Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, Indie
Re-Legion
Evolution of Re-Legion
Hey guys,
If you ever wondered how an idea for a game becomes something that you can actually play we have something for you Here's a short video showing Re-Legion's evolution from the first concepts to the final game that you can get on Steam.
We hope you'll like it!
https://youtu.be/K8lPEMhB7yk
And we have some exciting news that we'll be able to share with you in a few weeks so stay tuned!
Patch 1.1.0.258 is live! Improved HUD, minimap, bugfixes and more!
Hey guys,
This time we have a huge patch with a long list of changes, fixes and improvements.
We publish it in hope that your overall experience will be smoother and more enjoyable. If you encounter any more problems issues and fixes board is here for your convinience.
Re-Legion 1.1.0.258 changelog
Major Improvements
Saving the game is now significantly faster
Major HUD update
Improvement of Unit Targeting and Alerting system
Improvement of Pathfinding system
Key binds are fully customizable
Better Synchronization of Damage Dealing mechanics and visualization
Gameplay improvements
Turrets and Drones are no longer counted towards the Population Limit
Turrets and Drones will now destroy themselves if the Hacker that created them perishes
Ascended One’s and War Machine’s spatial UI and shadows were updated
Units should no longer get lost during walking nearby the corners
Hacker no longer get stuck between other Hacker and the CryptoBank while trying to reach his working place
Units alert system should work more naturally
We have updated the Priority list of units for Tab-Scroll
Camera now will center on the Story Characters before they die
UI
Action, Skill and Anointment buttons were standardized between Units and Buildings and are layed out better now
Control Panel will no longer return to Basic Anointments from Advanced Anointments when one of the selected Followers perish
Player can now cancel the anoint by using the 'Cancel' Action in Control Panel
Active Strategy will now be highlighted in the Control Panel
Tooltips have been updated, and give much more information about objects now
Tooltips for resources were added
Cult Symbols were added to Tooltips
Quest notifications were visually updated, making them more noticeable and matching the rest of UI
Progress Bars of buildings have been updated
Destructible Objects now have Detail Panels and Portraits
Locked Glossary entries are visualized now
Bugfixes
Gameplay Fixes
Followers that are in the process of Anointing will now remember the movement commands that are ordered during the anointment
Creating the Shrine on top of the unit no longer causes the unit to be stuck inside of it
Units no longer deny the second command ordered with RMB whenever the first command was a movement command
Selecting all units of the same type by using the double click now requires the player to click twice on the same unit
Shift + Drag Select now adds and subtracts properly
Citizens no longer get stuck in a convert position when the conversion was not finished
Prophets Aura skill now increases and decreases current HP of the Prophet correctly
Purifiers Blessed Shot ability can no longer be used on allied units
Ascended One unit will now shoot enemies from full distance when on Attack Position command
Units will no longer stop during the move attack before they reach the destination point
Shereen is no longer bombarded at the start of Mission 6
Player can no longer add neutral and enemy units to the control groups
Player is no longer able to load game twice in a row and softlock the game
Selecting vast number of units will no longer cause a mini freeze of the game
UI Fixes
Minimap no longer has gaps on which the player cannot click
Resource Bar of the Gun Shop is no longer too high
Units Bars are no longer visible through the Detail Panel
Loading Mission 2 before receiving "Hack the Gun Shop" quest will no longer cause the player to get stuck in the mission progres
Loading Mission 2 before receiving "Anoint 3 Followers to Purifiers" quest will no longer cause the quest to appear before it is supposed to
Minimap will now display both Dojos during quest "Hack the Dojo" quest on Mission 3
Map Pointers of the units that perish are no longer displayed forever on the Mini Map
T.I.S. now appears in Glossary
Falin no longer appears twice in Glossary
Load Menu is no longer displayed after loading the game from Main Menu
Thank you for your support and may Ellion guide you to salvation!
Patch 1.0.6.229 is live!
Hey guys,
We added some more improvements and minor bug fixes.
Re-Legion 1.0.6.229 changelog
Improvements
‘Go to Main Menu’ Button was added to Pause Menu
‘Go to Main Menu’ Button was added to Mission Summary Screen
Resurrection symbol after Prophet’s death is now visible until resurrection
Bugfixes
Crash - the game doesn’t crash anymore when you complete Missions and click Continue button. Issue used to occur more frequently after longer sessions.
Marque Selection bug causing Marque Selection to be visible even after releasing LMB was fixed.
Preachers are not able to take over buildings anymore.
Mission 8 - Additional Prophets do not spawn on Mission 8
Mission 9 - Mr. Rizen can’t be killed before the cutscene
Thank you for your support and may Ellion guide you to salvation!
Patch 1.0.5.221 - Rally point, new minimap, Polish language and more!
Hey guys,
We continue our work to improve Re-Legion. We managed to put in some stuff that you asked for already and have a few more functions that we'll add in the next patch.
What's new?
Rally Point
You can choose a builing and set is as a rally point for newly converted citizens to gather around it. Note: you can set many rally points which will result in units gathering around the closest one on their path.
Improved minimap
We redesigned the minimap to be more readable. It now shows the city better, you see all special buildings, your units and enemy units in sight. Sectors of the city are collored with purple (if yours), red (if enemy's).
Polish language support Cieszymy się, że od teraz gracze z Polski mogą cieszyć się Re-Legionem w swoim języku. :)
Re-Legion 1.0.5.221 changelog
Improvements
Rally point funcionality has been added
Minimap has been redesigned
Ascended One - unit interface & selection update
Unit Pointers - Animation & visual effects update
Citizen animation update
Language can now be set in steam settings
[RU] Language has been updated and re-implemented
[PL] Language has been added
Building hacking update - now hacking is dependant on the amount of units hacking it and it is longer
Hacking and Converting distances have been updated
HUD: Control Panel Update: Several functionalities have been updated, like: Font, Cooldowns & Progress bars
Unit selection update: now the player can add or remove units from his group with [Shift + Click] on UI portrait
God is With Us skill update: visual effects for units affected by the skill, and AOE indicator
Bugfixes
Fibonacci decals issue - Using Sermon near the Fibonacci Temple caused VFX issues
Mission 2: Color handlers - taking over a bank caused issues with color changes of other buildings
Mission 1: Selecting Elion could cause issues when trying to select an enemy to attack, causing Elion not to engage
Skill buttons - Sacrifice Dogma could sometimes overlap with other skills causing problem when wanting to select a proper skill
Minimap: Clicking in the vicinity of minimap sometimes caused problems that the game did not recognize where should the unit go. Currently only clicking within the borders of the minimap causes the units to go to the selected point.
Patch 1.0.4.215 is live!
Hey guys,
We have another patch with important fixes.
Re-Legion 1.0.4.215 changelog
Mission 1 - Sermon Tutorial and Sermon detail panel do not overlap anymore
Converted Citizens who were walking toward Sanctuary when saving continue the walk after loading a save
Non-interactive statues were visually distinguished from Seraphs
Thank you for your support and may Ellion guide you to salvation!
Hotfix 1.0.2.209 is live!
Hey guys,
We just published another hotfix with minor improvements and fixes. At the same time we are working on a bigger patch which will be live next week.
Re-Legion 1.0.2.209 changelog
Mission 8 - Falin is no longer getting stuck in buildings
Preachers - issue with pathfinding while auto-conversion is enabled was fixed
Preachers - AI auto-conversion mechanism was fixed
Settings - ‘Restore defaults’ functionality was fixed
Settings - active language display issue was fixed
Thank you for your support and may Ellion guide you to salvation!
Patch 1.0.0.207 out now! [We also added Steam Trading Cards!]
Hey guys,
Thank you again for all your feedback and reports. It really helps us to fix what needs to be fixed in Re-Legion.
It's a first big patch since the launch but we don't intend to stop. We have a next update scheduled to be dropped next week so stay with us.
From other news we just added Steam Trading Cards so you can spruce up your collection!
Re-Legion changelog - 06.02.2019
Improvements
Falin - HP and Damage rebalanced, new skills added to compensate for his hyper-aggressive behaviour.
Penitent’s Danse Macabre is not a group skill anymore. When the skill is triggered while more than 1 Penitent is selected, only one of them will use the attack.
Sanctuary - healing range displays when mouse cursor hovers over the building.
Mission 1 Intro can be skipped after 8 seconds now.
Clicking anywhere on quest panel (top-left corner of HUD) centers camera on Quest's objective.
"Saving in progress" notification was added.
Controls and Glossary buttons added to Pause Menu.
Build Version - transferred from HUD to Pause Menu.
Non-cutscene Dialog Panels close automatically along VoiceOvers end.
Bugfixes
Mission 1 - Shereen was not autohealing.
Mission 1 - Elion didn’t Follow Falin in the cutscene where they meet for the first time.
Mission 2 - Quest ''Locate Phreak'' can now be triggered by any unit (previously could only be triggered by the Prophet)
Mission 3 - visual bug after forcing Fibonacci cultists into submission fixed.
Mission 4 - visual bug after killing Drug Dealers fixed.
Mission 4 - Outro Cutscene was triggering game over.
Mission 7 - Shereen was getting stuck in a dark alley.
Sanctuary was not exploding properly when destroyed.
Snipershot target indicator stayed on enemies after the skill was used.
Cursor has been disappearing if the Martyr died while targeting a skill.
Pausing the game did not block Skill hotkeys.
Squad Hotkeys were centering camera on wrong squads.
Double clicking the Squads in UI was not centering the camera on selected Squad.
Thank you for your support and may Ellion guide you to salvation!
Hotfix 1.0.0.202 out NOW!
Hi guys,
we are reading your feedback and we want to thank you for it! We are working on improving and patching the game at the moment. Expect a full fledged update in the upcoming days :) We are bringing a small hotfix for a problem that affects only Windows 7 and 8 users.
What was changed:
- Fixed when Windows 7 and 8 users were clicking on Restart or Continue in Mission 1 and the game did not load while users could only move the camera
Thank you for your support and may Ellion guide you to salvation!
Re-Legion is out now!
Connection with God: established
We are excited to announce that you finally can play Re-Legion. We waited for this moment for more than 2 years and now we can sit back and watch you play.
https://www.youtube.com/watch?v=z_JRFsSe9JE
Although we want be sitting back because we will be playing with you! We'll be streaming here on Steam, and on Twitch
But let’s get serious for a moment.
Re-Legion is a collaborative work of passion that could not be made without input from each and every one of them. The road from idea to release was sometimes bumpy and longer than expected but in retrospect a very rewarding one.
We wanted to thank our families, partners and friends for their continuing support and understanding during the production. We couldn’t have done it without it.
And finally we want to thank YOU. Everyone who supported us during this time. Everyone we met online. Everyone that we met at PAXes, gamescom, Digital Dragons and other events we attended. Your feedback and reactions to the trailers or the game itself was helpful, informative and gave us the energy we needed to finish the game.
Thank you!
So what’s planned for the future?
Right now we are focused on supporting the game and fix any bugs you guys report. Although we tested the game as much as possible there can always be bugs that we did not find. So thank you for your in-game bug reports. We’ll be working on fixing them all.
Other than that: we want to look into the future of Re-Legion and we are working on a roadmap for that. You can helps us with that. Here(link needed) you will find a discussion on Steam regarding ideas for improving the game. If you have any thoughts, please share them with us!