Pretty minor stuff, but might as well squeeze it in before downloads happen in larger volume...
1) Zenya's defenses have been beefed up
2) Never show events from other solar systems at bars/guilds in the news list.
3) There was an issue with how 'last visited' times were displayed for economy snapshots when jumping between systems. This has been resolved. May take a little bit of in-game time or a few jumps to 'catch up' the proper time display for existing saves.
4) Stafford conversation properly rewards you with Militia faction depending on your conversation choices.
Review/Streamers Patch
I like to patch!
Anyway.
1) Pulse functionality has an additional feature - if you pulse near a mission waypoint it will identify any related targets no matter where they are in the solar system - even if outside pulse range.
2) Turrets were not properly incorporating range benefits from subsystems into the hud badge Out of Range indicator, but are now
3) Broadside Beam weaponry sometimes wouldn't register a hit properly on very near targets at certain angles. Fixed.
4) There were a few miners which could spawn in combat scenarios - and then they'd wander off to mine! Now they won't.
5) Escort missions had a weirdly high appearance rate in station mission boards, which has been reduced.
Review/Streamers Patch #I-Don't-know
A few requests addressed.
1) Mining lasers receive a 50% range boost ONLY vs mineable objects. So, that asteroid juuuuust out of your reach should now be reachable, but they are no more effective against other ships.
2) A Hacking Spike subsystem component was added which doubles the available time to hack a Transponder
3) Korian Frenzy missions have some tweaks to their difficulty rankings
Reviews/Streamers Recent Patch Summary
Notes on a few changes in the last few days
1) Launcher has been reconfigured so that it fits nicely on desktops with 768 vertical resolution
2) Intel HD 4000 GPUs now work properly in DX11 mode with Win8/10 (Win7 was fine)
3) If you load with extreme low health in heavy combat, your core health is capped to a minimum of 10%, and you are teleported a little way away
4) If you load or undock into atmospheric damage, you are teleported a little way away
5) Pasting unsupported unicode characters into the ship name box won't cause a crash
6) Fixed a corner case where Teague could speak to you when his ship was streaming-collapsed if you were far away and thus wouldn't exchange an item properly.
7) 'Rescue Attempt' mission distance requirements are removed once main mission objectives are complete, but conversation is ongoing.
8) Deflector drain time stats had the incorrect color comparisons
Review/Streamers Patch #4
A few more fixes and requested goodies.
1) In commodity markets, under the commodity description, the import/export information will change every 4 seconds to show the known price at every visited station in the system, and how old the information is.
2) Warp pairing with slow/cumbersome ships is much improved, and the warp leader will now patiently wait for you if you're too far away. Additionally, slow ships will aggressively damp yaw to prevent overshoot, and take tighter circumnavigation paths to avoid objects.
3)Fixed a bug with the Fragments in Motion mission which would assert during conversation if your hold was full and you were receiving a certain object.
4)A loophole on some missions could allow a male character name to be paired with a female captain. fixed.
5) When selling an item not-carried on-station, its appearance in the sorted list as a surplus purchaseable could offset the 'unavailable' property. (which would resolve itself on undock/re-dock). But now it won't happen in the first place.
6) Tachyon broadside descriptions incorrectly identified themselves as MK2 when MK3 and above. fixed.
7)Cannot hail other ships while a contraband demand hail is incoming.
Review/Streamers Patch #3
Because I can't help myself. A few more requests fulfilled, a nice extra feature, and a minor fix.
1) There was sometimes a disparity between what a trader would offer you vs what they would give you for a commodity. Fixed.
2) You can now specify that you want to combine your custom music with the original soundtrack if you wish, in the custom music dialog on the launcher.
3) Did you know there was a screenshot button? Well, there is. F4. All screenshots are saved in
4) Now that you're getting over the shock of that undisclosed screenshot button, did you ever want to take a nice beauty shot without all that UI in the way? Well, if you use F3 while ingame or on the main menu, all UI will temporarily hide and it'll take a beauty shot. Hooray!
5) In Keyboard/Mouse mode, the Transponder minigame hotkeys are now WSAD, and require much lighter finger gymnastics as a result.
6) Flak descriptions have been updated to more strongly reflect that they really don't hurt ANYTHING other than fighters & missiles.
Review/Streamers Patch #2
Minor patch today, notes follow!
1) If you ever get stuck in a nook on a large, awkward object (like a station you've aggressed against and can't dock with), just exit and reload and your ship will detect it and get you out of there.
2) Custom waypoints are now square instead of diamonds so that they are more easily distinguishable
3) Contraband cargo shows as a red square instead of blue for more easily isolating it on radar.
Review/Streamers Patch
A little patch went live to address a few requests we saw from streamers, so, without further ado-
* Ingame Comm volumes are better separated from general audio and should be easier to distinguish.
* You can now select PS4 button artwork from the launcher if you are playing with a PS4 controller. All tips and UI will change to reflect this.
* In combat or at the main menu, when one song of a given mood-set ends, it will transition to a new one.
* When hovering over a station on the system map, if an event is going on the color of the event is changed to highlight what's happening.
* Some optimizations to collision hulls and turret AI checks that were done for console builds were folded in, because why not.
* Minor fix to 'death drop' missions - some garbage dead drop components could drop from some ambushers that were useless. They won't anymore.
Thanks for playing! :)
Press Roundup!
Our Press & Streamers Preview a few weeks ago was a huge success – it was exciting and a little nail-biting to watch our little game played out in the wild and streamed freely, but we couldn’t be happier with how it was received. Thank you to everyone who participated, or watched a stream.
We've compiled a little roundup of some of the previews, although there are definitely more archived streams and YouTube clips out there now. If you’ve been wondering what exactly Rebel Galaxy IS, maybe these will help fill in any of the blanks for you.
We’re heads-down working like mad to finish up the game and get it into the hands of players (again). Thanks for dropping by!