may stay on the map between runs.
  • The next Hatred Card shown on the vessel screen may be incorrect.

Graphics


  • The map screen may cause a FPS drop on some machine setups.

Audio


  • On occasion, some music transitions may end abruptly.
  • On very rare occasions enemy sounds may stop being audible, requiring a game restart to resolve.
  • On rare occasions, the Hatred cleanse sound may play twice and overlap on Hatred Chests.



Thank you all once again for your continued support! Please let us know what you think of the changes introduced in this update.

If you have any questions or comments, drop them in the replies. There's also the option to come and join our Discord to talk about Ravenbound with your fellow Vessels. We’d love for you to come and hang out with us!

See you in Ávalt.

Patch 1.1.3 is now live!

Greetings Vessels,

We’ve released a new update that will address some of the pressing issues that we found after last week’s patch.

We are, as always, incredibly appreciative of your continued support and feedback as we work to improve Ravenbound!


Bug Fixes


In this update, we have focused on bug fixes, as well as addressing several card-related issues.

Gameplay


  • Fixed an issue where the game would crash when force-closed.
  • Resolved an issue where a cleansed camp could be affected by Hatred again.
  • Fixed an issue where Warden’s Bounty did not award any Coins.
  • Resolved an issue so that Coin Hoarder will now award a maximum of 20 Coins.

Hammers


  • Fixed a bug that prevented Ashen Reckoning from interacting with Painbringer or Status Effect Potency.
  • Resolved the bug where Bloodseeker would give max grey health to allow players to heal to full.
  • Fixed the issue where Gravekeeper’s Might would buff the current weapon when not equipped.

Cards


  • Fixed an issue where a negative armour value would be shown in the inventory after obtaining the “Armour Erosion” Hatred Card.
  • Resolved an issue where “The Mad Frenzy” did not give Critical Hit Chance.
  • Fixed a bug where Cards were not unlocked after Update 1.1.
  • Fixed a bug where the “Remove Hatred” Card did not work on Level 1 Hatred.

Hatred


  • Fixed an issue where it was possible to gain a Hatred Level that was too high.

Skills


  • Fixed a bug where “Rich Obliteration” would give 50 Coins twice per Warden killed.

Quests


  • Fixed a bug where the incorrect sidequest was highlighted at Vallhus Village after completing the Rokhem sidequest.
  • Resolved an issue where players could repeat Adventure Quests after restarting the game.

NPC


  • Resolved the animation issue where NPCs in town would twitch.



Thank you all once again for your support as we continue to work towards making Ravenbound the best it can be.

If you have any questions or comments, drop them in the replies, or reach out to us on the Ravenbound Discord Server or across Social Media. There's also the option to come and join us for the weekly Developer Q&As on Discord and chat with us live. We’d love for you to come and hang out with us!

See you in Ávalt.

Dev Stream - Update 1.1

Check out this re-run of our recent developer stream for the launch of update 1.1!

The Hammers of Ávalt: Out Now!

Greetings Vessels,

Looking for a different fighting style? We’re excited to reveal a new update with the DLC: The Hammers of Ávalt!

This sees the introduction of a whole heaping of different hammers for you to try out, each with unique special abilities. See which ones you like best, and which will guide you to victory.

During the Steam Summer Sale of 2023, The Hammers of Ávalt is free to claim! Add to your library now!


Hammer Weapon Set



We have a whole heaping of Hammers for you to wield against the Betrayer. All of these Hammers, except for the Stonebreaker, have their own unique effects offering new ways to form your builds.

These range from The Worldshaper, which increases your Earth Damage by 30% when you Obliterate a Boss, to The Silver Crusher and its 100% Critical Hit Chance increase to Staggered enemies. There’s plenty to choose from!

The Stonebreaker


Your Starting Hammer, which has no effect.


Stormcaller


While Surge is active, Secondary Attacks deal 20 Damage and inflict Electrified.


Ashen Reckoning


Whenever you Stagger an enemy, a lingering Pool of Fire appears where they land, which inflicts Burning.


The Worldshaper


Attacks deal 80% Earth Damage, and whenever you Obliterate a Boss with this Equipped, Earth Damage increases by 30%.


Bloodseeker


While above 50% Health, Charged Primary Attack Consume 10% of your Max Health and deals 10 Damage per Health Point Consumed.


Thunderstrike


Whenever you Stagger an enemy, your next Attack calls down a Lightning Strike dealing 100 Damage and inflicts Electrified.


The Silver Crusher


Your Critical Hit Chance is increased by 100% against Staggered enemies.


Icebreaker


Attacks against Frozen enemies deal 1000% increased Weapon Damage, but immediately ends the Frozen infliction.


The Stone Sentinel


Whenever you Stagger an enemy, your next Charged Attack inflicts Spored.


Fortunehammer


Whenever you Empower Fragment, your Luck for that Empower is increased by 30%.


Gravekeeper’s Might


Whenever you use a Grave with this equipped, the original Weapon Damage of this hammer is increased by 50%.


The Tree Trunk


Attacks deal 10% of your Max Health as Extra Damage.

The Shockwave


Your Secondary Charged Attack Consumes Focus, creating a Shockwave that deals up to 500% Weapon Damage, based on the amount of Consumed Focus.


We would like to thank you all for your support and feedback in making Ravenbound the best that it can be! Let us know what you think of this DLC in the replies!

There's also the option to come and join us for the weekly Developer Q&As on Discord and chat with us live. We’d love for you to come and hang out with us!

See you in Ávalt.

Patch 1.1 is now live!



Greetings Vessels,

We’re thrilled to bring you our latest game update, which is filled with new features, changes and improvements!

We want to continue giving you new and exciting ways to make your way through Ravenbound, and this latest update sees the release of a new Skill Tree! Gain Skill Points from your runs, and make your way through different branches of the tree, unlocking rewards, traits and more.

On top of this, we’ve also added six new Cards gained through combat. Many of these Cards will give you brand new ways to change up your combat style, such as Crown of Fervor, which gives your Attacks the ability to inflict Burning while you’re Frenzied. We have also added tactical Cards for you to make use of, such as Haggler’s Pouch, which will reduce all Vendor prices by 25%.

In case you missed it, you can now play offline! We released a statement regarding Apex Connect, which you can read all about here. You can also read about these changes below!


New Features



Permanent Progression: Skill Tree


We’re excited to announce the release of the Skill Tree within Ravenbound!

When you do a run, you gain Legacy as a form of EXP, and with each level-up with this Legacy, you earn a Skill Point that can be used to unlock new traits and rewards on the Skill Tree. Our hope with this Skill Tree is to offer a more interesting and intuitive experience.

With these changes, Folk, Weapon Classes, and Unique Traits are now available in the Skill Tree, together with passive upgrades which empower all future Vessels.

For those of you who have already unlocked Folks, Weapon Classes, and Unique Traits, you will need to unlock these rewards again, but never fear! Legacy that has already been spent will be compensated, as an additional reward after your first run. This only applies to the Legacy spent - any unspent Legacy will not carry over!

You may not unlock everything that you had previously unlocked, but there will be some nice new additions and rewards for you to unlock on the way!

Hidden Treasures


We’re bringing in a big change with exploration treasures found around the map. Now, unlike the normal Chests, these are not locked by Hatred, but rather by Sigils that require special Keys to open. When you start a run, you will be given two Keys, so use them wisely!

You will have the option to get more keys the more you play. The skill tree features nodes which increase your starting amount of Keys, and add Keys as rewards to Side Quests.

The following new treasures can also be found around the map:

Ossuary of Riches


A stone ossuary with a Coin symbol etched into the design, this will grant 50 coins when opened.


Ossuary of Rest


This stone ossuary has a healing symbol engraved and will fully heal you when you open it.


Mana Crystal


The Mana Crystal rewards 2 Mana.


Fountain of Blessings


This Fountain will offer you a choice between three specific Blessings:
  • Luck is increased by 50% until a Legendary Card is Revealed.
  • You have a 50% Discount at Vendors until after your next purchase.
  • Your Mana gain is Doubled for the next Mana Card Played.

These blessings will only remain active until you perform an action. Once an action is performed, the Blessing is removed.
Be careful not to try hoarding your blessings! If you activate another Blessing with one already active, the previous Blessing will be replaced by the new one.


Raven Shrine


This majestic Raven Shrine will offer a choice between three specific Anti-Hatred Bounty Cards:
  • All Vendor prices affected by Avaricious Trade are restored.
  • Your Hatred Level is reduced by 1, with a minimum of 0.
  • Your weapon and armor affected by either Armor Erosion or Blunted Edge are restored.



New Cards



We have another batch of new Cards for you to use to create ever more detailed strategies for your builds

These new Cards will allow your builds to flourish in all different ways, and we’re excited to see just what kinds of synergies you come up with!

Thundertusk


Surge triggers a Shockwave, which can deal up to 300 Stagger Impact on nearby Enemies.

Crown of Fervor


While you are Frenzied, your Attacks inflict Burning.

Stupor Shell


The Status Effect Potency is increased by 200% of your Weapon Damage.

Frid’s Bond


Whenever you Play the Rest for the Weary Card, this Relic increases your Health by 30%.

Whetted Talon


Weapon Damage is increased by 22% for every Card in your Hand.

Haggler’s Pouch


All vendor prices are reduced by 25%.

Major Improvements


Patch 1.1 sees the addition of some Quality of Life Changes and Improvements which we have worked on according to both your feedback and our own internal findings.

Your feedback means a lot to us, so please keep it coming! You can keep us best informed on the Ravenbound Discord. Here you can discuss the feedback further with both ourselves and other players so that we can shape Ravenbound into the best game it can be!

Apex Connect Account Rework


After the release of Ravenbound, we saw a large amount of feedback with regards to Apex Connect and the “Always Online” requirement. We heard you loud and clear, which is why as of this update, it is no longer a requirement to have an Apex Connect account in order to play!

  • You can now choose to create and link to an existing account if you so wish from the Start Screen.
  • If you already have a linked account to the game, there is no need to sign into it manually.
  • The Account Creation flow can be skipped by just pressing the prompt to start the game.
  • You can play the game Offline as well!


You can read our full blog post about Apex Connect here.


New Enemies


Draugr Barbarian - Two-Handed Axe


A sturdy Draugr has entered the world of Avalt. Watch out for that massive axe they’re wielding!

Draugr Champion - Dual Sword


A deadly dual-sword-wielding champion can be found guarding camps solo, with golden chests as a tantalising reward.

In-game Survey


We’re always eager to hear your feedback so that we can make Ravenbound the best game it can be, and included with the release of Update 1.1 is an in-game survey!

On the Main Menu and in the Pause Menu, there is an option to Help Improve the Game. Selecting this will bring you to our new survey, where you can provide your feedback and insights. As always, this feedback will help us better understand what needs to be improved.

Gameplay and Balance Changes


Working through the feedback we have gathered from you and our internal playtests, we have made some balance changes. These range from enemy adjustments to melee targeting, to help maintain a more balanced way of playing.

2nd Warden - Normal Difficulty Health


We’ve made some changes to the 2nd Warden, reducing the overall Health on the Normal Difficulty.
[table equalcells="1"][tr][td]Warden[/td][td]Before[/td][td]After[/td][/tr][tr][td]Soul[/td][td]9000[/td][td]8000[/td][/tr][tr][td]Sky[/td][td]10800[/td][td]9550[/td][/tr][tr][td]Ice[/td][td]9000[/td][td]8000[/td][/tr][tr][td]Fire[/td][td]10000[/td][td]8000[/td][/tr][tr][td]Earth[/td][td]9000[/td][td]8000[/td][/tr][/table]

Vittra Repositioning and Teleport Cooldown



[table equalcells="1"][tr][td]Repositioning[/td][td]Before[/td][td]After[/td][/tr][tr][td]Tempest[/td][td]2-3[/td][td]3-6[/td][/tr][tr][td]Vittra[/td][td]3-5[/td][td]4-6[/td][/tr][/table]


[table equalcells="1"][tr][td]Teleport[/td][td]Before[/td][td]After[/td][/tr][tr][td]Tempest[/td][td]2-3[/td][td]3-5[/td][/tr][tr][td]Vittra[/td][td]3-5[/td][td]3-7[/td][/tr][/table]

Häxa Apprentice Reposition and Dodge Cooldown



[table equalcells="1"][tr][td][td]Before[/td][td]After[/td][/tr][tr][td]Reposition[/td][td]2-3[/td][td]4-8[/td][/tr][tr][td]Evade[/td][td]2-3[/td][td]2-4[/td][/tr][/table]

Trolls


We have made changes to the Troll Camps so that Trolls in groups will fight harder than they did before.
Camps with more than one troll now have increased actions, 2 trolls can now attack at the same time.
Trolls have had across the board their Stagger removed or adjusted just before their Heavy Attack. To compensate for these changes, they have also gotten a slightly higher Stagger Tolerance.


[table equalcells="1"][tr][td]Accumulated Stagger Impact Tolerance[/td][td]Before[/td][td]After[/td][/tr][tr][td]Elder[/td][td]1.4[/td][td]1.1[/td][/tr][tr][td]Youngblood[/td][td]2[/td][td]1[/td][/tr][tr][td]Brawler[/td][td]2[/td][td]1[/td][/tr][/table]


[table equalcells="1"][tr][td]Stagger Tolerance[/td][td]Before[/td][td]After[/td][/tr][tr][td]Youngblood[/td][td]150[/td][td]200[/td][/tr][tr][td]Brawler[/td][td]300[/td][td]350[/td][/tr][/table]

Draugr


The Draugr Champion has been split into 3 distinct enemies to create more diverse fights.

[table equalcells="1"][tr][td]Stagger Tolerance[/td][td]Before[/td][td]After[/td][/tr][tr][td]Two-Handed Champion[/td][td]120[/td][td]80[/td][/tr][/table]


[table equalcells="1"][tr][td]Health[/td][td]Before[/td][td]After[/td][/tr][tr][td]Summoner Champion[/td][td]2000[/td][td]2200[/td][/tr][/table]


[table equalcells="1"][tr][td]Luck Resistance[/td][td]Before[/td][td]After[/td][/tr][tr][td]Two-Handed Champion[/td][td]0.6[/td][td]0.2[/td][/tr][tr][td]Summoner Champion[/td][td]0.6[/td][td]0.2[/td][/tr][/table]

The existing Draugr Champions have been adjusted. Both have had their visuals adjusted to stand further apart, and the one who wields a Two-Handed Sword no longer summons, but instead delivers powerful swings with its sword.


Melee Targeting


We have improved the targeting of your melee attacks so that you will move towards targeted enemies in a more substantial fashion.

Regular Pots


The maximum number of coins you can get from destroying regular pots each run have been reduced to 30 Coins. However, there's a Skill Tree node that will allow you to increase that!


Cards


We want to provide a balanced experience with our Card System, so we’ve made some adjustments to some Cards to help provide that. A large portion of the cards have had a change to their Suit, and whether or not they are unlocked by default.

Here are some highlights of the changes:

[table equalcells="1"][tr][td]Card[/td][td]Mana[/td][td]Effect Change[/td][td]Rarity[/td][td]Suit Change[/td][/tr][tr][td]Bite of the Brutal[/td][td][td]220% Increased Critical Damage -> New = While Frenzied Critical Damage increased by 240%[/td][td][td][/tr][tr][td]Gold Shackled Bottle [/td][td][td]Increase Damage Per Coin Consumed 6 -> 9[/td][td]Common -> Rare[/td][td][/tr][tr][td]Protectors Fur Mitten[/td][td][td]70% -> 40%[/td][td]Rare -> Common[/td][td][/tr][tr][td]Golden Bloodletting [/td][td][td]Attacks -> Charged Attacks[/td][td][td][/tr][tr][td]Bracers of Deep Stone[/td][td]3 -> 5[/td][td][td][td][/tr][tr][td]Bottled Heart[/td][td][td]Increased Damage 7 -> 11 [/td][td][td][/tr][tr][td]Blood of the First[/td][td]4 -> 3[/td][td][td][td][/tr][tr][td]Pouch of Liveliness[/td][td][td]Health Increase 30% -> 40% [/td][td][td][/tr][tr][td]Bouquet of Invigoration[/td][td][td]Health Increase 50% -> 60% [/td][td][td][/tr][tr][td]Raumr’s Inspired Padding
(Armor)[/td][td]7 -> 5[/td][td][td][td][/tr][tr][td]Swords of the Frost[/td][td]8 -> 4[/td][td][td][td][/tr][tr][td]Hope’s Recital[/td][td][td]New = When enemy is afflicted with Cursed , Weapon Damage increased by 220%[/td][td][td][/tr][tr][td]Everhumming Chimes[/td][td][td]New = For every Sky Suit Card equipped, increase Electrified Damage by 50%[/td][td][td][/tr][tr][td]The Soulfuelled Zeal
(Armor)[/td][td]3 -> 5[/td][td]For each nearby Cursed enemy, Critical Damage increased by 75% [/td][td]Common -> Legendary[/td][td][/tr][tr][td]Onarr’s Flowing Robes
(Armor)[/td][td][td]Armor 14 -> 21[/td][td]Rare -> Legendary[/td][td][/tr][tr][td]The Everflowing Storm
(Armor)[/td][td][td][td][td]Neutral -> Sky[/td][/tr][tr][td]Ranveig’s Fortified Coat
(Armor)[/td][td][td][td]Added to tutorial loot[/td][td][/tr][tr][td]Grounding Stone[/td][td][td][td][td]Neutral -> Ice[/td][/tr][tr][td]Golden Thread Purse[/td][td][td][td][td]Neutral -> Fire[/td][/tr][tr][td]Blademaster’s Whetstone[/td][td][td][td][td]Neutral -> Spirit[/td][/tr][tr][td]Strap of the Inspired[/td][td]2 -> 4[/td][td]Focus Accumulation 40% -> 70%[/td][td][td][/tr][tr][td]CinderBracer[/td][td]3 -> 2[/td][td]Attacks have a Chance* to inflict Burning

*5% plus 5% of your Critical Hit Damage[/td][td]Rare -> Common[/td][td][/tr][tr][td]Stone Tablet of the Safe Haven -> Ice Core Geode[/td][td]1 -> 2[/td][td]While Invulnerable, Attacks have a Chance* to inflict Frozen

*10% plus 10% of your Weapon Damage[/td][td][td][/tr][tr][td]Decomposing Glove[/td][td][td]While Frenzied, Attacks have a Chance* to inflict Spored

*5% plus 5% per Unique Card Suit Equipped[/td][td]Rare -> Common[/td][td][/tr][tr][td]Ever-hungering Maw[/td][td]3 -> 2[/td][td]Whenever Lucky, Attacks have a Chance to inflict Cursed[/td][td]Rare -> Common[/td][td][/tr][tr][td]Weightless Tool Belt[/td][td][td]Attacks have a Chance* to inflict Electrified

*5% plus 5% of your Guard Health[/td][td]Rare -> Common[/td][td][/tr][tr][td]Hexed Chalice[/td][td][td] When you Surge each nearby enemy has a Chance* of being inflicted by Weakness[/td][td]Rare -> Common[/td][td][/tr][tr][td]Sharpened Whistle[/td][td][td]Chance of Applying Bleed on Critical Hit 50% -> 30%[/td][td]Rare -> Common[/td][td]Earth -> Neutral[/td][/tr][tr][td]Sharpened Arms[/td][td][td][td][td]Neutral -> Ice[/td][/tr][tr][td]Shield of the Unwavering
(Weapon)[/td][td][td][td][td]Neutral -> Earth[/td][/tr][tr][td]Sharpened Twin Swords[/td][td][td]Attacks against Bleeding enemies deal 15 additional Weapon Damage[/td][td][td][/tr][tr][td]Utlagi Deterring Armor[/td][td][td][td][td]Neutral -> Fire[/td][/tr][tr][td]Häxling Deterring Armor[/td][td][td][td][td]Neutral -> Earth[/td][/tr][tr][td]Hulder Warded Armor[/td][td][td][td][td]Neutral -> Ice[/td][/tr][tr][td]Troll Deterring Armor[/td][td][td][td][td]Neutral -> Sky[/td][/tr][tr][td]Vittra Deterring Armor[/td][td][td][td][td]Neutral -> Spirit[/td][/tr][tr][td]Arms of Flame's Thirst[/td][td][td]While Frenzied, increase Burning Damage by 200%[/td][td][td][/tr][tr][td]The Mirrored Fury[/td][td][td]New Effect: Thorns Damage 100[/td][td][td][/tr][/table]

Unique Traits:



[table equalcells="1"][tr][td]Commanding Presence[/td][td]Thorns increased by 50% of Max Health and while Guarding, Mirrored Damage is increased by 25% of Guard Health[/td][/tr][tr][td]Born of Blood[/td][td]Grey Health Armor increased by 0.3% per missing Health[/td][/tr][tr][td]Dodger[/td][td]Perfect Dodge makes you Invulnerable for 1.7 seconds[/td][/tr][tr][td]Prey on the Weak[/td][td]Stagger Impact increased by 100% while Invulnerable, and you have 10 Additional Damage against Staggered enemies[/td][/tr][tr][td]Aggressive Thrillseeker[/td][td]While Frenzied is active, Critical Hit Chance increased by 30%, and Perfect Dodge refreshes and then extends the duration of Frenzied by 50%[/td][/tr][/table]

Weapon Classes:


In this update Weapon Classes are folded into the Skill Tree. To make them even more exciting to unlock, they now all have an additional unique effect.

[table equalcells="1"][tr][td]Dual Wielder[/td][td]While Frenzied your Multistrike is increased by 15%. You can only Draw Dual Wielder Weapon Cards[/td][/tr][tr][td]Generalist[/td][td]Weapon Damage increased by 10%, and Armor increased by 8. Can Draw any type of Weapon Card[/td][/tr][tr][td]Great Weapon Master[/td][td]Whenever an enemy becomes Staggered they instantly lose 17% Health. You can only Draw Two-Handed Weapon Cards[/td][/tr][tr][td]Greataxe Specialist[/td][td]While Frenzied your Stagger Impact is increased by 40%. You can only Draw Greataxe Weapon Cards[/td][/tr][tr][td]Hammer Specialist[/td][td]Weapon Damage increased by 30% against Staggered enemies. You can only Draw Hammer Weapon Cards[/td][/tr][tr][td]Longsword Specialist[/td][td]While Invulnerable your Weapon Damage is increased by 50%. You can only Draw Longsword Weapon Cards[/td][/tr][tr][td]Sword & Shield Specialist[/td][td]Guard Health increased by 75%. You can only Draw Sword & Shield Weapon Cards[/td][/tr][tr][td]Swordsman[/td][td]Weapon Damage increased by 20%. You can only Draw Sword Weapon Cards[/td][/tr][tr][td]Twin Axe Specialist[/td][td]While Frenzied your Critical Hit Chance is increased by 20%. You can only Draw Twin Axe Weapon Cards[/td][/tr][tr][td]Twin Sword Specialist[/td][td]Frenzied Damage increased by 50%. You can only Draw Twin Sword Weapon Cards[/td][/tr][/table]

Bug Fixes


With the release of Update 1.1, we’ve included a range of notable bug fixes across several different locations, including crashes in the Card Tutorial.
Your dedication to reporting bugs both big and small helps us tremendously, as it allows us to improve the game and make it the best possible game that it can be, so please keep your reports coming!

Tutorial


  • Fixed an issue where players were able to start with a weapon that was not a Sword and Shield.
  • Resolved an issue where the game would crash during the Card Tutorial.
  • Fixed a bug where enemies in a Surge Camp took little damage when players were Surging.

Combat


  • Fixed an issue where you did not recover health with a Sword and Shield.
  • Resolved a bug where players would not gain Focus when performing a Perfect Guard.
  • Fixed an issue where Utlagi Simlar Dual-Axes were dealing too little Damage and Stagger Impact.
  • Damage 10 -> 20
  • Stagger Impact 15 -> 30

Gameplay


  • Resolved an issue where finishing the Intro Cinematic would not continue to the Main Menu automatically.
  • Resolved the issue where the Blazing Brand Card would not activate when near Burning enemies
  • Fixed an issue where it was possible for Weapons to drop to negative damage when using the Blunted Edge card.

Sound


  • Fixed the issue where sounds would occasionally not play when striking enemies with Dual Axes.



Known Issues


We have included a list of issues that we’re aware of and are currently working to resolve.

Crashes


  • Pressing Alt-Tab several times in quick succession may cause the game to crash.
  • The game may on very rare occasions crash while flying in the winter biome.

Gameplay


  • On rare occasions some Chests may not spawn after unlocking skills in the Skill Tree. This is fixed by restarting the game.
  • The player may get stuck in a respawn loop if performing a light attack and falling into the water at the broken bridge Tutorial area.
  • The Passive skill Rich Obliteration may not work as intended.
  • The Passive upgrade Warden’s Bounty may not work as intended.
  • After completing a quest, quest-givers in towns may still show that they are interactable while they are not.
  • Ashen Reckoning burning buff does not interact with Painbringers status effect buff.
  • Some Juggernaut enemies that spawn may have problems detecting the enemy when entering their area of operations.
  • On rare occasions side-quest markers may not show correctly.

UI


  • Some localized text may not be shown correctly.
  • On occasion after using the Armor Erosion Hatred Card, the armour value may turn negative.
  • While in offline mode, the player connection status on the main screen may get stuck saying “Connecting”.
  • If a Players' Hatred level becomes negative, it may show too high numbers.


Graphics


  • Alt-Tab while in Fullscreen Mode may cause the game to enter Windowed Mode.
  • There may be occasional FPS drops while traversing villages on computers that are close to the minimum requirements.


Thank you all once again for your continued support! Please let us know what you think of the changes introduced in this update.

If you have any questions or comments, drop them in the replies. There's also the option to come and join us for the weekly Developer Q&As on Discord and chat with us live. We’d love for you to come and hang out with us!

See you in Ávalt.

Apex Connect and Always Online Announcement

Greetings Vessels,

We’d like to take a moment to provide an important update regarding Apex Connect Accounts and the Always Online requirement for Ravenbound. We’ve heard your feedback and we know that there are some areas where we can make the game experience better, so we have been working hard since launch to make some changes to address these concerns.

We greatly appreciate your patience as we investigated ways to improve your overall gameplay, and we’re excited to share some upcoming changes:
As of Update 1.1, an Apex Connect account will no longer be required to play Ravenbound and you will be able to play the game offline if you prefer.

When launching Ravenbound, you can choose to enter the Account Creation/Sign In. However, this will not be a requirement if you would prefer to proceed directly into the game, and you can choose to skip this option to play without an Apex Connect account.

We understand that the Always Online requirement has been an important topic of discussion within the community. We recognise that some players may have limited internet access, or may simply prefer to enjoy the game offline, and we want to provide you with the flexibility to choose how you play Ravenbound. Rest assured, whether you decide to play online or offline, we have worked hard to ensure seamless and enjoyable gameplay for all.

While you now have the opportunity to play the game in the way that best suits you, we still want to give flexibility in how you can experience Ravenbound. Playing with an Apex Connect account remains the best way to achieve this, as it offers features such as Player Graves as an example. These can only be found across Ávalt and looted for Cards while you’re playing online with an Apex Connect account.

We genuinely appreciate the support and enthusiasm you have shown for Ravenbound. As you’ve no doubt noticed with changes like these and our other major updates since launch, we are committed to continuously improving the game. We firmly believe that these updates will enhance your gameplay and provide a more tailored journey for each and every player.

Thank you once again for your patience, understanding, and involvement in shaping Ravenbound. As the release of 1.1 approaches, we are excited to embark on this next chapter together as we share some great new features with you all.

We look forward to seeing you in the ever-evolving world of Ávalt!

Sincerely,
The Ravenbound Team