* Fixed Plutus not making damage by half of his abilities * New option: Invert Weapon Mouse Scroll * Sealed 2 holes in Arena level * Bruh
Thank you reavers we love you
HOTFIXING #3
* Ingame Timer now works correctly (peedrunners thank Westaxle for making me fix that) * Buffed version of Sinclaire (lady with big sword) now throws 5 daggers instead of 3
Thank you reaverians <3
* Bruh
HOTFIXING #2
* Fixed disappearing ceiling and walls in first rooms of Prologue level. * Fixed caverns enemy spawn triggers. * Bruh
Thank you <3
HOTFIXING
ATTENTION! 90% Chance that steam will reinstall REAVER after this update and your save is gone which is unfortunate but needed to be done because developers (me especially) is stoopid :-(
Clockwork level (the last one) was changed heavily.
Actual weapon progression added. Find weapons through map and be able to manage your inventory in Arms Shops on every level.
Big Scourge doesn't clip through surfaces anymore.
Player doesn't randomly clip through surfaces anymore.
Enemy's health and weapon damage got reworked heavily.
Player movement is now more precise and faster.
Grenade of blue machine gun can now be shot with Red Revolver's ultimate.
Changed Turbo mode time multiplier from 1.33 to 1.25.
Added Turbo audio mode to increase pitch of music and sounds.
Added skybox to Purgatory level.
We highly recommend revisit demo again as it much smoother in terms of performance and much more balanced gameplay-wise!
As always, looking forward to listen to your feedback (preferably in Discord server or direct message me crunkzah#2323)
Best regads, REAVER Team
Quick hotfix: More speed?
0.7.9 hotfixes
Cool scourge is less likely to fall in backrooms
Cool stepa now has less hitpoints (20% reduction)
Maximum strafing speed increased by 20%
Fixed bug where speedrunners tab couldn't be rebinded (Left CapsLock by default)
Quick hotfix: Bug squashing + Speed buff!
version 0.7.7 with hotfixes
Enemies are less likely to jump out of the level and softlock player.
Being airborne gives minor movement speed bonus (~1% speed multiplier/s)
A room in city was reworked.
More bugs destroyed.
Quick hotfix: Game crashing bug + Minor Melee buff
version 0.7.4 with hotfixes
Fixed game softlock if 'alt.textures' option is on
Fists train now does not require stamina
Bug fixing in general
0.7.1 DEMO Update: Custom Music!
Ever wanted to have the reactive environment sync to meme music? Well now ya can!
(Just not very user-friendly, for now. Needs to be set up through console.)
Welcome to the 3rd update of the REAVER Demo! You made cute art, and badass music, but lets go over the update first.
REAVER UPDATE
FIXES
Fixed critical error where collision would stop working, for real this time. You should clip through the floor less now.
Hook has been improved! Should be less janky. Hook stuck bug should occur less now.
Fixed a teleport bug in machinery. Where falling off would send you to the wrong place.
Lighting in City broke from moving to new Unity version. Its nice and moody again.
BALANCE
Pulling out your second machinegun no longer overwrites the dagger on that hand. Using an ability shouldn't deny your consumable.
Hitboxes are made slightly larger. We noticed if you didn't go for headshots, body and limb shots are harder to hit than they should be. Nothing should feel different if you primarily aim for headshots.
QUALITY OF LIFE
More keys are now viable for rebinding. No one's gonna stop your wacky setups.
Console toggle key can now be rebinded. If you think about it, with a WASD setup, ~ is pretty close to your left hand.
New option to toggle main hand model. (the one that holds 1st gun) Floating guns look cool.
New option to mute game when window is unfocused. If you alt-tab often.
Custom Music!
Experimental feature. Setup via console commands, for now.
custom_music ███ ....................where "███" is your wav/mp3 audio file path.
music_pitch # ....................affects pitch of your custom music
funky_scale # ....................how hard you want funky mode to go
cursed_mod # ....................value can be either 1 or 0, scales saturation with music pitch.
You can cycle through all of music anytime! Again, sorry about the not user friendly options lol
Cycle music track hold leftAlt + left/right arrows
Change music pitch hold leftAlt +up/down arrows
New FUNKY game modifier to compliment your custom music! Its best you discover what his does yourself, unless you have epilepsy.
Hope ya didn't just drop the game after a single playthrough!
(This is a joke, we fully expect you to drop the game after a single playthrough.)
Welcome to the second update of the REAVER Demo!
We got lots of changes! REAVER is still growing, and we're so darn happy you're still playing the game and discovering new ways to break play our game! The videos, the clips, the art, the fact that there's always something to check out on our discord server, we are incredibly grateful to have such an active, supportive community of movement-shooter junkies. Thank you, sincerely.
Mushy stuff aside, BEHOLD: REAVER FAN ART
Community Highlights
Featured Artworks by Kuma There's uh... A lore reason to this... I swear... Thank you Kuma for the art, and the permission to use it!