we just released a big update for Realities! Here are the highlights:
- new location! Explore 6 spots in Death Valley
- full Oculus Touch support & automatic resolution scaling for Rift users
- better visual quality & performance for all locations thanks to forward shading & MSAA
- overhaul of the menu interactions
- physics for the flyers and other interactable objects
While it's been a bit quiet on Realities for a while we've been busy on the internals, laying ground for not only Death Valley but more upcoming scans that will follow up soon!
For Death Valley we experimented not only on the technical but also on the experience side, focusing on not only the scan but bringing across the mood of the American desert. Enjoy the wonderful music composed by Konstantine Margaritis and find all of the hidden cassettes with excerpts from Reyner Benhams book America Deserta - there 3-4 in every location!
As we changed quite a few things in the engine and also some of the old locations this update will be exceptionally large - we are sorry about that but we think the increased visual fidelity will be absolutely worth it!
And now go exploring and let us know what you think, we are always keen to get your feedback to improve Realities!
The Realities team
Gamepad Controls Updated
Hey explorers, after the feedback over the last days we updated the gamepad control scheme - and added a continous motion mode. You can now use the left thumbstick to walk without teleporting!
Sorry for the big download size, we changed some internal structure apparently screwing up the detection of the proper delta.
New audio narration in Alcatraz
Felt lonely in Alcatraz? We just added a wonderful narration piece written by Celine Tricart and narrated by Brendan Patrick Connor - just step close to the bars and check it out. And let us know what you think of this kind of additional audio content!
Also some minor changes & bug fixes - you don't have to hold the flyers all the time anymore, just click once to grab them and once more to put them back.
Happy exploring & stay tuned!
Update: Oculus Rift support and new location
Hey explorers,
exciting news: from today on Realities officially supports the Oculus Rift!
For all you Vive users, we also got some new things for you:
We replaced the polaroids that let you access the next rooms with portals and you can now select the locations on the earth with a mini teleporter. We also updated the tutorial and made it accessible via the punch of a button everytime you start Realities - so if you tired of explaining the controls whenever you show Realities to someone, here's your chance ;-)
Oh, and there's one more thing: there's a new pin on the globe - so fire up your headsets and dive right in!
Happy VRing,
the Realites team
Updated locomotion!
Good news everybody - based on the feedback in the reviews we overhauled the locomotion system incorporating parabola aiming inspired by Budget Cuts & The Lab (shout out to those guys!). We also updated to the latest Unreal version, harvesting some performance improvements along the way (thanks EPIC!).
Besides that minor change for the locomotion menu: as we saw a lot of people pulling it out accidentally you now have to hold the trigger button to pull it out behind your head.
We have a bunch of cool new locations coming up, unfortunately they didn't quite make it in the update yet - but stay tuned, we'll add more pins to the globe soon!