It's time for your second term! We are more than happy to announce that Realpolitiks II is set to launch on November 5, 2020 on PC via Steam! The launch price is set at 34.99 USD / 29.99 EUR.
Experience classic grand-strategy set in modern times in Realpolitiks II where you lead any contemporary nation in an attempt to secure world dominance. The road to supremacy is filled with modern world issues as you manage your nation’s economy, command armies, conduct diplomatic and espionage actions, and tackle global threats such as terrorism, pandemics, famine, and more.
Realpolitiks II expands its gameplay with a set of new features, tools and strategies that you can use in order to achieve your goals. Intelligence mechanics has been enhanced with the addition of spy units that can play a crucial role in knowing what your opponents are up to, a redesigned combat system that provides even more options to plan your military actions, an advanced management system, and a lot more.
Realpolitiks II will also feature a Modding tool for the first time, allowing you to create your very own content and alter the game to your liking! You will have full freedom to design new campaigns, scenarios, units, even new nations, shape the project trees as you see fit, or modify the starting parameters of each country and make, for example, the beautiful and exotic country of Nauru as the most powerful nation in the world!
Dominate the Globe - Choose from 216 contemporary nations (including Sealand & Kiribati) and conquer your opponents. Adapt your strategy accordingly whether you start as a superpower or a small independent nation.
New Modern Warfare - A brand-new combat system enables full control of your units on the battlefield while taking into account strategic advantages such as the weather, terrain, equipment, and a whole lot more.
Expanded Management System - Create a communist utopia, a completely free market nation, or become a tyrant overseeing your citizens’ every step. With over 1000 projects and technologies to choose from, you decide the path to greatness.
Improved Diplomacy - Engage in advanced negotiations to establish new trade routes or military access to neighboring regions. With a completely reworked AI, and new Favor and Investment systems that allow you to influence other countries - diplomacy becomes a crucial tool once again, especially as other leaders will prove hard negotiators.
Advanced Espionage - Conduct clandestine actions with your spies, steal breakthrough technologies to further increase your military power, and invent new ways of mass destruction. Dominate your foes from the shadows.
New and Unpredictable Events - Over 1000 new events ranging from minor provincial issues to a world-threatening meteor strike. Be wary of the ever-changing world as each playthrough will be completely different.
Growth By Infrastructure - Buildings are a major part of your campaign as they enable you to recruit more units, train your spies and generals faster, defend against rocket attacks, or increase the supply range to your armies.
Mod Support - Use a plethora of in-game tools to create your very own campaigns, scenarios, units, and nations.
#2 Dev blog - Infrastructure
Hey everyone,
We’re back at it again with another Development Blog of our upcoming Realpolitiks 2! You’ve been asking for more content and more episodes so here comes a brand new issue for you to read. This time we are talking about the infrastructure:
For those of you who are new and do not know what we are going to talk about - infrastructure is a wide range of building abilities and specific projects that can modify the overall well-being of the region. Some projects unlock new buildings which can impact the income and unhappiness, as well as HDI, armies, and other crucial attributes. Naturally, we got land and naval improvements, and some buildings can only be constructed on a specific terrain type (like deserts or mountains).
As you may have known, the amount of infrastructure in Realpolitiks 1 was quite limited. Developing a country’s province consisted mostly of a one-time purchase that added a set of simple bonuses. While designing Realpolitiks 2 we came to a conclusion that developing your own country should be an engaging and rewarding experience for the player. That’s why we’ve put in the work to give our players the necessary tools, so that they could create their modern empire as they see fit. The topic of infrastructure will consist of: buildings, actions on provinces, and actions on regions.
Let’s begin with buildings, shall we? They are a highly developed and important part of our game. Right off the bat, we’ve got several dozen of them available and each of them is a complex of smaller buildings that are divided into levels, from the simple ones to the more developed. An example would be agriculture - on a land province we can enact farms which help with increasing the population and GDP. But we haven’t finished yet, as farms can be upgraded to breeding farms or even agricultural centers. Improvements reduce the negative impact on the environment and contribute to a decrease in unemployment. But that’s not all. If our country has the right system and we have the right projects implemented, we can transform agricultural centers into a state-owned farm. Neato! Each of these buildings has its own unique appearance, and each one can be demolished at any time and a new building can take its rightful place.
Actions on provinces are a completely new addition compared to that of what we know from the first Realpolitiks. They bring a wide range of activities that we can undertake individually in each province of our country. Some can implement a specific project and after completion it will provide us with some specific bonuses that affect the province as well as the whole country. An example would be the Military Parade, which increases dissatisfaction in the very province itself, but on a national scale it increases military opinion. Another example would be an ongoing action that represents the implementation of a plan. This action will continue to work until we cancel it out. An example would be the Propaganda Campaign, which reduces dissatisfaction in the province, while increasing Personal Control in the country and the increase in conscripts.
Actions on regions work similarly to actions on provinces, but they are much more powerful. Many countries start the game without having a unified region. Regions are often shared by several countries and the unification of those regions will be a strong motivation for military or political conquest. Actions on regions provide bonuses to all provinces within that region. What is important is that they can be carried out and kept in parallel with actions on provinces. If you run out of resources in your country, you can introduce the Mining Grants action in a united region, and implement the Increased Mining action in the provinces under its influence, and significantly increase your resources in a relatively short time.
That’s what we have for you this time, we hope you are enjoying the content and you are ready for Realpolitiks II. Remember, you can always leave a comment, or post a thread in the Steam discussions to let us know of your thoughts and suggestions. And don’t forget to add the game to your Steam Wishlist!
We just released our very first dev blog for Realpolitiks 2! We talk about the world of RP2, nations, scenarios and much more! Head over to the RP2 community hub to check it out:
we teased this a little bit couple of weeks back but now it is official! Realpolitiks II is happening! We set out to make it both bigger and better than the first Realpolitiks. You will be able to test this out in Fall 2020!
Wishlist it now, so you don't miss out on any news and updates:
We are not only adding features that you guys requested and ones that we felt like would help the overall experience. but we also improved or completely reworked already existing features. Realpolitiks II is certainly a step up from its predecessor.
You will once again take a role of a national leader, heading your country towards global dominance. How you achieve it, that's up to you. You have plenty tools at your disposal like whole new economic system, new combat system, improved diplomacy, expanded management system, advanced espionage and much more!
Also, for the first time, we will be introducing mod support that will allow you to create your very own campaigns, scenarios, units, and nations. Our grand-strategy game can become your brand new grand-strategy game.
Here is an announcement trailer for the game:
[previewyoutube="V-OhYtll_HA;full"]
Are you guys ready for the second term?
It's time for a second term!
Hey everyone,
It's been a while, especially now when we're looking at today's date: 16 February.
16 February 2020 marks the third anniversary of Realpolitiks - a game that enabled us to take our first step into the world of Grand-Strategy.
We thought this little anniversary is a perfect opportunity to reach out to you, our beloved community, and say a proper thank you for all those years of support and dedication you guys have blessed us with. We would also want to thank 1C Entertainment for giving us the helping hand in creating a fantastic experience for our players. It has been a truly wonderful ride indeed!
Also, this is a perfect time to apologize for being so quiet for such a long period of time as we had a lot of work in the past couple of months, but starting from this anniversary we will be more active going forward. We value your feedback and input and we know an active developer is a trustworthy developer - and we will do everything we can to earn that trust!
The first term as we like to call Realpolitiks, was our take on the classic "what-if" scenario where you would choose any nation in the world and play out a couple of "what-if" scenarios, taking a small nation and achieving global dominance or choosing a superpower and declaring war on your neighbors. We enjoyed your playthroughs, suggestions, feedback, support, and the passion you have for our game. And now, we would like to continue with this burning passion we all have.
Join our newly created Realpolitiks HQ Discord channel where you can meet up with other leaders as well as having a chat with, well, us! We strongly recommend joining as there is more to come!
https://discord.gg/6d7pNK2
It's time for a second term!
-Jujubee Team
New update for Realpolitiks brings fixes, Trading cards, Profile backgrounds, Emoticons, Badges and more!
Hi guys,
we bring you a new update that not only fixes majority of the problems (thank you for all the reports and post! We appreciate it a lot) that you reported but also brings some new stuff as well.
Here is the changelog:
• statistics don't show negative unhappiness,
• relations with organizations in the event window don't show percentages,
• fixed bug with canceling projects,
• fixed bugs with fundraising prizes,
• fixed bug with restarting ED,
• fixed bugs with displaying the modifiers,
• fixed bugs with non-aggression pact,
• fixed bugs with disappearing AI,
• general minor localization fixes.
We also added Trading Cards, Profile backgrounds, Emoticons and of course badges!
We will keep working on Realpolitiks to bring you the best experience possible. We also launched a 66 % for the base game and 40 % on the DLC so right now is the best time to jump on board and get Realpolitiks if you haven’t yet.
1.6.3. changelog
Hi all,
another small update for the base game as well as for the DLC.
Here is the changelog:
• Changes in military tree - transporters are now a separate branch. • Tasks fixes. • General minor localization fixes. • DLC version is 1.1
Thank you for your bug reports, feedback and support, please keep them coming!
Hotfix 1.6.2. changelog
Hi guys,
we released a small hotfix for the base game as well as for the DLC.
Here is the changelog:
• 'Never ending war' fix.
• Localisation fixes.
• Events fixes.
• Balance tweaks.
• Core game version is now 1.6.2
Thank you for your bug reports, feedback and support. We really appreciate it!
New Power DLC is out now!
After a long wait we bring you the first DLC for Realpolitiks that expands your options as well as reflects some of the current events on the geopolitical scene and trends in contemporary political movements.
Revolving around the one country that all heads are turning towards regularly in recent news, Realpolitiks: New Power offers a unique opportunity to arrive at various possible outcomes of the potentially explosive situation on the Korean peninsula on the geopolitical and macroeconomic level and compare them to events taking place in real life. In the Korean Crisis mini-scenario, players can choose either side of the conflict, playing for the USA, China, North Korea or Japan.
Apart from this new mini-scenario, Realpolitiks: New Power also adds features that expand on the current scenarios, boosting the replay value of the base game with Non-Governmental Organizations that try to influence politics to their own ends, as well as new features for creating larger territorial units.
The NGOs present an extra challenge, as they exert additional pressure on world leaders and governments. Players also have the option to work in secret with the mafia, and maybe even support large corporations with favorable subsidies. They’ll also enjoy increased opportunities for business growth while maintaining good relations with separatists or bring further harmony to their country through various religious and cultural movements, and much more.
New diplomatic options in international politics include non-aggression pacts enabling peaceful coexistence with other nations, while political annexation offers another option for enlarging territory without the use of military power. Even so, everything comes at a price…
More about the new features of Realpolitiks: New Power can be seen in a gameplay trailer with developer’s commentary that will help players become quickly acquainted with them, and learn to make use of them right away: https://youtu.be/lsKD5ZEmzCM