Genre: Role-playing (RPG), Indie Realms of Antiquity: The Shattered Crown
Build 4.22.45 release
- Bugs
- Fixed a bug with the teleport spell corrupting quest item data.
- Updates
- Fixed quotation mark to not have a tail.
Build 4.21.44 released
- Bugs
- Fixed a bug with monster immunity that caused them to still take damage without reduction applied.
- Fixed a bug where fear effects caused game crashes.
- Fixed Devour special attack so monsters who swallow each other won't lead to an endless combat.
- Fixed option keys so that 1-9, then 0, then A-F are used instead of symbols.
- Fixed a bug with a duplicate message in Harrah's Healing.
- Rotting Aura no longer causes damage to exponentially increase after.
- Sign north of Trestan updated with correct locations and directions.
- Fixed diamond mine entrance and Lucky Dragon door to correct graphics. (Only appears on new games.)
- You can ask Zabardast about the password if you have already retrieved it from his room.
- Merchant Prince Caetani now acknowledges if you restore the diamond trade.
- Typo and grammar fixes.
- Features
- New firearm and potion added. (Former will only be available in new games.)
- Firearm ammunition is now sold in several more locations.
- You can now examine consumables (potion, scroll, touchstone) and see if there is one or more uses.
- There is now one seller of the rare touchstones that raise attributes... If you can find them.
- All dragons now have a defensive/buff spell and the ability to devour.
- Increased potential money drops on several monsters.
- Devour now deals max wounds to the target.
- When equipping items, you are now told "wrong ammo" or "offhand occupied" in addition to an error tone.
- Experience requirements by level updated to be slightly lower.
Build 4.20.043 released
Change-list:
- Bugs
- Examining rations in a store caused a game crash; it now reports consumable value of rations.
- Blocked use of mark/return spells on several maps that could create unwinnable game scenarios.
Build 4.19.042 release
Change-list:
- Bugs
- Fixed a boss monster pathfinding issue that prevented a 2nd large enemy from attacking in melee.
- Fixed the fallen paladin carrying Skullcrusher so you can't get it more than once, or crash your game by accident.
- Fixed the Corrosion spell's FX.
- Using the Rainbow Orb in combat now has the correct FX displaying.
- Finding rations in treasure chests no longer prompts for player selection.
- You can no longer discard artifacts while going through a treasure chest post-battle and choosing to swap.
- Removed "Trade" option for single character parties with treasure chests in combat.
- Sleeping characters can no longer open chests after combat.
- Tweaked monster sorcery skill up a bit across the board; an earlier bug masked the low values.
- The strange scepter now disappears from your inventory as intended when placed in Remzak's altar.
- Grammar/spelling corrections.
- Features
- Game reload is now available in combat mode.
- Seven new spells, added to existing spellbooks and also available to monsters:
- Firebeam, shoots a blast of fire in a line from caster.
- Kismet, reduces monster spawn interval.
- Iceball, cold damage in a ball.
- Mark, marks current location for homing stone.
- Mass Ward, casts ward on entire party.
- Mindblast, large cone of mental damage from caster.
- Restore, restores health and stamina to target. If cast on self, stamina penalized.
- Magic Blade now has a unique sound effect that is the same in both travel and combat.
- Pathfinding optimization and fixes to reduce odd behavior like running away from targets.
- Some boss monsters are now guaranteed to drop random rare items.
- New monsters added, two new fiends and "Drakvir", dragon-like men in four varieties.
- Added specific monster abilities "berzerk", "regeneration", and "strength" that is self-targeted only.
- When the active character has no lockpicks, it now says "{active character} has no lockpick!"
- When the active character has no trap tools, it now says "{active character} has no tool!"
- The Radiant Pharos has extra abilities:
- It now reveals all secrets and dangers for all party members.
- All traps are 100% discoverable in its light.
- Wands no longer deal piercing damage, and damage has been altered to low base/high range instead of vice-versa.
- Weapons with special effect properties now deal both damage and the special effect.
- If you equip a trinket and a weapon with special weapon effects, the trinket takes precedence.
- You can now examine equipped items.
- You can now equip items swapping out current item in slot.
- Combinations like 1H to 2H that would require two slots are rejected, you need to remove them manually.
- Tools, light sources, and artifacts now have descriptions when examined.
- Examining a spellbook will prompt you to equip it and view the spell list on the statistic screens.
- You can now examine items in shops, as well as items you're selling.
- When having a round of drinks at a pub, you are now prompted if you want to stay and hear more (at no additional cost).
- The mountain region between Fort Granros and Bleyloch is now known as the Blackcrag Pass.
- In-game text has been updated to refer to this name.
- Bramimir now considers two quests in the Savage Isles as worthy deeds that earn her companionship.
- A road and bridge now crosses the river near Port Bonifice.
- Attempting to leave the pirate hut now triggers the quest encounter with the pirate captain. (Only on new games.)
- Herbal Remedy is now available in the Ispahan Bazaar.
- You can now sell items at the Ispahan Bazaar.
- Zeke's Tools in Weymoor now buys back a lot more variety of items.
- Clogs and Crafts in Bleyloch now buys items.
- McDonnall's Merchantile in Port Bonifice now buys items.
- PDF of the deluxe map now included in the Docs folder.
First Year Anniversary Sale
Wow, has it been a year already? On December 29th, 2020, I released Realms of Antiquity through my good friend and partner ArcadeShopper's website.
So, for ONE DAY ONLY, you can get Realms of Antiquity for 50% off!
Grab the treasure while you can!

Build 4.18.041
Changelist:
Bugs
- Fixed a regression bug where summon and guardian spells no longer worked
Features
- Added a pause of about a second before "press any key" appears when incidental messages appear.
Build 4.17.040 released
Changelist:
Bugs
- Fixed a bug where FX of special attacks appeared on monsters who were immune to them.
- Fixed a bug where the party avatar didn't change when transitioning from overworld to town.
Features
- Olaf's Outfitters in Skalsburg now buys items as well as sells them.
- Updated attack notifications:
- If damage is zero, instead of missing you are notified "Target takes no damage".
- If the attack is resisted, you are notified "Target resists" instead of "no effect".
- If immune to the given attack, you are notified "Target is immune".
- Cleaned up display of notifications to avoid "blinky" effects with the text.
- Adjusted damages for several one-handed maces up slightly.
- Adjusted spawn clock to be longer on average to reduce random spawns.
- Increased and added money drops for several monsters, particularly bosses.
- Increased the power of traps on chests found after battle.