The Black Friday Deals are upon us! Get some extra gold to spend during the start of Season 18! Once again, just like last year we have prepared 3 different gold packs for you. Additionally, for our Steam Players, several packs are discounted and some will be replaced with new packs soon! So make sure to check them out.
Gold Promo
Buy the Super Gold Pack to receive 500 gold extra. Purchase the Superb Gold Pack and receive 700 Gold extra or go for the Supreme Gold Pack and gain 1400 Gold extra. That’s up to 100% extra Gold! Summed up, you will be able to get up to 2600 gold extra (that’s around 20 USD)
All three packs will be available from 11/28, 8:00 UTC until 12/01, 8:00 UTC
All three packs are limited to 1 per player each.
Special sales
During the Black Friday Sales all Skins and Pet Skins in the Shop and “Customise Character” in the Wardrobe will be discounted by 35%.
Additionally, every 8 hours a special sale will take place in our shop. Those special sales will always be available for 24 hours. During that time new sales will start simultaneously.
We won't tell you about every single pack in advance, but some of the things you can expect to appear are, Character Slot Unlockers, Vault Bundles, and a lot of Food, Forge, and Utility Bundles for both seasonal and non-seasonal.
Ample Pack
During our sales a special "Black Friday Ample Pack" will be available for purchase.
This pack contains the following items:
2x Character Slot Unlocker
2x Vault Slot Unlocker
This Bundle is available for 1799 Realm Gold and can be purchased once per account.
Steam Sales
Black Friday is here on Steam! Don’t miss the chance to grab some of our discounted Packs, including two that will disappear from the Steam Shop once the sale ends. These special offers are available from November 28th to December 4th—get them while you can!
The Realm of the Mad God: Free Welcome Pack will be replaced with a new and updated version, get this one while you can and enjoy even more free rewards!
Save 40% on the “Realm of the Mad God: Halloween Pack”. It contains the following Items:
10x Haunted Cemetery Key
1x Jack O'Lantern (pet skin)
1x Frankensteins Monster Skin
1x Witch Skin
1x Halloween Candy
The “Realm of the Mad God: Exalt Pack” will be discounted for 50%. So grab it while it's still hot and get the following items in this bundle:
1x Char Slot Unlocker
1x Vault Chest Unlocker
1x Ambrosia
3x Golden Lucky Clover
3x Legendary Mystery Key
3x Epic Mystery Key
1x Mystery ST Chest
During the Sale you will be able to claim the “Realm of the Mad God: Super Adventurer Pack” for 70% off! This Pack contains:
1x Ambrosia
2x Double Cheeseburger Deluxe
2x Backpack
2x Loot Tier Potion
2x Loot Drop Potion
1x Puppet Master's Encore Key
1x Toxic Sewers Key
1x The Hive Key
1x Shatters Key
1x Draconis Key
1x Tomb of the Ancients Key
1x Ocean Trench Key
1x Candy Key
1x Large Ivory Dragon Scale Cloth
1x Large Midnight Dragon Scale Cloth
1x Large Alchemist Cloth
1x Black Accessory Dye
1x Dark Orange Accessory Dye
1x Dark Turquoise Accessory Dye
1x Dark Violet Accessory Dye
As a reminder. When the Sale ends on the 4th of December the Super Adventurer Pack discounted by 70% and the Exalt Pack discounted by 50% will be removed from the Steam Shop.
Events: Thanksgiving
Realmers!
Soon some parts of the world will enjoy some tasty turkey and to celebrate this day we have prepared some events! Dive down into several dungeons, collect tokens, and redeem them for some nice rewards at the Tinkerer!
Don't forget to claim your Free Pack from the Shop starting on the 27th of November.
The Event starts on the 22nd of November and ends on the 2nd of December.
Dungeon Events
Jump into various Dungeons and collect Golden Leaves for our Tinkerer Quests. The Dungeons are split into two different waves.
Wave 1 (Friday 22. November - Wednesday 27. November)
Forbidden Jungle - 50% chance for 1 Token. (1.5x XP and Loot) Undead Lair - Guaranteed 1 Token and 50% chance at an additional one. (1.5x XP and Loot) Parasite Chambers - Guaranteed 4 Tokens. (1.5x XP and Loot) Fungal Cavern - Guaranteed 5 Tokens. (Chest Event)
Wave 2 (Wednesday 27. November - Monday 02. December)
Snake Pit - 50% chance for 1 Token. (1.5x XP and Loot) Abyss of Demons - Guaranteed 2 Tokens. (1.5x XP and Loot) Woodland Labyrinth - Guaranteed 3 Tokens. (1.5x XP and Loot) Cultist Hideout - Guaranteed 6 Tokens. (Chest Event)
Both Chest Events will have a chance to get you the “George the Turkey Pet Skin” as well as 3 Thanksgiving emotes.
All dungeons will have the “Not Thankful Turkeys” Mod active. This will spawn Turkeys after killing minions in the dungeon. They have a high chance of dropping Golden Leaves.
Realm Events
Fight of the Gobble God which will be available from the start of the event - It will have a chance to drop the “George the Turkey Pet Skin” and the “Giving Pixie Pet Skin”.
The Thanksgiving Banquet will be available from the 27th onwards. It will spawn at 95% Realm Score and drop various food items as well as mystery stat potions, Event Tokens and a chance at the “George the Turkey Pet Skin”.
Update: 5.4.0.0 – Season 18
Realmers!
S18 is finally here bringing loads of QoL and an Eternal Frost with it With a brand new battle pass filled with holiday goodies and 2 new class reworks!
But that’s not all throughout the season we will have the return of some fan-favorite events such as Sub Zero, Oryxmas, and the Oryxmania Rumble all with brand-new twists! Continue reading below to find out what’s available RIGHT NOW:
Season 18 - The Eternal Frost
Millennia ago, an unforgiving ice age nearly consumed the realm, erasing countless ancient tribes and leaving only a few to endure the frozen desolation. Though the frost mysteriously receded, its shadow looms again with the return of the Harbinger of Frost, his hollow, icy heart untouched by mercy. Flanked by his devious advisor and chilling allies like the Permafrost Lord and Jack Frost, the Harbinger seeks to plunge the world into an Eternal Frost, commanding a relentless legion of cold.
Now, only the players can rise as the realm's final hope, battling through frostbitten legions and unyielding commanders to shatter the Harbinger’s icy grip and prevent the world from succumbing to a frozen eternity.
These patch notes are very long so we’ve summarized everything into a quick overview below:
Class reworks: Both the Huntress and the Samurai received overhauls to their abilities to improve their game feel and have them feel as powerful as our other more modern classes.
QoL: More quality of life improvements than can be counted! But to name a few; Greater Potions now only count as 1 slot in the potion rack, a new button has been added to the potion rack to auto consume all potions of a stat type until maxed, improvements to the visibility of locked doors and keys in Davy Jones’ Locker.
New Realms: We say goodbye to the old realms and now all realms that spawn will be new realms! Additionally, a new feature to have some control over which encounters spawn has been introduced.
Holiday Cheer: Oryxmas Nexus and a Frozen Castle have made their return.
Splash: New holiday-themed splash art has been added to the game.
Battle Pass
As always, a new season means a new Battle Pass. Start your journey on a fresh new seasonal character, finish Missions, and gain some tasty Battle Pass EXP.
Missions
New Season means new Missions! It’s time for you to collect all those rewards and finish your Battle Pass on the way.
Additionally, we have added a new tab for you to more easily see your active missions as well as which missions you’re able to claim!
Crucible
A new Crucible appears with this Season. Like last season, this crucible can not be removed once active, so choose wisely!
Reduced healing by 25% from pets, potions, and external sources.
Reduced defense by 5
10% BXP boost
10% EXP boost
20% loot boost
Additionally, Crucible Rings have made a return and can be acquired every 18 hours by completing the last mission on the crucible branch of the mission tree!
Nexus
While Christmas is still a bit away, the Nexus is already overflowing with holiday cheer!
The Realms
When we released the Realm Rework to open beta in April of this year, we continued to keep the old realms open for the players who wanted to stick with the more polished and less buggy realms (at the time). From all the feedback the players have given us over the past 8 months, we were able to continually improve upon the Beta Realms to the point where we now feel comfortable with the Beta Realms being the definitive Realm of the Mad God experience. Starting in Season 18: The Eternal Frost, we will be sunsetting the Old Realms and have a minimum of 2 of the Reworked Realms.
While we are taking the Realm Rework out of beta, we are not done making improvements either! Here are a few of them that are available with this release:
Reworked Encounter Spawning Mechanism
Encounters will now have a 25% chance of spawning when reaching a certain amount of score within a biome.
If players are looking to fight Cube Gods, for example, they should go to the Sprite Forest to guarantee that a Sprite Forest encounter will spawn.
Only 1 Encounter of a given type can be active at once, see what strategies you can make!
New Fame bonuses have been added for killing enemies within a given biome.
The “Cavalry Lance” biome UT has had its effect activated.
Additionally, for the Eternal Frost Season beacon guardians have received some festive reskins! If you’re lucky, you may find yourself looting an Oryxmas Ornament from the Veteran beacon encounters 👀.
Class Reworks
Next up are our class reworks of the Huntress and Samurai! When it comes to the Huntress we wanted to make its AoE / Trapping capabilities feel more impactful in the current era. To do this we have made two major changes to the way her abilities work:
Like all of our previous class reworks, we have added StatMod scaling to the Trap ability, allowing it to scale any part of its effects with a chosen stat.
Secondly, when an enemy activates a trap, it will cause an AoE explosion like it currently does on prod. Additionally, a number of enemies (dependent on the trap type and player stats) closest to the epicenter of the explosion will have a “Sticky Bomb” attached to them. This sticky bomb will grow in size and then shortly deal damage in an AoE around the enemy.
Finally, we have buffed a handful of bows that we felt were underperforming
Warmonger: 10Dex while in-combat→ -5 Dex while in-combat
Warmonger (Rehearsal): 10Dex while in-combat→ -5 Dex while in-combat
Thousand Shot: Now ignores enemies defense.
Bow of the Void: 5.6 range, wiggly → 6 range, less wiggly
Resplendent Bow: No longer removes 10 dex from player when hit + 50 min damage
Coral Bow: Increased min and max damage by 5.
For the Samurai, while we did feel that this class left a little to be desired, we also did not feel that it needed a complete overhaul of the Wakizashi ability. For this reason, the Samurai class ability received what we will now be called a Class Modernization.
A class Modernization aims to improve classes that we feel need just a small bump in order to increase their enjoyability. In the case of the Samurai, we have added statMod scaling to its ability which will allow the player to increase the abilities strength and the number of projectiles that the Wakizashi will fire.
Lastly, for all tiered Wakizashi’s we have changed the angle at which the projectiles fire in order to improve the game feel when using this ability
Quality of Life
For this holiday season, one of our core aims is to give ourselves the proper time to add a lot of well-needed Quality of Life to improve different areas of the game.
The maximum number of equipable emotes has been increased to 8.
In the potion vault, a new button has been added to consume all pots of a given type until the character is maxed.
Greater potions now only take up 1 inventory slot instead of two.
The “Favorite” feature has been expanded to titles and entrance effects.
When favoriting a title or an entrance effect, all newly created characters will automatically have these cosmetics equipped.
A new “Blank” prefix and suffix titles have been added for players who don’t want to use both kinds of titles when customizing their characters.
A new “The” prefix title has been added for a similar reason.
In Davy Jones’s locker, locked doors that have been found will have an icon on the Mini Map until the door gets unlocked.
Each Key in Davy Jones’ Locker has been given a unique shape that matches its associated lock icon to assist colorblind users.
Davy Jones’ can now have Curse applied by Mystic orbs.
You can now gift friends skins when purchasing in the shop.
Portals of Cowardice will now spawn after the first or second boss of the Secluded Thicket is completed for cases where the player would like to leave early.
Dazed Effect has been removed from El Dorado’s grenade attacks.
All tiered armors have had their tiers reduced by one to make Weapon and Armor tiers consistent.
For instance, previously the Tier 1 “Robe of the Neophyte” is now Tier 0.
All items will continue to drop from where they previously dropped.
All newly created characters will start with a T0 armor.
Seasonal Spoils Chest sprite has been revamped.
Seasonal Character Converter has been given a unique sprite.
High Tech Terror:
In High Tech Terror when there is only 1 switch left, F.E.R.A.L. will no longer move to that pool and prevent players from progressing.
A.E.G.I.S. Shields are now prevented from targetting the southwest switch on initial spawn.
M.E.R.V. now fires an indicator on his path before moving.
Fungal / Crystal Caerns:
Dwarf Miner Encounter now properly always shows a minimap icon.
Crystal Cavern Crystals have had their projectile speeds reduced by 40 to match those of the ones in Fungal Caverns.
Reduced the Stun Duration of Large Red Mushrooms.
Reduced the Weak Duration of Large Purple Mushrooms.
Fixed stacked shots when fighting against the Crystalized Fish.
Increased the size of the Crystallized Scorpion while in his clone phase.
When getting teleported to the Crystallized Entity, all players are Invulnerable.
Reduced the length of Ocean Trench, Sulfurous Wetlands Third Dimension, and Abyss of Demons.
Reduce enemy density and damage of Stinky tiles in Wetlands.
Reduced invulnerability times of both bosses in Wetlands.
Lowered the number of phases per fight of Heart of the Wetlands to 6 from 7.
Increased the chance for a treasure room spawn in Abyss of Demons.
Readded Shadow Cube Serpent bite animation.
Stasising Anti-Spectors just before Oryx Dies should no longer cause them to stay alive longer.
Key Fairies drop a random key instead of a Mystery Key item.
Key Fairy key drops are now guaranteed, there is also an additional chance for 2 more players to receive a key.
Key fairies now grant players dust, amount, and kind depending on tier.
Completing Advance Nest or Advanced Steamworks grants players an additional Exaltation.
A class bias has been added to Oryx 3 to make it more likely you receive an ability for your class.
Update: 5.3.0.0 – Aliens and QoL
Hello, skeptical Realmers!
The Halloween Event has come to an end, and it's time to jump in the second part of Season 17. The second part of the battlepass is going live today, together with a new batch of missions to help you completing it. Also, we have a bunch of improvements for the Spectral Penitentiary, and Quality of Life changes!
Alien Event
The visitors are back! You can find them strolling around the Realm, searching for samples.
Realm Events
You will be able to encounter the upgraded Commander Calbrik in New Realms in the Abandoned City region. The alien event will start after the Realm Score reaches 65 000!
Dungeon Events
During the whole event starting on the 5th of November until November 19 we will have events in the:
Malogia - Chest Events + 25% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
Untaris - Chest Events + 25% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
Katalund - Chest Events + 25% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
Forax - Chest Events + 25% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
During the first week of the event starting on November 5th until November 12th we will have events in the following dungeons:
Snake Pit - 1.5x Loot and EXP
The Third Dimension - Chest Event + 50% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
Moonlight Village - Chest Event + 85% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x3
During the second week of the event starting on November 12th until November 19th we will have events in the following dungeons:
Ancient Ruins - 1.5x Loot and EXP
Mountain Temple - Chest Event + 50% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
The Nest - Chest Event + 70% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x2
New Alien Shinies
Shiny Fire Blade
Shiny Blazon Bow
Shiny Foramite Staff
Shiny Dueling Daggers
Rat Minigame
UGC veteran contributor Mizumi has brought you another addition to the Realm Rework! After liberating the beacon in the Abandoned City, a quirky fellow named Herman will recruit you on an endeavor for rat hunting!
Season 17 Part 2
The first part of this season is coming to a close, and it’s time start with the second one! You can continue using your current seasonal characters and complete new Missions, progress in a fresh Battle Pass, and hunt for new shiny.
Item Fixes
Kogbold Multitool Blueprint now counts as a Realm White for forge.
Skull of Corrupted Souls shiny now counts as a Cult White for forge.
Plague Poison Shiny now has the correct damage value.
Spectral Penitentiary Revisions
UGC designer Marshmalla has been reading all the player feedback and has brought another wave of game feel and balance revisions to the Penitentiary.
Item Changes
Fixed Command Cornea reducing player weapon damage to 0%.
Reduced MP cost of Overwhelming Axehead from 200 > 150
Changed Cackling Straitjacket's Generalized Insanity proc to an On Shoot, proc chance nerfed to 1% (activates much more consistently)
Sinister Syringes VIT reduction reduced from -100 > -50
Damnation VIT reduction reduced from -100 > -50
Ocular Entrapment slow AoE and Eyebawl detection range increased from 1.5 > 3 tiles
Pandemic Poison MP cost reduced from 100 > 90 to match Plague Poison (this was an oversight, my bad)
Increased Boundless Vessel's WIS bonus from 15 > 20
Completely reworked Jailer's Scythe, fixed XP bonus, and now counts as a Realm White
Nerfed some large and medium enemies across all branches to be less mean (Wandering Wailer no longer petrifies, Elite Skeletal Guard is less lethal, etc.)
Standardized decoy deletion ranges and cooldowns across all bosses and phases to be more reasonable (decoys are easier to use, normal mode only)
Oculon no longer starts rotating at the same point every time during her clones (red) phase
Removed unintuitive melee-range sicken AoEs from Oculon's radar (green) phase
Oculon can no longer roll into double walls in normal mode during her chomp (brown) phase
Lowered base HP on Oculon's green counter eyeball during her absorb (red) phase
Nerfed damage on Oculon's green star projectiles (from minions) in her traffic (green) phase
Doubled lifetime of initial indicator shapes during Oculon's memory (brown) phase so they are easier to memorize
Murcian and his keys now move slightly faster depending on their rotation radius
Murcian now slows down when a player is within 5 tiles of him for more accessible damage uptime (pre-50% only)
Murcian's petrify projectiles no longer deal damage
Murcian's clones in his Skuld mirror phase are now damageable and explode into their usual AoE when killed
Murcian no longer shoots during his roulette phase
Updated Murcian's movement in some phases where it was difficult to follow him (padlock clock, roulette)
Murcian now transitions into his final phase immediately upon reaching his 10% threshold
Murcian no longer forces you to wait another full light cycle after killing all the keys during Afraid of the Dark
Reduced shot density in HM Afraid of the Dark
Murcian now has a 50% chance to provide an additional Attack exaltation in hardmode
Murcian now drops greater potions in both normal and hardmode
All bosses have received tiered drop rate increases
QoL Fixes
Spectral Jailer now has a unique minimap icon for easier hunting
Spectral Penitentiary now drops from Skeletal Centipede (replaces Crawling Depths drop)
Rations can now be shared and traded between fellow inmates (Spectral Prison Ration is now tradeable)
Boss teleporters now teleport you 2 tiles below the center of the room to prevent unintended deaths
Moved cowardice portal a couple tiles north to prevent accidentally entering it when spamming the return teleporter (my bad y'all)
Torture Branch (West) slimes now have a 5s timer upon leaving their detection radius before disappearing
Torture Branch (West) slimes now spawn 0.2s faster
Enemies now enter a new retreat state after entering a switch's range to prevent enemies from crowding in front of hallways (particularly the first room of a branch)
Lowered size of Gretch's shovel phase indicators and increased visibility of AoE
Lowered opacity of red floor indicators to be easier on the eyes
Bug Fixes
Added Penitent Frog Pet Skin to Murcian's drop table (oops, it was on the quest chest at least)
Fixed an incorrect description on the Vial of Soul Extract
The Vial of Soul Extract can no longer be stored in pet saddlebags
Fixed a particular NPC's room to now be normally accessible
Hardmode Murcian now grants dust
Fixed a walkable black tile in a Garden Branch (South) room
Fixed an Administration Branch (North) room to no longer have chairs spawning on turrets
Lobotomik and Oculon now properly delete objective minimap icons in their boss room upon activation
Added a failsafe to Lobotomik to prevent him from dying in the wrong spot in some instances
Known Issues
Turrets may sometimes not spawn in Administration Branch (North) end rooms. Still investigating this issue.
Update: 5.2.0.0.0 - Halloween Event
Spooky Realmers!
Halloween is upon us! Totalia and the Zombie Horde are invading our Realms. Go fight off the hordes of zombies, loot Candy Piles and Event Chests, finish brand-new missions, and take part in our Free Campaign for some tasty rewards! Additionally, nearly 200 Skins will be discounted in our shop!
Halloween Event
It seems like every year the Realm gets invaded by hordes of Zombies, and a Witch, while Oryx is busy jumping into his favorite Halloween costume.
You will be able to encounter Totalia the Malevolent in New Realms. With a new loot table, facing off against the wandering witch will be much more rewarding than last year, including a class-biased drop for Halloween Costumes and more!
She will spawn depending on the current Realm Score:
Totalia will spawn at 15, 50, 85 % Realm Score.
Zombie Hordes are appearing all over the New Realms! If you’ve been looking for a way to get Soul Collector Engravings, it may be time to consult the undead Bonegrind! Beat them and collect some skins and more!
The Zombie Horde will spawn at 40, 60, 80 % Realm Score.
Realm Dust Drop
Realm Encounters and Beacon Guards will drop green, red, and purple dust during the event. Some of them will also be wearing their Halloween costumes to better fit into the Halloween Season! Realm Encounters and Beacon Guards will also have a chance to drop items like stat maxing candies.
Beacon Guards that normally have a chance to drop the Angelic Bard Set will now also have a chance to drop the pieces for the Demon Guitarist Set.
Dungeon Events
Chest Events
The event will be available for 3 weeks. The following dungeons will have chest events: Those dungeons will drop Twisted Coins, used to complete quests at the Tinkerer. All dungeons drop them even if the chest event is not active during the week.
Week 1:
Snake Pit
Manor of the Immortals
Haunted Cemetery
The Shatters
Week 2:
Magic Woods
Cursed Library
Davy Jones Locker
Fungal Cavern
Week 3:
Sprite World
Puppet Masters Theatre, Puppet Master's Encore
Crawling Depths
Kogbold Steamworks, Advanced Kogbold Steamworks
Candy Piles
When you defeat the boss in an event dungeon, there will be a chance for a big pile of candy to spawn in the boss room.
Weirdly enough this Pile of Candy drops some rather special rewards!
Candy in Dungeons Drop:
Skull-splitter Sword
Corrupted Cleaver
Dagger of the Terrible Talon
Bow of Nightmares
Staff of Horrific Knowledge
Wand of Ancient Terror
Mystery Cloth (Large)
Mystery Cloth (Small)
Suspicious Milk Bottle
Zombie Bottle
Bat Bottle
Ghost Bottle
Pumpkin Bottle
Frankenstein Bottle
Red Riding Dress
Holy Order’s Habit
Bachelor’s Tuxedo
Haori of the Wind
Platinum Segmentata
Big Bad Fursuit
Soul Collector Engraving
Candy of Extreme Attack
Candy of Extreme Defense
Candy of Extreme Speed
Candy of Extreme Dexterity
Candy of Extreme Vitality
Candy of Extreme Wisdom
Candy of Extreme Life
Candy of Extreme Mana
Large Spooky Bats Cloth
Small Spooky Bats Cloth
Large Haunted Lanterns Cloth
Small Haunted Lanterns Cloth
Large Tiny Ghosts Cloth
Small Tiny Ghosts Cloth
Large Festive Ribbon Cloth
Small Festive Ribbon Cloth
Stat Potion
Loot Broom
Loot Broom will sometimes spawn in rooms of the event dungeons. So watch out and don't forget to beat this scary broom to receive some nice rewards.
Loot Broom Drops:
Shard of the Intern
Shard of the Mad God
Shard of the Advisor
Shard of the Doorwarden
Loot Drop Potion
Loot Tier Potion
Rare Mystery Key
Epic Mystery Key
Legendary Mystery Key
Lucky Clover
Golden Lucky Clover
Mystery Stat Potion
Suspicious Milk Bottle
Zombie Bottle
Bat Bottle
Ghost Bottle
Pumpkin Bottle
Frankenstein Bottle
Demon Pumpkin
Witch's Skull
Haunted Tombstone
Cursed Grimoire
Silver Urn
Eerie Music Box
Large Spooky Bats Cloth
Small Spooky Bats Cloth
Large Haunted Lanterns Cloth
Small Haunted Lanterns Cloth
Large Tiny Ghosts Cloth
Small Tiny Ghosts Cloth
Large Festive Ribbon Cloth
Small Festive Ribbon Cloth
Amaranth Treat
Teal Treat
Hazel Treat
Azure Treat
Crimson Treat
Scarlet Treat
Beryl Treat
Onyx Treat
New Missions
During the whole Event, you will be able to complete a new set of Halloween-specific Missions to claim some horrifying rewards.
Free Campaign
A Free Campaign will be active during the Halloween Event! Defeat powerful enemies and redeem tokens to collect some powerful rewards. Depending on the difficulty of the enemy, you will receive different amounts of tokens. Tokens drop from all dungeon and realm encounters.
Rewards:
Rank 1: Backpack 2x
Rank 2: Lucky Clover 2x
Rank 3: Adventurers Belt 2x
Rank 4: Caramel Apple
Rank 5: Epic Mystery Key 2x
Rank 6: Seasonal Potion Vault Expansion
Rank 7: Droplet of Bloody Ambrosia
Rank 8: Seasonal Vault Expansion
Rank 9: Golden Lucky Clover + Schematic x50
Rank 10: Backpack Extender 2x
Rank 11: Char Slot Unlocker
Rank 12: Bloody Ambrosia + Ancient Schematic x50
Rank 13: Split Personality Necromancer Skin
Rank 14: Halloween Mystery ST Chest
Rank 15: Golden Lucky Clover + Halloween Mystery ST Chest
Rank 16: Chocolate Bar + Halloween Mystery ST Chest
Rank 17: Angelic Cat Pet Skin + Halloween Mystery ST Chest
Quests
The following Dungeons will drop Tokens for the Tinkerer!
Snake Pit - Twisted Coin x1 (50% chance)
Manor of the Immortals - Twisted Coin x1
Haunted Cemetery - Twisted Coin x2
The Shatters - Twisted Coin x5, Cursed Illusionary Coin x2
Realm Token will be more accessible when playing through the realm.
Totalia - Cursed Illusionary Coin x 1 (30% chance)
Zombie Horde - Cursed Illusionary Coin x 1 (30% chance)
Infested Oryx 2 - Cursed Illusionary Coin x 5
Sales
Free Pack Until the 22nd of October you will be able to claim this free bundle!
We are getting closer and closer to the spooky season and have some exciting new Halloween Pet Skins and Pet Arcane Style bundles!
ST Sales
Halloween Treasure Box – Chance to get Halloween ST Chests and Sets!
Demon Guitarist Bard ST
Cursed Grimoire ST Box - Chance to get an item from the Archexorcist Priest or Cursed Cursebreaker Huntress sets!
Silver Urn ST Box - Chance to get an item from the Lycan Warrior or Ghostly Banshee Summoner sets!
Eerie Music Box ST - Chance to get an item from the Incubus Sorcerer or Lei Gong Ninja sets!
Demon Pumpkin ST Box - Chance to get an item from the Scarecrow Trickster or Unholy Paladin sets!
Haunted Tombstone ST Box - Chance to get an item from the Paranormal Wizard or Reaper Necromancer sets!
Witch's Skull ST Box - Chance to get an item from the Reanimated Archer or Totalia Mystic sets!
Skin Discounts
We have a store-wide sale of nearly 200 Halloween-themed skins, which will be available throughout the event and end on November 5th, 2024!
Halloween Season Updates
Have you tried “trick-or-treating” yet? If you wear a Halloween costume, change your skin with it, and then ask nicely for candy, some spooky characters (4 of them to be exact) will give you some treats! Or they might just hand out some tricks as well!
Secret Powers Unlocked
All Halloween costumes have had their Secret Power procs unlocked! These special effects will consume 1/4th of your meter on ability used to create a powerful themed attack.
Halloween costumes will still change your skin free of meter charge, but will now last 60 seconds with a cooldown of 30 seconds.
The Halloween costume maximum meter was raised by 50% and the bonus meter from Candies was also raised by 50%. This can also be seen as a reduction in effectiveness from non-Candy sources to charge the costume meters.
When activating your secret powers, your characters might become a bit more talkative!
Balancing Updates
Hallows Horseman HP is reduced to 7500 and spawns 30% more often.
Graverobber Lantern Holder now drops Haunted Cemetery at a 100% rate.
Bug Fixes
Risen Hell candies should no longer have abnormally high HP.
Candies that spawn from dungeons or trick-or-treating will allow 1 second of damage before becoming killable, to allow players to more easily get soulbound damage.
The Exaltation Banner mod in The Shatters will now randomly choose between an ATT, LIFE, or MANA banner.
Spectral Penitentiary Revisions
Marshmalla, UGC creator of the Spectral Penitentiary dungeon, has been reading and reviewing all of your feedback.
Mark of the Soulwarden and Vial of Soul Extract can now be placed in Forge Material Storage.
HP Scaling has been reduced in a way that benefits mid-size groups.
Branch speedrun timers and group scaling are both more lenient to allow easier speedrun access.
All minibosses damage cap at 50% HP instead of 30%.
Some large enemies (Admin / Torture branches) deal less damage.
Removed unnecessary invulnerability periods from many enemies.
Dead Medic no longer inflicts Hallucinating, and now inflicts Hexed.
Oculon traffic phase has reduced damage.
Lobotomik sutures phase has reduced damage and increased pattern gap size.
Lobotomik's crab transformation should no longer get stuck.
All minibosses have new dialogue that indicate speedrun route has been achieved.
Update: 5.2.0.0.0 - Spooky Season 17
Realmers!
Season 17 is all about Trick-o-Treat and QoL! From a new Battle Pass and Missions to a brand-new exaltation dungeon and several reworks, this update has it all!
But this is just the beginning. In two weeks time, you’ll get to experience the proper Halloween Event with more content for you to try out. Find out what you’ll get to play TODAY below:
https://www.youtube.com/watch?v=6agGM40x1Q8
Season 17 - Totalia’s Trick-o-Treat!
These patch notes are very large, so we’ve summarized everything in a quick overview below:
Spectral Penitentiary, the new Exaltation dungeon, releases today and can be found in Veteran Biomes.
Many dungeon reworks/QoL, including Haunted Cemetery, Manor of the Immortals, Puppet Master’s Theatre, and more!
Many technical and balance improvements, including Realm Proximity HP Scaling, Ring Rework, Transcendent Rings, and more!
6 new Shiny UTs have arrived: Tezcacoatl’s Tail, Scepter of Rust, Soul’s Guidance, Sporous Spray Spell, Seal of Blasphemous Prayer, and Volcanic Sheath
Halloween Nexus and Parasite Castle return to haunt you for the whole season!
Look for delicious Candies spinning through all Adept / Veteran biomes, and try to hunt them for their rare and powerful drops, including Biome UTs, Costumes, and Extreme Candies!
New splash art is available upon loading the game.
Two new Skins and 1 Pet skins from the Celestial Quests.
Battle Pass
As always, a new season means a new Battle Pass. Start your journey on a fresh new seasonal character, finish Missions, and gain some tasty Battle Pass EXP.
Have a look at all BP Rewards: https://imgur.com/gallery/season-17-battle-pass-Jps7tn7
Missions
New Season means new Missions! It's time for you to collect all those rewards and finish your Battle Pass on the way.
Crucible
A new Crucible appears with this Season. This time around it's for seasonal characters only and it cannot be removed! So choose wisely.
+3% Current Health Damage to all projectiles received. +20% Loot Bonus +10% XP Bonus +10% BXP Bonus
Only seasonal characters can enter this Crucible, and once the Crucible is applied to the character, it cannot be removed.
Dungeoneer PPE Contest
The Dungeoneer Discord is running another version of their PPE Contest for this Season! From 01.10 until 20.10 you will be able to take part in collecting fresh gear on a seasonal character and compete in a Leaderboard to win some Realm Gold!
Part of the prize pool is sponsored by DECA, so make sure to check out the Contest on the Discord: https://discord.gg/x9xdZy2
Nexus
While Halloween is still a bit away, the Nexus was already invaded by the Halloween Spirits and hopefully we will be able to get rid of them once Halloween is over.
Spectral Penitentiary
While Skuld’s magic could easily manipulate the souls of beings across the realm, the emergence of powerful new forces has threatened to alter the natural order of death.
In order to address this unprecedented new danger, Skuld declared an order to reopen the very dimension that had locked away her past.
…
Welcome to the Spectral Penitentiary! I'm Marshmalla, and I’ll be your guidance counselor in your journey to fulfill your afterlife sentence. Before we begin the tour, I’d like to give a shoutout to our benefactors, as we wouldn’t be able to operate without them.
Lead - Marshmalla Art - TLMaelstrom, Idontgiveawhale, Sheepsmall Special Thanks - stellalumi, Kiddforce, Toastrz, Dystratix
Without further ado, let’s get started!
Contrary to the usual event boss, the dungeon will drop from an uncommon enemy appearing in all veteran biomes, but that doesn’t mean they won’t go down without a fight. After all, Skuld doesn’t want to make too much of a fuss.
The first place you’ll be sent after your arrival will be the courtyard, where you’ll be greeted by our wonderful Soulwarden Murcian. He’ll fill you in on some details about how things operate on the Penitentiary before sending you on your way to one of the four unique branches of the dungeon.
After exiting a branch’s starting room, you’ll be given a specific job to do before you’re able to interact with the branch’s boss. The bar in the top left corner will track your progress along the way.
Bosses will administer harder challenges and more rewards to those that can prove their capability to complete tasks under an allocated time limit. The more people you have, however, the quicker you’ll need to work!
After visiting two out of the four branches, you’ll get to participate in a meeting with the Soulwarden himself. He’s delighted to have you here and wants to be sure that those who are worthy will continue to better themselves into even stronger citizens of the realm. To assist in this endeavor, Murcian will reward an Attack Exaltation to those who can pass his examination.
This will conclude our tour of the Spectral Penitentiary! I hope that you all enjoy the hard work we put into our facility and settle down nicely, as we expect your stay to be PERMANENT.
And just so you remember...
NOBODY ESCAPES THE SPECTRAL PENITENTIARY.
Technical Improvements
Proximity HP Scaling has been added to New Realms. Encounters gain +10% HP for each player within 50 tiles.
Prior to this change, encounters would gain HP for every player in the entire Realm.
New Realm Encounter spawns are limited to unique alive encounters.
What this means is that there can no longer be two Ancient Kaijus on the map at the same time.
Minimap zoom scaling has been improved for use in the Realm and in other large maps.
When swapping between items that grant MaxHP / MaxMP bonuses, your stat value in either of these gauges will no longer be lost on swap.
Items that change your skin, such as Halloween Bottles or Evolutionary Records, can now overwrite each other on demand.
Item / Character Balance Changes
Ring Rework
New T7 (Transcendent) rings will drop from Oryx the Mad God 3, The Forgotten King, and Kitsune Umi.
All tiered rings have received a statistical balance update in which all of them have a MaxHP and MaxMP component.
Health and Magic rings received extra adjustments and have reduced stat totals on their main stat.
XP Bonus and Feed power have been revised on tiered rings.
Bloodshed Ring gained +2 WIS.
Magical Lodestone gained +30 HP.
Sourcestone gained two new procs: “Source of Life” and “Source of Magic”
Ring of Decades and The Forgotten Ring now have 160 HP.
Class Max HP Revision
As a result of HP loss from tiered health rings, all classes are receiving a minimum of +30 HP to their maximum HP. Certain classes may receive more than +30.
Maximum HP is standardized across classes based on their weapon type:
Sword / Katana: 800 maximum health
Dagger / Bow: 750 maximum health
Staff / Wand: 700 maximum health
Tiered Drop Table Revision
T5 (Exalted) rings no longer drop from Adept content. This affects the following dungeons:
Abyss of Demons
Cursed Library
Haunted Cemetery
Mad Lab
Puppet Master’s Theatre
Davy Jones’ Locker received a full-tiered drop table revision:
T9 / T10 weapons
T10 / T11 armors
T4 / T5 abilities
T4 / T5 rings
Dungeon Mod “The Wanderer” boss can now drop both T5 and T6 rings.
Oryx the Mad God 2 now drops T6 rings.
Moonlight Village has revised and improved tiered drop rates for:
T13 weapons
T6 rings
Beginner Quest Chest no longer drops T4 rings.
Standard Quest Chest no longer drops T5 rings.
Royal Epic Quest Chest now drops T7 rings.
Moonlit Epic Quest Chest now drops T6 rings.
ST Drop Table Revision
Spectral Penitentiary bosses will drop the following Gen 3 ST Shards:
Plague Doctor Priest (from Doctor Lobotomik and Griefkeeper Zole)
Alchemist Assassin (from Groundskeeper Gretch and Overseer Oculon)
Astral Arcanist Mystic shards will now drop from Oryx the Mad God 3.
Oryx’s Sanctuary bosses have received revised Gen 3 Shard drops:
Shaman Necromancer (from Archbishop Leucoryx and Treasurer Gemsbok)
Mad Minotaur Knight (from Chief Beisa and Chancellor Dammah)
Oryx’s Sanctuary mini bosses retain their increased ST Shard drop rate.
Haunted Cemetery Reconstruction
For this Halloween season, we decided to give the Haunted Cemetery a reconstruction. We added new art, fresh enemy behaviors (make sure to not lose your favorite character), and much more!
Haunted Cemetery received a full redesign with new art and enemy behaviors.
Haunted Cemetery now has the following level structure:
Gates (waves)
Gates Boss (Troll Matriarch or Ghost Bride)
Graves (waves)
Graves Boss (Grave Caretaker or Pumpkin King)
Mausoleum Boss (Ghost of Skuld)
Only large minions must be killed to advance each wave, and waves can advance if you take too long.
Numerous pacing/timing adjustments to the zone structures.
The teleporter system has been reworked for ease of use and to avoid “trapping” players.
Plague Poison base damage increased by 200.
Resurrected Warrior’s Armor WIS changed from 20 -> 10.
Resurrected Warrior’s “Mystic Gem” proc now grants Energized.
Amulet of Dispersion has a new proc “Forgotten Power”.
Dungeon Changes
Several dungeons are receiving changes. From a brand new boss fight in the Manor of the Immortals, to new Items and QoL changes to make the dungeons faster, we have it all.
Manor of the Immortals Changes
Lord Ruthven boss fight has been reworked.
Main branch length reduced by 10%.
Sub-branch length reduced by 37%
The 4x4 bookcase structure now has a chance of containing a Coffin.
A new type of treasure room can appear at the end of sub-branches.
Lil Feratu can now spawn in the dungeon generation.
Armor Guards and Hellhounds can now drop Bone Dagger.
Undead Lair Changes & New Items
A new item, Wandering Souls Spell (by UGC member Tyii) now drops from Septavius the Ghost God.
A new item, Ring of Skeletal Specters (by UGC member Mathician) now drops from the Lair Spectral Skeleton.
Main branch length reduced by 10%.
Sub branch length reduced by 16%
Lair Spectral Skeleton is significantly more common.
Reduced orbiting speed of outermost minions.
Puppet Master’s Theatre Changes
Main branch length was reduced by 20%.
Sub-branch length reduced by 28%.
Damage reduced by 15 across most attacks.
Knight puppet shield effect changed from Armor Broken to Stunned.
The Archer puppet arrow effect changed from Paralyzed to Slowed.
Puppet Master and Clone yellow spinner effect changed from Paralyzed to Dazed.
Sorcerer puppet bombs have been adjusted for visibility.
Oryx Puppet artifacts no longer seek other faraway Oryx Puppets.
Fungal & Crystal Cavern Changes
Main branch length reduced.
Only 20 crystals are required to open the boss room.
Ring of Decades has received a major drop rate boost.
The Shatters Changes
The Forgotten King now grants a LIFE and MANA exaltation at a 100% chance, as opposed to an ATTACK exaltation.
We are aware of an issue where using Evolutionary Records on a Priest with default skin does not change the skin back after the transformation expires.
Exaltation Banner dungeon mods for The Shatters are not updated for the new exaltation spread and will only give ATT exaltations.
Halloween Costume UT armors have placeholder text descriptions.
T7 and other tiered rings have misconfigured dust reroll costs.
The missions “Penitentiary Grand Tour” and “Terrors of the Night” may sometimes not properly complete for players.
Veteran Beacon Guardians currently do not apply proximity health scaling.
Haunted Cemetery boss minions currently give incorrect EXP values.
Future Updates
Expect more of the classic Halloween visitors, such as Totalia and Zombie Horde during the Halloween Event starting 2 weeks after this release!
A couple new Halloween STs are coming around the corner… are you prepared for them?
The Halloween Costumes may unlock their secret powers around this time…
Wait, there’s actually trick or treating?! No one told me about this!
Public Testing: Season 17
Realmers!
We are getting closer and closer to Halloween. Now its time to have a look at all the upcoming changes, new shiny things and another look at the upcoming dungeon “Spectral Penitentiary”. As always, keep in mind that this Testing Session is always up for changes. Feel free to leave feedback on our social media channels and you might be able to see adjustments and changes made to the final version of the update.
As always, new items can be found in the Testing Shop for you to buy for free and test out. A new Battle Pass and new Missions can be found in the Mission Tree and Portals to the new and reworked dungeons can be found in the Nexus
Season 17 - Totalia’s Trick-o-Treat!
Halloween Nexus returns!
Spectral Penitentiary will be released at the start of the season. A detailed list of its changes since the last Public Testing will be available later in the post.
Haunted Cemetery Reconstruction will be released at the start of the season.
A large amount of content, both seasonal and non-seasonal, as well as QoL and balances, will be released alongside the season start.
Some Halloween staples will be released 2 weeks after the season starts, at the beginning of the Halloween Event.
Seasonal Content
New Halloween candies (enemy objects) spawn naturally in New Realms, and drop an assortment of goodies ranging from potions, bottles, T11 weapons, Soul Collector engravings, Halloween Costumes armors, and rarely Extreme Candies.
New Halloween costumes (UT armors) now drop from Candy objects in the Realm and from various bosses. Once in a while, you can wear the classic referenced skin and go trick or treating!
Halloween Bottles are back, with two new bottles added, the Pumpkin Bottle and the Frankenstein Bottle.
3 new reskin Halloween event whites premiere this season:
Longbow of Spirits and Shadows
Shield of Jawgmur
Kagebooshi
Parasite Castle, Chamber, and Wine Cellar returns, with an updated drop table from Parasite Oryx 2 that includes the new event white reskins.
Soul Collector engravings allow you to improve the power of your T11 halloween weapons with a spooky spirit projectile.
6 new Shiny UT items have been added.
New splash art is available upon loading the game.
Technical Improvements
Proximity HP Scaling has been added to New Realms. Encounters gain +10% HP for each player within 50 tiles.
Prior to this change, encounters would gain HP for every player in the entire Realm.
New Realm Encounter spawns are limited to unique alive encounters.
What this means is that there can no longer be two Ancient Kaijus on the map at the same time.
Minimap zoom scaling has been improved for use in the Realm and in other large maps.
When swapping between items that grant MaxHP / MaxMP bonuses, your stat value in either of these gauges will no longer be lost on swap.
Items that change your skin, such as Halloween Bottles or Evolutionary Records, can now overwrite each other on demand.
Ring Rework
New T7 (Transcendent) rings will drop from Oryx the Mad God 3, The Forgotten King, and Kitsune Umi.
All tiered rings have received a statistical balance update in which all of them have a MaxHP and MaxMP component.
Health and Magic rings received extra adjustments and have reduced stat totals on their main stat.
XP Bonus and Feed power have been revised on tiered rings.
Bloodshed Ring gained +2 WIS.
Magical Lodestone gained +30 HP.
Sourcestone gained two new procs: “Source of Life” and “Source of Magic”
Ring of Decades and The Forgotten Ring now have 160 HP.
Class Max HP Revision
As a result of HP loss from tiered health rings, all classes are receiving a minimum of +30 HP to their maximum HP. Certain classes may receive more than +30.
Maximum HP is standardized across classes based on their weapon type:
Sword / Katana: 800 maximum health
Dagger / Bow: 750 maximum health
Staff / Wand: 700 maximum health
Tiered Drop Table Revision
T5 (Exalted) rings no longer drop from Adept content. This affects the following dungeons:
Abyss of Demons
Cursed Library
Haunted Cemetery
Mad Lab
Puppet Master’s Theatre
Davy Jones’ Locker received a full tiered drop table revision:
T9 / T10 weapons
T10 / T11 armors
T4 / T5 abilities
T4 / T5 rings
Dungeon Mod “The Wanderer” boss can now drop both T5 and T6 rings.
Oryx the Mad God 2 now drops T6 rings.
Moonlight Village has revised and improved tiered drop rates for:
T13 weapons
T6 rings
Beginner Quest Chest no longer drops T4 rings.
Standard Quest Chest no longer drops T5 rings.
Royal Epic Quest Chest now drops T7 rings.
Moonlit Epic Quest Chest now drops T6 rings.
ST Drop Table Revision
Spectral Penitentiary bosses will drop the following Gen 3 ST Shards: Spellbound Soulthief Trickster (from Soulwarden Murcian) Plague Doctor Priest (from Doctor Lobotomik and Griefkeeper Zole) Alchemist Assassin (from Groundskeeper Gretch and Overseer Oculon) Astral Arcanist Mystic shards will now drop from Oryx the Mad God 3. Oryx’s Sanctuary bosses have received revised Gen 3 Shard drops: Shaman Necromancer (from Archbishop Leucoryx and Treasurer Gemsbok) Mad Minotaur Knight (from Chief Beisa and Chancellor Dammah) Oryx’s Sanctuary mini bosses retain their increased ST Shard drop rate.
Haunted Cemetery Reconstruction
Haunted Cemetery received a full redesign with new art and enemy behaviors. Haunted Cemetery now has the following level structure: Gates (waves) Gates Boss (Troll Matriarch or Ghost Bride) Graves (waves) Graves Boss (Grave Caretaker or Pumpkin King) Mausoleum Boss (Ghost of Skuld) Only large minions must be killed to advance each wave, and waves can advance if you take too long. Numerous pacing / timing adjustments to the zone structures. Teleporter system has been reworked for ease of use and to avoid “trapping” players. Plague Poison base damage increased by 200. Resurrected Warrior’s Armor WIS changed from 20 -> 10. Resurrected Warrior’s “Mystic Gem” proc now grants Energized. Amulet of Dispersion has a new proc “Forgotten Power”.
Manor of the Immortals Changes
Lord Ruthven boss fight has been reworked. Main branch length reduced by 10%. Sub branch length reduced by 37% The 4x4 bookcase structure now has a chance of containing a Coffin. A new type of treasure room can appear at the end of sub branches. Lil Feratu can now spawn in the dungeon generation. Armor Guards and Hellhounds can now drop Bone Dagger.
Undead Lair Changes & New Items
A new item, Wandering Souls Spell (by UGC member Tyii) now drops from Septavius the Ghost God. A new item, Ring of Skeletal Specters (by UGC member Mathician) now drops from the Lair Spectral Skeleton. Main branch length reduced by 10%. Sub branch length reduced by 16% Lair Spectral Skeleton is significantly more common. Reduced orbiting speed of outermost minions.
Puppet Master’s Theatre Changes
Main branch length reduced by 20%. Sub branch length reduced by 28%. Damage reduced by 15 across most attacks. Knight puppet shield effect changed from Armor Broken to Stunned. Archer puppet arrow effect changed from Paralyzed to Slowed. Puppet Master and Clone yellow spinner effect changed from Paralyzed to Dazed. Sorcerer puppet bombs have been adjusted for visibility. Oryx Puppet artifacts no longer seek other faraway Oryx Puppets.
Fungal & Crystal Cavern Changes
Main branch length reduced. Only 20 crystals are required to open the boss room. Ring of Decades has received a major drop rate boost.
The Shatters Changes
The Forgotten King now grants a LIFE and DEFENSE exaltation at a 100% chance, as opposed to an ATTACK exaltation. Twilight Archmage’s ATTACK exaltation remains unchanged.
Spectral Penitentiary
Murcian hardmode has been added. It is accessible after obtaining hardmode with both branch clears. Spectral Jailers have been added and now spawn in the realm, opening a portal to the Spectral Penitentiary once defeated. They can uncommonly appear in any Veteran Biome.
Dungeon Changes
Lowered Torture Branch's objective requirement (8 > 7 points) Rebalanced hardmode timers to be more difficult to obtain Increased dungeon cap (15 > 25) Implemented Dungeon Theme Decorated Murcian's arena Updated some less-visible wall textures to be brighter Updated some rooms to be less annoying to clear Changed enemy density distribution in hard difficulty rooms to contain less large enemies Nerfed Adminbranch medium enemy HP values to be more consistent with other branches Removed stasis immunity on all small enemies and some medium enemies Torture Branch floor switches no longer consume slimes Added decorative posters in the Administration Branch Increased average objectives per Cell Branch end rooms (1 > 2-3) Increased Administration Branch objective health Reduced health of objectives in Torture & Cell Branches
Boss Changes
Increased boss HP scaling across the board Reduced base health of bosses and damageable boss entities across the board Increased base health of bosses upon meeting hardmode requirement (1.5x) Reduced minimum phase duration upon hitting a damage cap (transitions out of damage caps faster) Rebalanced most Murcian phases Murcian now properly lets you leave the Penitentiary after the fight concludes (some people escape the penitentiary) Murcian now has smoother phase transitioning to prevent periods of downtime when hitting frequent damage caps Murcian's keys now have a unique minimap icon for easier tracking
Item Changes
Cleaned up some cluttered item tooltips Added new item "Jailer's Scythe" as a drop from the Spectral Jailer mob Buffed Tools of the Tarnished hammer projectile (225-245 > 290-340) Replaced Wretched Rags' -ATT/+DEX with a flat 5 dex, added +10 WIS (item swapping issue also fixed) Doubled WIS damage scaling on Motivational Megaphone (15 > 30 / wis) and increased base damage (750 > 800) Removed heal from Motivational Megaphone, replaced with a healing proc on hitting at least one enemy Nerfed Sinister Syringes bleed damage (100 > 80 per shot) Removed relative stats from Cackling Straitjacket, replaced with +20 ATT / -5 DEX Removed MP and WIS bonuses from Cackling Straitjacket Reduced Ocular Entrapment's Eyebawl toss cooldown (4s > 2s) and removed the summon limit Nerfed Damnation chain damage (220-250 > 210-230) Nerfed Deliverance's projectile damage (135-175 > 115-165) Buffed Pandemic Poison's base damage (1000 > 1200) Nerfed Boundless Vessel's WIS bonus (30 > 15) Removed cooldown from Boundless Vessel's energized proc (10 > 0s) Increased duration of Boundless Vessel's energized proc (3 > 6s) Buffed Amulet of Restoration's Invulnerability time (1 > 2s) and added a instant 120HP heal proc Bug Fixes
Fixed issues related to Torture Branch enemies spawning in walls Fixed a spawning issue causing more large enemies to spawn than intended in some rooms Added more failsafes for smuggling slimes out of Torture Branch Fixed an issue in one of Murcian's phases where the middle portal wasn't visible Fixed an issue with the portal animation starting with the incorrect frame Increased speed of some dungeon gen objects to prevent encountering entities before they can properly load Decoy deletion taunts no longer spam chat Cell Branch's red switches properly remove their minimap icon upon activation Various performance enhancements
Update 5.1.1.0.0 - Talk Like a Pirate Event!
Hello swashbuckling Realmers!
Avast, and other piratical lingo! For this year’s Talk Like a Pirate day, we have a treasure chest bursting with new items and content for you to explore.
Treasure Chests And Pirate Quests
The pirates of the Realm have hidden treasure in the following dungeons:
Pirate Cave Ancient Ruins Cave of A Thousand Treasures Cursed Library Davy Jones' Locker Woodland Labyrinth Deadwater Docks Oryx's Sanctuary The Shatters Lost Halls
These chests will spawn between 3 and 5 guards to protect them when they are encountered. Only once these swashbucklers are dead will the chest become vulnerable to attacks. Inside you will find an array of loot as well as Captain’s Coins. These can be consumed as part of the free event for further rewards. The higher the level of the dungeon, the more coins the chests can contain.
You can also steal the eyepatches of famous pirates from the following dungeons:
Davy Jones’ Locker Ocean Trench Deadwater Docks Cnidarian Reef Lost Halls Oryx's Sanctuary The Shatters These can be turned in to the Tinkerer for skins, UT’s and other booty!
Gold and Plunder
As a reward for participating in these events, you will be able to get your hands on a number of new UT’s. These are: Parrot Skeleton Scepter Crossbones Skull X-Marks-the-Spot Spell Tome of Piracy Ship's Wheel Shield Brine Quiver
The second Week of the “Get Schooled” Event is over and you were able to reach all Milestones! All Community Bounties were met. You will be able to find a Free Pack in the Shop later today.
Shop Promos
Skins
Arcane Styles
Update: 5.0.0.0.0 - Month of the Mad God
Two factions clash in this year's Month of the Mad God. The glory-seeking legions of Commander-Lord Carosburg are going head-to-head with the insightful followers of Cronus the Ascended. And you can help determine which side will be victorious!
Month of the Mad God is approaching fast and it's time for you to have a first look at all the new stuff, reworks and more! Join us on our testing server, try out the new Rogue rework and ST Sets. Check out our planned Community Campaign for MotMG. Feel free to leave Feedback on the official discord.