It's THAT day! And even while hunting nanobugs, you should really celebrate it! How to? That's simple, we're pushing up a Limited Edition that is gonna be playable only for 14 days! Check it out to see what's different from the usual one ;)
Meanwhile, I kept on getting feedback, and I kept on updating the game. Here's some of them, I think they're quite delicious in terms fo gameplay.
Play the game as LE MayThe4th Edition for two weeks starting on 04.05.18
Upgraded combo system and added combo bar in UI
Mines now have timed explosions and visible timer
The powerwave can now be activated also by holding the Space bar
Ah, and by the way, I am also working on the Controller integration ;)
Minor Update 1.04
Update 1.04
Picking up the Powerwave now causes a delay on the next powerup respawn
Added DLC in game link for non-owners
Fixed a very minor glitch on one enemy visuals
Here we go, new week new tiny update. Bring more feedback in, share the game with friends, colonize those leaderboards, meanwhile I am about to start working on the next gameling for your ;)
Major update 1.03!
Update 1.03
Leaderboards visible in game from the Main Menu!
Increased the power of Tiers 1,2 and 3 of the Antimatter powerup (Now 4,8 and 16 shots while before it was 2,4 and 8 shots)
Increased the power of Tiers 1,2 and 3 of the Nanomissiles powerup (Now 2,3 and 7 missiles while before it was 1,2 and 3 missiles)
Anabolishields provides immunity to Mines explosion
Increased the loading time for Tiers 1,2 and 3 of the Powerwave (Now 6/5/4 seconds)
Barely 2 weeks from release, already 3rd update and a major one at that? Well yes! Why?
Because release gave me access to a wider and more varied set of players, and therefore I could gather more feedback and get better ideas for the game.
The "in-game" part of the update aimed at balancing out some powerups, decreasing a bit the power of the Powerwave and making the other powerups sexier and stronger also at their base tiers.
The second side of the update is on UIs and usability. I did add a very short explaination panel on the first match for a profile, in order to show the very basics of gameplay, and above all, I finally got the leaderboards in game.
Now you can keep a constant eye on the competition without leaving the game. As a last thingy, if you enjoy the game, please leave a review, they're vital for RWNW to get some visibility on Steam!
Cheers and thanks guys!
Emiliano, @DokHgn
Mac Os X version available!
It's here! After a couple of days of struggle, Razerwire is now also available for Mac Os X.
The only limitation is that even though performance-wise it would have no issues in running on much older machines, it requires the operative system to be at least 10.9 or newer. Blame it on the engine, unfortunately there is nothing I can do about that.
But tech surveys seem to show that 98% of the active steam mac users have newer OS, so I hope it won't be a problem.
Enjoy!
Emiliano, @DokHgn
First Update already!
Updates 1.01+1.02
Decreased by 1 second the jammed Wiredrive duration.
Increased the score value of low tier enemies.
Increased by 2 the number of base enemies per wave.
Shortened the progress of appearance of stronger enemies.
Slightly reduced maximum waiting time for powerups.
Anabolishield now provides immunity from scrambling bullets and has slightly increased duration.
Hello Razerwireres!
It should not come as a surprise that less than 48 hours after the steam release I am already pushing the first update.
RWNW™ went through quite a lot of beta testing for such a small game, but I was sure that more and new feedback would have popped up upon release. Wider community, new gamers, new ideas and new opinions.
What I basically did here up until now, listening to the new community on Steam, is to shorten up the first phase of the game. Several players deemed the first 4-5 minutes of the game to be a bit too slow and too punitive (specially in the duration of the jammed WireDrive).
One additional small fix has been the adding of a feature to the anabolishield powerup, otherwise considered to be the weakest one. The pimped up shield now also makes the WireDrive immune from scrambling when active and lasts longer.
Enjoy and see you soon on the leaderboards!
Cheers,
Emiliano, @DokHgn