Genre: Shooter, Strategy, Hack and slash/Beat 'em up, Indie
Raw Data
Hotfix 0.7.1 - Now Live!
Hey everyone,
Hope you've been enjoying Raw Data v0.7, The Rogue Update! Thanks to everyone who has been submitting feedback - the dev team has been hard at work to address some of the more pertinent issues and we've just pushed Hotfix 0.7.1 live - make sure your game gets updated!
Patch Notes for Hotfix 0.7.1 (released July 19, 2017)
Fixed various crashes reported from community.
Fixed an issue that caused a non-progression in Soul Decrypt when exiting the Attunement Chamber.
Addressed a bug that was causing players to return to a bad lobby after leaving a co-op session.
Fixed a problem that would cause players to encounter an infinite loading screen when returning to lobby.
Fixed an issue that caused bots to go idle when struck by lightning in Thundershock
Exploder bot spawning lasers in Extermination should be the proper color now.
Locomotion setting should now be properly reflected in front-end UI and saved between sessions.
We appreciate the ongoing feedback from everyone! Keep it up, and please feel free to join the conversation on our official Raw Data Discord!
Cheers,
Survios
RAW DATA Update 0.7 is LIVE--for Real This Time!
Hey everyone,
Steam has resolved the issues related to build deployment, so Raw Data Update 0.7 is officially, finally live! Thank you so much for your patience--you guys rock.
Now go restart your Steam client, download, and play! ːsteamhappyː
Regards,
The Raw Data dev team
Known Issue: Update 0.7 Not Downloading
Hey everyone,
We are aware of the issues everyone is having downloading Raw Data Update 0.7. Even though we pushed the build live yesterday late afternoon, there's a known issue with Steam that is preventing builds from being pushed out. This is affecting all game updates across Steam. Valve is currently investigating this problem.
We hope to have this issue resolved ASAP! Thank you all again for being so patient!
Regards,
The Raw Data dev team
Raw Data Update 0.7 Now Live!
Exactly a year after Raw Data first debuted on Steam Early Access, the Rogue Update 0.7 launches as Raw Data's most ambitious content update yet. With the fourth SyndiK8 hero in Elder, the Rogue Hunter, the narratively crucial Soul Decrypt mission set in the expansive Botanical Gardens environment, and the intensely immersive Hostile Takeover PvP expansion, Raw Data has come so amazingly far from the OG build we released a year ago. And, as always, we have you guys to thank for making Raw Data the epic VR experience that it's become.
We've already shared a lot of the thrilling additions in our Elder Hero Profile and Botanical Gardens Preview Tour, and we don't want to spoil too much more, so here's the devs talking about what to expect when you jump in:
https://youtu.be/c5yz7TstdY4
To connect with your fellow Raw Data players and share the Update 0.7 experience in real time, we encourage everyone to join our official Survios Discord server to chat with the devs, organize co-op and PvP groups, compete in exclusive challenges, and more.
What a crazy journey it's been. We can't wait to hear your thoughts and feedback on Elder, Botanical Gardens, and PvP! Now go snipe some bots (and remember: stay close to the trees!).
Patch Notes for Update 0.7.0 (released July 14, 2017)
New Content / Functionality Hostile Takeover - PVP Expansion SyndiK8 and Eden Corp forces battle for control of a central Data Core throughout Eden Tower. Access this mode by selecting PvP in the front-end menu or selecting the PvP tab.
Gain control of the Data Core through king of the hill style point control. Stand on the objective point to take control of it, and keep enemies off the point to maintain your control. The more of you on the point, the faster you can control it.
All characters use manual/joystick locomotion and can walk or sprint
Attacking or being attacked will end sprint
Ultimates begin match on cooldown and do not automatically refresh on respawn
Turrets are disabled in PvP
PvP character classes start with all their abilities
PvP Hero Classes - The PvP classes embody the spirit of the central heroes, but exist as separate entities with tweaked power sets for more engaging pvp battles.
Gun Cleric - Long- to mid-range class that excels at duck and cover, ranged gunplay. Crusader Pistols hit instantly with great accuracy. Charged Shots and Fusion Charge Shots can be lethal when getting the drop on someone. Bulletstorm mows down enemies, but be aware of your surroundings before deploying!
Cyber Ninja - Close range assassin who can attack while running. Swords are lethal: get close and finish them, or use Focal Strike to extend your range! Telekinesis can be used to pull targets directly towards you. Shadow Slash sends out heat-seeking beams with every katana slash that will target other players.
Street Merc - Close to mid-range powerhouse whose fists provide great mobility. Shotgun is lethal at close ranges, but quickly falls off in power. Well placed grenades can take care of pesky snipers. Iron Fist pummels players that get too close, and Fury lets you go on a melee rampage.
Rogue Hunter - Long range assassin: if you can see them, you can kill them. Tagging arrows provide reliable shots at long ranges. Decoy can throw off your opponent and let you know they are closing in. Multi Shot sends out a spray of arrows that can hit multiple players at once. Explosive Arrows turns all your arrows into incendiary projectiles.
New Arena Maps
Samsara - Among the many spaces here in Sector G Eco Habitat, none can compare to peace and tranquility of the Watson Genomics zen gardens! Sign up now and enjoy a period of rest, enlightenment, and ultra-violence as we eradicate the SyndiK8 forces currently storming the complex. Defend Eden’s crucial data in the simulated sun and genetically sculpted plants of our finest organic landscapes! A lush, open map set in the Gardens of Watson genomics featuring plentiful organic cover and hidden paths flanking the Data Core.
Attunement - Eden Tower is home to a beautiful relaxation and meditation suite that’s currently occupied by SyndiK8 terrorists. Help defend Eden’s noble data in an interior facility designed for peaceful thinking and mindful awareness of your deadly opponents. Take advantage of our second floor balconies to stay ahead in ranged conflicts, or hide behind our modern outdoor planters for surprise close encounters!
Terminus - Come and explore the Sector J Shipping Harbor like never before! Enjoy scenic vistas from the tallest tower in the world while protecting Eden’s confidential data from insurgent activities. Take cover behind Zaitomo’s state of the art cargo containers and find the upper hand among our sprawling catwalks and vertical pathways! A dense, industrial area surrounding a heavily fortified Data Core.
New Hero - Elder, Rogue Hunter - Update 0.7 brings Elder, the Rogue Hunter’s eagle eyes, stealthy gameplay, and powerful archery abilities into the fight.
Weapon: Viper Compound Bow: Unique weapon used by Elder that can form arrows out of crystalline nanotech.
Basic Shot: To create a Basic Arrow, hold your hand near the bow string and press the Trigger button to start forming an arrow while pulling back. Take aim, and release!
Charged Arrow: Much like Bishop’s Crusader Pistols, Elder can charge up an arrow so it deals additional damage. To create a Charged Arrow, form a basic arrow, pull it back, and hold for a brief moment.
Tagging Arrow: These special arrows tag targets in an area with a homing signal. For a short period, all your other arrows (including Multi Shot Arrows) will automatically aim at any tagged target at which you’re looking, so this is your time to rapid-fire away!
Multi Shot Arrow: The Charged Arrow also has a split personality, in that it can be configured to fire in a spread of five individual arrows. Each of these Multi Shot Arrow projectiles deals less damage than a normal basic arrow, but is an effective spray-and-pray that can stall a massive horde of robots or drones surging toward you. Form a Multi Shot Arrow by creating a Charged Arrow while holding Trigger on your bow hand to freely toggle between Charge Shot and Multi Shot.
Holo Decoy: Elder has more than just arrows up his sleeve. The aptly-named Holo Decoy is a lifelike illusion that, once deployed, draws enemies away—essentially lining them up for you to take them down. The best part: the Crystal Decoy explodes after taking a set amount of damage. Press the Grip buttons near your dominant-side hip to generate a decoy.
Crystal Hazard: Both of Elder’s ultimate abilities create crystalline arrows that hit with a decisive impact. The first of these is Crystal Hazard; wherever a Crystal Hazard arrow lands, it shatters on impact to leave behind a lingering AoE that slows and damages enemies, as well as increasing additional damage taken.
Explosive Arrows: Elder’s second ultimate ability is straightforward, but definitely hits hard. Explosive Arrows does just what it says: it modifies the composition of your crystalline arrows so they explode on impact! While active, all crystalline arrows formed are Explosive Arrows.
New Environment - Botanical Gardens
A lush, bioengineered garden environment created for executives of Eden Corp. Complete with killer robots and psychotropic nanobots.
New Mission - Mission 7 - Soul Decrypt
Take a tram ride into the Eden Corp’s Botanical Gardens--just watch out for the security systems on your way in.
Carry your briefcase with you as you travel throughout the Watson Genomics compound to acquire new intel on Eden’s technology.
There are hallucinations aplenty...keep close to the trees for safe havens.
New Tutorial and Combat Configurations
Bow Tutorial: Become a master sniper with our Viper Bow Tutorial.
Ninja Bots (Tekomo Series): Both Stealth and Teleshifting models have received significant upgrades to help give them a more diverse feel, and present a more dynamic challenge in all missions. Stealth Bot now focuses exclusively on killing the player: it approaches from stealth, and will reveal itself with a palm strike that temporarily disables all your locomotion options. Once revealed, can now approach the player while protecting itself with its sword. After sustaining enough damage, it will flip backwards while entering stealth and will attempt to re-engage. From long range, Teleshifting Bot will channel briefly before teleporting to the player with an attack, and then retreating to origin point. Will continue behavior until a player engages them. Once engaged, will slowly walk forward while teleshifting. Once in melee will slash, and occasionally leap backwards into a teleshift… and then fly right back at you with a powerful slam attack.
Heavy Bots (Dynomo Series): Heavy robot models have behavior improvements as well as the addition of weak spots. Heavy Charger now chooses its attacks more intelligently and is more likely to punch players, instead of always trying to use slow overhand slam and stomp attacks. The overhand slam has been changed to trigger if it suffers enough damage while near a player. (Warning: few player abilities can stop this, so get ready to run!) Its legs are now considered a weak point: focusing fire on the legs will make them spark and malfunction. The next time this enemy charges, it will destroy itself. Heavy Rocket Bot changes behavior based on distance to players. At long range, it will fire rockets that seek the player. If left alone will flash eye and fire multiple rockets upward; mid range, will attempt to side strafe left and right while firing forward; close range: will punch players, knocking them a medium distance. Additionally, the rocket arm is now considered a weak point. Focusing fire on it will cause it to spark and malfunction, causing it to explode the next time it attempts to fire a rocket.
New Joystick/Trackpad Locomotion Options: One of the most requested features of Raw Data has been the ability to use non-teleportation based forms of movement. With the advent of PvP, we’re also setting up an option for players to experience the main campaign with direct locomotion! In campaign mode, players can choose between Teleport Only, or Walk. Teleport Only is the classic experience. Walk is a hybrid option that lets you manually move around, but still allows you to Teleshift by clicking in your joystick/touchpad. Enemies will attack faster, shoot longer, and get in your face more often to provide a competitive challenge. PvP only supports joystick/touchpad locomotions and features sprint instead of teleport.
Walk Movement Options: The new Walk movement style features new adjustable options! Head-Based Steering - The reference direction is determined by where you are facing, so pressing forward will move your character towards where you are looking. Controller-Based Steering - The reference direction is determined by where your secondary hand is pointing. Rolling your hand left/right also causes you to strafe. Click to Move is an option for Vive’s trackpad that changes how you interact with the touchpad. On Touch, any movement on the touchpad will translate into motion. On Click you must first press the button to move, or double-click to teleport/sprint.
Comfort mode setting: FOV is now dynamically modified during particularly intense moments/actions. You can turn this default behavior off in the Gameplay option settings.
You can now enable smooth turning on devices that support quick turn functionality in Gameplay options.
Helper System: Tutorial pop-ups will now trigger to guide players who might be struggling or to remind them of unused features. This system can be disabled in the Options menu.
Rack-up Screen Polish Pass: The screen that displays after completing a mission has received significant visual polish to be more rewarding and streamlined for the player.
Privacy Bubble: When enabled in Options, this feature will prevent other human players from invading the personal space of the player, transforming interlopers into a harmless semi-transparent avatar.
New Ability Selector Implemented: Activated abilities can now be accessed quickly by holding down the trackpad or clicking in the joystick on the player’s main-hand controller to create a holographic interface. Abilities can be triggered by physically moving your hand into the appropriate holographic cube.
New Meta Tool Selector Implemented: Pressing down on the touchpad/joystick activates the defense mode selector. Use it similarly to the new Ability Selector.
Gameplay / Balance Improvements <*>UI/UX Polish: Most of the front-end menus and in-game menus have been adjusted, streamlined, and simplified to improve navigation throughout the game.
<*>Mission Waves Difficulty Pass: All missions in game have had their difficulty adjusted for co-op and single-player, with somewhat reduced enemy numbers and more intermittent enemy spawns to make combat better balanced for all classes.
<*>Mission 1 (Hardpoint) Time Limit: Increased time limit on Mission 1 - Hardpoint.
<*>Boss: Pump-to-Reload: Manual magazine loading on Dominator Shotgun has been removed. Only pumping is required. Additionally, the Dominator Shotgun can be pumped/reloaded with one hand by quickly tilting it up and down or punching it back and forward.
<*>Boss: Iron First: Iron Fist is no longer a starting power, but once unlocked, you now dash forward with each punch, and the charge up time has been removed. (There is a brief cooldown per fist after use)
<*>Boss: Nade Launcher: Nade Launcher is now a starting unlock. The ability to detonate grenades in the air is an additional unlock.
<*>Boss: Dominator Shotgun: Shotgun position no longer averaged out between both hands: the trigger grip will stay at the held hand position, regardless of how far you pull the pump hand.
<*>Saija: Shadow Slash: Shadow Slash has been reworked with improved projectile spawning and homing behavior. Enemies can now be delimbed after death, and enemies’ legs will now delimb on torso delimbing.
<*>Saija: Dual Katanas: Saija now has access to Dual Katanas. At least one blade needs to be put away in order to use Telekinesis.
<*>Bishop: Crusader Pistols: Pistols reworked to feel more responsive in multiplayer settings.
<*>Bishop: Charged Shot: Charged Shot now consumes ammo on use.
<*>New Unlock Progression: Cryptos have been removed from the game. Tech unlocks should now be available automatically upon mission completion.
<*>Ability Cooldown Notifications: A notification will now display when an activated ability cooldown is completed and is ready to use again.
<*>Oculus Touch Controls Improved: Quickturn joystick controls - Snapping joystick left/right turns you 45 degrees, holding joystick left/right turns you 90 degrees, snapping joystick back turns you 180 degrees. Ability Quick Activate buttons - Pressing X/A activates left/right abilities.
Boss: Dominator Shotgun: Improved performance on Boss’s shotgun fire.
Mission: Extermination: Improved performance on Extermination.
Mission: Thundershock: Improved performance on Thundershock
CPU Optimizations: CPU optimizations across the board improving CPU performance by 40% on average.
Fixes
Crashes: Fixed various crashes and improved stability across the board.
Unregistered Damage: Fixed an issue where users would sometimes randomly stop doing damage for a few seconds.
Full Lobby: Fixed an issue where the host player’s lobby would remain full after a joined client had left.
Hardpoint Bots: Bots should no longer walk through terminal geometry in Hardpoint.
Simon Animation: Fixed an issue that caused Simon’s display to stop animating during dialogue in most missions.
Meta Tool VFX: Meta Tool repair VFX should properly dismiss now.
Elevator Shaft: Clients should no longer be able to fall through the elevator shaft when walking toward edge of playspace.
Wrist Models: Hero model wrists should more smoothly adjust when player extends or twists their wrists.
Nuke Fusion/Extermination Retry: Fixed a problem that was causing a network error when attempting to “Retry” Nuke Fusion and Extermination missions.
Music: Death music should now properly play.
Joined Client: Host player should now be properly warned when switching to SP with a joined client.
Skybound Teleshift: Player should no longer be able to Teleshift outside gates in Skybound before they open.
Stuck Bullet Casings: Bullet casings should no longer become stuck in the air when firing while on the elevator.
Haptics: Fixed an issue that caused haptics to persist through death.
Skybound/Vapor Exploit Knockback: Player should no longer become stuck when knocked back into spawn areas on Skybound and Vapor Exploit.
Damage SFX: Heroes should no longer all use the same damage effort SFX when hit by an attack.
Detached Hands: The player’s hand should no longer become detached from initial hand-scanner when near the edge of their playspace.
Cataclysm Lasers: Laser SFX should properly play during elevator transitions in Cataclysm.
Known Issues
Data Extractor: Player may sometimes be unable to insert the Data Extractor to start a mission. To workaround this issue, drop the extractor and allow the host to insert it into the Terminal.
Shadows: Shadows have been temporarily disabled. They will be re-enabled in a future update.
Matchfinding Avatars: Interaction range with matchfinding avatars is smaller than intended. This will be fixed in a coming update.
Grip Button/Meta-Tool Crash: Spamming grip buttons and meta-tool near gun holster can cause a crash.
Thrown Weapon: Thrown weapon physics behave in an unexpected fashion for some weapons.
Friends List: Friends List does not always update status in real time.
Singleplayer Score: Sometimes upon returning to Lobby after completing a singleplayer mission, the score will be reflected as a co-op score. This will be addressed in an upcoming update.
Beam Bots: Beam Bots often miss their target and do not adjust their aim.
Stuck in Showroom: If a joined client does not load into the showroom before the host has started their data upload, they may be stuck beneath the floor. Rejoining fixes this issue. This issue will be fixed in the next update.
Host Data: Clients may not be able to see the host’s data transmitter after returning from a mission.
PvP: Gun Cleric Bulletstorm: Bulletstorm VFX continue to play on Gun Cleric after it finishes.
PvP: Street Merc Team Color: Street Merc’s first-person team color affiliation can sometimes be ambiguous.
PvP: Privacy Bubble: Privacy bubble can turn avatars invisible when two players are in the same location.
PvP: Elder Holo Decoy: Red Team’s Elder Holo Decoy can appear with incorrect team affiliation.
Artificial Locomotion: Soul Decrypt Tram: Collision on steps descending from tram is uneven. Could cause player discomfort.
Artifical Locomotion: Automos: Easy to "break" smaller bots behavior by walking into them/standing close with Walk locomotion.
Soul Decrypt Dialogue: Simon and aNg3l will talk over each other if the player gets to the end of the hallway too quickly.
Soul Decrypt Data Core: Client may sometimes not be able to see the Data Core. This will be fixed in the next update.
Soul Decrypt Tram: Weapons will become misaligned when put away or thrown while on the tram.
Soul Decrypt Teleshifting: If a player transitions into the Attunement Chamber while other player is teleshifting, the teleshifting player may be killed as the level streams out under them.
Bishop: Reloading: Manual reloading animation does not play correctly when reloading a half-empty magazine.
Boss: Iron Fist: When using the HOLD control scheme, Boss’s Iron Fist charge effect will continuously play.
Boss: Air Juggle: Air Juggle does not function correctly if the player activates it while shotgun is holstered.
Saija: Telekinesis: Bots can become unresponsive when spamming Telekinesis on/off on a target without attempting to throw the target.
Saija: Levitation Smash: Sometimes the player will not jump up in the air when using Levitation Smash and walking.
Saija: Katana Throw: Thrown Blade can pass through some geometry unintentionally.
Elder: Multi Show: Multishot arrows do not change to explosive arrows.
Elder: Holo Decoy: Enemies will attack Holo Decoy as if it is ducking.
RAW DATA 20% Off Through Monday!
To celebrate the launch of Rogue Update 0.7 tomorrow, Raw Data is 20% off now through Monday at 10am PT! With PvP and a new hero in the last Early Access update before the v1 launch, this is the time to join the resistance--or recruit your friends to the cause!
Hero Profile: Elder, the Rogue Hunter
Welcome to the fourth Raw Data hero profile! In this series, we’ll give you insight into how SyndiK8’s top operatives utilize nanotechnology to gain enhanced abilities, both through their weapons and with their minds.
In October 2016, OG Raw Data heroes gun cleric Bishop and cyber ninja Saija were joined by street merc Boss, a heavy hitter packing the one-two punch of a destructive Dominator Shotgun and deadly Iron Fists. SyndiK8’s fourth hero—Elder, the Rogue Hunter—has been hotly anticipated since the early Alpha demo days (circa VRLA Winter 2015), but he hasn’t taken this invitation to join the resistance movement lightly. Formerly one of the most deadly assassins in the world, he left behind a life of murder to retreat into a peaceful existence with his family—until Eden Corp upended his solitude and forced him to take aim at the evils of his past.
Update 0.7 brings Elder, the Rogue Hunter’s eagle eyes, stealthy gameplay, and powerful archery abilities into the fight. Let’s dive more into this futuristic Robin Hood as he steals Eden Corp of its noble data to win back a treasured remnant of his past: his daughter, Saija.
Not Throwing Away My Shot In comparison to Bishop’s two-handed firepower and Boss’s boomstick explosions, Elder’s gameplay shares a lot more with that of his daughter: strategic manipulation from afar to set up the most efficient attacks possible. That’s not to say he doesn’t dole out the damage—once his target’s lined up, even Elder’s basic attacks strike with deadly force.
Since he’s equipped with a matter generator, Elder always has arrows at his disposal. Additionally, the crystalline arrows he fires from his enhanced Viper Compound Bow can be imbued with various nanotechnologies to charge, split, scatter, explode, home in on targets, and more. To create a Basic Arrow, hold your hand near the bow string and press the Trigger button to start forming an arrow while pulling back. Once it’s fully formed, take aim and release!
Much like Bishop’s Crusader Pistols, Elder can charge up an arrow so it deals additional damage. To create a Charged Arrow, form a basic arrow, pull it back, and hold for a brief moment.
The Charged Arrow also has a split personality, in that it can be configured to fire in a spread of five individual arrows. Each of these Multi Shot Arrow projectiles deals less damage than a normal basic arrow, but is an effective spray-and-pray that can stall a massive horde of robots or drones surging toward you. Form a Multi Shot Arrow by creating a Charged Arrow, pulling back, and then holding Trigger on the hand holding the Viper Bow; this will transform the arrow into a Multi Shot Arrow. Holding or releasing the bow-hand Trigger button will freely toggle between Charged Arrows or Multi Shot Arrows.
Tag & Release Although he pulls most of his arrows out of thin air, Elder does possess a physical quiver, and inside are his most valuable projectiles: Tagging Arrows. These special arrows tag targets in an area with a homing signal. For a short period, all your other arrows (including Multi Shot Arrows) will automatically aim at any tagged target at which you’re looking, so this is your time to rapid-fire away!
Grab a Tagging Arrow from your back with the Trigger or Grip buttons, nock it in the Viper Bow, aim, and release to establish the tagged area.
Look! A Big Distracting Thing! Elder has more than just arrows up his sleeve. The aptly-named Holo Decoy is a lifelike illusion that, once deployed, draws enemies away—essentially lining them up for you to take them down. The best part: the Holo Decoy explodes after taking a set amount of damage. Press the Grip buttons near your dominant-side hip to generate a decoy.
Hazardous Terrain Both of Elder’s ultimate abilities create crystalline arrows that hit with a decisive impact. The first of these is Crystal Hazard; wherever a Crystal Hazard arrow lands, it shatters on impact to leave behind a lingering AoE that slows and damages enemies, as well as increasing additional damage taken.
Create a Crystal Hazard arrow pressing down on your trackpad or joystick, move your arm left to select, then release. The next arrow you form will be a Crystal Hazard arrow. Aim and fire at the ground where you want the AoE to deploy.
His second ultimate ability is straightforward, but definitely hits hard. Explosive Arrows does just what it says: it modifies the composition of your crystalline arrows so they explode on impact! While active, all crystalline arrows formed are Explosive Arrows.
To activate Explosive Arrows, press down on your trackpad/joystick/Move button, move your arm right to select, then release.
Band of Rogues Don’t let Elder’s normally quiet demeanor and seemingly distant gameplay style fool you. When he goes into action alongside any member of SyndiK8, he brings a whole new level of crowd control that can change the course of a fight. Elder plays a valuable role in setting up opportunities for both players to profit, so communicate well to pull off stunningly powerful combos.
With the right positioning, careful timing, and synchronization of abilities, Elder and his teammate can deal a devastating blow to Eden Corp:
Crystal Hazard + Explosive Arrow + Multi Shot Arrow: as enemies struggle through Crystal Hazard’s AoE, pick them off with sprays of incendiary Multi Shot Arrows
Holo Decoy + Tagging Arrow: it’s like shooting bots as they come off the line, with a bonus explosion at the end
Timewarp (Bishop) + Crystal Hazard/Tagging Arrow: when time’s on your side, launch a Tagging Arrow to nab headshot after headshot
Holo Decoy + Air Juggle (Boss) + Tagging Arrow: round up enemies with a decoy; when Boss throws them up, shoot them down with deadly accuracy
Holo Decoy + Crystal Hazard + Iron Fist/Fury (Boss): distract the bots, decrease their defense, and let Boss pummel them into submission
Holo Decoy/Crystal Hazard + Shadow Slash/Levitation Smash (Saija): deal a father-daughter double blow by grouping or slowing enemies, then let Saija unleash her rage on those unfortunate robots
It was with a heavy heart that Elder once again took up his bow, one that has ended many unsuspecting lives with the momentary flash of a glinting arrowhead. But this cause is greater than himself, and the skill he brings is enough to give humanity the edge in this battle once and for all—enough that he may finally regain the trust of the one being he tried, and failed, to protect from Eden’s evil.
Botanical Gardens Preview Tour
For some time, we’ve been teasing the Botanical Gardens within Eden Tower--home of the Watson Genomics eco habitat, and the setting for Rogue Update 0.7's new Soul Decrypt mission. Today, we’re showing you a bit more of the evolution and level design of this ambitious environment!
Botanical Gardens is the most extensive and detailed environment we have designed yet. Notably, Soul Decrypt is also the most important Raw Data mission thus far in the story campaign. As you delve into the lush landscapes and the posh interior of Watson Genomics complex, you’ll begin to grasp just how deep Eden’s corruption truly goes: into the human soul itself.
It all begins with a ride on the Eden tram for an ecological tour hosted by your favorite executive assistant: Simon! Welcome aboard...
Original concept art for the maglev tram and departure platform.
Final in-game render of the tram station.
As you admire the expanses of scenery throughout this mind-expanding tour and marvel at the genetically-enhanced beauty under the simulated sky, you’ll notice that not everything is as tranquil as it seems. (And it’s not just because Simon’s along for the ride.)
Watson Genomics has only the best security Eden Corp has to offer.
Oh dear. You appear to be experiencing some kind of psychedelic trip. How terribly embarrassing.
Final in-game render as you approach your final stop.
You’ve arrived at your destination: the Watson Genomics complex, where the very fabric of life itself is deconstructed, analyzed, manipulated, revamped, and reengineered down to its last molecule.
What does that mean for you? Let’s just say that robots aren’t your only enemies in this place.
Approaching our final destination (hopefully not literally).
Final in-game render of the Watson Genomics exterior.
Welcome! Would you care to step inside?
Original concepts for the Watson Genomics entrance hallway.
Final in-game render of the Watson Genomics interior.
Within Watson Genomics, you’ll find a curious, calming meditation environment called the Attunement Chamber. However, you’re deep enough into Eden to know that the glossy facade and zenlike atmosphere are not all that meets the eye.
Original concept art of the Attunement Chamber.
Final in-game render of the Attunement Chamber.
What does it all mean? Find out on Friday when you enter the Botanical Gardens for the first time.
Tomorrow: get to know Elder’s abilities in his official hero profile!
P.S. Below, check out more of the Survios art team's awesome concept art that contributed to the final design of the in-game Botanical Gardens environment.
Server Maintenance Thursday at 9am PT
Hey everyone,
In preparation for Update 0.7, we'll be performing maintenance on the Raw Data servers on Thursday morning at 9am PT. Online services will be down for no more than two hours. Thank you for your patience and understanding!
Regards,
The Raw Data team
The Rogue Update 0.7 Coming July 14!
Hey everyone!
After lots of anticipation, we’re stoked to announce that Raw Data Update 0.7—a.k.a. The Rogue Update, our most ambitious and content-heavy update yet!—will officially drop this Friday, July 14, exactly a year after Raw Data made its Steam Early Access debut. It’s a fitting milestone to mark, as 0.7 is the final Early Access update before Raw Data joins the roster of finished titles later this year.
To celebrate, we’ve packed a ton of exciting content into this update that we can’t wait for everyone to play.
First off, as you can tell from the name of this update, is our fourth SyndiK8 operative: Elder, the Rogue Hunter. Robin Hood doesn’t have anything on this expert archer and his nanotech-enhanced weaponry. After turning his back on a lifetime as a skilled assassin, Elder is once again taking up his bow against Eden Corporation. He has vowed to destroy the corporate demons who broke his family and drove his daughter, Saija, to undertake extreme measures to exact her own revenge. We’ll go more in-depth into Elder’s gameplay and special abilities in his upcoming Hero Profile!
After spending so much time in Eden Tower’s robotics labs, shipping harbors, and data reactors, you might need to take some time off for yourself. Fortunately, aNg3L just obtained access to an entirely new environment: the Botanical Gardens.
https://www.youtube.com/watch?v=EV-EW3EvnCM
In the new Soul Decrypt mission, you’ll board the maglev tram and head for this seemingly tranquil zen garden where you’ll come closer to enlightenment than you ever anticipated… but not in the way you think. With all-new psychedelic environmental mechanics, a lush organic atmosphere, and a major narrative bombshell, Soul Decrypt will have you questioning your own (virtual) reality. We’ll showcase more of the Botanical Gardens this week as we countdown to Friday’s release!
Finally, as you’ve already heard, we’ve been hosting weekend betas of a new, free PvP expansion: Raw Data: Hostile Takeover, which pits you against your fellow players in up to 5v5 king-of-the-hill matches across three challenging maps. Play as the same hero classes you’ve come to know in the story campaign, but with optimized abilities and balanced gameplay, plus artificial (joystick) locomotion. We’ve gotten great feedback from our beta participants, so to celebrate the release of 0.7, we’re opening Hostile Takeover to the entire Raw Data community. We’re stoked to unleash the full force of our operatives onto the battlefields!
As always, thanks so much to our awesome community whose feedback has made all of this possible. You guys rock, and we’re so excited for you all to take aim at The Rogue Update 0.7 and everything it’s adding to Raw Data. We’ll see you soon!
Regards,
The Raw Data dev team
P.S. While we anticipate the 0.7 launch this Friday, we invite all SyndiK8 operatives to band together (with drop-ins from the devs!) on our official Survios Discord server. Finally, be sure to follow Survios on Twitter, Facebook, and Instagram for all the latest Raw Data and cool VR news!
Raw Data PvP Beta OPEN to All Operatives This Weekend!
After two awesome weekends of PvP madness, Survios is stoked to announce that this weekend's Raw Data: Hostile Takeover PvP Beta is open to all SyndiK8 operatives!
Dates and times mentioned in this email are subject to change at any moment.
The beta build is ready to be downloaded. Although you won't be able to play just yet, you can have it preloaded so you can jump in as soon as the servers are live!
Speaking of the servers: the beta test servers will go live Friday, July 7, at 12pm PT! The test will then run through Saturday, July 8, 9pm PT. Here are important times to remember (all times are PT):
Friday servers go live: 12pm
Friday Play with the Devs: 3-5pm
Friday Happy Hours: 12pm, 3pm, 6pm
Saturday Happy Hours: 12pm, 3pm, 6pm
Saturday server shutdown: 9pm
STEAM INSTALLATION INSTRUCTIONS
Follow the instructions below to preload the beta build on Steam.* You can download the build but will not be able to play until the servers go live on Friday at 12pm PT.
In your Steam Library, right click Raw Data and select PROPERTIES.
Click the BETAS tab at the top of the menu.
Click the dropdown, select "pvp_beta -" from the list, and click CLOSE.
Close Steam and restart to ensure that the build is updated before launching. You should see "Raw Data [pvp_beta -]" display.
Launch Raw Data and have fun!
IMPORTANT: After you have finished participating in the beta, make sure to return to the Betas tab in Properties and select "NONE - opt out of all beta programs" so that you continue to receive updates for Raw Data.
*Oculus Home users: please email us at betatest@survios.com to receive build download instructions. Thank you!
IMPORTANT! PLEASE READ
Please note that this is an unfinished build, so bugs and crashes are to be expected, reported, and recorded. If you have any questions, please directly email us at betatest@survios.com.
All singleplayer and co-op content, including Profile Saves, have been disabled while playing with the Beta build to ensure that your save data does not become corrupted when switching back to the live Raw Data build. Your progress will not be saved between sessions.
DISCORD SERVER
To encourage active communication and participation throughout this closed beta, we’ve set up a Hostile Takeover Discord server exclusively for beta testers. Here, you can chat with Raw Data devs and players alike to share your thoughts and opinions in real time. Here’s how to join the Discord server: