Re.Surs cover
Re.Surs screenshot
Genre: Adventure, Indie

Re.Surs

Time to save Modern-City? Is it time again, Detective?

"Plastomorphosis" is NOW out on Steam!

2-Year Re.Surs Anniversary Celebration! ~Sort of



It's a special moment as my solo-created game “Re.Surs” reached its 2nd anniversary.




To celebrate, I'm offering a huge discount (again 😉) as a way to say thank you!




The journey of developing and releasing “Re.Surs” independently has allowed me to support my creative endeavors... in some way.

The waiting (it was quite long) for a console release has been an incredible source of motivation, spurring me to implement other ideas for indie games. (and I have them a lot, like any other game dev 😁)





Join me in marking this milestone, grab the discount, and stay tuned for more gaming adventures crafted!

https://store.steampowered.com/app/1603260/ReSurs/

Cheers, Oleh from VidyGames.

Development News from VidyGames

Re.Surs – my first-ever game that is coming to Consoles!



That day has come!

Re.Surs finally gets a console release.

You can check more information about it on my X/Twitter
or check my landing website https://vidy.games/re-surs-on-pc-consoles.html

Available on Xbox, PlayStation, and Nintendo Switch.




Plastomorphosis News



Plastomorphosis is a spinoff sequel to Re.Surs.

The game is set in the same “game universe”. The game should be a small bridge telling what happened after Re.Surs game timeline.

Anyway, Plastomorphosis is now available as a demo to try on Steam Next Fest.

https://store.steampowered.com/app/2607450

Plastomorphosis will also participate in the Indie Horror Showcase.




The showcase will feature a lot of horror-themed games from well-known studios and other developers and not-well-known indies like me 😉




Forrader Hero



The game should receive the support of the Catalan language sometime in the near future. (I’m just waiting for the translation to be completed).

Also, I plan to add some balance changes…but for now, all my strength is directed to developing "Plastomorphosis" game.



That’s all news. Stay safe and play indie games!

New game in development – “Plastomorphosis” (Retro Horror)

They say “Third time's a Charm”…



Hello everyone!

I’m making my new indie game “Plastomorphosis” – third-person retro-stylized horror with fixed camera angles.



https://store.steampowered.com/app/2459430/Plastomorphosis/

Plastomorphosis is a retro horror game about an ordinary citizen who was evacuated to Modern-City, trying to survive and embrace the new reality as a «new citizen».


What players can expect from the game:

  • experience inspired by retro survival horror titles
  • various riddles, cryptic and not-so-cryptic events
  • immersion into a surreal and new reality


The game is still in development.
I’m trying to make the game rely on the atmosphere, inspired by Silent Hill and old Resident Evil titles (and bringing ideas from remake titles too).

Also, the game is a sequel spin-off to my first indie game “Re.Surs”.
It tells a small story about what has changed in the game's universe after the main plot.


Thanks, everyone! Stay safe and play indie games!

Steam Scream Fest: "Re.Surs" Highest Discount!

Development News: Forrader Hero - new game is in development!

Forrader Hero


is a somewhat casual yet tactical turn-based roguelike dungeon crawler where fantasy heroes can’t step back and must fight through the end.



Wishlist & Follow!

https://store.steampowered.com/app/2056490/Forrader_Hero/




Small thread on how I ended up making this game. ⬇

December 2021:

After the first month I launched my first indie game Re.Surs, I started thinking about another game.

I had a couple of ideas, but I wanted to cut the development time and finish the game in ~half of a year (Re.Surs took me ~1,5 years of active development, it was fun yet rough sometimes)

So, I started doing 3D walking and driving (a moto) simulator…in the end, I had a prototype, but the game scope was too big. I shelved the game, and probably will return to it later to drastically change the scope, if it ever will be possible.


January 2022:

I think this is when my current game (through a couple of prototypes also) started to shape itself…

I started to play some roguelike games (i.e., Dicey Dungeon, Inscryption) and I wanted to create something like them but not over-complicated (due to my development restriction, I do not want to spend too much time on the 2nd game).

Later that month I was playing Divinity Original Sin with my friend also had an impact of developing a game something with RPG elements, I mean, with knowing limits of #indiedev, not a Skyrim killer.
I started prototyping a turn-based and party-based game, where players gathered a party of heroes and they fought against enemies on the 12x12 grid (it was divided by 2, on one side is player heroes, on the other enemies).

So…in January I tried to make something that could work.
Doing a minimal extrapolating of the progress, I decided to halt the development since the game started to have more mechanics (to be interesting enough) than I expected





February 2022:

Another try…
The prototype game was a mix of card game (but without collecting) and dungeon crawler.
The main thing was that the player collected the equipment to the inventory (i.e., guns, armor packs, etc.), assigned items in proper slots, and these items gave the [action] cards to the player’s hero to use against enemies or buffed the hero’s powers.

When the fight started, the player had a bunch of cards [in the hand], but they were hidden and shuffled, so the player just picked by guessing the action… (yeah, a lot of RNG)

I thought that the idea will be unique, but after some time playing by yourself the game pace was slow and the RNG thing was quite frustrating and lackluster.
At the end of February, all went super wrong…

Russia invaded Ukraine…




March 2022:


There was no development, only surviving in #Mariupol…
The home apartment burned… sitting in a dusty basement, seeing the meaningless destruction with your own eyes…

April 2022:


I had finally evacuated to Lviv.
No #gamedev at least for 2 weeks… just wanted to pull myself together…
In any case, I have my laptop.

A small step for me was updating my game Re.Surs: I added Ukrainian localization, and fixed minor bugs, at least this gave my brain abstraction from the war.

At the end of April, I started to do game development again, step by step.
Using the later prototype developments, I tried to discard the excess of the game.⬇



May 2022:



This was the active month of development.
This game began from nothing to become my therapy in some way in these hard times.
Since my inner restrictions to the game still apply, this game is

  • Heavily relies on art assets
  • Small scope that I planned almost achieved (but however other prototypes’ mechanics were transferred to this game)
  • Steam Early Access: that is a plan to try to get players’ feedback to build a more interesting game, let's see if it will work
  • Simple yet tactical game mechanics, the rules are simple, but every step forward adds other simple mechanics that synergy together (at least I hope so😶)






June 2022:


Still developing the game, writing this post, and preparing for launch in Early Access.
Let's see what the future holds.

Stay tuned, and Stay Safe!

Forrader Hero: My new game is in development!

Forrader Hero


is a somewhat casual yet tactical turn-based roguelike dungeon crawler where fantasy heroes can’t step back and must fight through the end.



Wishlist & Follow!

https://store.steampowered.com/app/2056490/Forrader_Hero/




Small thread on how I ended up making this game. ⬇

December 2021:

After the first month I launched my first indie game Re.Surs, I started thinking about another game.

I had a couple of ideas, but I wanted to cut the development time and finish the game in ~half of a year (Re.Surs took me ~1,5 years of active development, it was fun yet rough sometimes)

So, I started doing 3D walking and driving (a moto) simulator…in the end, I had a prototype, but the game scope was too big. I shelved the game, and probably will return to it later to drastically change the scope, if it ever will be possible.


January 2022:

I think this is when my current game (through a couple of prototypes also) started to shape itself…

I started to play some roguelike games (i.e., Dicey Dungeon, Inscryption) and I wanted to create something like them but not over-complicated (due to my development restriction, I do not want to spend too much time on the 2nd game).

Later that month I was playing Divinity Original Sin with my friend also had an impact of developing a game something with RPG elements, I mean, with knowing limits of #indiedev, not a Skyrim killer.
I started prototyping a turn-based and party-based game, where players gathered a party of heroes and they fought against enemies on the 12x12 grid (it was divided by 2, on one side is player heroes, on the other enemies).

So…in January I tried to make something that could work.
Doing a minimal extrapolating of the progress, I decided to halt the development since the game started to have more mechanics (to be interesting enough) than I expected





February 2022:

Another try…
The prototype game was a mix of card game (but without collecting) and dungeon crawler.
The main thing was that the player collected the equipment to the inventory (i.e., guns, armor packs, etc.), assigned items in proper slots, and these items gave the [action] cards to the player’s hero to use against enemies or buffed the hero’s powers.

When the fight started, the player had a bunch of cards [in the hand], but they were hidden and shuffled, so the player just picked by guessing the action… (yeah, a lot of RNG)

I thought that the idea will be unique, but after some time playing by yourself the game pace was slow and the RNG thing was quite frustrating and lackluster.
At the end of February, all went super wrong…

Russia invaded Ukraine…




March 2022:


There was no development, only surviving in #Mariupol…
The home apartment burned… sitting in a dusty basement, seeing the meaningless destruction with your own eyes…

April 2022:


I had finally evacuated to Lviv.
No #gamedev at least for 2 weeks… just wanted to pull myself together…
In any case, I have my laptop.

A small step for me was updating my game Re.Surs: I added Ukrainian localization, and fixed minor bugs, at least this gave my brain abstraction from the war.

At the end of April, I started to do game development again, step by step.
Using the later prototype developments, I tried to discard the excess of the game.⬇



May 2022:



This was the active month of development.
This game began from nothing to become my therapy in some way in these hard times.
Since my inner restrictions to the game still apply, this game is

  • Heavily relies on art assets
  • Small scope that I planned almost achieved (but however other prototypes’ mechanics were transferred to this game)
  • Steam Early Access: that is a plan to try to get players’ feedback to build a more interesting game, let's see if it will work
  • Simple yet tactical game mechanics, the rules are simple, but every step forward adds other simple mechanics that synergy together (at least I hope so😶)






June 2022:


Still developing the game, writing this post, and preparing for launch in Early Access.
Let's see what the future holds.

Stay tuned, and Stay Safe!

Re.Surs updated to v.1.3

In this minor update, I have redesigned the “Enjoy-City: Slums” chapter of the game.

TL DR: New graphics for ‘Enjoy-City’ levels and the update for the boss of this level.



Some screenshots for comparison (old to new)









And a couple of new screenshots






Dev comments:

The initial goal for this update was to convey a feeling of a slums/ghetto-like environment.

In the first version of the game the levels tried to explain to the players that IT IS the slums of some sort of city, but in the end, it was like the player is in a dumpster-like area.

Due to the lack of assets (yes, the game uses assets) this area was kind of the weak spot (from graphical design) of the game.

The main improvement is that I have found assets representing my vision of the Enjoy-City.

The concepts in my head displayed the city as a mix of Las Vegas and Miami.

So, the new levels will start brighter in a beginning, but when the players go to the bandit’s area, it will become darker: hidden alleys where contrabandists doing their dirty business.

And the boss of this stage was also updated. I haven’t changed it much, but the main attack (aka van’s minigun) now shoots approximately (like a 2D hitscan weapon) at player position (in delay in half-second) instead of just spamming projectiles in a three-way position.

It added dynamics for this level so far, so I guess this boss will now become not the most boring boss of the game (in my opinion 😁)


This is all. Thanks for reading 😉

And thanks to everyone for the kind words in the comments from the v1.2 update post. 💖

Re.Surs v1.2: Ukrainian localization and bug fixing

Hello everyone. Oleh is on the line - developer of the game.

In this update, Ukrainian localization was added, and minor changes were applied.



Although I am a developer from Ukraine myself.
I had not added this localization on the game release.

I was guided by Steam language statistics, so the game was available in English and Russian on release.
Then localization for Simplified Chinese and Turkish have been added thanks to volunteer translators.

Why am I ever writing this…we all know what started at the end of February in Ukraine and these events affected me directly.
It affected me starting from physical existence and ending with payments from Steam (they are blocked for Ukraine like really?).

I am from Mariupol myself. I think you heard about this city in the news from the beginning and probably still hear if you are still reading the news.

So, what can I say now, my career as a solo indie developer is very likely will be over.

My second game has been in development for nearly two months, but circumstances were against me.
Now I don't have my own flat “physically”, and I can't adequately support myself financially.

But when I was evacuating from the city, I was able to save some of my computer equipment (aka laptop) and was able to release this update for the game.

It makes no sense to write a long story of another refugee in the update description.
The main thing is that I am alive and doing well (I guess), and the rest...the rest will be seen in the future.

Stay safe and Stand with Ukraine!