Raygun Gadabout cover
Raygun Gadabout screenshot
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Genre: Platform, Hack and slash/Beat 'em up, Adventure, Indie

Raygun Gadabout

Devlog #27

Hello Space Cadets!

What's new?

Raygun Gadabout was at MEGA+MIGS 2019 in Montreal in mid November. It was a full four days of expo goodness, suffice to say by the end of it I had no voice left.

The feedback was very positive and I'm really excited to be back working on the game. I've even incorporated a bunch of that feedback goodness into the game. I'm very excited about what's coming up.

For now here are some photos I snapped from the show.



The demo running is was around 15 minutes long. Run through a couple areas doing some fighting, some platforming, culminating with a boss fight.





That's all for now. Thanks again for checking out this month's update!

Cheers.

Devlog #26

Welcome all Space Cadets,

Here’s an overview of some of the stuff that is new to the game this month. This is a lot of the nice and juicy things. There’s lots of behind the scenes/under the hood stuff that I spent a lot of time on that we can skip.

A reminder that Raygun Gadabout will be at MIGS+MEGA 2019 in Montreal from November 16-19. Be sure to come say hi if you are there!

Now shall we proceed?

New NPC


Added a new NPC to the game.



He might have an important mission for you.






New Environment Art


Added some new decorations/art to spruce up the environments.



Changed the colouring of this area. Wanted it to be more of a sunset look. This one is the old version…



This below is the new version.




Hazards


Added some new hazards to the game.

The Space Pirate’s start to bombard the surface of the planet from orbit. You’ll have to avoid the deadly attacks.



These blocks will squish you dead! Best avoid them.




That’s all for now

That’s just a taste of things. More to come, hope to see you next month. Below you can see the layout of an area of the game. A bit of a tease.



Bye!

Devlog #25

Hello Space Cadets,

Here’s a quick update for what is new in Raygun Gadabout since last time.

FY-1 Bot

Created a helpful bot that dishes out hints and tips on how to play the game. Previous hints were triggered, how you can choose to check them out or ignore them.




Planet Orbits

When you orbit a planet the camera now lowers and pulls back. This helps differentiate the view from the regular when when flying around. Less likely to get confused about not being able to fly until you leave orbit.





New Enemy & Melee Improvements

Meet Karanga. He’s a new baddie. You can’t attack him from the front but his rear is very soft and smooshy, so get behind him and blam! He also fires a projectile from his eye hole.





You may also notice the new “Back Crit” mechanic. Melee strikes to the back do extra damage!

I decided to slow down melee attacks as well to make them compliment the fast firing projectile combat. Melee feels heavy and more satisfying now in my opinion.

What Else?


Lots of fixes and changes, experimenting with the level layout ahead of MIGS+MEGA in November. The demo is getting close to being complete and then I’ll be switching to bugs and art additions.

There’s a private ALPHA going on at the Raygun Gadabout Discord. PM me (Quantum Duck) if you are interested.

Devlog #24 (Loot!)

Hey fellow Space Cadets,

Here’s an update on what’s new since last month.


Loot Artwork


The loot pickup system is in place and I wanted to have some artwork for the drops. These are still a work in progress.



Loot you pickup can be used to upgrade your Badges. Badges give you passive bonuses like having more damage output or making your shield last longer. You can combine certain loot to upgrade your badges to be more effective. Last month we had an early look at the Loot Menu.


Game Events


Because some things can be done out of order or entirely skipped I have added a Game Events system that checks the state of game progression before loading up a cutscene or even which elements of an area should be spawned.




Improvements to Dodge Roll


Made some changes to how the dodge roll in tunnels works. It now triggers more consistently and feels a lot better. I’m hoping to add some really fun stuff with this mechanic, stay tuned!




Optimization


Optimization? Exciting!

Enemies are now loaded via a trigger system, now they won’t be way off somewhere wasting CPU cycles for nothing, it’s also easier to control how the player’s initial interaction will be, making sure they are facing the right way for example.

Also particle effects will be disabled when out of view, this makes a pretty big difference in performance as particles can be pretty taxing, especially when there’s a lot of them.


MIGS+MEGA





I’m getting the game ready for my first game expo in November, so there’s been a larger focus of bug fixing and some polish. I’m pretty excited, hoping to get a ton of feedback from players.


Discord





Come check out the Raygun Gadabout Discord. Chat about this game, other games. Or whatever, or just come say hello!

That’s all for this episode, stay tuned next month.

Devlog #23 (New Trailer)



Hello Space Cadets,

A new trailer and a revamp came to the Steam Store page this month.

A new month also means another devlog. You can check that out and what else is new by following the link below.

NEW DEV LOG POST.


Devlog #22 (Planets and Mechanics)



Hey there space cadets!

This Month's Updates


Check out the latest blog post detailing some of the progress in Raygun Gadabout since last month.

We have new planets and some updated mechanics, and check out some weirdo alien NPCs.

LINK!

Join the Official Discord

As always feel free to come by and say hello on the Raygun Gadabout Discord.

Have a nice day!

Devlog #21 (In Control)





Hey there Space Cadets,

New Monthly Devlog is up!

Wanna know what's new with the game? Check out the devlog

Join the Discord


And a reminder to come check out all the exciting updates and be part of an upcoming ALPHA TEST on the Raygun Gadabout Discord!!

Devlog #20 (Beware the Space Pirates)



Hey there space cadets,

What's New?


Here's a new devlog for you. Meet Melish and Senf, villainous and scummy space pirates.

You'll have to be quick on your feet to survive a close quarters fight with these guys. Watch out for Melish's explosive eggs. Senpf can attack you with his powerful laser gun and then take the fight up close as he charges you.

Check out the FULL blog post for even more juicy behind the scenes details


Join the Discord



And a reminder to come check out all the exciting updates and be part of an upcoming ALPHA TEST on the Raygun Gadabout Discord!!

Devlog #19 (Double the Potamo == Double the Fun!)




Hello Space Cadets,

What's New?


Here's an update on the development progress of Raygun Gadabout. Check it out!

We've got WAVE BATTLES! ASTEROIDS! and MAPS, ooooh ya maps!

Check it out!
Devlog #19


Join the Official Discord! Closed Alpha Access!



Hey there Space Cadets!

Raygun Gadabout has a Discord Server! You should check it out.


Here are some of the perks!



  • Priority access to the Limited Closed Alpha (coming soon!)
  • Help shape the game, join discussions and give feedback to the devs
  • Behind the scenes posts, concept art and discussions


Click the link to join! Everyone is welcome.
RAYGUN GADABOUT DISCORD LINK


Feel free to pop in for a cup o' joe or to say hello. Looking forward to speaking with you!

cheers!