Raz cover
Raz screenshot
Genre: Indie

Raz

We will notify to you about the 1.1.1 update.

- Fixed a bug in the shop tutorial that prevented you from buying attachments.

- Item reward UI animation changed gorgeously!

- The modding UI is changed more intuitively! The contents of the tutorial and some of the texts are also changed.


- Item reward UI animation changed!
https://steamcommunity.com/sharedfiles/filedetails/?id=1547755956

- Redesigned Modding UI
https://steamcommunity.com/sharedfiles/filedetails/?id=1547753862

About 1.1.0 update progress

This time, I would like to explain the random reward that will be added to the 1.1.0 update.
It is content that compensates for all cases regardless of the wave clearance.

----- When all waves are cleared -----
- If you clear, the gun will be confirmed by reward.
- If you have the gun you received, return it at the time of purchase.

----- When all wave clear fails -----
- One of the non-weapon attachments appears.
   (One of the attachments is selected, and more than one is paid.)

We will continue to update the ongoing process of content update. Thank you.

In Victory Reward UI Example : https://steamcommunity.com/sharedfiles/filedetails/?id=1540611921

In Defeat Reward UI Example :
https://steamcommunity.com/sharedfiles/filedetails/?id=1540612933

About killing time contents

I would like to let you know about the killing-time content the implementation has completed first.
1. When you fill all the adrenaline levels, it is automatically activated and slow motion lasts for 2 seconds.
2. Adrenaline levels increase during body part destruction and hit.
3. If someone triggers a killing time during multiplayer, the adrenaline level will not increase until the effect ends.

I would like to add something related to the tutorial too. Please expect the contents that are under development afterwards!

https://steamcommunity.com/sharedfiles/filedetails/?id=1530012190

About 1.1.0 version of content update and sale

We have compiled the list for the 1.1.0 update internally on October 22nd.

In addition, 50% off sale will be available from 10:00 am on October 22nd to 10:00 am on October 29th PDT time!

Here is a list of scheduled internal 1.1.0 updates.
(Some content may not update immediately, but it will be updated soon.)

(finished)- Adrenalin levels are expected. Adrenalin levels can be obtained by shooting a zombie with a gun or by destroying a specific body part. If you fill all the adrenaline levels, the slow mode will take about 2 seconds.
(finished)- After clearing the game, equipment and attachments will appear randomly.
(finished)add item reward animtation to ui

* below contents can update next version
- Two new bosses will be added.
- One more action pattern of the existing boss will be added.
- It will be added to the difficulty level higher than the difficulty level now.
- Give each player additional ability per level
- From a specific wave, you will be bombarded in a random area of ​​the entire map. This bombardment will damage both the player and the zombie.

We will make every effort to develop and update as much content as possible!
If there is any progress in the content under development, I will upload it to the post. Thank you.

1.0.4 Patch List (BuildID : 3126035)

- When equipped with a shielded weapon, you can see the current defensible value.
- Fixed a bug where player names were sometimes displayed as "Text" after the game started.
- On normal difficulty, the number of zombies will be modified to appear a little more when playing alone.
- Fixed some awkward text in the UI.
- Weapon upgrade price has changed.

1.0.3 Bug fix notification (BuildID : 3124964)

- Fixed a situation where the game was not possible because some of the zombies did not show up in the sudden spawn.
- Reduce the size of the cursor when reloading

1.0.2 Bug fix Notification (BuildID : 3123175)

Below is a list of changes made in this version.

- Fixed a bug where the health point synchronization did not work when the user hit the boss's rush skill during multiplayer.

- Removed due to incorrect display of data related to ping in the lobby.
   (May be added back later.)

- Fixed a bug where all of your profile pictures were unified when you first entered the game lobby of another person.

- Fixed a bug where master sound control did not work well in City map.

1.0.1 Hotfix Notification (BuildID : 3122548)

1.0.1 Hot fixes and data changes

The following contents and bug have been fixed.
- A bug that caused crashes from peers other than the host if a boss zombie tries to rush in multiplayer
- Grenade and flashbang explosion time reduced from 3 seconds to 1.5 seconds
- Added ability to display X on scope when reloading (images will be changed later)

About the 1.1.0 update

We will post this notice to prepare for the next update, version 1.1.0.
Below are some of the improvements and content we've heard from users and thought to add, some of which will be selected and applied to the next update.

===== Game content =====
- Adding character customization
- If you clear the game correctly, you will receive Random Compensation (from weapons, attachments, and throws)
- Add a target that can make the game more profitable if the user completes the action by investing a certain amount of time in each action
- Add a wall that allows the user to climb on top of each map (destroyed by a lot of damage by zombies)

===== Improvements =====
- Adding Rare Attachments
- Adding boss types and adding behavior patterns
- Tell them not to fire at the aim point when reloading

I would like to receive various improvements and bug reports from users other than those above.

Discord: https://discord.gg/GwxRaZp

If you want real-time feedback, you can join the Discord channel!

If you report a bug, I will fix it as soon as possible regardless of the above details.

Thank you.

RAZ Is Released!

Our team's first game RAZ 1.0.0 is now available!
We sincerely appreciate the users who have been waiting for our game.
We were originally scheduled to launch on the 11th. Unfortunately, I am sorry to have delayed you due to your personal work and final build verification.

We would like to run the Discord channel and Twitter below for feedback to our users. The bug report, as well as the idea of content to be added to the game, was also run to hear the stories of the users.

Discord: https://discord.gg/GwxRaZp
Twitter: https://twitter.com/TeamWM1

Of course, you can also report directly to the Steam community without going through the above method!

Please enjoy our games! Thank you!