Clerics were not as well defined as I wanted them to be and healing felt very dissatisfying. I have given each cleric a heal spell on m2 with no cooldown and a relatively low energy cost and an instant faith defined ability on 1. This allows them to work as healers in a party either with energy generation through melee spam or prayer. I want to give each cleric an m1 to further define their faith in the future but for now, they have weapon attacks or prayer.
Clerics
All faiths except Aden, m2: Heal 1s cast, concentration
Cleric of Aden, m2: Heal .25s cast, concentration, short-range
Cleric of Aden, 1: Smite melee attack that stacks empowered
Cleric of Callysta, 1: Bless .25s cast heal, 2 charges
Cleric of Dwade, 1: Bless .25s cast close heal, target gains durable
Cleric of Ianna, 1: Bless .25s cast close heal, target gains regenerate
Cleric of Oran, 1: Bless .25s cast close heal, target gains empowered
General
Wolves no longer cause bleeding and will only use swift attacks
Creatures in level 1 instances cause 40% reduced damage
Bow attacks have been changed, from all attacks having 1s cast and no concentration to:
Quick shot: .75s cast, .5 damage multiplier
Power shot: 1s cast, 1 damage multiplier, concentration
Touch attack activation has been increased from .25s to .4s
Staff m2 now parries instead of blocks
Two-hand weapons increase melee range by 10 (base range is 35)
Alchemist ranks now improve healing potion effectiveness:
All ranks reduce the cooldown by 3s
Rank 2: Regeneration
Rank 4: 30 Energy gained
Rank 6: Cleanse one condition
Rank 8: 30 Energy gained (for a total of 60)
Rank 10: Cleanse an additional condition (two conditions cleansed)
Stealth duration up from 3s to 10s
Experience from clearing/completing instances increased by 400%
DoT damage decreased by 25% (still subject to change, it's very hard to balance)
As always, any feedback is greatly appreciated.
May The Five watch over you.
A small achievement
Small update
Today I have made some small stability adjustments to the server and I have used the opportunity to roll out a few new achievements, enjoy.
Fixes and features
24 New achievements.
Acolyte: Boon has been reworked and is now a personal heal.
Wand: Flare was not supposed to allow movement while casting, this has been fixed.
Server stability fixes along with the ability to have the server automatically restart when running poorly.
Fixed a bug that had instant cast touch spell misfire when target was moving fast.
Patch notes, 1.2.3 Steam release - Merchants and Wiches
Patch 1.2.3 - Merchants and Wiches
In the world of Realmstone you can now find little huts that may either contain a helpful merchant or a wicked witch, both can grant you fabulous rewards but at what risk? A witches curse is no laughing matter.
Become lord of the lands!
You can now claim ownership of your faction's cities by talking to their mayors, each city owned increases the power of your champions.
A lot of new features has been added but my main focus has been on fixing existing issues, adding quality of life improvements and optimizing server stability.
Changes
Server backup Servers now has a save dated backups in a separate folder.
AI Aggression Enemies will spend less time waiting between attacks.
Rain Rain is now more visible.
DoT damage DoT damage has been reduced by roughly 65%.
DoT stacks DoT stacks now fall off as the duration decreases.
Arrow speed Arrows are now bigger and travel 20% slower.
Missile range All missiles travel slightly further.
Speech in XML Npc speech is now saved as XML in the data folder.
Slower world travel All movement on the world map has been reduced roughly 20%.
Potion vendor Potions are now acquired by hiring a alchemist servant.
Chained risen Chain attack has been reworked.
Channeled melee A new type of attacks has been implemented (Frenzy for Berserker and Thousand cuts Shank for Assassin).
You are not you own ally Abilities that effects allies no longer hit you as well, some abilities has been reworked to make up for this.
Spider cult The spider cult has been reworked and they now have spider totems that spawn spiderlings.
Urgerised Urgerisen liches now has access to flamestorm, a new type of spell and Urgerisen zombies can now make themselves explode.
Plague zombies Plague has been reworked and now causes damage over time and snare.
Wyldoverload Some shaman can now overload themselves with wyld energies causing massive explosions (new ability type).
Wizard A new neutral class with access to slow travelling orb attacks.
Focus/Pray Generator for clerics and sages has been completely reworked, this is now a self cast ability that generates energy.
Precision tool tip Precision is now included in ability tool tip calculations.
Fire effect The burning effect is now more visible.
Ray attacks Ray attacks have had a massive visual overhaul.
Merchants and Witches Old huts now spawn on the map, these will contain either a neutral merchant, that will sell you am item based on your champion level, or an aggressive witch.
Loot The random loot generator has been completely reworked and is now based on the random item upgrades from the crafting engine.
Farewell Parnassus The faithless neutral faction is no longer a player faction.
Missile angles Missile angle can be changed during the cast animation, this should make slow cast missiles a lot more viable.
Player cities You can now buy the cities owned by your faction by talking to a new mayor npc found in all cities not overrun by monsters. Talking to a mayor in a city you already own, will open a menu from which you can control what the city should build. Beware though, the less gold a city has, the easier it is for another player to buy the title from you.
Donations You can now donate money to a city by finding the city gold stack and interacting with it.
House power Each house now has a new House power stat, this is a percentage that is added to all that houses champions health and damage dealt. You can increase you house power by claiming cities, hover your mouse over you house power to see your current holdings.
Fixes
Server time step fix Server time between updates is now more rigidly monitored to prevent loss of 'frames' and desynchronization.
Ghosts Champions Champions should no longer ghost in the middle of the world map.
Arcane light fix Arcane light should no longer go out when reapplied.
Resource turn in Opening inventory after entering home town should now display the correct amount of resources.
Speed calculations All haste, snare and root calculations have been reworked, this should hopefully put an end to speed calculations bugging when equipping haste abilities while being snared.
AI Performance Enemies are a lot less likely to get confused in a target rich environment.
Wider banners Champion name banners now fit their name.
Let the stones sing
The stones are humming and soon they will sing.
Release date has been set to 26 juli to give me time to run everything over just once more.
On release it is very important to note that this is not an MMO, if you have issues playing on the online server please play local, host your own or join a community server.
Here are the current patch notes for 1.2.2:
General
Cool downs are now name based, meaning that you can no longer equip the same ability twice
Creatures will no longer try to flank when they are alone
It is now possible to attack in melee with bows
Player spell trajectories are no longer fixed on Y axis
Action cast timers should be slightly better synchronized now
Fiber is a lot less rare
Crafting quality has been slightly increased
A lot of tool tip fixes
Dual wielding fixed
Server will push ability and class settings to clients on connect
Orcs do no longer dual wield weapons
End of level chests will now return loot lost in instance due to death
Dots/Hots ticks twice as fast
Item enchants implemented (Glyphs, Gems and Sigils)
Sage
Added ray effect to touch spells
Arcane light no longer stacks
Slightly faster cast times for all abilities
Shadowbolt damage increased
Wyldbolt damage increased
Urgemage self burn increased
Urgebolt damage increased
Soldier
Health increased by 15%
Leap attack can no longer change your facing
Charge animation smoother
Blocking a missile attack now counters all effects of that missile (Including summoning)
Missile reflection ability temporarily disabled
Knockback no longer interrupts soldier melee attacks