I would like to announce a new system of bonuses for the assimilations. (I'm working on it now!)
For each assimilation you will get one assimilation point. Points can be spent on race perks. You can reassign points after each revolution (or soft game restart).
I hope that with the new system it will be more interesting to receive assimilations. Stay tuned and thanks for playing!
Stonehandge Update
Stonehandge has been updated! After the construction of Stonehenge button will appear on the screen magic that allows you to use all staves at once!
New location (plains) added! | Nomads and 2 their buildings added.
New location - plains - has been finally added! You can travel to the plains from the forest after the fifth assimilation of the elves. The first time you will also need to kill 50 snakes to get there, but then you can travel to the plains from the forest without snakes killing.
Among the plains you will meet a new race: the nomads. They can be assimilated, about the same way as you assimilate the elves. Assimilation of nomads gives 2 new buildings.
Nomads buildings
Wagon +100K food for each food reward from a monster.
+10Sx gold for every gold reward from a monster.
Be careful, the wagon doesn't give food per second!
Butcher's Tent +1 food per second for every animal used on the butcher's tent.
+1 food per second for every killed monster.
City wall bonus | Garrisons improved
City walls bonus has been changed. If you have at least 2 city walls, swordsmen will recieve additional battle power from garrisons.
The previous mechanics were not good because it forced you to delay the construction of city walls, so that they did not increase the cost of the garrison. The new mechanic of the city walls is not bound by the cost of the garrisons, you can build walls and garrisons in any order. Moreover, now garrisons can be useful to you, even if you are not going to do swordsmen revolution.
Bugfixes
- imported save did’n load animals in rare cases
- negative food value issue fixed
- 0 gold glitch when buying a lot of units fixed
Plains - work in progress
Currently I'm working on a new location "Plains".
I hope to finish it over the weekend.
3 new buildings added (+ more bugfixes)
3 new buildings added!
Vegetable garden Gives +1B food at once.
Pasture Gives 10 cows.
Meadows Gives a sheep.
Sheep doubles the income of the residents of the building. (Applies to buildings).
Bugfixes
- food doubling
- 1/2 of swordsman buying
- NaN battle power from swordsmen
- monsters din't give money/food if recourses fly off screen
- first garrison cost display bug
The first amnesty of bugs
I declare the first amnesty of bugs!
What does it mean?
if you encounter bugs, you can accept a special offer and restart the game. All happiness will be lost! But assimilations will remain.
As a compensation, you will get a special Speed Up Button with 15000 ticks. This button will let you speed up the game by x10!
If you accept this offer, you will also receive one additional forest monster - a silly bug. This will be a permanent bonus.
Over the past day, I've fixed many bugs. Some of them appeared as a result of new mathematics, but at the same time, several old, hard-to-detect bugs were also discovered. Almost all the bugs has been reported by the players. Thank you!
Bugfixes
Unfortunately previous update has some bugs with numbers. I'm sorry for that.
Many bugs has been fixed in current update. Thank you for your bugreports and feedback!
Big numbers math - an important update that may be unnoticed
As it turned out, the maximum possible number in the game is about 10^300. At higher values the game stops working. This can not be called a game engine problem (the game is made in Game Maker Studio) because 10^300 is a very very large number. However, Realm Revolutions is an incremental game and sooner or later super-large numbers may appear in it.
In this update (v0.16), all operations with numbers has been rewritten, and now the numbers can be as large as possible.
Such update does not add new content, but with this update it will be possible to add new things to the game, without fear that later we will reach the limit of gold or food. So I think this update is quite important and that work had to be done before adding new content.