Realms of Antiquity: The Shattered Crown cover
Realms of Antiquity: The Shattered Crown screenshot
Genre: Role-playing (RPG), Indie

Realms of Antiquity: The Shattered Crown

Build 4.22.45 release


  • Bugs

    • Fixed a bug with the teleport spell corrupting quest item data.

  • Updates

    • Fixed quotation mark to not have a tail.

Build 4.21.44 released


  • Bugs

    • Fixed a bug with monster immunity that caused them to still take damage without reduction applied.
    • Fixed a bug where fear effects caused game crashes.
    • Fixed Devour special attack so monsters who swallow each other won't lead to an endless combat.
    • Fixed option keys so that 1-9, then 0, then A-F are used instead of symbols.
    • Fixed a bug with a duplicate message in Harrah's Healing.
    • Rotting Aura no longer causes damage to exponentially increase after.
    • Sign north of Trestan updated with correct locations and directions.
    • Fixed diamond mine entrance and Lucky Dragon door to correct graphics. (Only appears on new games.)
    • You can ask Zabardast about the password if you have already retrieved it from his room.
    • Merchant Prince Caetani now acknowledges if you restore the diamond trade.
    • Typo and grammar fixes.

  • Features

    • New firearm and potion added. (Former will only be available in new games.)
    • Firearm ammunition is now sold in several more locations.
    • You can now examine consumables (potion, scroll, touchstone) and see if there is one or more uses.
    • There is now one seller of the rare touchstones that raise attributes... If you can find them.
    • All dragons now have a defensive/buff spell and the ability to devour.
    • Increased potential money drops on several monsters.
    • Devour now deals max wounds to the target.
    • When equipping items, you are now told "wrong ammo" or "offhand occupied" in addition to an error tone.
    • Experience requirements by level updated to be slightly lower.


Build 4.20.043 released

Change-list:

  • Bugs

    • Examining rations in a store caused a game crash; it now reports consumable value of rations.
    • Blocked use of mark/return spells on several maps that could create unwinnable game scenarios.

Build 4.19.042 release

Change-list:



  • Bugs

    • Fixed a boss monster pathfinding issue that prevented a 2nd large enemy from attacking in melee.
    • Fixed the fallen paladin carrying Skullcrusher so you can't get it more than once, or crash your game by accident.
    • Fixed the Corrosion spell's FX.
    • Using the Rainbow Orb in combat now has the correct FX displaying.
    • Finding rations in treasure chests no longer prompts for player selection.
    • You can no longer discard artifacts while going through a treasure chest post-battle and choosing to swap.
    • Removed "Trade" option for single character parties with treasure chests in combat.
    • Sleeping characters can no longer open chests after combat.
    • Tweaked monster sorcery skill up a bit across the board; an earlier bug masked the low values.
    • The strange scepter now disappears from your inventory as intended when placed in Remzak's altar.
    • Grammar/spelling corrections.

  • Features

    • Game reload is now available in combat mode.
    • Seven new spells, added to existing spellbooks and also available to monsters:

      • Firebeam, shoots a blast of fire in a line from caster.
      • Kismet, reduces monster spawn interval.
      • Iceball, cold damage in a ball.
      • Mark, marks current location for homing stone.
      • Mass Ward, casts ward on entire party.
      • Mindblast, large cone of mental damage from caster.
      • Restore, restores health and stamina to target. If cast on self, stamina penalized.

    • Magic Blade now has a unique sound effect that is the same in both travel and combat.
    • Pathfinding optimization and fixes to reduce odd behavior like running away from targets.
    • Some boss monsters are now guaranteed to drop random rare items.
    • New monsters added, two new fiends and "Drakvir", dragon-like men in four varieties.
    • Added specific monster abilities "berzerk", "regeneration", and "strength" that is self-targeted only.
    • When the active character has no lockpicks, it now says "{active character} has no lockpick!"
    • When the active character has no trap tools, it now says "{active character} has no tool!"
    • The Radiant Pharos has extra abilities:

      • It now reveals all secrets and dangers for all party members.
      • All traps are 100% discoverable in its light.

    • Wands no longer deal piercing damage, and damage has been altered to low base/high range instead of vice-versa.
    • Weapons with special effect properties now deal both damage and the special effect.

      • If you equip a trinket and a weapon with special weapon effects, the trinket takes precedence.

    • You can now examine equipped items.
    • You can now equip items swapping out current item in slot.

      • Combinations like 1H to 2H that would require two slots are rejected, you need to remove them manually.

    • Tools, light sources, and artifacts now have descriptions when examined.
    • Examining a spellbook will prompt you to equip it and view the spell list on the statistic screens.
    • You can now examine items in shops, as well as items you're selling.
    • When having a round of drinks at a pub, you are now prompted if you want to stay and hear more (at no additional cost).
    • The mountain region between Fort Granros and Bleyloch is now known as the Blackcrag Pass.

      • In-game text has been updated to refer to this name.

    • Bramimir now considers two quests in the Savage Isles as worthy deeds that earn her companionship.
    • A road and bridge now crosses the river near Port Bonifice.
    • Attempting to leave the pirate hut now triggers the quest encounter with the pirate captain. (Only on new games.)
    • Herbal Remedy is now available in the Ispahan Bazaar.
    • You can now sell items at the Ispahan Bazaar.
    • Zeke's Tools in Weymoor now buys back a lot more variety of items.
    • Clogs and Crafts in Bleyloch now buys items.
    • McDonnall's Merchantile in Port Bonifice now buys items.
    • PDF of the deluxe map now included in the Docs folder.

First Year Anniversary Sale

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Grab the treasure while you can!

Build 4.18.041

Changelist:


Bugs



  • Fixed a regression bug where summon and guardian spells no longer worked

Features



  • Added a pause of about a second before "press any key" appears when incidental messages appear.

Build 4.17.040 released

Changelist:


Bugs



  • Fixed a bug where FX of special attacks appeared on monsters who were immune to them.
  • Fixed a bug where the party avatar didn't change when transitioning from overworld to town.

Features



  • Olaf's Outfitters in Skalsburg now buys items as well as sells them.
  • Updated attack notifications:

    • If damage is zero, instead of missing you are notified "Target takes no damage".
    • If the attack is resisted, you are notified "Target resists" instead of "no effect".
    • If immune to the given attack, you are notified "Target is immune".
    • Cleaned up display of notifications to avoid "blinky" effects with the text.

  • Adjusted damages for several one-handed maces up slightly.
  • Adjusted spawn clock to be longer on average to reduce random spawns.
  • Increased and added money drops for several monsters, particularly bosses.
  • Increased the power of traps on chests found after battle.